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Unread 17 Apr 2004, 10:46   #1
Gerbie
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A possible strategy to defeat FPM(W)

Dear fellow enemies of FPM(W),

FPM fears us. They will not break up their block as that would risk their now certain victory. In the words of Rumad:

Quote:
and idally i think a internal war would be great, but the make upof gals would simply mean its the three alliances weakening themselves for everyone else to possibel come back and win the round.
Now is it a certain victory? Isn't there any way we can defeat FPM together?

Now you'll say: we've attacked their top galls countless times with very little effect. Isn't there another way to take them out?

In the old days we had clusters and parallels that served as strongholds. We can't do that any more. If we want to win we need to find another way to find some security against FPM(W). One way to do that is to keep your head down. This has been done in many rounds before and has several positive effects:
- the enemy seizes to gain fresh roids;
- they lose interest, leading to dropping activity.
History has shown that many times after stagnation starts this early the blocks will fall apart. Despite their vows to never backstab each other.

In the mean time we need to set our selves realistic goals, that can help us regain our positions after the block has split.

My best idea would be to form a large block (ok that's not the original part). Then you try to form a friendly Zone. With less then 400 members FPM(W) can control roughly the top 40 gals. You can cut most of their offensive power off by making sure you stay below their attack limit (40%). As gal#40 has ~13 mln score, you have to stay below 5,2 mln (~gal #97).

Here you can create a range of galaxies (±10) you can control. A safety zone (for instance gal #97 to 107). This will be the zone to attack all non-allied and non-Napped galaxies.
Ofcourse if your group of alliances has a lot of gals in for instance the zone 110-120 then that will be the place to start.
Once a secure zone of at least ten galaxies is formed it's time to start tagging all gals in the zone and below it. The security zone will form a safety barrier against attacks on friendly galaxies below the Zone, so they can grow. Next you will try to move your Zone upwards by attacking galaxies there.
Focus on the ~ten hostile galaxies above the bottom of your Zone. This number depends on how many attacks you can organize. Try to send multiple waves at ~1/3rd (enough to keep them unsure whether there's sufficient need to stay up all night) of the hostile galaxies daily.
Offer the galaxies in the battlezone the opportunity to join your side and tag along, as long as they don't attack any tagged galaxies. You cannot expand your security Zone indefinately, so after a while you might need to raise the bottom of the Zone. Slowly you can now pick of enemy gals 1 at a time. And keep them down.

Neutrals
Many alliances have neutral players in FPM gals. They will refuse to join in as long as they are not safe. This is not really a problem as long as they dont attack tagged galaxies, it becomes more problematic when their gal ends up in the battleZone. Give them the following choice:
- join us as a galaxy;
- help us take down hostile galaxy members;
- exile hostile galaxy members;
- die together.

Now more about neutralizing FPM offensive capabilities. Any member that has >11% of top security Zone gal score, should refrain from getting fresh roids outside the battle zone and should not build new ships, to keep their score down. When someone like that is attacked: don't defend their roids. The enemy will just keep comming. It's better to have them take out their targets, so they run out of them faster. In the mean time you can use your fleets offensively.

Stagnation is a mighty weapon. It can split blocks apart. And even if it doesn't it can reduce activity for them. Making things easier for you.

You're free to comment on my ideas. Flaming is not appreciated.
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Unread 17 Apr 2004, 11:18   #2
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Re: A possible strategy to defeat FPM(W)

go for it. We need a war.
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Unread 17 Apr 2004, 11:27   #3
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Re: A possible strategy to defeat FPM(W)

hello?

but serious. the fighting spirit in pa has died a couple of rounds ago. why bother?
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Unread 17 Apr 2004, 11:38   #4
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Re: A possible strategy to defeat FPM(W)

lmao.
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Unread 17 Apr 2004, 11:39   #5
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Re: A possible strategy to defeat FPM(W)

didnt even bother reading most of it but it sounds pretty stupid. Just all form one huge block and attack us. how hard is that.
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Unread 17 Apr 2004, 12:54   #6
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Re: A possible strategy to defeat FPM(W)

Gerbie,

nice tactic. You only forgot that 1 planet of FPM can cover any attack from the other block. Meaning, defends would be so easy, and soon the safe zone will think.. WTF, they always got defence, let's delete my planet.
Credits for the thinking, but it's not that easy.

I've used that tactic in the speedround finals of the WC1. My and other gals where bashed. I formed a channel, where i've put everyone able to send a fleet in. Of certain gals below spot 10.
After that we went for spot 9,8,7,6,5,4 moving all the way to #4 till #8 again. But the top will outgrow you to quick, and roid you to hell whenever they feel like it. It only works if the gals below you tag along and help you, otherwise, forget it.
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Unread 17 Apr 2004, 14:14   #7
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Re: A possible strategy to defeat FPM(W)

/me blames Furgion for this one too...
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Unread 17 Apr 2004, 14:51   #8
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Re: A possible strategy to defeat FPM(W)

/me blames spinners parents
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Unread 17 Apr 2004, 20:58   #9
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Re: A possible strategy to defeat FPM(W)

Quote:
Originally Posted by Lord_Thunderball
Gerbie,

nice tactic. You only forgot that 1 planet of FPM can cover any attack from the other block. Meaning, defends would be so easy, and soon the safe zone will think.. WTF, they always got defence, let's delete my planet.
Credits for the thinking, but it's not that easy.
I did not forget that they can defend a lot of it. But I expect activity in their larger gals to drop rappidly as it becomes clear to them we have no interest in entertaining them. And they need to cover a lot of attacks if all goes well. It's not the intention to focus all fleets on large planets. A galaxy of ± rank 100 is not that big. The larger the battle the easier it will be for them to defend it. It's supposed to be lots of waves on a couple of galaxies.

And about the deletions: if you don't give them a goal to fight for they will give up any way.
It's not supposed to be easy. If it were easy it wouldn't be fun.
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Unread 17 Apr 2004, 22:57   #10
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Re: A possible strategy to defeat FPM(W)

Quote:
Originally Posted by TouRiQueT
didnt even bother reading most of it but it sounds pretty stupid. Just all form one huge block and attack us. how hard is that.
yeah lol rofl wtf omg!!!111oneone..etc

just that post makes you even more stupid, how can you judge something when you dont know all about it?

btw
its always so easy to be on the winning side isnt it TourkeT? did i spell your name right?
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Unread 17 Apr 2004, 23:42   #11
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Re: A possible strategy to defeat FPM(W)

just keep hitting them, like we have been doing. The ND attack was very successful last night (HI LESHY) and I'm xure EVL can do more than us
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Unread 18 Apr 2004, 09:47   #12
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Re: A possible strategy to defeat FPM(W)

Gerbie, you forget that there is only one month left in the round, your plan is incredibly complex, and if it were ever going to work you would need 2 years for it to finally have any effect, lol.

Not to mention that it will never work, because the FPM people will grow so much faster than you, since they have over 2x as many roids they grow 2x as fast. This means that you will never get closer to them by attacking little people, the only way to get closer is to not lose ships/roids while they lose ships/roids. That would take a lot of coordination between the people fighting, but it is possible. Wars of attrition just dont work in PA.
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Unread 18 Apr 2004, 15:13   #13
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Re: A possible strategy to defeat FPM(W)

the best way to hit FPM is to just not give up, unlike what alot of the EVL block seem to have done. ND are still alive and we been hitting them lately, but they havent give up Giving up only helps to quicken the onset of stagnation....
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Unread 18 Apr 2004, 15:21   #14
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Re: A possible strategy to defeat FPM(W)

Quote:
Originally Posted by Colt
Giving up only helps to quicken the onset of stagnation....
And that is bad because?

Stagnation is a mighty weapon if the other block is too powerfull. You can continue to keep them busy and entertain them, or try to get them to split. They will split, I assure you.
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Unread 18 Apr 2004, 17:02   #15
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Re: A possible strategy to defeat FPM(W)

maybe so Gerbie, we still have our pride
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Unread 18 Apr 2004, 17:35   #16
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Re: A possible strategy to defeat FPM(W)

Hehe Colt tell Bazza to stop going after your attackers
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Unread 18 Apr 2004, 17:52   #17
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Re: A possible strategy to defeat FPM(W)

Yea Colt, damn your galmates, damn them all!

As a note, 50th incoming fleet, as of now
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Unread 18 Apr 2004, 20:57   #18
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Re: A possible strategy to defeat FPM(W)

lol, nothing i can do about them, i never asked them to attack you They've always attacked ppl who attack us as long as ive known them
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Unread 18 Apr 2004, 21:59   #19
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Re: A possible strategy to defeat FPM(W)

/me remembers the big anti-Furgion movement of ... uhm ... was it r3? or was it r4? Damn, I'm getting old, I'm talking about the one where shitloads of alliances joined up and ... well, didn't make a difference really.
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Unread 19 Apr 2004, 13:46   #20
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Re: A possible strategy to defeat FPM(W)

Quote:
Originally Posted by Bu||seye
/me remembers the big anti-Furgion movement of ... uhm ... was it r3? or was it r4? Damn, I'm getting old, I'm talking about the one where shitloads of alliances joined up and ... well, didn't make a difference really.
you mean REVOLT? that was r5.
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Unread 19 Apr 2004, 13:51   #21
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Re: A possible strategy to defeat FPM(W)

i tried a coalition round 7.

It failed.

Reason is that the activity and the size of the winning block means that they will beable to cover.

Its a shame these plans often come together when its all too late :/
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Unread 19 Apr 2004, 16:33   #22
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Re: A possible strategy to defeat FPM(W)

Focus efforts on propaganda and try and start fights. I dont know how close the block is, but im sure there are some areas of friction you could try to exploit.
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Unread 19 Apr 2004, 17:16   #23
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Re: A possible strategy to defeat FPM(W)

Quote:
Originally Posted by Colt
lol, nothing i can do about them, i never asked them to attack you They've always attacked ppl who attack us as long as ive known them
Do they have to get their friends involved? Surely your gal alone is enough to take me down, no need to get 8 mil value of other players in it as well is there?!?

Not that I'm complaining, makes the round slightly interesting
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Unread 20 Apr 2004, 02:39   #24
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Re: A possible strategy to defeat FPM(W)

If there's any kind of clusters as I used to know them in pa, pull out their defence and hit their weak points and take them cluster by cluster.

Or just hit all at once, and see if they can cover that many planets in the time.

Of course, you can also breed on the potential discontent of WP members who sit outside of the FPM sphere that are being by FAnG etc.

In the words of Corporal Jones - they don't like it up em.
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Unread 20 Apr 2004, 05:50   #25
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Re: A possible strategy to defeat FPM(W)

Quote:
Originally Posted by K-W
Focus efforts on propaganda and try and start fights. I dont know how close the block is, but im sure there are some areas of friction you could try to exploit.

Listen to this man... His stunt background are quite impressive, it always works.
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Unread 20 Apr 2004, 11:13   #26
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Re: A possible strategy to defeat FPM(W)

hello Furs
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Unread 20 Apr 2004, 15:37   #27
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Re: A possible strategy to defeat FPM(W)

Quote:
Originally Posted by furssie
Listen to this man... His stunt background are quite impressive, it always works.
Im not sure what my stunt backround is but this was a lesson I learned on the recieving end.
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Unread 20 Apr 2004, 19:55   #28
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Re: A possible strategy to defeat FPM(W)

Quote:
Originally Posted by Bu||seye
/me remembers the big anti-Furgion movement of ... uhm ... was it r3? or was it r4? Damn, I'm getting old, I'm talking about the one where shitloads of alliances joined up and ... well, didn't make a difference really.
that'll be because furgion had spies in all the attack channels so had defence sent as the attacks were launched.
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Unread 20 Apr 2004, 23:28   #29
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Re: A possible strategy to defeat FPM(W)

Quote:
Originally Posted by CharlieB
that'll be because furgion had spies in all the attack channels so had defence sent as the attacks were launched.
Indeed. Back in r3, they called themselfs "Army of Blood" or something. The funny thing was, that they had a "attack channel", with no ops. I did my best to mass spam without getting flooded
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Unread 29 Apr 2004, 08:39   #30
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Re: A possible strategy to defeat FPM(W)

FAng = coward
Mistu = chicken
Phraktos = craven

is that enough details to tell?
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Unread 29 Apr 2004, 17:27   #31
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Re: A possible strategy to defeat FPM(W)

why do ppl put Wolfpack next to FPM?
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Unread 29 Apr 2004, 17:42   #32
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Re: A possible strategy to defeat FPM(W)

Because a majority of WP hide in FPM gals
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Unread 30 Apr 2004, 14:10   #33
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Re: A possible strategy to defeat FPM(W)

Stagnation is funny. The big guys don't like it cos basically nobody to hit, no scope to increase their rank and basically no point to log in. Small guys don't like it cos they get beaten to a pulp as soon as they pop their head out. Peasants revolts don't work cos basically by the time ppl realise it's all too late and if they were gonna do anything they would have already and the good players among the "peasants" have already quit cos it's T10/100 or nothing for them so you aren't left with the best prospects.

If you really want FPM to get it on your best bet is probably to push the members to hassle the HC for a war. it might work. Failing that why not hassle the creators - make the top alliance list be a list of 1 - your alliance is #1 or it's nothing, or make a game with victory conditions maybe.
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Unread 30 Apr 2004, 15:40   #34
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Re: A possible strategy to defeat FPM(W)

The closest thing i have ever seen to a successful external breakup of a block was rd7. LDK among others did a very good job of pushing and igniting hostilities within the block and convincing powerful people to move towards war.
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