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3 Dec 2004, 17:18
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#1
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Aria's TeddyBear :p
Join Date: Apr 2002
Location: Rhode Island, USA
Posts: 516
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new formua for structures killing
right now any planet can loss 20% of there structures no matter if there attacker is smaller/even/bigger i propose a little balance to that
say
if your attackers value is below yours the 20% kill stays
if your attackers value is equal or with in 5% over 10% get killed
if your attackers value is greater than 5% of yours than 5% get killed
the 5% kill may seem alittle harsh but it would keep structures bashing down and keep it so that bigger planets and destroy the game for the smaller ones. And this seems like it would be easy to implement into the code and wouldn't require any major changes just some modified values on how the existing code operates.
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Proud to be have been Fyre, NewDawn, NoS - The Illuminati, [ 1u p]
R3 [Acid] peon
R4 - R7 [Fyre] HC
R7 - R8 [ND] HC
R8 - R13 [NoS] MC
R14 - R16 [ 1u p] MO
R17 Retired
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3 Dec 2004, 18:46
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#2
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Banned
Join Date: Jul 2003
Location: ******
Posts: 2,326
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Re: new formua for structures killing
Yes, I agree. People should be punished for being good players.
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3 Dec 2004, 18:57
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#3
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Insomniac
Join Date: May 2003
Posts: 3,583
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Re: new formua for structures killing
would lead to new accounts being created for the sole purpose of structure killing
bad idea imo.
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3 Dec 2004, 20:43
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#4
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Aria's TeddyBear :p
Join Date: Apr 2002
Location: Rhode Island, USA
Posts: 516
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Re: new formua for structures killing
Quote:
Originally Posted by Phil^
would lead to new accounts being created for the sole purpose of structure killing
bad idea imo.
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i beg to differ
it order to kill the max ammount of strs you would need to be smaller than your target hence rewarding smaller people for going after big targets not the big bashing the small
__________________
Proud to be have been Fyre, NewDawn, NoS - The Illuminati, [ 1u p]
R3 [Acid] peon
R4 - R7 [Fyre] HC
R7 - R8 [ND] HC
R8 - R13 [NoS] MC
R14 - R16 [ 1u p] MO
R17 Retired
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3 Dec 2004, 22:18
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#5
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The Subtle/Profound
Join Date: Jun 2001
Location: Norway
Posts: 367
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Re: new formua for structures killing
Quote:
Originally Posted by Phil^
would lead to new accounts being created for the sole purpose of structure killing
bad idea imo.
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Newbie bashers would be forced to multi to do their thing properly? <sarc>Sounds like a terrible idea, yea.</sarc>
(The primary use of structure killers seems to be so that big players can destroy their smaller targets' ability to rebuild. I don't think this is very healthy for the game.)
Then again, an alliance may want to try and destroy another's scan planets (though I don't know if this actually happens). Besides, most alliances have at least some small planets they could use for this purpose - scan planets of their own for example.
__________________
My apologies.
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3 Dec 2004, 22:25
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#6
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Insomniac
Join Date: May 2003
Posts: 3,583
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Re: new formua for structures killing
ive heard plenty of people complaning to me to suggest small planets decimating a large planets structures repeatedly is also a very bad thing. This would lead to large planets multi-ing in order to destroy the structures of their enemies imho - which is bad
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3 Dec 2004, 22:30
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#7
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The Subtle/Profound
Join Date: Jun 2001
Location: Norway
Posts: 367
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Re: new formua for structures killing
Quote:
Originally Posted by Phil^
ive heard plenty of people complaning to me to suggest small planets decimating a large planets structures repeatedly is also a very bad thing. This would lead to large planets multi-ing in order to destroy the structures of their enemies imho - which is bad
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Small planets are able to do that on a consistent basis? What game exactly are you playing? It sure as hell isn't PA.
__________________
My apologies.
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4 Dec 2004, 04:35
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#8
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Aria's TeddyBear :p
Join Date: Apr 2002
Location: Rhode Island, USA
Posts: 516
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Re: new formua for structures killing
Quote:
Originally Posted by Phil^
ive heard plenty of people complaning to me to suggest small planets decimating a large planets structures repeatedly is also a very bad thing. This would lead to large planets multi-ing in order to destroy the structures of their enemies imho - which is bad
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u just delete both the big muilt and the small one, hell were tossing a bone to the underdogs here to keep the big guys from getting it. no matter what it is the big guys will always try to get some it. Maybe it would make more interaction with bigger planets working with smaller ones. or it could lead to another killmark bot army
__________________
Proud to be have been Fyre, NewDawn, NoS - The Illuminati, [ 1u p]
R3 [Acid] peon
R4 - R7 [Fyre] HC
R7 - R8 [ND] HC
R8 - R13 [NoS] MC
R14 - R16 [ 1u p] MO
R17 Retired
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4 Dec 2004, 09:46
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#9
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NE
Join Date: Dec 2001
Location: UK
Posts: 828
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Re: new formua for structures killing
to be honest, this is a great idea. why would a top100 player start a new planet and risk being closed to kill someones structs? seriously, its gunna take him a LONG time to build up a planet strong enough to kill a t100's players structs. good idea Nadar
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PEACE.
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4 Dec 2004, 09:53
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#10
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Don't make me declare war
Join Date: Mar 2003
Location: Portsmouth
Posts: 2,913
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Re: new formua for structures killing
Quote:
Originally Posted by Eol
Small planets are able to do that on a consistent basis? What game exactly are you playing? It sure as hell isn't PA.
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What game are u playing?
There are several tactics that make it cmopletely impossible to get defence against, meaning small players with only 200 ships can land on top planets and guarentee to wipe there structures.
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4 Dec 2004, 10:06
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#11
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The Subtle/Profound
Join Date: Jun 2001
Location: Norway
Posts: 367
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Re: new formua for structures killing
Quote:
Originally Posted by Forest
What game are u playing?
There are several tactics that make it cmopletely impossible to get defence against, meaning small players with only 200 ships can land on top planets and guarentee to wipe there structures.
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Show and tell, please?
I'd *really* like to know just how I can land on planets much larger than me and do in some structures, ty.
__________________
My apologies.
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4 Dec 2004, 10:13
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#12
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Don't make me declare war
Join Date: Mar 2003
Location: Portsmouth
Posts: 2,913
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Re: new formua for structures killing
Send 50 Maurauders to attack, and 38 galleons to def. Mauruders sub galleons and kill 15 structures.
Of course, flakking comes into play, and u can get bw to attack u (to freeze the galleons, though the galleons will still fire due to a bug).
Thats the basics, ther are many variations, and a lot get used.
I have been a top zik for last few rounds, last round there were many other tactics tht were impossible to stop, but I couldnt use em as i was one of only 2 ziks in my alliance, and we would of got owned had ppl used them back on us
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4 Dec 2004, 13:56
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#13
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The Subtle/Profound
Join Date: Jun 2001
Location: Norway
Posts: 367
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Re: new formua for structures killing
Again, that's not a problem of structure killing, that's a problem of subversion, which is for this reason clearly broken.
__________________
My apologies.
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4 Dec 2004, 20:24
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#14
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Don't make me declare war
Join Date: Mar 2003
Location: Portsmouth
Posts: 2,913
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Re: new formua for structures killing
lol?
subversion owns.
The problem this round, is that its overpowered. I pride myslef on how well i play this race, so it annoys me that any old noob can do well with it.
It doenst however, chagne the fact that structre killers are wankly overpowered
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5 Dec 2004, 11:45
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#15
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Inactive peon
Join Date: Jan 2003
Posts: 6,050
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Re: new formua for structures killing
I am going to decline this because it is not the nicest way to limit strcuture killers, it is to rigid, however It has given me an idea for a development discussions thread which i'll wrtie up later today.
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