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Unread 18 May 2005, 09:43   #1
Banned
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Philosophical guidelines to stat design

Note: this is a cross-post from the stats forum. The other thread being referred to is one started by Appocomaster about stats for next round.


Basing this on the discussions from the other thread, I think these are sound guidelines.

Constraints
| 1. A stealing ship must never be 0-loss defense.
| 2. A stealing ship must never target its own class.
| 3. Stealer kill-ratio efficiency should be topped at 75%.

Race specifics
| 1. Each race should have a few ships of each 3 types, some of which should be cloaked. Numbers should vary depending on flavor.
| 2. Zik should have at least one, possibly two classes they can only hit with stealers.
| 3. Each of a race's attack options should represent a unique variation, requiring unique defense combinations.
| 4. Each race should have one flakking attack option (for early game) and one 'kill off/freeze the defenders' attack option (for late game).
| 5. The exception should be Cathaar who should have two of the latter.
| 6. The exception should be Terran who should have two of the former.

Roiding
| 1. Value ratio to stop an attack should be between 1.5x and 2.25x the attacking value.
| 2. The exception should be EMP, which should be between 0.8x and 1.2x.
| 3. Terran should be represented at the weaker end of the scale defensively.
| 4. Xandathrii should be represented at the stronger end of the scale defensively.

Structure Killers
| 1. Cost should be approximately equal to the cheapest other ship of the same class.
| 2. Armor should be about a third of the cheapest other ship of the same class. This need not be exact.
| 3. Damage should be very low, at most 15 damage efficiency.
| 4. Structure Killers should be present in the flakking attack option for each race.
| 5. Structure Killers should be present in the purely EMP option for attacking with Cath.

Flavor
| 1. Terran should represent high armor, low damage, bad initiative.
| 2. Cathaar should represent low armor, high damage good initiative for EMP, and high armor, low damage, bad initiative for normal.
| 3. Cathaar normal ships should never be better than the equivalent in another race.
| 4. Cathaar EMP should never be worse than the equivalent in another race.
| 5. Xandathrii should represent low armor, high damage, good initiative.
| 6. Xandathrii should never have lower damage than the equivalent in another race.
| 7. Xandathrii should never have high armor than the equivarent in another race, except non-Cathaar EMP ships.
| 8. Zikonian should be represented by bad ships, but good stealing options.
| 9. Zikonian stealers should never be worse than the equivalent in another race.

Last edited by Banned; 18 May 2005 at 09:50.
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