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Unread 25 Jun 2011, 10:55   #101
ManiacMagic
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Re: Tgv & nd

are you upset that the rest of the uni is off enjoying attacking who ever they want? Or that they didn't come to your defense after all APP has done for PA? And the block is still the same.
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Unread 25 Jun 2011, 16:26   #102
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Re: Tgv & nd

We are not a block we are a cooperative sounds alot better
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Unread 25 Jun 2011, 16:58   #103
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Re: Tgv & nd

Quote:
Originally Posted by ManiacMagic View Post
are you upset that the rest of the uni is off enjoying attacking who ever they want? Or that they didn't come to your defense after all APP has done for PA? And the block is still the same.
Why would we be upset, all you keep doing is crashing your value on us

Suppose you need to keep up what you're known for though, right?
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Unread 25 Jun 2011, 17:25   #104
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Re: Tgv & nd

is taht like all the def ships you have been crashing aswell? does eksero miss his tycoons?
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Unread 25 Jun 2011, 17:43   #105
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Re: Tgv & nd

ha, suppose you think that was a good land? :P

-Munin- Capping 219 roids at 176k value with 40% bonus will repay in 229 ticks (9 days) Feudalism: 211 ticks (8 days)

oh, and another..

-Munin- Capping 162 roids at 288k value with 40% bonus will repay in 507 ticks (21 days) Feudalism: 467 ticks (19 days)

Bravo, Bravo....
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Unread 25 Jun 2011, 17:59   #106
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Re: Tgv & nd

Quote:
Originally Posted by Kaiba
is taht like all the def ships you have been crashing aswell? does eksero miss his tycoons?
I think it was a good def
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Unread 25 Jun 2011, 18:12   #107
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Re: Tgv & nd

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Originally Posted by eksero View Post
I think it was a good def
If you were thinking you wouldnt of thought that
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Unread 25 Jun 2011, 18:13   #108
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Re: Tgv & nd

Eksero is getting old now so he's allowed to lose some ships every now and then it's cool to lose ships
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Unread 25 Jun 2011, 18:15   #109
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Re: Tgv & nd

Quote:
Originally Posted by ManiacMagic
If you were thinking you wouldnt of thought that
Why not? I lost less than half of what the attackers lost after salvage...

If you were thinking you wouldnt be playing in newdawn
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Unread 25 Jun 2011, 18:16   #110
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Re: Tgv & nd

attacking losses split between how many fleets? and eksero now open to de attacks - i think its a good result no?
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Unread 25 Jun 2011, 18:20   #111
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Re: Tgv & nd

Quote:
Originally Posted by Kaiba View Post
attacking losses split between how many fleets? and eksero now open to de attacks - i think its a good result no?
Now i see why Newdawn are regarded as crashers if they are full of people like you....consiering you split the roids also....
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Unread 25 Jun 2011, 18:21   #112
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Re: Tgv & nd

Doesnt matter how many fleets its split between, that was still a shit land for attackers and a good one for def
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Unread 25 Jun 2011, 18:21   #113
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Re: Tgv & nd

Quote:
attacking losses split between how many fleets? and eksero now open to de attacks - i think its a good result no?
Er, no, not really. Splitting losses doesn't make the losses less to the alliance, which should be the concern. I guess if you prioritise individual planets over your alliance winning then you may have a different outlook. The only positive that came out of landing on the tycoons was that another wave could then land that otherwise wouldn't have.
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Unread 25 Jun 2011, 18:29   #114
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Re: Tgv & nd

Quote:
Originally Posted by ManiacMagic View Post
are you upset that the rest of the uni is off enjoying attacking who ever they want?
The "block" rumour i have heard kinda outrules the chance for "attack who ever they want". Not enough hostile alliances around.

Quote:
Originally Posted by Kaiba View Post
attacking losses split between how many fleets? and eksero now open to de attacks - i think its a good result no?
Roidcost per fleet stays the same. And if he lost the coons in def, then i bet he got enough back from salvage that keeps away smart people (not counting crashdawn )
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Unread 25 Jun 2011, 18:32   #115
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Re: Tgv & nd

Quote:
Originally Posted by Kaiba View Post
attacking losses split between how many fleets? and eksero now open to de attacks - i think its a good result no?
kaiba those fleets that split the loss are from different alliances?
plz tell me yes cause if not, what you just said is retarded beyond belief
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Unread 25 Jun 2011, 18:46   #116
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Re: Tgv & nd

Omg i always laugh so hard when visiting AD forum
Hope you feel like reading another brainless comment!

Usually it goes alittlebit like this:
1. We (ND) sit on our ass till its to late to do anything about top 3 alliances.
2. We (ND) ALWAYS start the attacks on APP or other ev0l forces and get wrecked when APP and muppets come flying for 3 weeks straight. Muppets usually being xVx, Rock, Oddr or CT as they never care to do anything for them selves.
3. We (ND) gets blamed for block wars even though we our self have incoming from both blocks.

By mid round it always is like this:

1. ND has inc from 6 alliances for 5 week straight no matter who we play with or against. ND is ranked #5th end of round.
2. ND has inc from 3 alliances for 4 weeks straight cos cardi made up his mind and the minds of earlier said muppets. ND is ranked #4 end of round.
3. ND has inc from noone and we are flabbagasted. ND is ranked #2 end of round.
4. ND has inc from all over the place, we dont care about politics we enjoy our self and we fight for a top 3 spot like always.

If you ever take anything I write/say to be fact or for real you should be in the mental ward with ajoining room to me singing about the spanish armada and bathing in your own fesis.

I am still laughing... OOh icecream!
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Unread 25 Jun 2011, 19:07   #117
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Re: Tgv & nd

Quote:
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2. ND has inc from 3 alliances for 4 weeks straight cos cardi made up his mind and the minds of earlier said muppets. ND is ranked #4 end of round.
My experience says that ND folds with 3 days max.
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Unread 25 Jun 2011, 19:51   #118
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Re: Tgv & nd

Quote:
Originally Posted by OlaTa View Post
My experience says that ND folds with 3 days max.
What does that have to do with icecream?
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Unread 25 Jun 2011, 19:58   #119
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Re: Tgv & nd

Quote:
Originally Posted by Kaiba View Post
attacking losses split between how many fleets? and eksero now open to de attacks - i think its a good result no?
You realise he doesnt lose the ability to build Tycoons just because afew died right?
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Unread 25 Jun 2011, 20:27   #120
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Re: Tgv & nd

Quote:
Originally Posted by DeadMan View Post
What does that have to do with icecream?
I am not allowed to post the right reply. Moderators don't approve it. But say hi to your mum!
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Unread 25 Jun 2011, 20:27   #121
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Re: Tgv & nd

This is an argument that's been used before, and it's still as retarded as it always was.

Funny thing, if I remember correctly, it was ND back then too.
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Unread 25 Jun 2011, 20:43   #122
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Re: Tgv & nd

Quote:
Originally Posted by Benneh View Post
You realise he doesnt lose the ability to build Tycoons just because afew died right?

I know that benneh all i was saying was that he wont have as many to defend with tonight and therefore is less of a defensive threat.


Yes the attackers lost value but eksero lost value too - he nowhere near broke even so both sides crashed technically.
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Unread 25 Jun 2011, 21:03   #123
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Re: Tgv & nd

Quote:
Originally Posted by Kaiba View Post
I know that benneh all i was saying was that he wont have as many to defend with tonight and therefore is less of a defensive threat.


Yes the attackers lost value but eksero lost value too - he nowhere near broke even so both sides crashed technically.


If you are calling the defense there a technical crash god help this game. how are you supposed to defend in any way if thats a crash?

The land was pretty awful... You cant land those day in day out, i think ND crashed near 1mill value alone on my gal today. Just stupid.
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Unread 25 Jun 2011, 21:56   #124
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Re: Tgv & nd

Quote:
Originally Posted by Benneh View Post
If you are calling the defense there a technical crash god help this game. how are you supposed to defend in any way if thats a crash?

The land was pretty awful... You cant land those day in day out, i think ND crashed near 1mill value alone on my gal today. Just stupid.

Wouldnt 1 mill of value crashed show up on KIA or something?? all i can see is progressive gain with heightened gain when ND landed you

Is there somewhere else i can check to see confirmation?? out of intrest
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Unread 25 Jun 2011, 22:38   #125
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Re: Tgv & nd

Just to comment on something these defenders of said planet if there was lower ranked planets then said planet who lost thy tycoons defending they receive more of the salvage % as that's one of the changes this round.

That is why landing like that this round can work as then it may make smaller planets grow due to better salvage but the higher planets start to stagnate unless all defending planets were around same score as said planet.

If I'm misunderstanding the salvage changes can someone please enlighten me.
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Unread 25 Jun 2011, 23:02   #126
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Re: Tgv & nd

However, with the current roidoutput that Apprime has, they are currently falling behind on roids. No doubt that the Tycoons will take longer to replace due to that.
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Unread 26 Jun 2011, 00:14   #127
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Re: Tgv & nd

Since when does Apprime's roidcount have anything to do with how fast i can rebuild MY ships?
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Unread 26 Jun 2011, 06:30   #128
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Re: Tgv & nd

sigh, we still talking about that retarded land????
ok ok i'll end the discussion.. since you can't really change what ND thinks...

how can u argue with someone who's philosophy on landing is as follows...
(ND-GUY) : but the thing that counts at end of round - the score - was raised - and we saw his other def was fake so we landed clean elsewhere

so if its GREEN ON THE CALC! WE LAND!

nuff said...

lets boogie tonight
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Unread 26 Jun 2011, 07:27   #129
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Re: Tgv & nd

After getting a hold of the Battle report in question (and the relevant news scans of the target and the gal mate who sent the tycoons)
I wouldn't have landed the def / sent 1 tycoon for fake
as it did not even hinder full cap of roids (which was around 210-220)

lost 16998 tycoon
salvage report around 3.2 to 3.4 million of each res
So you could buy back in the region of 9k (subject to gov type)

as for the attackers .... In normal gal raiding conditions I wouldn't have landed it as for wartime conditions I would have found that acceptable.
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Unread 26 Jun 2011, 08:58   #130
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Re: Tgv & nd

Yep me too in wartimes I landed something similar vs Apprime where Cain defended with salvage after he spent he still lost 70k value we roided the planet there losses after salvage was 90k value we lost 120k value of ships but gained roids and xp and the 120k losses was split between 6 planets where as there 90k was split between 3 planets mainly Cain.

If it was a gal raid we wouldnt have landed but in wartimes when your enemy has less members landing attacks like that hinders them more then it does us who have more members common logic.
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Unread 26 Jun 2011, 09:10   #131
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Re: Tgv & nd

Do you guys never wonder why it is you always lose to the alliances that wouldn't have landed that attack?
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Unread 26 Jun 2011, 09:42   #132
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Re: Tgv & nd

I can't say I've ever lost to be honest as I don't aim to win so you can't lose something you never aimed to win what ever happens it's fun kamikaze is fun trust me love doing it every round just to f**k up someone's round
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Unread 26 Jun 2011, 09:50   #133
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Re: Tgv & nd

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Originally Posted by Demort View Post
If it was a gal raid we wouldnt have landed but in wartimes when your enemy has less members landing attacks like that hinders them more then it does us who have more members common logic.
I don't seen any logic in losing value and crashing
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Unread 26 Jun 2011, 10:22   #134
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Re: Tgv & nd

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Originally Posted by Demort View Post
Yep me too in wartimes I landed something similar vs Apprime where Cain defended with salvage after he spent he still lost 70k value we roided the planet there losses after salvage was 90k value we lost 120k value of ships but gained roids and xp and the 120k losses was split between 6 planets where as there 90k was split between 3 planets mainly Cain.

If it was a gal raid we wouldnt have landed but in wartimes when your enemy has less members landing attacks like that hinders them more then it does us who have more members common logic.
Demort pal, i sometimes doubted cardi when he was saying you were pretty messed up in your head but.. here is the report again to fresh up your memory

http://game.planetarion.com/show_new...2sa3uc9g2j56j6

also your losses werent split, its the cath cr that took the beating. can you explain to me how you lossed 120k cause we stole 300k value alone already (not even mentioning the 70k value that died). In the end i lost 70k value yes but luckily TGV crashed 375k value on me the day after > http://game.planetarion.com/show_new...3taz8rijosbohk and ct gave me some tycoons which are always usefull http://game.planetarion.com/show_new...74c94d8ypxafq8.

So yea in 2 days i lost roids and 11k value where ct/tgv lost near 1 mil value to get them, good job
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Unread 26 Jun 2011, 10:37   #135
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Re: Tgv & nd

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I can't say I've ever lost to be honest as I don't aim to win so you can't lose something you never aimed to win what ever happens it's fun kamikaze is fun trust me love doing it every round just to f**k up someone's round
You can't talk about logic and war strategies on one hand and then say "Oh, we don't care anyway" on the other. They are pretty incompatible. If you want to land attacks like that for fun and for exploding ships then fair play to you, people can enjoy the game however they want. If you're trying to say (as some are, not necessarily you) that it's good strategy then you're stupid.
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Unread 26 Jun 2011, 11:35   #136
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Re: Tgv & nd

I dont think anyone said it was a good strategy i think people were just trying to say it wasnt as bad as the apprime guys were making out it was.

They say they wouldnt have landed that attack which is fair enough to them and how they play the game. ND did land it and thats how they play the game.

I suppose whichever ever alliance finishes higher with more players in top 100 will have used the right tactic for this round no?


ST rounds are different to MT rounds - you can never selfcover yourself and are always prone to getting landed regardless of rank and alliance. Attacking is in my opinion the better way to play in these kinds of rounds so maybe as i see it taking a few more risks is valid in ST.
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Unread 26 Jun 2011, 13:56   #137
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Re: Tgv & nd

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Originally Posted by Kaiba View Post
They say they wouldnt have landed that attack which is fair enough to them and how they play the game. ND did land it and thats how they play the game.
If I move only my Knights in a game of chess because I think that's more fun, my opponent has every right to ridicule me tbh.


Although Apprime always did get a bit too 'excited' from ridiculing others...
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Unread 26 Jun 2011, 15:41   #138
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Re: Tgv & nd

seriously, how can anyone claim that a landing where the attackers and the defenders (before salvage) lost the same amount of value was a good landing?

If you crash at least be a man about it, and own up to the fact you ****ed up...


[16:42] <@Valhalla> Capping 225 roids at 350k value with 40% bonus will repay in 444 ticks (18 days) Demo: 413 ticks (17 days) Total: 408 ticks (17 days)


lol even i was better off in my crashes...
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Unread 26 Jun 2011, 16:33   #139
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Re: Tgv & nd

Interesting strategy discussion and all, but how about those allies? It looks like Apprime is going to finish in the green today, with CT and TGV losing roids instead. Wha happen?
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Unread 26 Jun 2011, 16:51   #140
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Re: Tgv & nd

Apprime is actually at a perfect balance at this moment, +0 av. roids.
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Unread 26 Jun 2011, 19:00   #141
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Re: Tgv & nd

from what i can see the only roidgain i can see is the new recruits they keep drafting in - looks like there gonna start building and forting and make a surge later on.
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Unread 26 Jun 2011, 19:51   #142
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Re: Tgv & nd

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from what i can see the only roidgain i can see is the new recruits they keep drafting in - looks like there gonna start building and forting and make a surge later on.
Meanwhile the same as every round. DLR sit there forting quite nicely, with the biggest average roids by along way.


+10% roid growth today!
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Unread 27 Jun 2011, 04:10   #143
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Re: Tgv & nd

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Meanwhile the same as every round. DLR sit there forting quite nicely, with the biggest average roids by along way.


+10% roid growth today!
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Unread 27 Jun 2011, 05:39   #144
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Re: Tgv & nd

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Originally Posted by Benneh View Post
Meanwhile the same as every round. DLR sit there forting quite nicely, with the biggest average roids by along way.


+10% roid growth today!
Its ok obviously we were getting to fat for tgv and nd last night (p3nguins) as they hit 2 of our fort gals.
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Unread 27 Jun 2011, 06:28   #145
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Re: Tgv & nd

/me pours Assassin a glass of whine
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Unread 27 Jun 2011, 07:17   #146
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Re: Tgv & nd

dont make for gals?
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Unread 27 Jun 2011, 07:18   #147
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Re: Tgv & nd

your overall incs from nd are a lot less than you have sent, maybe we should start crying every time we get hit?
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Unread 27 Jun 2011, 12:22   #148
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Re: Tgv & nd

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Its ok obviously we were getting to fat for tgv and nd last night (p3nguins) as they hit 2 of our fort gals.
We werent actually attacking last night, other than a few strays that had nothing better to do.
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Unread 27 Jun 2011, 13:51   #149
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Re: Tgv & nd

So whose part of the block war? Since this is all ingillerkeijrklar blabbers.
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Unread 27 Jun 2011, 17:44   #150
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Re: Tgv & nd

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So whose part of the block war? Since this is all ingillerkeijrklar blabbers.
If people have any sense its everyone versus Apprime constantly until the end of the round, and whoever happens to be on top at that point wins, as it should be every round.
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