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Unread 23 May 2017, 10:42   #1
Ave
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Poor poor poor Cov Opping urgent fixing needed!

Protecting yourself against them means loss of income.
Not getting protected against them means loss of income, probably a higher one also.

You should gain something for capturing an agent, so that the situation wouldn't be only LOSE LOSE. It is just plane fcking stupid feature as it is now.

Also most of the cov opping is pointless killing some good roids off the game or some minor amounts of fleet. Only strategically valid cov op is getting someone in to anarchy and messing their production times.

The cov opping should be more meaningful and strategic for it to make any sense, otherwise it is just annoying useless feature.

These are not thought thru at all, just some simple examples.
- Mess someones eta
- Mess someones production eta
- Kill sight to incoming status
- Capture resources (note boost yourself, not pointless damage to others)
- I guess blowing up some constructions is valid enough too, regardless how annoying it is.

Basically make it strategically important to protect yourself. And also make it valuable if one succeeds in cov opping someone.

Most importantly! Add a gain from capturing an agent! Income back from wasting money on security guards. or decent enough xp boost. Dunno, maybe get all captured agents in your own reserve of use?
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Unread 23 May 2017, 13:13   #2
Motti
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Re: Poor poor poor Cov Opping urgent fixing needed!

Quote:
Originally Posted by Ave View Post
Protecting yourself against them means loss of income.
Not getting protected against them means loss of income, probably a higher one also.

You should gain something for capturing an agent, so that the situation wouldn't be only LOSE LOSE. It is just plane fcking stupid feature as it is now.

Also most of the cov opping is pointless killing some good roids off the game or some minor amounts of fleet. Only strategically valid cov op is getting someone in to anarchy and messing their production times.

The cov opping should be more meaningful and strategic for it to make any sense, otherwise it is just annoying useless feature.

These are not thought thru at all, just some simple examples.
- Mess someones eta
- Mess someones production eta
- Kill sight to incoming status
- Capture resources (note boost yourself, not pointless damage to others)
- I guess blowing up some constructions is valid enough too, regardless how annoying it is.

Basically make it strategically important to protect yourself. And also make it valuable if one succeeds in cov opping someone.

Most importantly! Add a gain from capturing an agent! Income back from wasting money on security guards. or decent enough xp boost. Dunno, maybe get all captured agents in your own reserve of use?
Covop research points - you do not consider this a meaningful and strategic element? You can doing this activly actually gain a lot of research points..
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Unread 25 May 2017, 21:51   #3
GuPPie
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Re: Poor poor poor Cov Opping urgent fixing needed!

Don't touch it, it is fine now.. being covopped is a calculated loos for everyone, if you hire guards you are already rewarded...
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Unread 25 May 2017, 21:54   #4
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Re: Poor poor poor Cov Opping urgent fixing needed!

Quote:
Originally Posted by Ave View Post
- Capture resources (note boost yourself, not pointless damage to others)
What do you think the "Bank-System hacking" covop is?
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Unread 26 May 2017, 20:14   #5
Mystic
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Re: Poor poor poor Cov Opping urgent fixing needed!

bad cov-oppers!! DIE!!
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Unread 26 May 2017, 21:32   #6
MRG
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Re: Poor poor poor Cov Opping urgent fixing needed!

Quote:
Originally Posted by Ave View Post
Protecting yourself against them means loss of income.
Not getting protected against them means loss of income, probably a higher one also.

You should gain something for capturing an agent, so that the situation wouldn't be only LOSE LOSE. It is just plane fcking stupid feature as it is now.

Also most of the cov opping is pointless killing some good roids off the game or some minor amounts of fleet. Only strategically valid cov op is getting someone in to anarchy and messing their production times.

The cov opping should be more meaningful and strategic for it to make any sense, otherwise it is just annoying useless feature.

These are not thought thru at all, just some simple examples.
- Mess someones eta
- Mess someones production eta
- Kill sight to incoming status
- Capture resources (note boost yourself, not pointless damage to others)
- I guess blowing up some constructions is valid enough too, regardless how annoying it is.

Basically make it strategically important to protect yourself. And also make it valuable if one succeeds in cov opping someone.

Most importantly! Add a gain from capturing an agent! Income back from wasting money on security guards. or decent enough xp boost. Dunno, maybe get all captured agents in your own reserve of use?
Ave, I thought it would be cool to have "double agents." They last only 5-6 ticks, but they work as a trap for that cov op guy who is hitting you repeatedly. If you manage to catch him, the cov op damage is reversed and the cost for the double agents refunded with xp. I thought it would be extremely satisfying.
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Unread 2 Jun 2017, 16:56   #7
Centurius
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Re: Poor poor poor Cov Opping urgent fixing needed!

I think cov-ops became a lot less useful with the change to destroying ships instead of stealing them. I understand why preventing people taking pods was desirable, (if in my view a little unnecessary) but this more severe measure really finished cov-ops as a thing for me.

You want to use them early in the round when most people don't bother with guards, but this means putting them ahead of other important research. This choice becomes poorer the worse the payoff is. If the only real use for cov-ops early on is to steal RPs, why not just save yourself the bother and use those RPs to do the other things instead of cov-ops?

To add suggestions for how they could be made more relevant, here's a few (not very fleshed out) ideas...

- shut down a proportion of a planet's ships for x ticks - this could potentially un-cover an inc, as you could do bigger numbers than destroying them.
- Mess with a planet's communications in some way, perhaps making them unable to use certain scans.
- Subvert their population, reducing the percentage available for x ticks
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