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View Poll Results: What about overburn in R9?
Remove both OB attack and defense 155 65.96%
Just remove OB attacks, leave defense 19 8.09%
Just remove OB defense, attacks are fine 20 8.51%
Remove neither, OB rocks 37 15.74%
I have a much better idea and I'll specify 4 1.70%
Voters: 235. You may not vote on this poll

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Unread 12 Jan 2003, 01:24   #1
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Overburn: Yay or Nay?

Based on a thread by Cochese. What's your opinion on overburn? Keep in mind that PA r9 will use both clusters and parallels

Edit: For the record, this is just an opinion poll, and the results will not be the definite answer used by the Creators on whether or not to implement overburn in R9.
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Unread 12 Jan 2003, 01:34   #2
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Thank you kindly
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Unread 12 Jan 2003, 01:44   #3
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remeove the **** i want sleep
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Unread 12 Jan 2003, 01:48   #4
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I've wanted this poll to go up long time ago!!!

Remove it all, it's Evil, yes thats Evil with a capital E!!!!!
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Unread 12 Jan 2003, 01:53   #5
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I quite liked the overburn defence..it was an expensive but nice way to string quick defence together..making planning an attack more tactical..but I hate OB attacks..remove them..

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Unread 12 Jan 2003, 02:04   #6
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GET RID OF THE B***H
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Unread 12 Jan 2003, 02:09   #7
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Remove both.
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Unread 12 Jan 2003, 02:13   #8
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The only reason you people are afraid of overburn is because last round the most successfull players did it early, and u dont want to cope with no scans at the start with the chance of this being able to happen :/
 
Unread 12 Jan 2003, 02:29   #9
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pfft if the creators ignore this.. grr..
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Unread 12 Jan 2003, 02:36   #10
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The fact is you're wanting to sleep has no effect on the people forming round 9 (IF your all lossing roids then in theroy there is no stagnation?)

My only problem with overburn attacks is that it makes it easier to farm. Overburn retals were great last round and allowed people like me with no attack group who only roided with a couple of friends to just about break in to the top 250 planets.

Also one has to consider with private gals noticing overburn attacks at eta 2 is still defendable I believe in gal defence with ovb defence can be eta 1 with fi. Private gals will make ovb a little tougher imo
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Unread 12 Jan 2003, 03:12   #11
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remeove the **** i want sleep
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Unread 12 Jan 2003, 07:56   #12
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sleep rocks, remove both
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Unread 12 Jan 2003, 08:07   #13
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lack of sleep is the smallest problem created by OBs (especially by ob def)
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Unread 12 Jan 2003, 09:43   #14
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Was it not obvious even before rnd9 launch that OB should not be implemented? Therefore, remove it.....
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Unread 12 Jan 2003, 10:05   #15
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Get rid of both :P
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Unread 12 Jan 2003, 11:37   #16
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remeove the **** i want sleep
 
Unread 12 Jan 2003, 12:01   #17
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remove both....!!
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Unread 12 Jan 2003, 12:18   #18
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both~
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Unread 12 Jan 2003, 12:30   #19
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Remove both.

Attacks are a hell for more inactive player and make active player even better. Attacks make playin cath impossible as ppl love to overburn em.

Defence makes attackin very difficult and nearly impossible if you can only attack ppl in top250, so remove it is my opinion.
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Unread 12 Jan 2003, 12:35   #20
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remove both.
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Unread 12 Jan 2003, 13:25   #21
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Quote:
Originally posted by DeFuSi0N
The only reason you people are afraid of overburn is because last round the most successfull players did it early, and u dont want to cope with no scans at the start with the chance of this being able to happen :/
The only reason you people are afraid of overburn is because last round the most successful players did it early.... on their farms so nobody could see.
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Unread 12 Jan 2003, 13:36   #22
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Remove both.

Zeus for fks sake beat some sense into Spinner's stupid head.
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Unread 12 Jan 2003, 14:04   #23
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OB defence wouldn't make such an impact in a bigger universe, but with the small amount of players we'll probably have for the upcoming round, why make attacking even harder? Especially since we'll already have cluster and parall eta bonuses.

As for OB attack, too easy to farm with it, too easy to take advantage of someone you know won't be online, and there gal won't be able to check, essentially its a cheap and lame method of getting roids, on the one hand its cool in that it means you can get roids easier without having to go on a whole galaxy attack, but all it does is encourage account sharing (people get their mates to check their planets every round to avoid it) and makes people stay online longer and longer, making PA even more "hardcore".

I think the intention was good, to make it possible for casual players to get roids etc, but unfortunatly the impact of it has been the opposite, making roiding overall harder with eta 5 def in gal (especially with xan planets) and making people stay up longer and cheating.

Please remove it and return the balance to attacking and defending.
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Unread 12 Jan 2003, 14:39   #24
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2 for specify, my bad :/ Anyone wanna change my vote to remove for me?
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Unread 12 Jan 2003, 14:47   #25
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remeove the **** i want sleep
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Unread 12 Jan 2003, 15:04   #26
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NO

REMOVE BOTH

PLZ ZEUS LISTEN TO US THE PLAYERS

REMOVING OB WILL MAKE THE ROUND SO MUCH BETTER.
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Unread 12 Jan 2003, 15:06   #27
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hmm,
if you remove it, there will be more Xan. if you dont remove it, less sleep and harder to defend :/
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Unread 12 Jan 2003, 15:06   #28
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Get rid of both.... FOREVER
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Unread 12 Jan 2003, 15:08   #29
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if everyone wants to get rid of OB because they want sleep, y not just get rid of OB attacks so it is easier to defend AND you dont get OB attack while u sleep.
Are you all cRaZeH f00ls?!
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Unread 12 Jan 2003, 16:00   #30
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Nice participation in poll so far, I`ll promote it a bit in alliance chans...
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Unread 12 Jan 2003, 17:16   #31
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Quote:
Originally posted by Rocklobster[Dok]
remeove the **** i want sleep
you are so right!!!! the best post ive seen for a looong time

screw OB

i dont get enough sleep atm ffs, and i dont dare to think of what it will be when PA returns with OB
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Unread 12 Jan 2003, 17:24   #32
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For me its not the sleep issue that bothers. It is those irritating eta5 fighter swarms.
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Unread 12 Jan 2003, 18:18   #33
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why do i get the feeling this is gonna be a very one sided vote? and a one sided vote that will probably be thoroughly disregarded by those who matter..
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Unread 12 Jan 2003, 19:25   #34
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Remove the ability to send ob defense to planets in private galaxies, keep the ability to send ob def to randoms.
Remove the ability to send ob attacks from planets in private galaxies.
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Unread 12 Jan 2003, 19:36   #35
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[19:36] <A2> Shev asked: Since the poll on the portal seems to indicate a huge dislike for both overburn attack and defence, will the creators take notice of this and remove it for round 9?

[19:37] <Zeus> It been stated that ob will remain in round 9

[19:38] <Zeus> and recoding game to remove it now may not be fesible....however I have and will again stres, a part of the communities concers about ob.

[19:38] <Zeus> but Im not promising anything.
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Unread 12 Jan 2003, 19:41   #36
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How hard could it be to erase a few lines of code?

If they're shooting for Feb 14th tickstart, so that gives them a MONTH to make what seems to be a minor change, and one which 70% of people polled so far want to see.
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Unread 12 Jan 2003, 19:53   #37
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Quote:
Originally posted by Cochese
How hard could it be to erase a few lines of code?

If they're shooting for Feb 14th tickstart, so that gives them a MONTH to make what seems to be a minor change, and one which 70% of people polled so far want to see.
Exactly my opinion!
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Unread 12 Jan 2003, 20:02   #38
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I'd introduce a whole new system of attacking based on something slightly closer to reality, ie introduce the ability to send faster fleets, even up to minimum eta for all, but make it horrendously expensive. Get an element of random error into it, intergalactic storms or something heh. Lose capping but make it harder for large fleets to fight smaller ones, if you have smaller forces you'd concentrate them at chokepoints not send them out to be slaughtered by a fleet ten times their size. Introduce different methods of attacking and defending, hit and run, full frontal attack etc. I suppose these are more ideas for round 10 though.
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Unread 12 Jan 2003, 20:20   #39
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Quote:
Originally posted by JonnyBGood
I'd introduce a whole new system of attacking based on something slightly closer to reality, ie introduce the ability to send faster fleets, even up to minimum eta for all, but make it horrendously expensive. Get an element of random error into it, intergalactic storms or something heh. Lose capping but make it harder for large fleets to fight smaller ones, if you have smaller forces you'd concentrate them at chokepoints not send them out to be slaughtered by a fleet ten times their size. Introduce different methods of attacking and defending, hit and run, full frontal attack etc. I suppose these are more ideas for round 10 though.
Rewriting the attacksystem is probably a good idea, but you know as good as anyone else that's not gonna happen. Only changes easy and fast to code may get into R9

BTW: get rid of both....
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Unread 12 Jan 2003, 21:57   #40
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Vote no to Overburn on the portal here:

http://home.planetarion.com/poll.php
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Unread 12 Jan 2003, 22:17   #41
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Quote:
Originally posted by King_Sparticus
if everyone wants to get rid of OB because they want sleep, y not just get rid of OB attacks so it is easier to defend AND you dont get OB attack while u sleep.
Are you all cRaZeH f00ls?!
Easier to defend, lmao. If u havent alredy noticed, we a;redy have clusters AND Parallels, with that added ob def it would make it near enuff impossible to attack.

back to thread, remove both ffs
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Unread 12 Jan 2003, 23:35   #42
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Quote:
Originally posted by King_Sparticus
if everyone wants to get rid of OB because they want sleep, y not just get rid of OB attacks so it is easier to defend AND you dont get OB attack while u sleep.
Are you all cRaZeH f00ls?!
average IQ of a madcow?
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Unread 13 Jan 2003, 00:11   #43
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Wrong forum for that^^
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Unread 13 Jan 2003, 00:22   #44
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sorreh :/ heh, was a n00b post though..
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Unread 13 Jan 2003, 00:30   #45
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remove both please
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Unread 13 Jan 2003, 03:17   #46
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Leave the OB in

But make it a research option so that people dont get hit early before some people may have news scans.

Also make it so that if you research OB attack you cant research one or two of the lower eta options so that OB attack players are slower.
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Unread 13 Jan 2003, 03:52   #47
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Remove both.
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Unread 13 Jan 2003, 04:10   #48
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I don't see a strong case for getting rid of overburn attacks. I think that with private galaxies overburn attacks will be a lot less effective (if you can't get in a private galaxy that will news scan you when you're offline then you deserve to be roided ). Overburn defense can go; especially if they're adding cluster and/or parallel travel bonuses.

Still, I guess if they didn't overcorrect, it wouldn't be PA.
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Unread 13 Jan 2003, 06:30   #49
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its makes active members better so......tatattataaa keep m
 
Unread 13 Jan 2003, 11:32   #50
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Quote:
Originally posted by zenopus
Remove the ability to send ob defense to planets in private galaxies, keep the ability to send ob def to randoms.
Remove the ability to send ob attacks from planets in private galaxies.
Agreed !
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