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11 Feb 2003, 21:02
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#1
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Registered User
Join Date: May 2002
Location: Belgrade Yugoslavia
Posts: 57
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Xan`s in R9
Originaly posted by Spinner
In tuning and testing, the following issues have been looked at:
- All Xandathrii ships have had their price increased a bit, and two ships have been marginally tweaked down.
- A few Xandathrii ship-producing buildings have been increased in construction time and cost so they will spend a few extra ticks to complete the techtree.
- All in all, this gives Xandathrii slightly weaker ships, and a slight early game disadvantage in return for their obvious mil-scan advantage later on.
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imo this is not fair. i agree xans have advantage in "hiding fleets in mil scans". but not all. i was xan r8 and i never attacked that way, if u have 2 fleets inc from me its easy to see what is inc. cuz on mil scan u c 1roid, 1kill fleet and 3rd slot empty..the main reason i was xan i their initative and fire power. now their prices are higher and they are weaker. isnt that too much. i mean if they cost a bit more thats k. but 2 changes is too much imo. why i think that those two ships wich are tweaked are sentinel and arrowhead? two most important xan ships. i dont think this way is fair enough. if u (creators) put them on higher prices then dont put down their stats. or if they stats or down then let the price stay same. xan is only race wich has losses in every attack (except when targets runs away) cuz most of ships targets fi/co wich combination most xans use. less of them shoots at de or cr (/me points on terran and cr attack). i think that even better way is to put mil scans to normal (like in r7) and leave the stats and prices same. and after all those weakening they even put bigger prices and more time for cons&res. i think thats too much. xans will suck in r9 if u stay this way , and they will be way to weak race. cuz when military scan comes, just a few of them will still be playing game, others will be done long time ago...
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11 Feb 2003, 21:10
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#2
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> EvuL
Join Date: Apr 2002
Location: somewhere out of space :)
Posts: 72
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I agree xans should be weakened to much
but plz wait for the stats and then complain (also it should be to late then )
i agree sentinel may be weaker
and arrowhead too (to force xans to use vashis )
but as we dont know it yet we cant complain
Higher prices are imo not needed as xan ships aren´t that cheap anyway
well lets wait for the final stats first =)
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11 Feb 2003, 21:15
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#3
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WORD!
Join Date: Jul 2002
Location: SuperCity - Vienna
Posts: 25
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i dont think that i will take Xhan this round, but increasing their construction time is a bit unfair, attacking so early would be a major factor why i would take xhan (if i would ) , and increasing their cost + decrease their stats is a bit unfair 2 in my eyes....
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The Deeper , The Steeper, The Better
[XANADU] 4ever [Critters]
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11 Feb 2003, 21:23
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#4
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vole vo koshe avec moi?
Join Date: Feb 2003
Posts: 261
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Dont get to hung up in stats, would you? The trick is the choose the race, that you think has the best gfx.. Because remember, you are going to be in that 'enviorment' for three mounths, and if you dont like what you see.. Thent heres no way in hell you are going to do good..
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round 3 :: 037:20 -- [trg] "judge dean of zitoz"
round 4 :: 236:17 -- [trg] [reborn] "gambler zitoz of deaths casino"
round 5 :: 025:20 -- [trg] [t&p] "superthief of stolen roids"
round 7 :: 015:07 -- [trg] [t&p] "superthief of ldkbots"
round 8 :: 028:07 -- [trg] [nfu] "i am tired of this"
round 9 :: 049:09 -- [wolves] [attitude] "i couldnt think of a fancy planet and ruler name"
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11 Feb 2003, 21:30
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#5
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WORD!
Join Date: Jul 2002
Location: SuperCity - Vienna
Posts: 25
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Quote:
Originally posted by Zitos
Dont get to hung up in stats, would you? The trick is the choose the race, that you think has the best gfx.. Because remember, you are going to be in that 'enviorment' for three mounths, and if you dont like what you see.. Thent heres no way in hell you are going to do good..
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i just use bots anyway, so the design doesent really matter
__________________
The Deeper , The Steeper, The Better
[XANADU] 4ever [Critters]
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11 Feb 2003, 21:31
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#6
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Nacho`s Bitch
Join Date: Feb 2003
Location: zimmer 104
Posts: 60
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Totally Agree
i`m agree with u Zola.
xan have been to weak now :
go back to round 7 military scans and keep the stats from last roud.
Keep the Faith
Proud to be [O]
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Extreme Proud to be OuZO
Proud to been in galaxy with sliekas =)
Proud to have been Olympians
Proud To be Xraid Pe0n
Round 6: Pe0n
Round 7: Pe0n
Round 8: Pe0n
Round 9: Still Pe0n|tired|half retired
Round 9.5: 41:2:2 Pe0n| The Rider on the White Horse of The river of Life
=Retired Planetarion STAR=
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11 Feb 2003, 21:31
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#7
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> EvuL
Join Date: Apr 2002
Location: somewhere out of space :)
Posts: 72
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Quote:
Originally posted by Zitos
Dont get to hung up in stats, would you? The trick is the choose the race, that you think has the best gfx.. Because remember, you are going to be in that 'enviorment' for three mounths, and if you dont like what you see.. Thent heres no way in hell you are going to do good..
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doesnt matter!
i got a special browser that converts everything into blank code!
so i got everything in one side without gfx / menue and so on
no more loading \o/
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11 Feb 2003, 21:42
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#8
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Necro's Minion
Join Date: Dec 2002
Location: Sheffield uni, UK.
Posts: 225
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sigh, whatever the tweaks, come the stats u will all pick teh superior race anyhow. just cos u cant pwn with xans like r8, u will find a new master race. quit ure moanin Zola
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Praetorian Guard
[Elysium]
ex-NFU, ex-Silver HC
R1-nfi, R2-C4, R3-12:8:4, R4-140:15:1, R5-29:12:17, R6-27:13:2, R7-RL, R8-RL, R9-36:5:1, R9.5-Asleep
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11 Feb 2003, 21:51
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#9
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Mr. Blobby
Join Date: Nov 2000
Location: Belgium
Posts: 8,271
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Re: Xan`s in R9
Quote:
Originally posted by ZOLA
if u have 2 fleets inc from me its easy to see what is inc. cuz on mil scan u c 1roid, 1kill fleet and 3rd slot empty..
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Then you were not being particularly smart. A large part of the Xan universe used to have 3 fleets with exactly the same amount of non-cloaked pods in it, so that a Military Scan showed you 3 fleets, all of which could be the incoming one.
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the main reason i was xan i their initative and fire power. now their prices are higher and they are weaker. isnt that too much.
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No. Xandrathii have the advantage that they can concentrate on building only a few ships (Xandrathii only need to build Fi/Co), whereas other races need to spread out their resources to come up with a balanced fleet.
Last round, it was almost suicide for a Terran to hit a Xandrathii of even half his own size, due to the huge amount of Sentinels and Pulsars, which both slaughtered Pegasi/Unipods very effectively.
Quote:
why i think that those two ships wich are tweaked are sentinel and arrowhead? two most important xan ships.
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You answered your own question. The reason that the Sentinel and the Arrowhead were the most important Xandrathii ships last round, is because they were grossly overpowered (especially the Lyvidian Sentinel).
Quote:
i think that even better way is to put mil scans to normal (like in r7) and leave the stats and prices same.
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If you're gonna put the Military Scan back to the R7 style, do that for the stats as well. Which means making the Lyvidian Sentinel a Metal-intensive ship again, and weakening the Daeraith Pulsar.
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xans will suck in r9 if u stay this way , and they will be way to weak race.
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No, they will be balanced instead of grossly overpowered.
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11 Feb 2003, 22:07
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#10
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Registered User
Join Date: May 2002
Location: Belgrade Yugoslavia
Posts: 57
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Re: Re: Xan`s in R9
Quote:
Originally posted by Leshy
Then you were not being particularly smart. A large part of the Xan universe used to have 3 fleets with exactly the same amount of non-cloaked pods in it, so that a Military Scan showed you 3 fleets, all of which could be the incoming one.
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ofc u knew that but havent used it much, cuz i enjoyed more by making him fear when he see the inc ;p the trick is that he has to find def to cover himself, i wasnt going that much just for roids, i was mostly killing targets fleet and def if he dont get away
Quote:
Originally posted by Leshy
No. Xandrathii have the advantage that they can concentrate on building only a few ships (Xandrathii only need to build Fi/Co), whereas other races need to spread out their resources to come up with a balanced fleet.
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xan has to build 5 kinds of ships at least, how much others are building? every race concentrates on couple of ships and build them.
Quote:
Originally posted by Leshy
Last round, it was almost suicide for a Terran to hit a Xandrathii of even half his own size, due to the huge amount of Sentinels and Pulsars, which both slaughtered Pegasi/Unipods very effectively.
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yes but if terran has enough fr class (havent u told that other build other ships?) xan cant get trough them and pegs slaughter him.
Quote:
Originally posted by Leshy
No, they will be balanced instead of grossly overpowered.
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they wont be balanced they will be too weak. even the creators admit that.
Quote:
Originally posted by Spinner
All in all, this gives Xandathrii slightly weaker ships
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11 Feb 2003, 22:13
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#11
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Mr. Blobby
Join Date: Nov 2000
Location: Belgium
Posts: 8,271
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Re: Re: Re: Xan`s in R9
Quote:
Originally posted by ZOLA
ofc u knew that but havent used it much
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You may have not used it much, but about 80% of the universe did.
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xan has to build 5 kinds of ships at least, how much others are building? every race concentrates on couple of ships and build them.
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Yes, but not all the races can concentrate on 5 cheap ships, which all finish production in a few hours.
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yes but if terran has enough fr class (havent u told that other build other ships?) xan cant get trough them and pegs slaughter him.
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Last round, Xandrathii slaughtered Pegasi, instead of the other way around. And Frigates as anti-Xandrathii defense? No serious BC is going to send frigates to defend against Xandrathii, even if you put the fact aside that Frigates have a way too high ETA.
Quote:
they wont be balanced they will be too weak. even the creators admit that.
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They admit that the ships will be weaker than last round, in other words: up to par with the other races instead of much more powerful.
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11 Feb 2003, 22:15
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#12
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Doh!
Join Date: Apr 2001
Location: Nemo Mortalium Omnibus Horis Sapit
Posts: 1,720
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Re: Re: Re: Xan`s in R9
Quote:
Originally posted by ZOLA
they wont be balanced they will be too weak. even the creators admit that.
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No he said "Slightly Weaker" not too Weak.
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11 Feb 2003, 22:27
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#13
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Registered User
Join Date: May 2002
Location: Belgrade Yugoslavia
Posts: 57
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Re: Re: Re: Re: Xan`s in R9
Quote:
Originally posted by Leshy
[b]You may have not used it much, but about 80% of the universe did.
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true
Quote:
Originally posted by Leshy
Yes, but not all the races can concentrate on 5 cheap ships, which all finish production in a few hours.
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yes but those cheap ships also die much easier.and every race has much fi/co killers.
Quote:
Originally posted by Leshy
Last round, Xandrathii slaughtered Pegasi, instead of the other way around. And Frigates as anti-Xandrathii defense? No serious BC is going to send frigates to defend against Xandrathii, even if you put the fact aside that Frigates have a way too high ETA.
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i was talking about attacking a terran with fr class, its hard to get to his de class if he has fr, btw frigs have same eta as pegs...and if bc is working on someones ef he can send ziks frigs with lots of armor to kill xan and protect pegs (/me points on cutter&co.). and lots of other frigs also targets fi/co
Quote:
Originally posted by Leshy
They admit that the ships will be weaker than last round, in other words: up to par with the other races instead of much more powerful.
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this way they wont be balanced, they will be weaker. they didnt weak one thing, they did too much, price, ships, time...
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11 Feb 2003, 22:48
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#14
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Retired
Join Date: Feb 2001
Location: The Back Porch Bar
Posts: 2,593
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They should just forget about all this tweaking and go back to the r7 stats, which were clearly superior to r8.
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I'd rather be fishing.
Utterly useless since r3
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11 Feb 2003, 23:15
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#15
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ND
Join Date: Aug 2001
Location: Amazingstoke
Posts: 2,235
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Quote:
Originally posted by Cochese
They should just forget about all this tweaking and go back to the r7 stats, which were clearly superior to r8.
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Round 7 stats where the best by far, terrans had a slight advantage, but overall they were very good.
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[ND]
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11 Feb 2003, 23:46
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#16
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Guest
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Re: Xan`s in R9
Quote:
Originally posted by ZOLA
Originaly posted by Spinner
- A few Xandathrii ship-producing buildings have been increased in construction time and cost so they will spend a few extra ticks to complete the techtree.
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The cost is okay but I think increasing the construction time is a little to much.
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12 Feb 2003, 00:11
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#17
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Victuri te Salutant
Join Date: Apr 2001
Location: In a Cave
Posts: 147
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too much whining, just choise the race with the best final satas, how hard can that be?
And well xan was the best race in my opinion last round and it need to get its firepower reduced or changested in some otherway. Remember that they allso fires first of the killing ships which probably are the reason for the low armour, the problem is the balance, too wake armour or too weak guns or the or the other way around.
__________________
Strength and Honor
Rock
A regular day on the lego server:
<Alf> We are Gren's bitches.. we should be proud to hump his legs
<Alf> wanna swap legs Nexus?
<Alf> This leg of Gren is smooth.. but I like some hair now
<Nexus> sure m8
<Nexus> i want the shaven now
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12 Feb 2003, 09:10
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#18
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Registered User
Join Date: Apr 2002
Location: Noruega
Posts: 2,999
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umm
Quote:
Originally posted by The_Fish
Round 7 stats where the best by far, terrans had a slight advantage, but overall they were very good.
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imo the big reason why Terrans did so goodin r7,wasthat once Demeterswasout,they had like2 weeks of freeroiding,since noone had thought as far as tobuild anti-DEkillers.
and a part of why they werent so good in r8,is cuz now ppl knew they had to have DE killers(sent didnt exactly help either)
Isil
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"Cry havoc and let slip the dogs of War"
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12 Feb 2003, 09:53
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#19
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Good Son
Join Date: May 2001
Location: Finland
Posts: 3,991
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Re: umm
Quote:
Originally posted by isildurx
imo the big reason why Terrans did so goodin r7,wasthat once Demeterswasout,they had like2 weeks of freeroiding,since noone had thought as far as tobuild anti-DEkillers.
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Very true, one could send - say even two weeks after the protection ended, or three weeeks - fleets of ONLY dementers or dementers/pegasi 1:1 with loosing less than 5% of the ships, simultaneously slaughtering enemy fighters and corvettes, and capping full.
I remember doing one terran and one xand both doubled my size in one night, just because neither of them had gryphons or defenders in an amount that would've scared me. Capped quite well back then.
It ended after some while though, people started storaging gryphons.
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"Oh, wretched race of a day, children of chance and misery, why do ye compel me to say to you what it were most expedient for you not to hear? What is best of all is for ever beyond your reach: not to be born, not to be, to be nothing. The second best for you, however, is soon to die". Silenus, tutor to Dionysos, speaking to King Midas.
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12 Feb 2003, 10:09
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#20
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ROCK - Now and Forever
Join Date: Jan 2002
Posts: 66
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I like the announce changes, though not knowing teh details.
Last round a huge faction was going XAN.
Xan were HIGHLY overpowered and had a lot of advantages and almsot no disadvantages.
This round Cathaar might eb good, if many choose to go XAN.
ZIK might be good if they are stronger.
Xan are still very good due too fast ETA, shoots first, only FI/CO needed.
Terran might come in handy again if Xan are weakend and much more ppl choose to go with one fo the otehr races.
So tbh:
I can't tell wich race to choose yet and I think most of you can't decide yet either. This fact I find rather good, cause it shows that obviously the universe will contain a lot of different races and not only 90% of one race (Xan).
Every race will be as good as you play it and as good as you are familliar with it's stats. So don't whine. With a universe with different races everyone should have a chance regardless which race he chooses.
Let's ROCK the round!
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Caledan
[CEO of ROCK]
--------------------------------
He who dares, Wins!
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12 Feb 2003, 23:01
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#21
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The [Bugs]
Join Date: Mar 2002
Location: Ålesund, Norway
Posts: 28
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Xan's rock early in game whatsoever, use that advantage.
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Trond "Griffin" Veibust
[Bugs]
Politics is the gentle art of getting votes from the poor, and getting campaign funds from the rich, while promising both to protect them from eachother.
Planetarion
R3 - R10 Bugs
SS
Round 3 15:4:7 #16 Bugs
Round 4 6:6:15 #6 Bugs
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13 Feb 2003, 00:06
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#22
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Guest
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Quote:
Originally posted by Caledan
I can't tell wich race to choose yet and I think most of you can't decide yet either. This fact I find rather good, cause it shows that obviously the universe will contain a lot of different races and not only 90% of one race (Xan).
Every race will be as good as you play it and as good as you are familliar with it's stats. So don't whine. With a universe with different races everyone should have a chance regardless which race he chooses.
Let's ROCK the round!
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i think this is the exact point the creators were going for. if you cant make up your mind which race is best, they have done their jobs. when all races have equal plus and minus that is what is best. since the xans are heavy in fi/co bump the cost up that works well. also, i would add lower the costs somewhat on terran. espically the crystal cost of pegis.
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13 Feb 2003, 01:03
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#23
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w00t?
Join Date: Jan 2001
Location: Aalesund \o/ Posts: 3153
Posts: 38
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ZOLA.. how bout using paragraphs?
if you dont use em, you scuk ^^
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R2: BlueTuba
R3: Elysium
R5: WolfPack
R6: WolfPack / Adelante
R8: Adelante / Fury
R9: WolfPack
mongob0ffel
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13 Feb 2003, 01:48
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#24
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Condemned to RP
Join Date: Mar 2001
Location: The Netherlands
Posts: 1,654
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Amusing.
I can tell you right now that xan compared to other races is already underpowered, it all comes down to bluff.
The fact that they can't solve milscans should not mean that they are downsizing a race that is barely balancing.
I dare you to calc any planet with any fleet over 10 mil with a xan fleet to roids that are cheaper then 6k score per roid.
Xans are do or die, bluffing is everything, downsizing them is only going to take away the bluff, meaning that nobody is going to send away their fleet because they KNOW the xan will never ever ever be able to roid them profitable if they stay.
Attacking a Zikonian is usually a good choice for a xan, though this was more so during round 7 then 8. In round 8 you have to deal with overpowered cutters and a combination of thieves and cutlass. It's usually do-able, but when someone is getting heavy on MoW's you're pretty much screwed. Yet this still remains a solid target choice.
Attacking a Cathaar is heaven, you take the minimum amount of damage. However, usually this means sending ALL your corvettes to get 200 or so unfrozen vultures. This results in the slightest defence stopping your attack and also doesn't allow you to send your masses of FI because they will screw over the cap and mostly get stunned anyway (lo overpowered beetle).
Still, with two fleets and some scary numbers you can get through and mostly for a cheap price.
Attacking terran is in one word pure hell. In round 7 they usually were my favorite targets because I'd simply send all my pulsars and let them choose between loosing all their FR / pegs in two ticks or give me free roids (I had 250k pulsars). In round 8 however it was utterly impossible to get enough metal to build pulsars, hence any FR/DE heavy terran was going to own you badly.
And news-flash, sentinels absolutely SUCK. They are utterly 'bad' ships that were quite frankly forced upon xan players and are not helping against terrans. Though I mainly used them because I dared not risk the few pulsars I had and I got a better roid price because sents are harder to kill. This however resulted in less people running, overal ending a higher roid cost then round 7 terrans would give you.
Attacking Xan isn't even worth discussing. Let's go and attack a fi/co race that is mainly targetting fi/co with fi/co ships. Did I mention this race also is high on firepower and low on armour?
Slaughter - I've tried it a few times over the rounds, and the only way to get through is if the other guy moves his fleets because you send 3x his planet score worth in ships at him in fleet 2.
All in all, a xan player will get more free roids then roids he actually has to pay for. That alone should be enough to simply set milscans back to the way they were and leave xan untouched.
But I have seriously given up even trying to talk sense into the creators. I have played xan since two rounds, each round with great success, and my strategy has always depended on bluffing, especially in round 8 where the fkd m/c ratio in the universe made it impossible to have a balanced fleet.
If any of you creator types read this please take note, though I'm sure you always do and then just disregard it in the end
Last edited by ParraCida; 13 Feb 2003 at 02:07.
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13 Feb 2003, 02:18
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#25
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Paranoid Android
Join Date: Jul 2000
Location: Hell
Posts: 409
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ZOLA you playing this round?
__________________
God loves his children
[SiN]
Safety in Numbers
NEVER AGAIN! Retired
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13 Feb 2003, 02:50
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#26
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Registered User
Join Date: Aug 2001
Location: #aus
Posts: 131
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Quote:
Originally posted by ParraCida
Amusing
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Great post, Parra.
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Lethal Roar of the Gabba Pride - [Lions]
#aus
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13 Feb 2003, 03:03
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#27
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Dum Di Dum Di
Join Date: Sep 2001
Posts: 858
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Quote:
Originally posted by ParraCida
Amusing.
I can tell you right now that xan compared to other races is already underpowered, it all comes down to bluff.
The fact that they can't solve milscans should not mean that they are downsizing a race that is barely balancing.
I dare you to calc any planet with any fleet over 10 mil with a xan fleet to roids that are cheaper then 6k score per roid.
Xans are do or die, bluffing is everything, downsizing them is only going to take away the bluff, meaning that nobody is going to send away their fleet because they KNOW the xan will never ever ever be able to roid them profitable if they stay.
Attacking a Zikonian is usually a good choice for a xan, though this was more so during round 7 then 8. In round 8 you have to deal with overpowered cutters and a combination of thieves and cutlass. It's usually do-able, but when someone is getting heavy on MoW's you're pretty much screwed. Yet this still remains a solid target choice.
Attacking a Cathaar is heaven, you take the minimum amount of damage. However, usually this means sending ALL your corvettes to get 200 or so unfrozen vultures. This results in the slightest defence stopping your attack and also doesn't allow you to send your masses of FI because they will screw over the cap and mostly get stunned anyway (lo overpowered beetle).
Still, with two fleets and some scary numbers you can get through and mostly for a cheap price.
Attacking terran is in one word pure hell. In round 7 they usually were my favorite targets because I'd simply send all my pulsars and let them choose between loosing all their FR / pegs in two ticks or give me free roids (I had 250k pulsars). In round 8 however it was utterly impossible to get enough metal to build pulsars, hence any FR/DE heavy terran was going to own you badly.
And news-flash, sentinels absolutely SUCK. They are utterly 'bad' ships that were quite frankly forced upon xan players and are not helping against terrans. Though I mainly used them because I dared not risk the few pulsars I had and I got a better roid price because sents are harder to kill. This however resulted in less people running, overal ending a higher roid cost then round 7 terrans would give you.
Attacking Xan isn't even worth discussing. Let's go and attack a fi/co race that is mainly targetting fi/co with fi/co ships. Did I mention this race also is high on firepower and low on armour?
Slaughter - I've tried it a few times over the rounds, and the only way to get through is if the other guy moves his fleets because you send 3x his planet score worth in ships at him in fleet 2.
All in all, a xan player will get more free roids then roids he actually has to pay for. That alone should be enough to simply set milscans back to the way they were and leave xan untouched.
But I have seriously given up even trying to talk sense into the creators. I have played xan since two rounds, each round with great success, and my strategy has always depended on bluffing, especially in round 8 where the fkd m/c ratio in the universe made it impossible to have a balanced fleet.
If any of you creator types read this please take note, though I'm sure you always do and then just disregard it in the end
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apart from the sentinel issue I wholeheartedly agree!
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13 Feb 2003, 03:29
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#28
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Registered User
Join Date: Aug 2002
Posts: 14
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imo the prices of Zik Cutter have to be re-balanced. Normally a Zik has to go for a good bashing FR fleet with some Clipper/Buccas vs biger ships. But the main attack fleet should be Cutter/Marauder and this is nearly impossible to build, especially if u add some FI as defense for ur mates. --> It costs TO much Metal!!
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13 Feb 2003, 03:53
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#29
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Ancient Ensign
Join Date: Feb 2003
Location: USA
Posts: 44
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This reminds me a lot of round 3 when Nodrog tried to fool the universe into going tarantulas when battleships were clearly better.
I'm sorry but I don't agree with any of that. Sentinals are a great crystal sink with t3 all and decent weapon speed. And why would you not have enough metal for pulsars? Vultures and arrowheads are pretty much even metal and crystal, and sentinals are heavy on crystal. This would still allow you to build another ship that is heavy on metal. ala pulsars.....
Xan attack with faster ETA, only need two ship types, and can pretty much bluff their way through anything. Not only that, but with their two ship types they can hit every single ship type out there, and can often have their entire force fire before being fired on themselves. Further, they can stop their tech at corvettes, and go for quicker travel time.
They need to change mil scans back the way they were. And remove the t3 all from the sentinal, which would force xan to build other ships.
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Last edited by Moondoggie; 13 Feb 2003 at 03:59.
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13 Feb 2003, 09:42
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#30
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pe0n
Join Date: Oct 2002
Location: Kindom of the Netherlands
Posts: 1,347
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So xan ships have disadvantages as well. Still their advantages outweighed their disadvantages for most people, who did choose to go xan anyway. So either they (and you) were all stupid or the xan ships simply were too good.
I already like what they did with the xan. Even though i haven't seen the stats yet. So who cares that a xan will not be able to attack solo on a planet with its fleet at home? This game is not supposed to be easy.
And about the ziks: they will be completely altered. I've been zik in round 7 and i liked having another metal sink besides the cutlass (which i did not really like).
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round 6 noob
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round 9 rank 941 23:1:9 - TFD HC
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round 10: rank unknown (was #1 for a while) 5:2:5 - Vengeance pe0n
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round 12: rank 515 - VGN 'special attack officer' -> jumped ship to Rock
round 13: rank 85: NoS
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13 Feb 2003, 10:01
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#31
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Registered User
Join Date: Jan 2001
Posts: 58
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Quote:
Originally posted by Moondoggie
This reminds me a lot of round 3 when Nodrog tried to fool the universe into going tarantulas when battleships were clearly better.
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No, he wasn't attempting an elaborate joke on the PA community, Noddy just didn't know what he was talking about.
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13 Feb 2003, 10:43
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#32
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ensign forever
Join Date: Jan 2002
Posts: 1,080
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All this talk about Xan's...
There are plenty of stats to change really.
Terran CO suck where those phoenix used to be excellent. Now that terran is mostly DE oriented race, the CO are not very usefull anymore. And of it's 3 FR class ships only one is up to scratch (mayby even a bit too much). So up the CO slightly in stats, spread the quality of the FR class a bit more beteen the three ships and maybe a put a little more on their EMP resistance and mayby lower the power of the DE a little bit by upping the price of those.
Cathaar seem to have most balanced ships atm where almost all of their ships could be worth building at some point or some strategy. Mayby up the price of a beetle slightly if Xan fighter are made more expensive as well. Mayby make the guardian a bit cheaper.
Xan have all powerfull fighters class and are decent upto FR class but lack any serious bigger ships. They should just upgrade those a bit or make them cheaper just to tempt a few people to build them. Building peacekeepers and dreadnought is a rarity where CR and BS ships are much more common amongst the other races. For downgrading the fighters class they should definitly be compensated on the big ships. Those ships should be the most severe killing ships in PA.
Ziks have some very powerfull ships but lack mayby a way of combining their ships into effective fleet for attacking. They should probably be made quite a bit more effective against terran fleets and a bit less effective against caths. Mayby a bit more armour overall on zik ships but trade that for a bit less firepower and emp resistance.
hAl
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* Zeus recons a gal ic of yodo ontop of a roid saying "Steal my roid u will!"
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13 Feb 2003, 11:17
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#33
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w00t?
Join Date: Jan 2001
Location: Aalesund \o/ Posts: 3153
Posts: 38
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i think the xan race ruins the game.. you cant fking attack them w/o huge losses
enough said
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mongob0ffel
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13 Feb 2003, 11:35
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#34
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EMO HC OF ASCENDANCY
Join Date: Sep 2000
Location: Ålesund, Norway
Posts: 338
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Quote:
Originally posted by mongob0ffel
i think the xan race ruins the game.. you cant fking attack them w/o huge losses
enough said
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I'm xan hun And I'll rule the world with your gay cath support!
ALL HAIL THE BLUE ARMY
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13 Feb 2003, 13:52
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#35
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nub since 2002
Join Date: Jul 2002
Location: .de
Posts: 349
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well, xan were upgraded from the downgraded version and zikos vice versa...
we`ll see about xans, but I don`t think they will be the dominating race in universe again.
they are very good for all player, especially for not too active ones, that can count in some cases on the possible damage they cause, ppl will not attack em...
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13 Feb 2003, 13:53
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#36
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Registered User
Join Date: Apr 2002
Location: Noruega
Posts: 2,999
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hah
worthless Ålesunders
xan is easy to take down if you are a cath or a BIGGER Xan(w\ loadsa VSH)
xan isnt 'easy' to take down, but its not necesasarily 'easy' to roid with either.
and i do agree with most that hAl said.
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"Cry havoc and let slip the dogs of War"
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13 Feb 2003, 14:02
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#37
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Damm sexy!!
Join Date: Jan 2001
Location: RAR
Posts: 26
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Quote:
Originally posted by Carlyy
No, he wasn't attempting an elaborate joke on the PA community, Noddy just didn't know what he was talking about.
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He did know what he was talking about, he just underestimated the amount of ghosts that would be in the universe
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13 Feb 2003, 14:12
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#38
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Condemned to RP
Join Date: Mar 2001
Location: The Netherlands
Posts: 1,654
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Re: hah
Quote:
Originally posted by isildurx
xan is easy to take down if you are a cath or a BIGGER Xan(w\ loadsa VSH)
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And where in the world are you going to find enough metal to build up a decent vfighter fleet when the metal to crystal ratio in the universe is 1:1.
Basically you will have about 30% the amount of pulsars and vfighters as you will have sentinels. If you get metal:crystal in 1:1 you will get '1k' metal out of every sentinel you build, that means that this 1k extra has to be divided between the 1250 and 1300 metal the vfighter and pulsar cost. So for every 2.55 sent you will get 1 pulsar and 1 vfighter. So your maximum amount of pulsars/vfighters will be 39% of your sentinels. This is when you spend ALL your extra metal on those, however this means you won't be able to build bombers or vultures. So in the end you will end up with roughly 30% vfighters of your sentinels.
This means 2 out of the top 3 ships xan has are made redundant through m:c ratio. So yes, the sentinel is forced upon xan players, just for anyone who disagrees: go check the efficiency of sentinels. Also, how many battles are you going to be in without corvettes or frigates present on the other side? The ALL target is usefull, but barely used.
Luckily this problem is less in private galaxies, since you will be able to trade more, but this highly depends on your galaxy race lay-out and the size of your planet. This also is a big disadvantage for going random, going random as xan basically makes sure you will never ever have a balanced fleet.
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13 Feb 2003, 14:23
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#39
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Mercenary
Join Date: Jan 2003
Location: Todmorden
Posts: 1,192
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Terran > *
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13 Feb 2003, 14:47
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#40
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Guest
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talking about redundant ships
I played Cathaar most round and attacking Xan with them was a big hassle, if we only had to play against Xan then it would not be a problem but having to make ships to defend against all races means you are always light on for ships somewhere.
The only good ships that do any damage as Cathaar are all rather costly and come too late to be any good (especially when the round ends so early).
Is it just my opinion or did the defender suck big time last round?? And with all the DE defense around the widowmaker is just useless to build.
Xan players whine away but still you all get away from the fact, your eta when attacking was basically 6, 5 if in cluster (for those morons who say this doesn't add up, only bot players really ever get effective defence on the tick of launch!!) so defenders best friends were masses of beetles and spiders!! (or the usual massed Xan FI fleets)
There were not too many of those Cathaar fleets since it seemed to me that half the universe seemed to be Xan!!
And before you whine some more, remember that there is no overburn defence this round anymore (there goes my 2 hours of sleep between gal checks!!)
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13 Feb 2003, 15:04
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#41
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Registered User
Join Date: Jan 2001
Posts: 58
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Quote:
Originally posted by Nat
He did know what he was talking about, he just underestimated the amount of ghosts that would be in the universe
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LOL, so he didn't know what he was talking about then.
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13 Feb 2003, 15:06
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#42
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Registered User
Join Date: Apr 2002
Location: Noruega
Posts: 2,999
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ummm
well parra last rnd i had like 65k VSh, 30k Puls, and 80k Sent at the end of the round.
Its all about prioritising.
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"Cry havoc and let slip the dogs of War"
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13 Feb 2003, 15:08
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#43
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Registered User
Join Date: Apr 2002
Location: Noruega
Posts: 2,999
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oh
oh and
who has a 1:1 ratio of metal crystal roids???
i always have had 30-35% more M roids than C roids.
Well done if u have like 1500 M roids and 1500 C roids at same time, with ur total roids being 3400ish
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"Cry havoc and let slip the dogs of War"
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13 Feb 2003, 15:14
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#44
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Condemned to RP
Join Date: Mar 2001
Location: The Netherlands
Posts: 1,654
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Re: ummm
Quote:
Originally posted by isildurx
well parra last rnd i had like 65k VSh, 30k Puls, and 80k Sent at the end of the round.
Its all about prioritising.
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A balanced fleet goes a long way, I know webangel had a fleet similar to you, utterly unbalanced. We're not looking at extremes here however. Besides I'm betting you got your fleet by trading ingal or just having a very good m:c ratio.
If you want to argue against a theoretic arguement placing an example from practice is not the way to do it. You might have been lucky enoug to have enough metal, but the average over the universe was quite poor. I myself was in a very very bad galaxy, I was 60% of the galscore and had 65% of the gal roids, trading for me was something that was useless and I had a 1.1:1 m:c ratio.
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13 Feb 2003, 15:15
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#45
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Condemned to RP
Join Date: Mar 2001
Location: The Netherlands
Posts: 1,654
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Re: oh
Quote:
Originally posted by isildurx
oh and
who has a 1:1 ratio of metal crystal roids???
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In a universe were the initiation costs go per roid type instead of the total people initiate more crystal roids because it is cheap.
Hence the grand total comes near to a 1:1 ratio.
I believe this answers why you had this many vfighters/pulsars.
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13 Feb 2003, 15:17
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#46
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Registered User
Join Date: Apr 2002
Location: Noruega
Posts: 2,999
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hehe
Well, I might have been a bit lucky when attacking but there are NOT many planets over 500 roids that done have more M roids than C roids :S
I think my fleet was very well balanced, and i had no problems taking 2 targets every single night.
[EDIT] I had like 1300 metal roids 950 crystal roids and 350 Eo roids[EDIT]
P.S Accusing me of ingal trading??? WTF??
Why wuold i trade within my gal, when almost my whole gal was Xan, and they didnt have any M\C probs either!!
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"Cry havoc and let slip the dogs of War"
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13 Feb 2003, 15:20
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#47
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Registered User
Join Date: Apr 2002
Location: Noruega
Posts: 2,999
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Re: Re: oh
Quote:
Originally posted by ParraCida
In a universe were the initiation costs go per roid type instead of the total people initiate more crystal roids because it is cheap.
Hence the grand total comes near to a 1:1 ratio.
I believe this answers why you had this many vfighters/pulsars.
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heh
that may got for ppl who have 200-300 roids, but after a while ya kinda get to big to attack people whom a 1:1 ratio in roids :\
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"Cry havoc and let slip the dogs of War"
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13 Feb 2003, 15:27
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#48
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Condemned to RP
Join Date: Mar 2001
Location: The Netherlands
Posts: 1,654
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Well seeing as I had about twice your roid count my m:c ratio was a better reflection of that in the universe
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13 Feb 2003, 15:27
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#49
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Condemned to RP
Join Date: Mar 2001
Location: The Netherlands
Posts: 1,654
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Re: Re: Re: oh
Quote:
Originally posted by isildurx
heh
that may got for ppl who have 200-300 roids, but after a while ya kinda get to big to attack people whom a 1:1 ratio in roids :\
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And where do you think those people got their roids from?
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13 Feb 2003, 15:59
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#50
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Registered User
Join Date: Apr 2002
Location: Noruega
Posts: 2,999
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well
all i know is that during the last month of last round(when i was rly active), i dont rmrb a single planet i atacked(in BG attack) that had more C roids than M roids.
U may stand firm on your wiev point, but as far as i c, metal roids are much more common than crystal roids.
P.S Why si your roid cuont a vastly better indication than mine?
Is it JUST cause you had more roids?
U have to see in a bigger perspective, and every m8 of mine that was xan last rnd, had more Metal roids than Crystal roids(atleast 15% more)
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