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Unread 13 Sep 2005, 17:29   #1
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[Discuss] Exception System

Ok having had some conversations about next rounds exception limits their was a few ideas bouncing around i would like to guage peoples opinion on mine

I propose we modify the current exception system so that players from the same location then they should be allowed zero interaction. They should not be allowed in the same alliance or any other form of interaction.

The reasons for this are very simple if these limits are imposed it would be very difficult to effectivly abuse the system. And the only down side i can see is you can play with your 'brother' who in actual fact you should be playing to whipe the floor with.

for 'brother' read sister, mother, dad, flat mate, alternate personality ect

To clarify i shoudl have put this here to start.

I would allow attacking on the same planet/galaxy but i would limit so that it cant happen within the same 12 hour time scale. Effectivly preventing attacking together
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Unread 13 Sep 2005, 17:32   #2
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Re: [Discuss] Exception System

I'm pro 0 interaction
 
Unread 13 Sep 2005, 17:33   #3
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Re: [Discuss] Exception System

To clarify, 0 interaction includes attacking/defending/covert-opping/scanning each other, the same planet, and the same galaxy.

Currently, for example, you're allowed some interaction (you can defend each other / the same planet / the same galaxy twice per week, scan each other/ same planet / galaxy 35 times per week, and covert op each other / same planet / same galaxy 7 times per week, though I'm in favour of changing this)
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Unread 13 Sep 2005, 17:37   #4
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Re: [Discuss] Exception System

Well I aint playing next round thank god got RL to contend with but 0 interaction on such a small playerbase is basically complete crap tbh.
Already find it difficult to find a target everyday that my missus hasnt already launched on more than once that isnt actually an ally.
Stop making it more and more difficult to play.
As for not even being able to join the same alliance then most alliance will be buggered concidering most of the small ones are a group of freinds who join together to try out the new game and forcing them to separate in a new game they just started playing is basically pathetic and well if it happens well i guess we will all be looking for new games elsewere that we can play together.
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Unread 13 Sep 2005, 17:38   #5
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Re: [Discuss] Exception System

You need to fix the exception bug where a person in an exception cannot send more than one fleet to a galaxy, regardless of the activity of their exception friend.


Then start thinking about changing the limits - but not before then. Fix this first.
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Unread 13 Sep 2005, 17:39   #6
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Re: [Discuss] Exception System

Quote:
Originally Posted by furball
You need to fix the exception bug where a person in an exception cannot send more than one fleet to a galaxy, regardless of the activity of their exception friend.


Then start thinking about changing the limits - but not before then. Fix this first.
I worked out what the problem was a few days ago, and Kal before that worked out another reason it happens.
If the people are in 2 exceptions that have similar/ the same people, this seems to happen. Also, if one of the people is deleted, this seems to happen.
(Now I'm having to go through all the exceptions and find when this has happened. Manually...)
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Unread 13 Sep 2005, 17:42   #7
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Re: [Discuss] Exception System

i think there has to be some sort of interaction possible
i mean not that i need it
but if you have friends interested in playing PA that live with you
it is hardly fun anymore to play "together"
and i believe lots of players are students who live together with friends etc :>


edit : we should try to attract new players - not scare them away !
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Unread 13 Sep 2005, 17:42   #8
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Re: [Discuss] Exception System

Just to clarify a little further i would allow attacking on a planet and a galaxy just not within the same 12 hour time scale. Basically preventing attacking together
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Unread 13 Sep 2005, 17:46   #9
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Re: [Discuss] Exception System

Quote:
Originally Posted by furball
You need to fix the exception bug where a person in an exception cannot send more than one fleet to a galaxy, regardless of the activity of their exception friend.


Then start thinking about changing the limits - but not before then. Fix this first.
Well I have noticed that all the important things like this are on a TODO list and all the things like the new exception system this round (aka anything that stops ppl playing) always gets done ASAP and is there WEF(with emmediate effect).
I hate cheaters but tbfh thats last thing on my mind when the playerbase is dwindling away with the TODO list getting longer and longer.
Stop concentrating on Destroying universitys/families/schools/colleges/army/RAF/Navy camps/friends/internet cafes chances of actually doing things at least a little bit together and concentrate on fixing the game and attracting more customers who can actually invite freinds and family to play because by the time you realise that you have mastered not letting ppl be together and elp each other slightly there will be no cheats left hurray but everyone else has gone to find a game freinds can play together.


Edit: GJ appoco but I knew you had kinda found out anyways Aka me and nutkins.
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Unread 13 Sep 2005, 17:49   #10
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Re: [Discuss] Exception System

Quote:
Originally Posted by Appocomaster
To clarify, 0 interaction includes attacking/defending/covert-opping/scanning each other, the same planet, and the same galaxy.

Currently, for example, you're allowed some interaction (you can defend each other / the same planet / the same galaxy twice per week, scan each other/ same planet / galaxy 35 times per week, and covert op each other / same planet / same galaxy 7 times per week, though I'm in favour of changing this)
Start thinking ladies. If you want to kill this game simply shut it down instead of introducing virtual limits which are only good to **** over introducing real life friends. Instead try a more flexible approach, there are definately some things which should not be allowed, but then again some need to be allowed in order to somehow make up for the disadvantages from those limits.

Covert opping and attacking each other should be denied. As a consequence of this, however, those people on an exception should be allowed to be in the same alliances, which then again means they have to be allowed to defend each other and attack / scan the same galaxies or planets, if both are attacking the same planet then they are not allowed to do so in a teamed up way (to prevent exception-usage for escort planets), also only once every night (to prevent draining defense with recall-resend maneuvers).
Defending each other should be limited to one fleet all 72 (168) hours, after all someone's alliance and galaxy should be primary defense source - yet there should be this emergency option available in case the alliance is under very heavy fire and nobody but the person on your exception .

This is, of course, just a suggestion. But hopefully even PA Team starts to think about the game and its mechanics instead of only looking at their shiny planetarion.com-e-mail adress.
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Unread 13 Sep 2005, 17:51   #11
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Re: [Discuss] Exception System

ONce again to clarify Appoc is very very against this idea of mine.

Hes up for a much more liberal apporach.

It was him who suggested i put it hear i guess he must of known the slatting it was gonna get
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Unread 13 Sep 2005, 17:59   #12
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Re: [Discuss] Exception System

I'm against it too. Actually, my approach is close to that of Heartless.
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Unread 13 Sep 2005, 18:03   #13
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Re: [Discuss] Exception System

TBH i dont see the point of being able to cov op each other.
But then again i did get pwned by the missus when she cov oppped my research back a few ticks coz i was ahead of her at the start of the game. So ye just so she dont do that again we shouldnt allow cov opping between interacting.
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Unread 13 Sep 2005, 18:06   #14
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Re: [Discuss] Exception System

Yes, one of the things I was in very much in favour of changing was limiting covert opping each other and the same planet, and scanning each other (7 times a day is a bit excessive).
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Unread 13 Sep 2005, 18:08   #15
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Re: [Discuss] Exception System

i'm highly against 0 tolerance, it would mean i wouldnt be able to request an exception when i decide to stay at my friends house (as they are members of the same alliance) restrictions on deffing,attacking etc should be upkept
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Unread 13 Sep 2005, 18:11   #16
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Re: [Discuss] Exception System

Quote:
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i'm highly against 0 tolerance, it would mean i wouldnt be able to request an exception when i decide to stay at my friends house (as they are members of the same alliance) restrictions on deffing,attacking etc should be upkept
Lol imagine that.

Sorry you must now exit your alliance for XX amount of ticks due to your exception or your freind in same alliance must leave instead. One must leave there alliance within 1 tick or both will be deleted or closed till investigated. \o/ that would be fun.

<Noah02> sorry <insert alliance leader> got an excpetion this weekend so no def points for me and no ally defence see ye when excpetion runs out.
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The following is a list of problems found in various places throughout the manual and game. We love you Noah!

Written by Kloopy Wed Mar 16 22:06:43 2005

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Unread 13 Sep 2005, 18:33   #17
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Re: [Discuss] Exception System

I think this has been successfully discussed.
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