Re: Thieves and Clippers.
I know, sent after my post and received.
This doesn't resolve the underlying problem though. The response itself is annoying.
'[A]n old combat engine bug' - if it's that old and a bug, fix it please. Does the same occur with kill ships sharing an initiative? If not, why not? If not, fix this please.
'In a small minority of combat cases' - this would be more common than that. Virtually every time the two fought on the same side and where there were sufficient Thieves to fully steal the opposing FI fleet.
'[T]his could cause a confusing combat outcome' - I've spoken with a few people about it and we're not confused about it we're saying it's not right. If two ships share an initiative then the outcome should not be based on some racist list that prioritises Zik over Etd for no justifiable reason.
'To better-reflect how the combat engine works' - it doesn't work, that's the point, and you just said it was a bug.
Is it just tough luck for any Clipper fleets that have attacked or defended this past week only to get nothing bar a bit of salvage if enough Thieves were present?
Rounds 1-30, 42-65, 67-69, 73, 77, 80-81.
Mistu, VGN, LCH, OUZO, Mercs (VSN Wars), Fang, TiT, ToF, VSN, HR, xVx, ODDR, DFWTK, ROCK, TGV, TheFallen, Rainbows, CT, Future, ND and Stellar.
[22:03:16] <Hermiod> Im off to bed, I'll prolly dream bout Bastet, black dildos and gorillas -_-
[22:03:21] <+Bastet> yay xD [22:03:26] <+Bastet> what an epic combination [22:03:31] <+Bastet> don't forget the whipped cream
Bastet, perving on (semi-attractive) male PA players since 2000.
Last edited by Bastet; 18 Oct 2018 at 10:49.