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Unread 26 Dec 2005, 15:33   #1
Proxi
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Half Hour ticks

Now I realise that this may not be the most popular idea, and it does draw more similarities with 'that other game' (or is it hourly ticks now? I can't remember), but this may be an idea for JUST the next round. A five week round with hourly ticks we can all agree isnt that long.
Perhaps, what with the current political situation and the excellent round we just had five weeks and 800 odd ticks might not be long enough to see out a proper winner. With half hour ticks we can get a 10 week round into the five weeks alloted for the free round.

The problems i see with this are that it might confuse any potential newcomers to the game, and might also reduce the amount of oldies coming back for one more go, when they see that the speed of the game has doubled.

The pros are that it allows us to have, in effect, a longer round in a shorter space ot time, and might help with the fact that not that many people seem to be intending to take the next round seriously and compete properly.

Any thoughts PD?
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Unread 26 Dec 2005, 15:52   #2
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Re: Half Hour ticks

Nope, stick with 1 hour ticks in my opinion.
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Unread 26 Dec 2005, 16:20   #3
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Re: Half Hour ticks

sure. . .lets have half hour ticks, but they'd have to double fleet ETA's :-D That'd be the only way to balance the game for those who have no life (those who can play 24/7) and those who do have a life (depend on a job they have to spend 40 odd hours a week at to pay for housing/food/etc).
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Unread 26 Dec 2005, 16:33   #4
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Re: Half Hour ticks

Quote:
Originally Posted by antheon
sure. . .lets have half hour ticks, but they'd have to double fleet ETA's :-D That'd be the only way to balance the game for those who have no life (those who can play 24/7) and those who do have a life (depend on a job they have to spend 40 odd hours a week at to pay for housing/food/etc).
You might as well have 1 hour ticks then...
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Unread 26 Dec 2005, 17:15   #5
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Re: Half Hour ticks

nah ;p
for some of us that would own ^^
be able to launch xx.25 and land xx.31 etc
and also if r/c would be same speed.
though 1h ticks ftw
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Unread 26 Dec 2005, 18:02   #6
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Re: Half Hour ticks

Half hour ticks prevented me from ever wanting to play 'that other game'.

I have a life that prevents me from playing any game that ticks that fast, and there's no way I'd pick a game like this over my life
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Unread 26 Dec 2005, 18:37   #7
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Re: Half Hour ticks

quitely simply, no!!

with 30m ticks you cant really have a good social life/ get work down

60m ticks are so much better then 30
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Unread 26 Dec 2005, 19:24   #8
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Re: Half Hour ticks

It would either have to be 2 or 5 min ticks (but that's what the speedgames are for) or has to stay with the 60 min ticks. 30 min ticks are like the 15 min we have in havoc now, they are too fast to have a social life without getting bashed and yet too slow to really have fun as it still takes so damn long even if it's faster then during round.
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Unread 26 Dec 2005, 23:19   #9
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Re: Half Hour ticks

30 min tick wud be nice for such a short round tbh...
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Unread 27 Dec 2005, 12:54   #10
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Re: Half Hour ticks

Quote:
Originally Posted by Wolfeh
30 min tick wud be nice for such a short round tbh...
But I know a lot of players (including myself), that simply won't play a game where the longest absence you can take from it is 3 hours...
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Unread 27 Dec 2005, 13:13   #11
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Re: Half Hour ticks

I wouldn't play. An hour is fine.
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Unread 27 Dec 2005, 16:11   #12
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Re: Half Hour ticks

If there were 30 min ticks, you'd definately have to have some sort of 6-8 hour sleep mode with resources ticking in while you were in it.
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Unread 27 Dec 2005, 17:42   #13
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Re: Half Hour ticks

20 min ticks and sleepmode then
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Unread 27 Dec 2005, 17:50   #14
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Re: Half Hour ticks

The next person to suggest less than 60 minute ticks deserves being shot. The game is time demanding enough as it is, no need to put even more stress on it.
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Unread 27 Dec 2005, 17:51   #15
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Re: Half Hour ticks

60 min ticks, although this does raise an interesting question, how are we going to do this 5 week round? Are we going to have a full tech tree etc?
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Unread 27 Dec 2005, 19:01   #16
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Re: Half Hour ticks

how did uni look after 5 weeks in r15? cath co rolling around and some xan fr wow have fun :/
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Unread 27 Dec 2005, 19:09   #17
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Re: Half Hour ticks

No, but i'm sure Jester will take into consideration the round length when making the stats.
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Unread 27 Dec 2005, 19:25   #18
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Re: Half Hour ticks

This would scare away new users, cos NO MATTER HOW MUCH you say "hey, this is just for free round" around Planetarion page there is always many who dont bother to read and would give up the game thinking is half-hour ticks
And those who might want to know the gamebut would give up due to their first rnd being one hour ticks
remember is rare thing someone wants start playing like hardcore player
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Unread 28 Dec 2005, 20:30   #19
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Re: Half Hour ticks

I would atleast like to see this through the protection period, if that was faster a 5 week round seems more workable to me, I don't want to spend the first week of 5 pissing around with it tbh. maybe 15-30 minute ticks through 72, then normal ticks
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Unread 28 Dec 2005, 20:45   #20
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Re: Half Hour ticks

Quote:
Originally Posted by Heartless
The next person to suggest less than 60 minute ticks deserves being shot. The game is time demanding enough as it is, no need to put even more stress on it.

indeed.

and as gate stated above alot would quit (including me :P).
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Unread 28 Dec 2005, 20:46   #21
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Re: Half Hour ticks

Quote:
Originally Posted by aNgRyDuCk
I would atleast like to see this through the protection period, if that was faster a 5 week round seems more workable to me, I don't want to spend the first week of 5 pissing around with it tbh. maybe 15-30 minute ticks through 72, then normal ticks
nah keep 1 hour ticks and just cut research time by 50%.
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Unread 28 Dec 2005, 21:05   #22
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Re: Half Hour ticks

Quote:
Originally Posted by aNgRyDuCk
I would atleast like to see this through the protection period, if that was faster a 5 week round seems more workable to me, I don't want to spend the first week of 5 pissing around with it tbh. maybe 15-30 minute ticks through 72, then normal ticks
*Heartless opens the duck hunting season :xmas:
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Unread 28 Dec 2005, 21:06   #23
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Re: Half Hour ticks

Quote:
Originally Posted by Heartless
*Heartless opens the duck hunting season :xmas:
lol, I'm talking about 72 ticks, not 5 weeks (as it's really a 4 week round the other way)

now if research, production, and construction times are cut down (in half maybe) then it could really be a fly by the seat of your pants round, which is fine.
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Unread 29 Dec 2005, 03:50   #24
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Re: Half Hour ticks

I love 30 min ticks.

30 min tick is good for the active ones, but I c that for the community it wouldnt be wise (this is why -that other game- went over to 1hr ticks also)

I love 30 min ticks, but would ruin too much and cause too many to leave
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Unread 29 Dec 2005, 04:17   #25
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Re: Half Hour ticks

Quote:
Originally Posted by Wishmaster
I love 30 min ticks.

30 min tick is good for the active ones, but I c that for the community it wouldnt be wise (this is why -that other game- went over to 1hr ticks also)

I love 30 min ticks, but would ruin too much and cause too many to leave
some enjoy 30 min ticks and idd they can be fun, but pa has and always will be 1hr ticks. thats what set it apart in the other game in the past. The other game was also always over after 300 ticks or so and the game often ruined be it down to ticks or the community i dont know but 1hr FTW!
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Unread 29 Dec 2005, 04:32   #26
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Re: Half Hour ticks

Quote:
Originally Posted by pig
some enjoy 30 min ticks and idd they can be fun, but pa has and always will be 1hr ticks. thats what set it apart in the other game in the past. The other game was also always over after 300 ticks or so and the game often ruined be it down to ticks or the community i dont know but 1hr FTW!
ay - 30 mins ticks just isnt doable, as the majority of the community are inactive.

fact
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Unread 29 Dec 2005, 05:12   #27
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Re: Half Hour ticks

you mean we have lives? ;p
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Unread 29 Dec 2005, 07:22   #28
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Re: Half Hour ticks

1-hour ticks make me shit bricks. I can only imagine with half-hour ticks
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Unread 29 Dec 2005, 08:20   #29
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Re: Half Hour ticks

ur all wrong!!!

5 week speedround 5min ticks ftw!!!


P.s i do have a life .. i just have a gf whos about addicted as me \o/
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Unread 29 Dec 2005, 09:59   #30
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Re: Half Hour ticks

Quote:
Originally Posted by Legator
nah keep 1 hour ticks and just cut research time by 50%.

ugh no thanks, bs flying outta protection?
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Unread 30 Dec 2005, 03:25   #31
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Re: Half Hour ticks

No 30 minutes ticks pls. Some of us need sleep, needs to work or goto school. And tbh, i don't think 30 minutes ticks would help recruiting new players either.

Atleast one of the reasons i returned to pa after playing various pa-clones, were because of the 1 hour ticks in pa, instead of 30 minutes. I'm pretty sure i would quit playing pa if it had 30 minutes ticks, and i don't think i would be the only one.
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