I Like to first start off with saying I am sorry if this idea I have am treading on anyone else idea, as I do not read pa forums very often.
I think its about time PA actually coded a feature that would help alliances and player alike. We all know how frustrating it is when we attack a person who are not our ally and then our ally send def vs. us. ITS ANNOYING and AGGRAVATING as hell and well since alliances cant really control there members and sometimes cant be arsed to control them I think its time pa helped control them. So I now propose this feature.
First thing is to make a code that prohibits any member from defending vs. another member in the same alliances. Like if I attack x:x:1 eta 8 and his gal mate x:x:2 (my ally) try to send def vs. him it gives a MSG you may defend vs. your allies. I feel this feature will help alliances small and big, as it will cause less conflict in alliance so less members quitting and going elsewhere (which sometimes happens). It will also increase the chance of attacking a hostile planet in a allied gal and getting roids and it will stop some alliances from hiding solo planets among our troops that we chose to let live because the gal is allied.
Please criticize this idea and give me your input.
Second idea is to add an in game way for allies to join up. We all know allies make blocks and always will. A perfect example is the LCH/VSN block for last 2 rounds. Well I feel if pa would add an in game feature where VSN could ask to ally LCH and LCH could then accept the ally it would help. Now what this would do is make it so NO VSN member could attack a LCH planet THUS helping the alliance even more with less conflicts with members and letting HC focus on the real task ahead KILLING #1. Also if then implement the 1st feature I listed it could also ban VSN from defending vs. LCH attacks. Also LCH def vs. VSN attacks (but I think that option should be left for the HC. To decide if they want that or not like a button that activates or deactivates it). Also to safeguard this feature when a nap is made between to sides each side must input a password. This password will be so that in the invent one side decides to brake the nap they must type this in click a box that say dissolve nap and then click a button that says I am Positive. But this will not imidtly take effect it will take effect 4 after the button is pressed. The other ally will thus have time to prepare for war and also it gives time for negotiations between the 2 allies and also time incase they chose to change there mind they can reenter password check a box and click the button do not dissolve nap. (Incase of rouge HC like some alliance have had).
Please criticize this idea and give me your input.
I feel both of these features can be helpful to big and small alliances alike and really show people what it means to be in an alliance. It will also make it easier on HC and officer alike thus focusing on the real deal fight the good fight. Small alliance can benefit the same way as normally a problem like this occurs and the HC or officers isn't on to fix it and the member just quits. Also it will help smaller alliances band toghter in-groups with out actually joining under one tag. It can also lead to alliance actually being able to make recruitment alliance so that small members will get all the benefits of the big alliances IE tools etc. And not really have to worry about big brother killing them
on accident.