1. 250 of each
2. -1 eta for cluster and parellel, -3 ( I think) for galaxy.
3. 15% maximum roid-cap from a planet, splt proportionally between attackers. (based on fleetscore).
4.err...I forget
5. They are astropods, as in previous rounds. If they are not killed/stunned at the end of a tick they will capture roids (up to 15%). They can only be killed by other ships, not by capturing roids.
6. Stealing ships "die" when they have stolen ships equal to their own cost.
7. Wave reflectors are built on the waves page, and are not PDS.
They are "killed" when a scan is blocked (there is a formula for the chance of them "dying"...)
8. 4hrs for fighters, 8 for corvettes, 12 for frigates, 16 for de, 20 for CR, 24 for BS
9. 1 roids gives 500, 2 gives 2*499, 3 gives 3*498 etc.
(THis is based on my memory of previous rounds, I'm sure I'll be corected if i'm wrong...)