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18 Nov 2006, 20:50
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#1
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Non directed and witty
Join Date: Nov 2001
Location: #ascendancy
Posts: 814
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Good God
Give the guy a break.
Im in a <70 gal and my gc is a cathaar. He has 60 roids yet gets about 8 waves a day from ziks sending 15k+ ships. Jeez its a wonder why people quit. This guy is really active and defs loads but if he attacks he will be caught. ITs rediculous when you see the size of the ziks who hit him. In my 3 days in the gal ive seen 6 T100 ziks launch on him.
Bleh..
I just feel sorry for the guy. Its pretty clear from sandmans who it is..
Just give the little guys a break eh ziks?
__________________
CATHAAAAAARGH
I've won 4 rounds.
I'm kinda a big deal.
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18 Nov 2006, 21:11
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#2
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Flash in the PAN
Join Date: Aug 2005
Location: Birmingham, Romania
Posts: 554
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Re: Good God
In a dwindling memberbase, Benneh speaks the shocking truth
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18 Nov 2006, 22:07
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#3
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Registered User
Join Date: Nov 2005
Posts: 846
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Re: Good God
pa is chicken race nowadays, ppl rather waste a fleetspot for 20 roids than use it for bigger and more risky targets.
im not gonna play an other round of shitty code as for me its dull nowadays
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18 Nov 2006, 22:12
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#4
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General (Adjective Army)
Join Date: Oct 2000
Location: Yorkshire, England.
Posts: 825
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Re: Good God
Quote:
Originally Posted by Shyne
In a dwindling memberbase, Benneh speaks the shocking truth
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I posted something similar to this at least three rounds ago. It's good to see that the issue of Ziks pounding small planets into the ground has been addressed so effectively.
The answer is simple. Ship stealing is bad for the game - just stop it.
__________________
Amnion (aka The Arcane Chas of Arcania) - Playing PA under those and other pseudonyms every genuine round since Round 2. Most recently (and insignificantly):
Onset of Apathy R94 | Stacks of Resources R95 | The Necromancer of Dol Guldur R96
70 Years of Queen Elizabeth R97 | Worst of The Worst R98
Knights of the Green Shield R99 | Look Out of The Window R100 | Most of All R102
Hard of Hearing (2:7:1) R103 | The Lateness of Your Application (1:6:6) R104 | Kinnison of Tellus (5:1:2) R105
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18 Nov 2006, 22:46
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#5
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Registered User
Join Date: Nov 2005
Posts: 846
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Re: Good God
Quote:
Originally Posted by ArcChas
I posted something similar to this at least three rounds ago. It's good to see that the issue of Ziks pounding small planets into the ground has been addressed so effectively.
The answer is simple. Ship stealing is bad for the game - just stop it.
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nah not getting salvage for it is,, make it over 50% for stolen shit
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18 Nov 2006, 22:57
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#6
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deserves a medal
Join Date: Aug 2004
Posts: 1,211
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Re: Good God
What's the moral of this story?
He shouldn't have chosen Cathaar
__________________
"I have with me two gods, Persuasion and Compulsion."
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18 Nov 2006, 23:02
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#7
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Registered User
Join Date: Nov 2005
Posts: 846
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Re: Good God
Quote:
Originally Posted by Alessio
What's the moral of this story?
He shouldn't have chosen Cathaar
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what an totally retarded reply m8 :/
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18 Nov 2006, 23:04
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#8
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deserves a medal
Join Date: Aug 2004
Posts: 1,211
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Re: Good God
Quote:
Originally Posted by robban1
what an totally retarded reply m8 :/
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It's the sad truth
I'm a cathaar, and I ended up being a scanner! A scanner!
__________________
"I have with me two gods, Persuasion and Compulsion."
Last edited by Alessio; 18 Nov 2006 at 23:20.
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18 Nov 2006, 23:41
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#9
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Registered User
Join Date: Sep 2003
Location: The Netherlands
Posts: 23
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Re: Good God
The way stealing works is ruining the game imo. If you get hit hard you can end up with nothing left. Your ships get stolen, you get no salvage from them and if there's pods then you also lose your roids leaving you with almost no income.
Possible solutions would be:
- Put a limit on how many ships you can steal. It works for roids, why not for stealing,
- Give salvage for stolen ships. Perhaps not realistic compared to the real world when stuff gets stolen, but it gives the target something to keep it going,
- Put a dynamic limit on how many ships can get stolen. If the attacker is bigger than the target then the max cap is very low, if the attacker is smaller than the target the cap is higher. (kinda like the XP formula works)
As for people that attack tiny planets to steal their ships (or roids): Perhaps make a note of their coords and name and shame them when the round is over. There are plenty people out there that feel the need to launch several waves at small planets, they are part of the reason why so many people leave the game. If PA-team doesn't come with a solution then perhaps the players can.
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18 Nov 2006, 23:45
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#10
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Up The Hatters!
Join Date: Nov 2004
Location: Kenilworth Road
Posts: 3,012
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Re: Good God
Quote:
Originally Posted by Hydrax
Possible solutions would be:
- Put a limit on how many ships you can steal. It works for roids, why not for stealing,
- Give salvage for stolen ships. Perhaps not realistic compared to the real world when stuff gets stolen, but it gives the target something to keep it going,
- Put a dynamic limit on how many ships can get stolen. If the attacker is bigger than the target then the max cap is very low, if the attacker is smaller than the target the cap is higher. (kinda like the XP formula works)
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I've addressed this so many times and the puny excuse the PA crew has for not doing this is: We are not able to recode the combat engine...
Maybe more brains in the PA team is needed. Because its clear that useless stealing like this is killing the game.
Before PA took steps to avoid bashing of planets by introducing the maxcap limit.. But it seems to be next to impossible to impose a maxcap on shipstealing wich is FAR FAR more destryoying on the game than roidloss is.
__________________
Planetarion veteran
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19 Nov 2006, 01:10
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#11
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Commodore
Join Date: Mar 2001
Location: Perth, Western Australia
Posts: 3,176
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Re: Good God
Quote:
Originally Posted by Hydrax
Possible solutions would be:
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War Loans; gives players the opportunity to immediately rebuild key parts of their fleet (ie Pods) so they can continue attacking once they've lost everything.
Alas, this brilliant idea will continue to be ignored .
__________________
#Strategy ; #Support - Sovereign
--- --- ---
"The Cake is a Lie."
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19 Nov 2006, 01:18
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#12
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Registered User
Join Date: Nov 2005
Posts: 846
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Re: Good God
Quote:
Originally Posted by Ultimate Newbie
War Loans; gives players the opportunity to immediately rebuild key parts of their fleet (ie Pods) so they can continue attacking once they've lost everything.
Alas, this brilliant idea will continue to be ignored .
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well salvage is an easy to implement solution that ofc doesnt match the real life mecanics of things but erm this game doesnt do it either with roidcaps and shit going on
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19 Nov 2006, 02:19
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#13
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CRASHING BEATS 'N FANTASY
Join Date: Mar 2001
Location: Cold Country.
Posts: 1,912
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Re: Good God
The zik problem would solve itself if you'd actually have zik ships dying when stealing other ships.
__________________
Ià! Ià! Munin F'tagn! - [*scendancy]
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19 Nov 2006, 03:51
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#14
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Registered User
Join Date: Oct 2003
Location: Norway
Posts: 367
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Re: Good God
Quote:
Originally Posted by Heartless
The zik problem would solve itself if you'd actually have zik ships dying when stealing other ships.
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Ten points for you!
Or make zik's so weak that they can't farm their way up in the last 1/3 of the game
__________________
NewDawn - Soaring where angels fear to fly
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19 Nov 2006, 16:42
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#15
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Bona Fide Jesus Freak
Join Date: Jan 2005
Location: In the Word of the Lord
Posts: 765
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Re: Good God
I play zik and the reason a zik player has to hit smaller planets is because he will gain nothing otherwise. Its hard to zik to attack for xp because most zik ships die too easily against equal or greater targets when comparing values.
The only way a zik can grow is by bashing, hitting idle planets, and fleetcatches. Often I find that planets with the same value of other races could trample my fleets with little effort.
Personally I have been fleetcaught twice this round and I would rather have my ships stolen than destroyed. At least the attacker got ships instead of the joy of killing mine.
__________________
Matthew 24:9 (New International Version) "Then you will be handed over to be persecuted and put to death, and you will be hated by all nations because of me."
Who the hell gave you posrep you christian fundamentalist?
god is bollox, mkay and you are not discussing it
You're not the voice of Christianity di**head.
CT R22-20, [1up] R18-16, TGV R15,
The Illuminati - [NoS] - R14-13
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19 Nov 2006, 21:31
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#16
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Registered User
Join Date: Nov 2005
Posts: 846
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Re: Good God
Quote:
Originally Posted by Travler
Personally I have been fleetcaught twice this round and I would rather have my ships stolen than destroyed. At least the attacker got ships instead of the joy of killing mine.
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oddball, anyone who says that they rater have their ships stolen rather than killed gotta have a screw loose m8
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21 Nov 2006, 01:51
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#17
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Pedantic hypocrite
Join Date: Jan 2001
Location: Back and to the left
Posts: 1,488
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Re: Good God
Quote:
Originally Posted by Heartless
The zik problem would solve itself if you'd actually have zik ships dying when stealing other ships.
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No it wouldn't. Hitting the lowest risk targets would still be the most efficient way of gaining fleet.
__________________
I always wanted to be a dancer, but I could never get the shit off my shoes
.......
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21 Nov 2006, 07:50
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#18
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Bragpack™
Join Date: Nov 2004
Posts: 815
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Re: Good God
Make it like XP, get more steal when you attack bigger ppl?
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21 Nov 2006, 11:51
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#19
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Internal Error
Join Date: May 2002
Location: the Netherlands
Posts: 696
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Re: Good God
Quote:
Originally Posted by Benneh
Give the guy a break.
Im in a <70 gal and my gc is a cathaar. He has 60 roids yet gets about 8 waves a day from ziks sending 15k+ ships. Jeez its a wonder why people quit. This guy is really active and defs loads but if he attacks he will be caught. ITs rediculous when you see the size of the ziks who hit him. In my 3 days in the gal ive seen 6 T100 ziks launch on him.
Bleh..
I just feel sorry for the guy. Its pretty clear from sandmans who it is..
Just give the little guys a break eh ziks?
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i thought you exiled out of my gal
__________________
Nitros
[]LCH[] ..lets change history
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21 Nov 2006, 14:50
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#20
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CRASHING BEATS 'N FANTASY
Join Date: Mar 2001
Location: Cold Country.
Posts: 1,912
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Re: Good God
Quote:
Originally Posted by Jester
No it wouldn't. Hitting the lowest risk targets would still be the most efficient way of gaining fleet.
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Of course. If zik ships die when stealing, however, a zik has to build a lot more stealers to gain the same amount of stolen ships, which is just making it harder - but not impossible.
On a different sidenote, I like stoom's idea. Gonna think a bit about that.
__________________
Ià! Ià! Munin F'tagn! - [*scendancy]
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