|
30 Jul 2006, 16:46
|
#1
|
;D!
Join Date: Nov 2004
Posts: 1,810
|
Stats initiative change.
This whole idea of boredom with the stats has made me interested in the possibility of fundamental changes that could be interesting, but not ruin the foundations of the game.
An idea I've been toying with is that of ships having varying strengths in attack and defence. This needn't be large scale (although it could expand to things like weapon power or armour), perhaps just different initiatives. When messing around with stats before, particularly when attack fleets target each other (examples could be vsharrak vs tzen, or r14 terran CR/BS vs ghost/peacekeeper), having a single absolute initiative can block off various potential routes. For example; giving the initiative advantage to one side means that the other side's attack fleet won't be able to touch them at all, and can lead to less options in the stats.
An example this round could be that the brigand has initiative 5 when attacking but 6 when defending. In this manner, ziks would not be able to achieve such immunity against FI (as atm, they can be exceedingly difficult to roid, even without many stolen ships), but the brigand would still be able to persuade xands to run their ships effectively.
How to people feel about this?
__________________
[ND]
Kicked from Ascendancy
Proud to have been a Dark Lord Rising.
|
|
|
30 Jul 2006, 17:11
|
#2
|
Insomniac
Join Date: May 2003
Posts: 3,583
|
Re: Stats initiative change.
are you proposing a blanket +1 initiative change on ships that are attacking, certain races only or certain ships only?
you would need to take into account how the combat engine currently works - varying the ships's attack/defence on a race or individual basis could get extremely complicated, extremly fast when it comes to distributing the damage and kills.
|
|
|
30 Jul 2006, 17:41
|
#3
|
;D!
Join Date: Nov 2004
Posts: 1,810
|
Re: Stats initiative change.
Quote:
Originally Posted by Phil^
are you proposing a blanket +1 initiative change on ships that are attacking, certain races only or certain ships only?
you would need to take into account how the combat engine currently works - varying the ships's attack/defence on a race or individual basis could get extremely complicated, extremly fast when it comes to distributing the damage and kills.
|
I'm suggesting that every individual ship will have different initiatives for when it attacks and when it defends. Ok, so most will probably be the same, but if it were an option, it would at least allow a few more avenues when developing stats.
__________________
[ND]
Kicked from Ascendancy
Proud to have been a Dark Lord Rising.
|
|
|
30 Jul 2006, 22:01
|
#4
|
PGLee
Join Date: Jun 2005
Posts: 70
|
Re: Stats initiative change.
i quite like the way this idea is going but will the combat engine be able to handle it
__________________
Rd 14 - [Hydra Officer]
Rd 15 - [eXi Officer]
|
|
|
31 Jul 2006, 00:01
|
#5
|
Hibernating
Join Date: May 2004
Location: Team Kesha
Posts: 1,621
|
Re: Stats initiative change.
the combat engine needs to be upgraded anyway in the near future i think, pa-team should really start developing PAX and add cool features to it that might attract new ppl, make the game more fun, ...
On-Topic: I like your idea alot Gate
__________________
[InSomnia]
Official designated driver
[ToF] - [eXilition] - [Rock] - [Denial] - [DLR] - [eVolution] - [ODDR] - [HR] - [Ultores] - [Apprime] - [Ironborn]
|
|
|
31 Jul 2006, 00:08
|
#6
|
InSomniac
Join Date: Aug 2004
Location: Durham, England
Posts: 1,473
|
Re: Stats initiative change.
i thought with PA:N they were remaking the combat engine anyway? or did i imagine that?? o_O
__________________
Runner up in the InSomnia 'Drunkest HC' competition - Currently on the wagon
Elysium | HR | eXilition | OuZo | ND | InSomnia | DLR
db battlegroup founder and spiritual leader
Sexytime HC of Belgians (#s3xytime)
Not so retired anymore....
|
|
|
31 Jul 2006, 08:14
|
#7
|
;D!
Join Date: Nov 2004
Posts: 1,810
|
Re: Stats initiative change.
Quote:
Originally Posted by Mek
i thought with PA:N they were remaking the combat engine anyway? or did i imagine that?? o_O
|
I thought PA:N was a joke, like Duke Nukem Forever?
Anyway, I'm going camping today; if I have any boring moments, I might try to mock up a set of stats or two to see if this works on paper...
__________________
[ND]
Kicked from Ascendancy
Proud to have been a Dark Lord Rising.
|
|
|
31 Jul 2006, 11:31
|
#8
|
Hibernating
Join Date: May 2004
Location: Team Kesha
Posts: 1,621
|
Re: Stats initiative change.
Quote:
Originally Posted by Gate
I thought PA:N was a joke, like Duke Nukem Forever?
|
So sad really... i can remember talks about a complete recode of pa since r13 or something.
r18 now and still same old same old
__________________
[InSomnia]
Official designated driver
[ToF] - [eXilition] - [Rock] - [Denial] - [DLR] - [eVolution] - [ODDR] - [HR] - [Ultores] - [Apprime] - [Ironborn]
|
|
|
3 Aug 2006, 11:25
|
#9
|
Registered User
Join Date: Feb 2006
Location: Scotland
Posts: 35
|
Re: Stats initiative change.
I suggested this idea a while back but then low init defenders will rule the roost and for higher inits it would be pointless attacking and the only use would be to defend.
However if it were held that only the ATTACKED planets ships had a reduced init then perhaps that may be a solution. Makes sense tbh since you are the one who knows all the hiding places and ambush sites to an incoming hostile force.
__________________
Go take your face for a walk
|
|
|
3 Aug 2006, 11:31
|
#10
|
Retired FCHC
Join Date: Aug 2005
Location: UK
Posts: 169
|
Re: Stats initiative change.
Like the idea, just wanted to ask if the +1 initiative etc would be in effect by default or would a player need to research it or perhapes build a certain new structure?
__________________
Amidst of the eternal waves of time.
From a change of ripple shall the storm rise
Out of abyss peer the eyes of a demon
Behold the Razgriz, its wings of black sheath
---------------------------------------------------
[F-Crew] - You know when you've been [FC]ucked
join our public chan #f-crew
|
|
|
3 Aug 2006, 15:05
|
#11
|
Your typical Troll
Join Date: May 2006
Location: New York City
Posts: 414
|
Re: Stats initiative change.
its gotta be certain races.
I see cath and terr that being inplemented to,
Zik couldcare less in current ruleset tbfh, maybe even welcome it, coz most killships are defence.
And it would completly annihilate Xan as a leftover of once powerfull race it used to be...
And that topic brings up the old convo about balancing out races.
Imo, init.+1 is a possible balancing tool tho
__________________
[Destiny] awaits, ex- [Omen]
Nothing on the top
but the bucket and the mop
And an illustrated book about birds
See alot up there
But dont be scared
who needs action, when you got words....
Quote:
Originally Posted by jbg
reading this line is explicit acceptance of my superiority over you
|
|
|
|
3 Aug 2006, 16:43
|
#12
|
;D!
Join Date: Nov 2004
Posts: 1,810
|
Re: Stats initiative change.
The whole idea I've been playing with is an overall balance thing.
For example, xandathrii and terrans, being aggressive races, could have low init when attacking, but higher when defending, meanwhile, cathaar, being pacifists, have lower init when defending to increase their defensive power but prevent powerful aggressive assaults.
This would also add an aspect when performing fleetcatches; ships which are good at defending vs a certain fleet may be piss poor at fleetcatching it.
__________________
[ND]
Kicked from Ascendancy
Proud to have been a Dark Lord Rising.
|
|
|
4 Aug 2006, 01:00
|
#13
|
SiNíng is a lifestyle
Join Date: Mar 2005
Location: Woodenshoeland
Posts: 241
|
Re: Stats initiative change.
Just a thought, but maybe you can combine it with double inits aswell. For example beetles shoot init 2 and 5. Would complicate things again and thus might add an extra dimension. Just a thought
__________________
Cloggystyle should be one of the SiNs
Now serving the DarkLords
|
|
|
4 Aug 2006, 09:25
|
#14
|
Commodore
Join Date: Mar 2001
Location: Perth, Western Australia
Posts: 3,176
|
Re: Stats initiative change.
Quote:
Originally Posted by Gate
How to people feel about this?
|
Almost exclusively, i would yell and scream " NEVER EVER STUFF WITH INITIATIVE", for a huge variety of reasons which you know of by now and thus i wont be bothered to repeat.
However, coming from you, you have some clue as to actually how the whole thing works - if you can prove that a set of stats exists where there isnt a problem with alternating iniatives between attack and defence, then i will actually support it.
I just find it unlikely to occur.
But go nuts .
__________________
#Strategy ; #Support - Sovereign
--- --- ---
"The Cake is a Lie."
|
|
|
4 Aug 2006, 10:40
|
#15
|
;D!
Join Date: Nov 2004
Posts: 1,810
|
Re: Stats initiative change.
Quote:
Originally Posted by Ultimate Newbie
Almost exclusively, i would yell and scream " NEVER EVER STUFF WITH INITIATIVE", for a huge variety of reasons which you know of by now and thus i wont be bothered to repeat.
However, coming from you, you have some clue as to actually how the whole thing works - if you can prove that a set of stats exists where there isnt a problem with alternating iniatives between attack and defence, then i will actually support it.
I just find it unlikely to occur.
But go nuts .
|
You're such a pessimist, and I'm so lazy. But I will get round to mocking something up soon, I promise.
__________________
[ND]
Kicked from Ascendancy
Proud to have been a Dark Lord Rising.
|
|
|
4 Aug 2006, 10:43
|
#16
|
Banned
Join Date: May 2001
Location: Further to the right
Posts: 19,441
|
Re: Stats initiative change.
What's that you say? A lazy man and a pessimist in charge of developing PA? What could go wrong!
__________________
Some might ask what good is life without purpose but I'm anticipating a good lunch.
|
|
|
4 Aug 2006, 13:35
|
#17
|
PA Team
Join Date: Oct 2003
Posts: 7,449
|
Re: Stats initiative change.
Quote:
Originally Posted by JonnyBGood
What's that you say? A lazy man and a pessimist in charge of developing PA? What could go wrong!
|
Well, I managed to get here...
I'm not sure if the added complexity and confusion is worth it. I'm sorely tempted go back to making sure there's no 0 loss stealing, and if we want a change to bring back old xan + mil scans, which I know won't be hard to do.
The main plus I can see from this idea is that it would allow more diversity, but it'd obviously be harder (in some ways) to balance, and be more complicated.
__________________
r8-10 RaH r10.5-12 MISTU
|
|
|
|
All times are GMT +1. The time now is 13:52.
| |