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Unread 26 May 2006, 13:04   #1
Shyne
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Attacker Salvage by kills, not by presence value

Currently salvage works by the value of the fleets in questio (presence).

If you send your ships to a planet and kill a lot of stuff, and lose a load of ships only to find that your salvage is tiny - perhaps because some other defenders sent irrelevent ships, or the home planet didnt run safe ships - it sucks !

I propose a system where the ratio of salvage is the following:

value of ships you killed / total value of enemy ships killed

Defence should perhaps remain as it is - because flak and other ships play their part.

Just an idea !
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Unread 26 May 2006, 18:16   #2
Mighteh
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Re: Attacker Salvage by kills, not by presence value

and then what happens to Cath salvage ?
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Unread 26 May 2006, 18:45   #3
Shyne
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Re: Attacker Salvage by kills, not by presence value

Use emp damage I guess :S
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Unread 26 May 2006, 19:09   #4
Dotatrix
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Re: Attacker Salvage by kills, not by presence value

Emp dmg > normal dmg
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Unread 27 May 2006, 00:14   #5
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Re: Attacker Salvage by kills, not by presence value

Emp dmg > "0.7"*normal dmg or what the ratio now is as emp are far more effective than normal ships but then again they are that effective just cos they dont get salvage and have to build halfcrappy killships to kill stuff and get some, owell...
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Unread 27 May 2006, 11:37   #6
Shyne
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Re: Attacker Salvage by kills, not by presence value

Ignoring the finer details, what do you guys think ?
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