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Unread 30 Sep 2008, 17:36   #1
Achilles
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Join Date: Apr 2004
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Achilles spreads love and joy to the forum in the same way Jesus wouldAchilles spreads love and joy to the forum in the same way Jesus wouldAchilles spreads love and joy to the forum in the same way Jesus wouldAchilles spreads love and joy to the forum in the same way Jesus wouldAchilles spreads love and joy to the forum in the same way Jesus wouldAchilles spreads love and joy to the forum in the same way Jesus wouldAchilles spreads love and joy to the forum in the same way Jesus wouldAchilles spreads love and joy to the forum in the same way Jesus wouldAchilles spreads love and joy to the forum in the same way Jesus wouldAchilles spreads love and joy to the forum in the same way Jesus wouldAchilles spreads love and joy to the forum in the same way Jesus would
Redrawing the Planetarion Universe

My idea of a reasonably sized revamp for PA which wouldn't require monumental coding or investment. In simplest terms it's an expansion of the map as we currently know it through the use of multiple planets, located in different areas, that become unlocked as the round progresses. There would be 3 total areas.

1) What we now know to be the Universe. This is where everyone would start but the layout being essentially identical with some naming changes. Planet -> Galaxy -> Universe would become Planet -> Sector -> Galaxy. Which will be expanded upon with:

2) The Galactic Rim. Unlocked at approx the 1/3 round point. This allows planets to launch a colony ship (requiring a tech advance after Siege and tt-4? costing a lot?) towards the outer edges of the galaxy to found your second planet. For simplicity you would probably assign these planets to what would currently be Cluster 100 and they would be arranged in the traditional format but with less planets per sector.

The colony ship would take x (24?) ticks to get there at which point you have a new planet with 0 asteroids. Protection (24-36 ticks?) would then begin. Asteroids inited on your new planet would count towards an overall HCT, for which the research curve would need to be revised or removed, but only that planet's own asteroids count towards initing costs.

The rim itself is distant so no interaction is possible with the main galaxy at the beginning, at least for the purposes of combat. The distance between planets at the rim itself is also greater and so fleets would have an effective travel time penalty of 2, including fleets launched in sector. However 2 further researches would be added to the tech tree to reduce travel time.

At approx 2/3 round point their is a universal scientific breakthrough allowing combat interaction between the rim and main galaxy. However, flights between the galaxies would cost 2 of the planets fleet slots and take x (16?) ticks regardless of travel time research or ship class. In tag alliance defence out would continue to be x-1 for all purposes. This breakthrough would also unlock a new area:

3) The Galactic Core. An inhospitable area but abundant in minerals where everything is packed closer together. All asteroids mined in the core give 2x resources. After constructing, launching and landing a second colony ship the player gets their third planet, located randomly in what would now be Cluster 1. This means sectors populated with many planets. No combat interaction will be possible between the Core and anywhere else. Planet building is the same as for rim planets.

Attacking in sector is allowed in the core with a base eta of 6, with in sector defence at 5. Attacking or defending between sectors in the core is treated the same as between sectors flight in the main universe.

Other changes:
Self-exiles would be possible in both the rim and core but would be delayed by 24 and 48 hours respectively to avoid sector stacking.

Round would probably have to be slightly longer to accommodate the new areas and tech tree.

Score would now be a calculated with the results achieved by all three of your planets meaning that even if an alliance (or player) races ahead at the start or middle there is still a chance to catch them by outperforming them in the new area.

Planets would still have their own individual values.

Summary:
I'm going to cut it short there because it's probably exceeding most peoples tl/dr threshold as it is. I think there is a good idea in here, it's something that recycles a lot of what PA already does (meaning it can be done) whilst adding whole new levels of depth and strategy but not a whole lot more complexity.

Opinions?
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