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28 Jul 2004, 20:09
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#1
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ARS HQ
Join Date: Jul 2004
Posts: 308
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Round time display
As per usual the rumours are abound of this rounds end.
Would it be possible to state, from the round beginning, when it is going to finish and have this somewhere prominant. Perhaps set a tick lmit of ?k ticks. That way everyone knows where they stand and how long they have got to get that elusive next place on the ladders it would also cut down on the amount of players who get bored and stop playing as the first rumours start to circulate.
__________________
Ferretus
ARS HQ (R2-R12), ToF (R13), Wolfpack (R13-14). Now happily retired from PA.
"Don't mistake lack of talent for genius"
Please bear in mind that much of what I say is intended to cause discussion. It may not reflect my personal favouritism or even have any involvement with my situation. In short bitching at me is pointless, so discuss the idea :-)
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28 Jul 2004, 22:22
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#2
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used to register
Join Date: Feb 2002
Location: Netherlands
Posts: 979
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Re: Round time display
That wouldn't be smart. It's much more effective to watch the game going. If stagnation begins, announce the end of the round 200 ticks later (or so). As long as the round lasts between a minimum nr of ticks (1500 I think, we DID pay after all), and a maximum (2000?), it should be fine. And to be honest, whats the profit of knowing the exact enddate of a round 3 months beforehand? I'd prefer to know the startdate of the round after it....
__________________
R1: ??:?? | R2: 51:6 | R3: 37:12 | R4: 186:13 | R5: 13:17 | R6: 1:25
R7: 15:14 | R8: 34:4 / 52:10 ¤ | R9: 16:2 | R9.5: 34:6 / 41:6 ¤
R10: 2:2 | R10.5: 15:4 | R11: 28:8 | R12: 22:9
Damn, outdated and too lazy to edit, retired now
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Started playing again Still too lazy to update though
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28 Jul 2004, 22:47
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#3
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Inactive peon
Join Date: Jan 2003
Posts: 6,050
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Re: Round time display
Quote:
Originally Posted by General Martok
That wouldn't be smart. It's much more effective to watch the game going. If stagnation begins, announce the end of the round 200 ticks later (or so). As long as the round lasts between a minimum nr of ticks (1500 I think, we DID pay after all), and a maximum (2000?), it should be fine. And to be honest, whats the profit of knowing the exact enddate of a round 3 months beforehand? I'd prefer to know the startdate of the round after it....
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it would in away be useful for us, in that it means we know what time scale we are developing on - of course we have unoffical dates etc that we work to, still i allways find an offical date is more of a motivator.
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29 Jul 2004, 09:29
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#4
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Hamster
Join Date: Apr 2000
Location: Crewe, England
Posts: 3,606
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Re: Round time display
Quote:
Originally Posted by General Martok
That wouldn't be smart. It's much more effective to watch the game going. If stagnation begins, announce the end of the round 200 ticks later (or so). As long as the round lasts between a minimum nr of ticks (1500 I think, we DID pay after all), and a maximum (2000?), it should be fine. And to be honest, whats the profit of knowing the exact enddate of a round 3 months beforehand? I'd prefer to know the startdate of the round after it....
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I dont even think there need to be a max either, as long as its finacially viable AND the game has stagnated theres nothing wrong with it going on for longer. After all it gives them more time to spend debeloping the next round which is never a bad thing
__________________
Wakey
PD and Suggestions Moderator
Co-founder of [F-Crew]
The Farnborough Crew
Cos anything else is just an alliance
Join our public channel at #f-crew
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29 Jul 2004, 12:28
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#5
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used to register
Join Date: Feb 2002
Location: Netherlands
Posts: 979
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Re: Round time display
Quote:
Originally Posted by Kal
it would in away be useful for us, in that it means we know what time scale we are developing on - of course we have unoffical dates etc that we work to, still i allways find an offical date is more of a motivator.
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You can allways pick a date for a start of a new round. Only the time between the round varies then, when rounds have a variable length.
__________________
R1: ??:?? | R2: 51:6 | R3: 37:12 | R4: 186:13 | R5: 13:17 | R6: 1:25
R7: 15:14 | R8: 34:4 / 52:10 ¤ | R9: 16:2 | R9.5: 34:6 / 41:6 ¤
R10: 2:2 | R10.5: 15:4 | R11: 28:8 | R12: 22:9
Damn, outdated and too lazy to edit, retired now
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Started playing again Still too lazy to update though
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29 Jul 2004, 13:00
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#6
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Jolt's best friend
Join Date: Feb 2003
Posts: 2,101
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Re: Round time display
does this have anything to do with alliances? if not, it'll be receiving a punt to suggestions in the near future.
more on topic. martok's idea makes a lot of sense, although pa seem to have learnt that they need to give themselves some slack when they're estimating dates. logically, the further off a date is the more slack should be given, so estimating a few months in advance might lead to several dull weeks
-mist
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<Karmulian> subtle as a kick in the nuts as always
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29 Jul 2004, 16:16
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#7
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ARS HQ
Join Date: Jul 2004
Posts: 308
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Re: Round time display
Yeah sorry mist,
I'd thought I'd run it by everyone here first just to see what general opinion was. Once you open it up to the public the comments start getting more manic :-)
__________________
Ferretus
ARS HQ (R2-R12), ToF (R13), Wolfpack (R13-14). Now happily retired from PA.
"Don't mistake lack of talent for genius"
Please bear in mind that much of what I say is intended to cause discussion. It may not reflect my personal favouritism or even have any involvement with my situation. In short bitching at me is pointless, so discuss the idea :-)
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1 Aug 2004, 01:08
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#8
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ARS HQ
Join Date: Jul 2004
Posts: 308
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Re: Round time display
Does nobody else have an opinion on this?
Pretty straight forward I thought
__________________
Ferretus
ARS HQ (R2-R12), ToF (R13), Wolfpack (R13-14). Now happily retired from PA.
"Don't mistake lack of talent for genius"
Please bear in mind that much of what I say is intended to cause discussion. It may not reflect my personal favouritism or even have any involvement with my situation. In short bitching at me is pointless, so discuss the idea :-)
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