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26 Nov 2016, 02:18
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#1
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Bi-Winning
Join Date: Dec 2007
Location: nfi
Posts: 290
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Hardcoded relations
what a con...
Code:
For many eons the Planetarion universe has been rife with war and destruction.
either change the opening tag to signup or remove these limits in what you can declare war against, sk etc etc...
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26 Nov 2016, 12:40
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#2
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Blah Blah Blah
Join Date: Mar 2008
Posts: 622
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Re: Hardcoded relations
With structure defenses around I dont see why there has to be a limitation on use of structure killers.
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If you can't amaze people with your intelligence, confuse them with your bullshit.
BANANA ALLIANCE!!
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26 Nov 2016, 12:59
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#3
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Awesome
Join Date: May 2005
Location: The Hague
Posts: 291
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Re: Hardcoded relations
hunter is a dumb guy but he has a very good point here
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Apprime PR - taking away ur problems since 2008
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26 Nov 2016, 15:54
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#4
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Bi-Winning
Join Date: Dec 2007
Location: nfi
Posts: 290
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Re: Hardcoded relations
the one war limit is not only annoying it's counter productive imo and only serves to promote bashing the same tag into oblivion whilst the benefits of war are still in place.
also why do sk's have to be prevented from launching entirely at a target your not at war with, instead of them launching and having no affect, it seems like this was the easy fix rather than the right one.
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Last edited by vuLgAr; 26 Nov 2016 at 15:59.
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26 Nov 2016, 15:55
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#5
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Registered User
Join Date: Mar 2009
Posts: 957
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Re: Hardcoded relations
Even a fool can be right sometimes!
My only problem with SKs becoming more common is that it'll just end up with everyone on 10% SD, making both useless, and only noobs will lose structures.
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26 Nov 2016, 16:13
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#6
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Bi-Winning
Join Date: Dec 2007
Location: nfi
Posts: 290
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Re: Hardcoded relations
Quote:
Originally Posted by Patrikc
My only problem with SKs becoming more common is that it'll just end up with everyone on 10% SD, making both useless, and only noobs will lose structures.
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Kinda like covert ops then, doesn't seem like every planet is completely immune from them though... maybe a guards style structure defence with a multiplier in population somewhere using resources rather than structures as a way to be immune would work.
SECURITY CENTRE's seem like a much better way to introduce protection and still leave the option open for different styles of play rather than STRUCTURE DEFENCE's full blown immunity.
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H-A ☆ ODDR ☆ Apprime ☆ xVx ☆ VisioN ☆ HEROES ☆ Ultores
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27 Nov 2016, 12:01
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#7
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Hole in the ground
Join Date: Oct 2012
Posts: 169
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Re: Hardcoded relations
Quote:
Originally Posted by vuLgAr
also why do sk's have to be prevented from launching entirely at a target your not at war with, instead of them launching and having no affect
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Probably to stop people launching and then complaining that their SKs didn't do anything.
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27 Nov 2016, 14:02
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#8
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Mordar, Keel, Reip
Join Date: Mar 2014
Location: Finland
Posts: 333
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Re: Hardcoded relations
Sks are an awesome empsoak usually, and you have value invested in them so why wouldn't you be able to fly "useless" ships that are actually quite useful.
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All the war propaganda, all the screaming and lies and hatred, comes invariably from people who are not fighting. - George Orwell
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1 Dec 2016, 17:06
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#9
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Trollbear
Join Date: Feb 2006
Posts: 102
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Re: Hardcoded relations
remove war requirement and put back to the way it was before with SKs being off class (to stop the emo cry baby b****s whining).
right now
1 you tell people your coming
2 nearly everyone seems to have SK def
so basically a previously difficult ship to land has become almost impossible to land.
to sum up either remove war requirement or might as well remove another play style option to keep the cry babies happy
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Former SiN + TGV
R59 - 62 ODDR
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1 Dec 2016, 18:01
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#10
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Hardcoded relations
Quote:
Originally Posted by darkzidane
remove war requirement and put back to the way it was before with SKs being off class (to stop the emo cry baby b****s whining).
right now
1 you tell people your coming
2 nearly everyone seems to have SK def
so basically a previously difficult ship to land has become almost impossible to land.
to sum up either remove war requirement or might as well remove another play style option to keep the cry babies happy
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SKs was initialy implented to give another dimension to combat.
Now days there is no combats happening, the rounds are to short and the margins for errors tiny, if not non-existant.
Most top tags is NAPed with each other and aiming to feed of smaller tags.
Crashing you own fleet in return to kill off more value of your competive tags dosnt happend, since cry babies keep asking for a more even battle field, you will be overtaken by 2-3 other tags if you take any losses.
Because of the nature of the game atm, most people want to use SKs soley to troll instead of using it as a weapon of war. Very few want more trolling, so allowing free SKing would be a unpopular thing to do.
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RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
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1 Dec 2016, 18:29
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#11
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Blah Blah Blah
Join Date: Mar 2008
Posts: 622
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Re: Hardcoded relations
Quote:
Originally Posted by BloodyButcher
SKs was initialy implented to give another dimension to combat.
Now days there is no combats happening, the rounds are to short and the margins for errors tiny, if not non-existant.
Most top tags is NAPed with each other and aiming to feed of smaller tags.
Crashing you own fleet in return to kill off more value of your competive tags dosnt happend, since cry babies keep asking for a more even battle field, you will be overtaken by 2-3 other tags if you take any losses.
Because of the nature of the game atm, most people want to use SKs soley to troll instead of using it as a weapon of war. Very few want more trolling, so allowing free SKing would be a unpopular thing to do.
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Well soon the only way to play will be who can initiate more.
We decreased salvage to hell so defending is not profitable anymore its better to just attack.
We decreased xp so xping is not a play style anymore.
We are removing races.
We will remove structure killers now also maybe!
Maybe just remove everything so there are no alternative styles of play and just have 1 ship to build which we can then send around!
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If you can't amaze people with your intelligence, confuse them with your bullshit.
BANANA ALLIANCE!!
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2 Dec 2016, 00:53
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#12
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Bi-Winning
Join Date: Dec 2007
Location: nfi
Posts: 290
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Re: Hardcoded relations
only a moron like bitch3r would imply using SK's is by any means a troll and is detrimental in any way shape or form... in war hitting infrastructure is a pretty valid tactic, you dont get naps in real war, you dont get awww so cute a shitty alliance we wont hit them in real war!
firstly they do so little in terms of damage compared to say a FC or 10 waves due to you being a decent target, these are part of the fun, the reason you're so much against them and so many others similar to you is because they are outspoken ****wits and fear them...
now SK use are decided by the alliance you play for and their politics meaning a new player HAHAHA (bows) or someone that plays this game for fun is just flat out bored.
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2 Dec 2016, 00:56
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#13
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Bi-Winning
Join Date: Dec 2007
Location: nfi
Posts: 290
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Re: Hardcoded relations
also onto hardcoded relations yet again, why on earth should my INDEPENDENT planet playing for an alliance be inhibited by their politics? why can't i hit someone they have a nap with, i used to be able to? now i can't because god forbid a HC have to do some work other than talk shit with another HC...
what a game!
were playing the game of 10 people and their shitty and absolute moronic ego's GG
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H-A ☆ ODDR ☆ Apprime ☆ xVx ☆ VisioN ☆ HEROES ☆ Ultores
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2 Dec 2016, 21:52
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#14
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: Hardcoded relations
If you're playing for an alliance, you're not independent.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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3 Dec 2016, 21:01
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#15
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Bi-Winning
Join Date: Dec 2007
Location: nfi
Posts: 290
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Re: Hardcoded relations
if im in an alliance of players regardless of your opinion they don't control my planet so as such i believe im independent, you seem to be mixing up an alliance in PA with what an alliance actually is.
also no relations in havoc... still cant use SK
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H-A ☆ ODDR ☆ Apprime ☆ xVx ☆ VisioN ☆ HEROES ☆ Ultores
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3 Dec 2016, 22:13
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#16
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Retired
Join Date: Feb 2001
Location: The Back Porch Bar
Posts: 2,593
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Re: Hardcoded relations
I'm pretty sure the reason SK's are the way they are now is because of folks like us
That being said, they need a strong balance pass or be removed entirely. Give every race a 'cargo ship' instead.
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I'd rather be fishing.
Utterly useless since r3
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3 Dec 2016, 23:59
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#17
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: Hardcoded relations
Quote:
Originally Posted by vuLgAr
i believe im independent
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https://www.youtube.com/watch?v=_-p8bOoFlPo
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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