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Unread 20 May 2017, 07:51   #251
Appocomaster
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Re: Nagging over tiny things thread #2

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Originally Posted by Mzyxptlk View Post
Havoc is set so quickly after the round is over, there's barely any chance to get data about the round before its lost.
I can give whatever extracts you wish (as per comments on the misc thread)
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Unread 20 May 2017, 08:44   #252
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Re: Nagging over tiny things thread #2

I find the new tech tree addition to be pointless, and unfitted to the game.
It barely adds any strategic new feature to the game, and it also makes Xan struggle even more on tech side.
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Unread 20 May 2017, 10:11   #253
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Re: Nagging over tiny things thread #2

Extra const. points for finishing scan tech tree?
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Unread 23 May 2017, 03:03   #254
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Re: Nagging over tiny things thread #2

I need text messages that play a foghorn sound until I acknowledge in PA that I want my fleet to land in the next tick. Please.
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Unread 26 May 2017, 17:38   #255
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Re: Nagging over tiny things thread #2

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Originally Posted by MrLobster View Post
Single Resource:
Perhaps now we can move to a single resource type "credits"? I know this isnt really a small issue.

Resources have moved away from the early days where most ships needed lots of metal & crystal, basically when we started with the 4 races. Other wise you would end up with planet with too many of one resource they didn't need.

This will help newer players get into the game, with out the forced resource swapping.

Single Asteroid, multiple outputs:
Or perhaps a way for a planet to specify the percentages they mine.

http://danielmarkavis.co.uk/pa/mining.html
like in khansmyphppa?
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Unread 26 May 2017, 17:42   #256
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Re: Nagging over tiny things thread #2

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I need text messages that play a foghorn sound until I acknowledge in PA that I want my fleet to land in the next tick. Please.
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Unread 29 May 2017, 04:07   #257
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Re: Nagging over tiny things thread #2

The I-Scan is still hard to klick on phone. . .
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Unread 6 Aug 2017, 13:59   #258
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Re: Nagging over tiny things thread #2

alphabetical ordering of the construction and research pages would be nice to appease those with OCD
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Unread 26 Aug 2017, 00:00   #259
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Re: Nagging over tiny things thread #2

The button for the "load captcha" is to close to the button to submit the answer from the old math questions.
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Unread 6 Oct 2017, 23:11   #260
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Re: Nagging over tiny things thread #2

Xandrithii?
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Unread 7 Oct 2017, 01:12   #261
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Re: Nagging over tiny things thread #2

Covfefe?
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Unread 7 Oct 2017, 11:38   #262
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Re: Nagging over tiny things thread #2

I wish there was a select all button for the quests instead of individually clicking each one
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Unread 7 Oct 2017, 21:41   #263
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Re: Nagging over tiny things thread #2

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Originally Posted by Paisley View Post
I wish there was a select all button for the quests instead of individually clicking each one
Select all for what? Starting them? I certainly want the choice of which section I want to enable and when.
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Unread 7 Oct 2017, 22:40   #264
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Re: Nagging over tiny things thread #2

On the scans quests can we have it clearly state the scans need to be successful like the cov ops one's do please
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Unread 7 Oct 2017, 22:56   #265
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Re: Nagging over tiny things thread #2

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Originally Posted by darkzidane View Post
On the scans quests can we have it clearly state the scans need to be successful like the cov ops one's do please
All of them have the word "successful" in the description.
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Unread 8 Oct 2017, 00:21   #266
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Re: Nagging over tiny things thread #2

copy + pasted straight from the quest overview...

"13) Complete 1000 scans
Quest: Perform 1000 scans.
Reward: Gain 25 of each asteroid type
14) Complete 1 A scan
Quest: Perform a Advanced Unit Scan scan on the waves page.
Reward: Gain 1000000 of each resource
15) Complete 1500 scans
Quest: Perform 1500 scans.
Reward: Gain 50 of each asteroid type"

no where does it say they "have" to be successful
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Unread 8 Oct 2017, 08:44   #267
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Re: Nagging over tiny things thread #2

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Originally Posted by darkzidane View Post
copy + pasted straight from the quest overview...
I see your point, and the "mission" part should probably be updated, but the full details are available in the description, on the game's overview page (yes, it's confusing naming) where you start and complete the quests.
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