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Unread 30 Aug 2003, 10:17   #1
Andy_r
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PaX Public Beta Stats

Code:
Current Ship Stats 

Name        Class      Target     Armour  Damage    Struct   Metal Crystal Eonium Race 

Banshee     Fighter    Fighter    Decent  Average   Poor       1400  750    750 Terran 
Revenant    Fighter    Cruiser    Decent  Average   Poor       2250  1750  1750 Terran 
Medusa      Frigate    Frigate    Decent  Poor      Poor       4000  3000  2500 Terran 
Incubus     Cruiser    Frigate    Good    Decent    Poor      14000 10000  9000 Terran 
Hades       Cruiser    Cruiser    Good    Average   Horrible  25000 20000 14000 Terran 
Cerberus    Cruiser    Fighter    Good    Average   Horrible  20000 20000 17000 Terran 
Vesuvius    Battleship Battleship Decent  Decent    Horrible  37500 32500 25000 Terran 
Olympus     Battleship Battleship Decent  Horrible  Excellent 22500 20000 17500 Terran 

Banisher    Fighter    Fighter    Decent  Poor      Horrible   1000  1150  1000 Cathaar 
Vanquisher  Fighter    Frigate    Decent  Average   Poor       1250  1650  1000 Cathaar 
Advocate    Frigate    Fighter    Decent  Poor      Horrible   3000  4000  3000 Cathaar 
Paladin     Frigate    Cruiser    Good    Average   Average    4500  6000  4500 Cathaar 
Vanguard    Cruiser    Battleship Good    Average   Horrible  16000 24500 16000 Cathaar 
Templar     Cruiser    Frigate    Good    Average   Horrible  15000 20000 15000 Cathaar 
Stalwart    Battleship Cruiser    Decent  Decent    Horrible  25000 32500 25000 Cathaar 
Champion    Cruiser    Battleship Decent  Horrible  Good      15000 17500 15000 Cathaar 

Mosquito    Fighter    Fighter    Average Excellent Horrible   1000  1000  1000 Xandathrii 
Wasp        Fighter    Frigate    Average Good      Poor       1450  1450  1450 Xandathrii 
Hornet      Fighter    Cruiser    Average Good      Average    1750  1750  1750 Xandathrii 
Firefly     Frigate    Frigate    Average Excellent Poor       3000  3000  3000 Xandathrii 
Dragonfly   Frigate    Battleship Average Good      Horrible   5000  5000  5000 Xandathrii 
Caterpillar Cruiser    Cruiser    Decent  Good      Horrible  12500 12500 12500 Xandathrii 
Hive        Battleship Fighter    Average Excellent Horrible  20000 20000 20000 Xandathrii 
Butterfly   Frigate    Battleship Average Average   Excellent  4000  4000  4000 Xandathrii 

Dagger      Fighter    Fighter    Average Decent    Horrible   1150  1150  1500 Zikonian 
Scythe      Fighter    Cruiser    Decent  Decent    Poor       1750  1750  2500 Zikonian 
Rapier      Frigate    Fighter    Decent  Decent    Horrible   3500  3500  4500 Zikonian 
Scimitar    Frigate    Frigate    Decent  Decent    Horrible   3750  3750  5000 Zikonian 
Gladius     Frigate    Cruiser    Decent  Decent    Poor       5000  5000  7000 Zikonian 
Broadsword  Cruiser    Battleship Good    Average   Poor      16000 16000 20000 Zikonian 
Claymore    Battleship Frigate    Decent  Average   Horrible  30000 30000 35000 Zikonian 
Stiletto    Fighter    Battleship Average Average   Excellent  1250  1250  1750 Zikonian
INFORMATION
A simple overview of the ships in the game.
A ship will only target 1 class, and if the target class is not present, it will not be able to engage in combat.
Damage = Damage to ships
Struct = Damage to structures
Damage, Structure Damage and Armour ratings are PER COST, so it is relative to its cost. This means that a VERY GOOD armoured battleship has a lot more armour than a VERY GOOD fighter, but if you divide their armour on their cost, you get relatively close numbers.
The ratings are:
Horrible, Poor, Average, Decent, Good, Excellent
As the list will tell you, the last ship for each race is specialised for targetting structures.
The costs displayed give you and idea of the needed Asteroid Ratio within each race as well.
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Unread 30 Aug 2003, 14:55   #2
Robin
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I've not played beta, but my opinion is ...

Goal: Cover all classes with as few classes as possible.

Anti-FI/-FR/-CR/-BS Classes

TER:
Cerberus/Incubus/Hades/Vesuvius CR/CR/CR/BS

CAT:
Advocate/Templar/Paladin/Vanguard FR/CR/FR/CR

XAN:
Mosquito/Firefly/Hornet/Butterly FI/FR/FI/FR

ZIK:
Rapier/Scimitar/Scythe/Stiletto FR/FR/FI/FI

... The most used ships should be the FR class.
So my choice with that stats would be the race
with the most effective FR killer.

So my choice is XAN :-) Large numbers of
the rated exellent Fireflies ...

What do you think ?
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Unread 30 Aug 2003, 16:32   #3
Gerbie
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I haven't given it much thought as I need to build all ships to get the stats I need. I don't trust these stats and if what you say works it will be changed anyhow.
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Unread 30 Aug 2003, 16:34   #4
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Exclamation Re: PaX Public Beta Stats

Quote:
Originally posted by Andy_r
The ratings are:
Horrible, Poor, Average, Decent, Good, Excellent
Do you know if that's the correct ordering? "Decent" is a bit ambiguous in this context.
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Unread 30 Aug 2003, 16:57   #5
Andy_r
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I just cut & paste the entire stats page from the public beta, and added spaces to patch up the formatting.
It may indeed need translation from Spinnerese to English, but that's not my fault ;-)
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Unread 31 Aug 2003, 02:24   #6
Chax
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Quote:
Originally posted by Robin
I've not played beta, but my opinion is ...

Goal: Cover all classes with as few classes as possible.

Anti-FI/-FR/-CR/-BS Classes

TER:
Cerberus/Incubus/Hades/Vesuvius CR/CR/CR/BS

CAT:
Advocate/Templar/Paladin/Vanguard FR/CR/FR/CR

XAN:
Mosquito/Firefly/Hornet/Butterly FI/FR/FI/FR

ZIK:
Rapier/Scimitar/Scythe/Stiletto FR/FR/FI/FI

... The most used ships should be the FR class.
So my choice with that stats would be the race
with the most effective FR killer.

So my choice is XAN :-) Large numbers of
the rated exellent Fireflies ...

What do you think ?
I think that cathaar needs 3 classes if she wants to deal any damage to structures. This kind of makes cathaar a bad choice, unless you've decided to ignore bombing planets into the stoneage.

I also think that an alliance or battle group could do very well by chosing only xan and zik and cover their galaxy attacks with pure frigate fleets.
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Unread 31 Aug 2003, 09:39   #7
Andy_r
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The problem with this approach is the 'disturbance' factor.

To get roids, you need one class of ships to be sufficiently 'undisturbed' by the combat to cap roids, which is going to be a problem is you concentrate on just 1 class!

I think the skill comes in sending a fleet that is heavy in one class that flaks (as much as you can flak in an all fire at once situation) a second class.
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Unread 31 Aug 2003, 10:18   #8
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scaleing has been changed.... so check that site again ^^
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Unread 31 Aug 2003, 14:59   #9
Makhil
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Quote:
Originally posted by Robin

TER:
Cerberus/Incubus/Hades/Vesuvius CR/CR/CR/BS

CAT:
Advocate/Templar/Paladin/Vanguard FR/CR/FR/CR

XAN:
Mosquito/Firefly/Hornet/Butterly FI/FR/FI/FR

ZIK:
Rapier/Scimitar/Scythe/Stiletto FR/FR/FI/FI

So my choice is XAN :-) Large numbers of
the rated exellent Fireflies ...

What do you think ?
The terran option you suggest is not realistic, Terrans will need ships early in the game and will have to build Fi and Fr (the same goes for Cathaar).
Still you're right Xan seems the better choice coz you can from the beginning concentrate on their best ships. Also the cost of their ships is even between M, C and E which makes everything quite simple and doesn't require trading (losing) resources. But I have to see how their weak armour behaves in combat.
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Unread 1 Sep 2003, 18:03   #10
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Quote:
Originally posted by Andy_r
The problem with this approach is the 'disturbance' factor.

To get roids, you need one class of ships to be sufficiently 'undisturbed' by the combat to cap roids, which is going to be a problem is you concentrate on just 1 class!

I think the skill comes in sending a fleet that is heavy in one class that flaks (as much as you can flak in an all fire at once situation) a second class.
kinda hard to flak when they each class only fire at one class, eh?
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Unread 2 Sep 2003, 10:25   #11
Andy_r
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Quote:
Originally posted by Sun Pin
kinda hard to flak when they each class only fire at one class, eh?
Not if you wave attack :-)

Now that defence against waved attacks is 6 times harder, we'll be seeing a lot of this!
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Unread 6 Sep 2003, 23:40   #12
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Quote:
Originally posted by Andy_r
Not if you wave attack :-)

Now that defence against waved attacks is 6 times harder, we'll be seeing a lot of this!
you mean like killing all the ships that target the next class? (bashing) :P
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