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Unread 30 Apr 2010, 08:31   #1
HaNzI
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Remove vacmode

Instead of discussing vacmode in this thread.

I don't think Vacation mode as it is now, is needed anymore.
The main argument for having vacmode, was to prevent shipfarming.
By adding the option to run ships in base, it is now almost impossible to farm ships anymore, which used to be the common reason for attacking idle planets. !idler cat bash AMIRITE

Vacation mode as it is now, gives you a complete break from the game, at a minimum of 72 hours. If you only plan to stay on vacation for 72 hours or less, then why use vacation mode? Your alliance usually decides if you keep your roids anyway. Put the ships in base and there is no risk.

It is rarely used, because of the disadvantage of losing 72h of resources. However, some players choose to use this feature when they have a legit vacation/appointment, and i assume some make up an excuse for a vacation. So What is the common factor for players using vacmode these days, and why are they doing it?
Expecting a lot of incs in combination with losing a lot of roids, has been claimed in every single occation. I do believe some of the players have legit vacations/appointments, but by actually taking the disadvantage of losing 72h resources, it is basically down to guessing whether you gain from dodging incs or not. Lets be honest here, noone hit vacmode unless they expect incs.

For these reasons, I propose to either change the vacation mode to 5 days minimum, or removing the option entirely.
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Unread 30 Apr 2010, 10:05   #2
Mzyxptlk
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Re: Remove vacmode

Removing it entirely sounds good to me.
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Unread 30 Apr 2010, 10:22   #3
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Re: Remove vacmode

Im opposed to removing it entirely. As I mentioned in the threat it came up in (before I actually noticed this one), for people who are actually leaving for a few days and cant rely on a strong galaxy and/or alliance, the result could be totally annihilating. People only think about ships and roids, but what about getting waved with SKs while youre out? Prolonging the minimum time sounds like a better option to prevent people from abusing the vacation mode option, while leaving it to use for people who actually need a few days off PA for legit reasons.
Additionally you could consider introcuding a maximum amount of vacations per round, but thats just a quick thought. Im not sure if its needed or useful at all.
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Unread 30 Apr 2010, 10:52   #4
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Re: Remove vacmode

Removing it entirely would be awesome.
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Unread 30 Apr 2010, 11:14   #5
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Re: Remove vacmode

Initially I agreed to removing it entirely too, but I think rul3r brings up a good point. Being SK'd while away would suck a lot. And a major problem, even in an active gal, is that it's very hard to defend you while your fleet is on R&H. So I definately think making it maximum 5/7 days is the way to go.
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Unread 30 Apr 2010, 11:18   #6
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Re: Remove vacmode

Ditto Linkie, I was pro removing vac mode but ruler makes a good point.
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Unread 30 Apr 2010, 11:46   #7
HaNzI
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Re: Remove vacmode

The point about SKs is a good one. Just make it stupid to use vacmode as a strategy. 5 days sounds like a reasonable number.
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Unread 1 May 2010, 09:00   #8
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Re: Remove vacmode

Quote:
Originally Posted by HaNzI View Post
Just make it stupid to use vacmode as a strategy.
Good one! Yeah please don't completely remove the vac mode cause i was planning on using it end of next round, really going on a vacation (France) as reason ofcourse.

Just make the vac mode as unpleasant as possible for people who tend to use it for incomings or other reasons then vacation.
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Unread 1 May 2010, 11:22   #9
Mzyxptlk
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Re: Remove vacmode

Now that the base fleet can be set to run and hide, prelaunched incs should no longer automatically recall when a planet enters vacation mode.
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Unread 1 May 2010, 12:37   #10
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Re: Remove vacmode

7 days would be better. most ppl that really goes in vacations, usually take 7 days off (as i usually do in summer vacations or others)
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Unread 1 May 2010, 16:28   #11
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Re: Remove vacmode

I think it should be 5 days because people do take 5 day holidays and it's long enough to stop it being used as a tactic.

Also agreeing with mz's point about prelaunched incs - you could make it possible to either run your fleet or keep it home before going into vac mode so that any prelaunched incs can be covered.
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Unread 1 May 2010, 16:45   #12
Mzyxptlk
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Re: Remove vacmode

It already is possible, you can only go into vacation mode if your fleets are home, at which point you can put them in hiding and you won't lose anything.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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Unread 2 May 2010, 09:02   #13
HaNzI
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Re: Remove vacmode

Quote:
Originally Posted by Mzyxptlk View Post
Now that the base fleet can be set to run and hide, prelaunched incs should no longer automatically recall when a planet enters vacation mode.
If a planet has prelaunched incs, it will need to either hit "run and hide" or cover himself. Basic options.

Hitting vacmode with prelaunched incs recalls incs as it is now.
if they are still there, the player still needs to hit "run or hide or cover himself. This has a huge downside by losing 3 days of resources, and the only advantage is that fleets who has not been prelaunched yet, will not be able to launch. If a player knows for sure he/his gal is getting hit hard, he will have to hit vacmode a lot earlier to avoid it. This will in turn give the opposition plenty of time to find new targets, while at the same time inflict a large valueloss to the planet/galaxy without launching a single fleet. win/win

I`m pro the suggestion about changing the vacmode so that prelaunched incs still fly. Nothing else needs to change
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