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14 Apr 2005, 03:56
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#1
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Caveat Lector
Join Date: Feb 2003
Location: Tucson, Arizona
Posts: 3,038
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Unbalanced ships vs structures
Someone may have mentioned this before, but when you have constructions (once you have 150) costing you 140k - 150k of each resources each, and some silly group of Voracean Predator's comes along, (which cost 1500 total resources each) and take out 10 buildings, that just costed someone close to 9 mil in resources.
That's pretty friggin unbalanced imo. Can we fix this?
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14 Apr 2005, 04:00
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#2
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Banned
Join Date: Jun 2004
Posts: 91
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Re: Unbalanced ships vs structures
Indeed... You should build defence!
BIG ships
BIG scary ships
If that fails try my fool proof tactic - pretend to be in 1up )
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14 Apr 2005, 22:01
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#3
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Registered User
Join Date: Nov 2004
Location: UK
Posts: 108
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Re: Unbalanced ships vs structures
lol, couldn't say it better ph8
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Unity is the Greatest Strength
[INS]Goafer
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14 Apr 2005, 22:34
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#4
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home wrecker
Join Date: Jan 2001
Location: The other side of the galaxy ;)
Posts: 1,041
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Re: Unbalanced ships vs structures
try here for a well discussed and well thought out fix
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May the Farce be with you...
#pr0nstars - a pimp is for life, not just for christmas
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15 Apr 2005, 00:22
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#5
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Caveat Lector
Join Date: Feb 2003
Location: Tucson, Arizona
Posts: 3,038
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Re: Unbalanced ships vs structures
Quote:
Originally Posted by MAdnRisKy
try here for a well discussed and well thought out fix
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No, that's not a fix to my problem, my issue is that a few ships costing less than 100k can destroy buildings worth more than 1mil.
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15 Apr 2005, 03:21
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#6
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Banned
Join Date: Jul 2003
Location: ******
Posts: 2,326
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Re: Unbalanced ships vs structures
Quote:
Originally Posted by s|k
That's pretty friggin unbalanced imo. Can we fix this?
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I agree, SKs are utterly unbalanced, but not for the reasons you stated. PAteam have shown no desire whatsoever to find any sort of solution, so I nerfed the hell out of SKs (compared to round 12) to make up for it.
Quote:
Originally Posted by s|k
No, that's not a fix to my problem, my issue is that a few ships costing less than 100k can destroy buildings worth more than 1mil.
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Really? Last I checked it takes 300k worth of Voracs to kill one building. Your 101st building costs 300k resources. Your most expensive building costs just under 450k.
Last edited by Banned; 15 Apr 2005 at 04:02.
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15 Apr 2005, 08:52
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#7
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Inactive peon
Join Date: Jan 2003
Posts: 6,050
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Re: Unbalanced ships vs structures
there are things that need fixing with structure killers - for example the way the combat engine decides which structure gets killed isn't very good in my opinion (its random).
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15 Apr 2005, 12:54
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#8
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Caveat Lector
Join Date: Feb 2003
Location: Tucson, Arizona
Posts: 3,038
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Re: Unbalanced ships vs structures
Quote:
Originally Posted by Banned
I agree, SKs are utterly unbalanced, but not for the reasons you stated. PAteam have shown no desire whatsoever to find any sort of solution, so I nerfed the hell out of SKs (compared to round 12) to make up for it.
Really? Last I checked it takes 300k worth of Voracs to kill one building. Your 101st building costs 300k resources. Your most expensive building costs just under 450k.
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So why do you think this game is unbalanced then?
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15 Apr 2005, 13:03
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#9
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Just like science!
Join Date: Jul 2003
Location: Cabinet of the Glorious Leader
Posts: 158
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Re: Unbalanced ships vs structures
Quote:
Originally Posted by s|k
So why do you think this game is unbalanced then?
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The game as a whole is reasonably well balanced, but Structure Killers are broken because they destroy a resource that they do not cost.
Some of the points in that post are no longer (as) relevant.
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Injelititis - Incompetance and jealousy interacting according to the formula I^3J^5
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15 Apr 2005, 21:36
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#10
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Registered User
Join Date: Nov 2004
Location: UK
Posts: 108
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Re: Unbalanced ships vs structures
i don't see the big deal with SK's tbh
yeah, it sucks gettin owned, but u should build defence for em....
onl prob is like Kal said... the way it decides wht goes it a bit crazy i ALWAYS seem to take out light factories
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Unity is the Greatest Strength
[INS]Goafer
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15 Apr 2005, 22:03
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#11
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Careless talk costs lives
Join Date: Dec 2004
Location: Cardiff, UK
Posts: 170
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Re: Unbalanced ships vs structures
surely it's more annyoing when you have 150 structures and someone decides to do Havoc on you costing him about 90k resources and you 450k (though at 150 constructions I would hope you'd have enough sec centers)
SKs are fine the way they are imo, and not too difficult to defend against.
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[19:13] <Keglomaniac> whats wrong with our intel?
[19:13] <bos|takeaway> its a contradiction in terms
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16 Apr 2005, 04:54
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#12
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Commodore
Join Date: Mar 2001
Location: Perth, Western Australia
Posts: 3,176
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Re: Unbalanced ships vs structures
Tbh, i think the impact of SKs will be much larger to the large planet - a planet that is typically in a major alliance and is thus more likely to be involved in an 'alliance war'. Thus, SK's are imo more important for the top echelon of alliances who are looking to kill off each other - but who also are in the best position to be defended against them.
TBH, i would really like to see SKs being prevented from launching on planets who do not have an alliance (in game). That way, new players are NOT loosing their structures to evil middle planets or small planets who do not really understand their purpose - rather sending them because they look cool :\.
Edit: is amazing how a single word can change the logic of a sentence...
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#Strategy ; #Support - Sovereign
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"The Cake is a Lie."
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17 Apr 2005, 20:37
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#13
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The Original Terran
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
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Re: Unbalanced ships vs structures
http://pirate.planetarion.com/showthread.php?t=182728 <---- I am still counting on this idea to help things.
But yes sk have been a problem and probably always will be.
As kal once said somewere there a strategic part of the game.
I wanted rid of them at one point but realised they are useful. We just need more ways to make it for the wars and not for the bashings.
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introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!
Written by Kloopy Wed Mar 16 22:06:43 2005
Retired just for a bit....
Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
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