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9 Aug 2008, 03:14
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#1
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Registered User
Join Date: Jan 2001
Posts: 1,663
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Capital Ships, same same but different
An idea for Capital Ships:
Each race could build capital ships by doing the proper research (after CR/BS) and construction (CS factory).
The Capital Ship would provide a bonus depending on the race specifics:
- Terran Capital Ship would give an extra shield
- Xan Capital Ship would cloak the pods
- Cath Capital Ship would improve the EMP
- Zik Capital Ship would improve the stealing
A capital ship would slow a fleet eta by 1 tick
A new building "CS Interference Center" would be needed to counter it... you would need to build a different center to counter each race.
Capital Ship vs Interference Center would work just like the amps/distorters system.
Some ships could have anti CS as T3
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<Furious_George> no, im 22
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9 Aug 2008, 11:31
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#2
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DarK_AnGeL^
Join Date: Aug 2000
Location: Cheshire, ph33r me
Posts: 73
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Re: Capital Ships, same same but different
I'm not really a fan of the idea, plus what ship would Etd have?
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DarK_AnGeL^
Proud to have been in :
The Empire, Suicide Kings[TLoG], Wolfpack,
VtS, CpV, RAH, ND, Jenova, xVx, Ascendancy, Rainbows, Kittenz, Faceless, Ironborn and RED.
Played in rounds :
1,2,3,4,5,6,7,8,9,9.5,
20, 22, 23, 24, 27, 30, 31
71 - 85.
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9 Aug 2008, 12:13
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#3
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Registered User
Join Date: Oct 2007
Location: UK, South Humberside, Grimsby
Posts: 86
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Re: Capital Ships, same same but different
could i see a brep example of how this would work?
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10 Aug 2008, 09:42
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#4
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Come Closer, I Have Candy
Join Date: Feb 2006
Location: Vast Regions of Space Without a Lifejacket
Posts: 213
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Re: Capital Ships, same same but different
This one slightly confuses me, are you suggesting that a ship be added that can attack but can only be destroyed by a building? So, if a planet does not have any of said building, there is no way to destroy it?
If so, I will say no on the grounds that no defense can be sent to kill capships and I think there should be since killing a capship will make a land more costly to the attacker and prevent them from getting overpowered in the middle ranks(in particular) of the game.
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MetallicAnomaly
[ROCK] || Conspiracy Theory || Ascendancy
Rounds Played: 3-9 16-19 23-33
I became insane, with long intervals of horrible sanity.
- Edgar Allan Poe
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10 Aug 2008, 15:38
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#5
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Registered User
Join Date: Jul 2008
Posts: 51
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Re: Capital Ships, same same but different
I don't think that's what he means, I think it'd be a unit that when used in a fleet would give bonuses to said fleet, and that's all.
I don't think the idea would work, as you'd only need to put 1 ship in a fleet in order to give it the bonuses, and everybody would have that one ship because, well, you only need 1.
Hut, if you're suggesting that if the ship got destroyed in combat, the fleet would lose any bonuses for the rest of that battle, it would mean having to go too far in depth looking at the Init section of the stats and changing the battle engine to facilate mid-fight alterations to stats and bonuses, and that's just asking too much of PA as a game, and as a playerbase.
Having a construction that attacks these ships is also bordering on PDS which was removed for a reason (i.e. they're cack). You'd have to create a new class specifically for capital ships (a 'Capital' class, perhaps?) that would allow constructions to target them alone (having a different construction for each Capital ship is also redundant).
Capital Class PDS would also have to fire before the ship itself, or they'd be pointless. And if you only sent one ship, it'd be destroyed. So then it becomes a battle over how many ships you could send against CCPDS, and in turn how many CCPDS you could build. And for the sake of a little bonus here and there, I think that the if implemented, the effort excerted to win the battle of capital class ships vs pds is disproportionate to the benefits you'd get, and wouldn't make the game any more fun.
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tried of idioters.
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