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Unread 18 Jan 2008, 19:47   #1
Digiscent
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Something has Got to Give

I dunno maybe im crazy like most of you think, maybe im just cranky, or maybe im just acting like a bish.

The reality is that there is only a 100 galaxies in the universe.

Throughout my history in planetarion *looks down* Ive realize that in general attacks and raids are partial planned with the thought that the target at hand is easy pickings. With exceptions to a few alliances and bgs most stay away from top planets and galaxies fearing their super 1337 players or defwhores. This is understandable with a huge universe where i guess bottom feeding keeps you off the radar and you can end decently. Which isnt the point of the game...end ok...its to win.

The point im getting at is its officially time for you paers to grow some balls. Theres no reason for planets with under 400 roids to get 4-5 waves because you think its an easy target...when theres planets with 600 roids and your basically just scared to hit them...

Most of the people who know me, know im the n00best person ever....i crash all the time and barely understand the stats sheet. But the fact of the matter is i go to planets on sandman and click order: by size and hit whoever has the most ****ing roids and thats how the game should be played. Understanding that most arent as gangster as I am, Ive lived with the get by raids, by being in an ally and BG, hoping to find a fatty between the two.

My Story:
Total Round Roids: 529
Total Lost Roids: 403
Total Incomings Received: 19
Keep in mind my max roid count was 410
Yesterday i had 340...now what pussBc would authorize 4 waves on a 340 roid player?

Back to the point....100 galaxies...theres no more get by raids its unfair to regular players and the biggest pussbishnerd move ever which up to now was tolerable.

Some modo's you guys might want to adopt, cause i understand most of you are softies and arent use to strong arming in general(which pa is)...your more strategic thinkers..lol
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Unread 18 Jan 2008, 20:14   #2
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Re: Something has Got to Give

ever considered that perhaps the reason people get so many waves is because there just arent enough targets to go around and have a reasonable distribution over them all?
cowardice may not be the only explaination

btw - odds are these waves are not likely to be from the same alliances. Doublebooking of targets isnt uncommon
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Unread 18 Jan 2008, 21:20   #3
Digiscent
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Re: Something has Got to Give

thats not what im saying...what im saying is if your doing a raid why would you set it up on little planets and galaxies....thats cowardice if you ask me.

Yes double book sounds good but not when its a consecutive 9,10, 11, 12...

don't play me retarded...like the last two weeks of every round theres not a block trying to take down the best...when that should be the case during the full 7 weeks
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Unread 18 Jan 2008, 21:37   #4
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Re: Something has Got to Give

Is this another "I lost roids, so I need to whine on the forums" topic?

If so, my galmate, on 114 roids, got 4 waved a while back!
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Unread 18 Jan 2008, 21:57   #5
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Re: Something has Got to Give

congrats on getting roided.
but I beat you with my 5 waves on my 180 roids...

it's actually part of the game, and it's always been this way. We could all make peace, remove the war part of PA and initiate ftw! Might be fun, don't you think?
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Unread 18 Jan 2008, 22:32   #6
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Re: Something has Got to Give

Tbh the point about the top people being "leet" and not hit cos they are big etc is complete and utterly wrong, i would say in the current climate of pa, with xp, ease of attacking, team ups etc the bigger planets get more inc. I was t20 almost all of last round and t10 for a couple of days of this one and both times i get a lot of incs (18fleets so far this round), not worth whinging about though now is it. Also having 410 roids at a point and even having 350 roids this early in round would have put you in top 200 roid ranked, out of 1400, so how is hitting somone in the top 15% or so having no balls?
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Unread 19 Jan 2008, 03:07   #7
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Re: Something has Got to Give

ball less
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Unread 19 Jan 2008, 03:11   #8
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Re: Something has Got to Give

If you want to be a top planet or be in a top galaxy you have to be prepared to suffer a bit and dust yourself down.

It's part and parcel of playing at that level.
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Unread 19 Jan 2008, 04:12   #9
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Re: Something has Got to Give

Quote:
Originally Posted by Mzyxptlk
Is this another "I lost roids, so I need to whine on the forums" topic?

If so, my galmate, on 114 roids, got 4 waved a while back!
It seems like it!

And, I can top that...

While on 200 roids I received 5 waves of incoming... from my own alliance (lol?).

You don't hear me complaining!

(B*stards).

Also what you have to consider is... when waving a target, you don't expect every wave to land as you expect there to be at least some def. If you're not getting any, consider changing alliance/gal/both.
 
Unread 19 Jan 2008, 11:30   #10
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Re: Something has Got to Give

What about this, m8:

6 waves on a 214 roids HUGE planet (not).

So tbh your amount of incs should have been 10 waves at least before your complaint can be taken serious
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Unread 19 Jan 2008, 11:42   #11
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Re: Something has Got to Give

tell ya what... we can leave your less than 400 roid planet alone, if you promise not to defend any of your galaxy mates when we hit them... deal?

(we = anyone who happens to be attacking that night)
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Unread 19 Jan 2008, 11:42   #12
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Re: Something has Got to Give

I don't think the main issue of this thread is that he has lost a few roids... thats jut part of the game...

the complaint has a point... only real way to attack is to hit targets above you, they have more to be taken, that they can ever take from you and it will make you gain ranks and lower the gap between top and bottom players.

only game where I seen a worthy opposition alliance wise is TC and namely DeCept. Generally I can state, grow some balls!
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Unread 19 Jan 2008, 15:49   #13
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Re: Something has Got to Give

Oh dear.

No, no, no. This was a complaint about losing roids, plain and simple.

And just because said protester-against-evil had 4 waves of incoming (a whole 4?) who's to say they were all planets bigger than you? I bet you didn't even check, did you digiscent?

I think ElAlan hit the nail right on the head he said "What's wrong with hitting somebody in the top 15% amount of roids?" (paraphrased).

More balls aren't needed here, some good old-fashioned leather skin would go down a treat though.
 
Unread 19 Jan 2008, 18:48   #14
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Re: Something has Got to Give

its not about losing roids, im sure it pushed me over the edge,
but ive been saying this for years...
not to say i know everything but on average higher ranked gals in planets arent major/daily targs(not top 15%, which includes top what 200...top10 which is .5%)...maybe once in a blue moon with a "big raid tonight" sign
the nerd are missin the point cause they know no better
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Unread 19 Jan 2008, 19:55   #15
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Re: Something has Got to Give

Quote:
Originally Posted by Digiscent
its not about losing roids, im sure it pushed me over the edge,
but ive been saying this for years...
not to say i know everything but on average higher ranked gals in planets arent major/daily targs(not top 15%, which includes top what 200...top10 which is .5%)...maybe once in a blue moon with a "big raid tonight" sign
the nerd are missin the point cause they know no better
In English this means?

Not being nasty (on this occassion) but I don't understand what the point you're trying to make here is.
 
Unread 19 Jan 2008, 20:25   #16
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Re: Something has Got to Give

Out of the 100ish incs we had last night, 25 was on one gal where we had a couple of members.

Now, I could as a HC think, omg, this must be some uberbig plot to take down my alliance. Or I could think that this might have been an unfortunate double/triple booking.

The universe is to small to support alliances in the size of 60 atm. But there we are, still having huge issues with massive waves of doublebooked attacks etc.

The alliances don't like it, the galaxies that gets it most certainly not, but how to solve the problem?

In all honesty, this is the game mechanics fault, not the alliances.
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Unread 19 Jan 2008, 20:26   #17
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Re: Something has Got to Give

the point is alliance raids....dont say hmmf this gal has the most roids...lets hit them.
and ur a bish
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Unread 19 Jan 2008, 20:33   #18
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Re: Something has Got to Give

Quote:
Originally Posted by Digiscent
the point is alliance raids....dont say hmmf this gal has the most roids...lets hit them.
and ur a bish
And you don't think the alliances are giving some concerns over how they do the raids? Maybe you should start with your own alliance first.
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Unread 19 Jan 2008, 20:50   #19
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Re: Something has Got to Give

stop blabbering on my thread karg...
was the gal with the 25 inc (hopefully just on tgv members not the whole gal)top5?...if not you just validating my point
this is not a personal thread...ive been in many alliances and bgs...including tgv, this is an over the years experience opinion
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Unread 19 Jan 2008, 23:35   #20
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Re: Something has Got to Give

Stop posting.
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Unread 20 Jan 2008, 01:17   #21
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Re: Something has Got to Give

See me in the hands MZ, your softer than pudding
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Unread 20 Jan 2008, 16:48   #22
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Re: Something has Got to Give

i agree with the original post..

as it goes.. most of the top 100 players dont or fear attacking higher players.. they rather sit back while raiding a t500 or less who happen to have 300 roids or more, simply cause the guy dont have a fleet to defend with and probably the alliance is too streached out to defend any major incoming..

so those big top 100 just go around, attacking defenseless players, bagging roids, for nearly no xp or score boost (except for the roids) then claim "it s pa, it s a war game, and if you dont like it, leave". which most of the new guys do, cause they re f...kin tired to see top players bashing them everyday..

there s nothing wrong in losing/gaining roids.. but the way of doing it has to change.. those big planet has to grow balls indeed..

since when a player with a fleet value of 1mil, 2mill or more cant hit a guy of his size or bigger!! in fact, many lower guys can manage it, so why not top players? the reason is, they dont want to be targetted back, get their alliance in a would be war, so they let others go and do the same, so medium and low players got no chance what so ever to get in the game fully..

add to that that many just dont think any farther then thei nose, not caring about who they hit, as long as the roids are free.. and you get a game who keep losing players round after round!

double booking happens.. but players do have a choice when raiding a planet.. do i hit higher or lower, do i go for score or roids.. do i team up or run away.. , fact is, players who get bigger usually get cowarder too.. not wanting to attract attention.
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Unread 20 Jan 2008, 17:13   #23
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Re: Something has Got to Give

Quote:
Originally Posted by rop1964
i agree with the original post..

as it goes.. most of the top 100 players dont or fear attacking higher players.. they rather sit back while raiding a t500 or less who happen to have 300 roids or more, simply cause the guy dont have a fleet to defend with and probably the alliance is too streached out to defend any major incoming..

so those big top 100 just go around, attacking defenseless players, bagging roids, for nearly no xp or score boost (except for the roids) then claim "it s pa, it s a war game, and if you dont like it, leave". which most of the new guys do, cause they re f...kin tired to see top players bashing them everyday..

there s nothing wrong in losing/gaining roids.. but the way of doing it has to change.. those big planet has to grow balls indeed..

since when a player with a fleet value of 1mil, 2mill or more cant hit a guy of his size or bigger!! in fact, many lower guys can manage it, so why not top players? the reason is, they dont want to be targetted back, get their alliance in a would be war, so they let others go and do the same, so medium and low players got no chance what so ever to get in the game fully..

add to that that many just dont think any farther then thei nose, not caring about who they hit, as long as the roids are free.. and you get a game who keep losing players round after round!

double booking happens.. but players do have a choice when raiding a planet.. do i hit higher or lower, do i go for score or roids.. do i team up or run away.. , fact is, players who get bigger usually get cowarder too.. not wanting to attract attention.
As an xp-whoring player I can guarantee that this is all bollocks. I ONLY attack people with higher ranks than I.

Edit: or at least will do when I've started building ships.

Last edited by Kenny; 20 Jan 2008 at 17:18.
 
Unread 20 Jan 2008, 19:05   #24
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Re: Something has Got to Give

kenny.. i did not aim at you in particular.. but fact is, i was a defence commander in f-crew, i saw it happen night after night, much bigger planets landing on guys that would and should not even get even a glimpse of interest got landed on only for sake of a few free roids..

now,, i know some of you big guys to try to keep it within the range of reason and fight to gain score, not only for roids..

wish there was more of you.. but it s not the majority.. cause we keep losing players..
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Unread 20 Jan 2008, 19:22   #25
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Re: Something has Got to Give

Quote:
Originally Posted by rop1964
wish there was more of you.. but it s not the majority.. cause we keep losing players..
I highly doubt I'm the only one.
 
Unread 21 Jan 2008, 06:45   #26
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Re: Something has Got to Give

Quote:
Originally Posted by rop1964
as it goes.. most of the top 100 players dont or fear attacking higher players.. they rather sit back while raiding a t500 or less who happen to have 300 roids or more, simply cause the guy dont have a fleet to defend with and probably the alliance is too streached out to defend any major incoming..
I'm going to say that this is factually incorrect, and ask you to prove that statement.

Quote:
Originally Posted by rop1964
so those big top 100 just go around, attacking defenseless players, bagging roids, for nearly no xp or score boost (except for the roids) then claim "it s pa, it s a war game, and if you dont like it, leave". which most of the new guys do, cause they re f...kin tired to see top players bashing them everyday..
In all honesty, I don't think that "top players" bash newbies every day. Here I am, a scanner on 150 roids (1 tick ago), being three waved by players who are most certainly not top players. In general I find that top players are top players, because they think rationally, and have some reasonable intellect, which means they will try to maximise their roids and score, not senselessly bashing newbies, like you seem to think they do.

Quote:
Originally Posted by rop1964
there s nothing wrong in losing/gaining roids.. but the way of doing it has to change.. those big planet has to grow balls indeed..
No, the middle tier is the problem more than anything.

Quote:
Originally Posted by rop1964
since when a player with a fleet value of 1mil, 2mill or more cant hit a guy of his size or bigger!! in fact, many lower guys can manage it, so why not top players? the reason is, they dont want to be targetted back, get their alliance in a would be war, so they let others go and do the same, so medium and low players got no chance what so ever to get in the game fully..
By the very definition of "top", one would assume that top planets can target only a very few planets that are bigger than them. And a lot of them do that, just not every waking hour of every day of every month of every year.

About the "medium players" - there are at least two kinds of those. There are those who give it all, play reasonable active, defend their alliance a lot, take bad targets to fill up raids and are an asset to their alliance in pretty much every way. These aren't really medium, they're great to have around.

And then there are a whole lot of players who are just not good enough, play selfish and still can not do well. It's because they spend their time hitting shit targets for safe roids, never taking a risk. These often go inactive early.

Thing is, both of these kinds (And indeed everyone else) have the chance to "be a top player". It's just a matter of playing your cards right, just a matter of spending a bit more time, playing a bit smarter. Last round I was top 50 without ever receiving defense from my alliance, without having any planetnaps. I can assure you didn't get there by continously hitting planets on 230 roids on the fifth wave (In all honesty I got there because I didn't get roided much). I didn't often hit small players, it did happen occasionally, but I mostly hit people within 30% value of my own planet. I think most people do.

Quote:
Originally Posted by rop1964
add to that that many just dont think any farther then thei nose, not caring about who they hit, as long as the roids are free.. and you get a game who keep losing players round after round!

double booking happens.. but players do have a choice when raiding a planet.. do i hit higher or lower, do i go for score or roids.. do i team up or run away.. , fact is, players who get bigger usually get cowarder too.. not wanting to attract attention.
Again, what are you very rational reasons for believing this? Can you give me any evidence for this very broad generalisation or is this just something that you prefer to believe?
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Unread 21 Jan 2008, 13:04   #27
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Re: Something has Got to Give

Sometimes people want to join in on an alliance raid against a galaxy and there's only targets available which would be considered bashing.

Do you attack elsewhere on your own even though the odds are further against you? Or do you just attack the noob for a few roids even though it won't give you much XP or score? If you don't take up all the targets then it's obviously easier to get defence.

One thing I could suggest to further encourage people to attack people higher than themselves is to give them a percentage of the salvage if the target has a higher score/value than them. Just a small amount which might give the attacker an extra incentive to lose a few ships when landing. It could scale according to just how much higher the target planet is.
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Unread 21 Jan 2008, 13:41   #28
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Re: Something has Got to Give

XP is an extra incentive. There is no need nor use for others.
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Unread 22 Jan 2008, 19:40   #29
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Re: Something has Got to Give

Quote:
Originally Posted by qebab
I'm going to say that this is factually incorrect, and ask you to prove that statement.



In all honesty, I don't think that "top players" bash newbies every day. Here I am, a scanner on 150 roids (1 tick ago), being three waved by players who are most certainly not top players. In general I find that top players are top players, because they think rationally, and have some reasonable intellect, which means they will try to maximise their roids and score, not senselessly bashing newbies, like you seem to think they do.



No, the middle tier is the problem more than anything.



By the very definition of "top", one would assume that top planets can target only a very few planets that are bigger than them. And a lot of them do that, just not every waking hour of every day of every month of every year.

About the "medium players" - there are at least two kinds of those. There are those who give it all, play reasonable active, defend their alliance a lot, take bad targets to fill up raids and are an asset to their alliance in pretty much every way. These aren't really medium, they're great to have around.

And then there are a whole lot of players who are just not good enough, play selfish and still can not do well. It's because they spend their time hitting shit targets for safe roids, never taking a risk. These often go inactive early.

Thing is, both of these kinds (And indeed everyone else) have the chance to "be a top player". It's just a matter of playing your cards right, just a matter of spending a bit more time, playing a bit smarter. Last round I was top 50 without ever receiving defense from my alliance, without having any planetnaps. I can assure you didn't get there by continously hitting planets on 230 roids on the fifth wave (In all honesty I got there because I didn't get roided much). I didn't often hit small players, it did happen occasionally, but I mostly hit people within 30% value of my own planet. I think most people do.



Again, what are you very rational reasons for believing this? Can you give me any evidence for this very broad generalisation or is this just something that you prefer to believe?
if i could have access to my last round incoming, as well as f-crew incoming, you d see 90% of the incoming were from bigger planets, who were often 2x or more bigger in value. that said, i agree that not all top 100 planet attack the lowest.. but most do.. cause it s safer to take 75 roids from a guy with a small value than 1000 from a big guy. and that s been a trend that keep getting worst each round.

i do remember a guy that was in the 50th rank (57th i think) who landed an attack on me, while i was 350th-370th , as i said, losing roids is part of the game.. but surely he could had gone for a bigger planer.. or at least someone closer to his value.. but he played it safe, bullying his way.. and that s the attitude i d going against.

i heard ppls say it s a war game, a game of strategy, skill and planning.. where s the strategy, skill and planning in hitting a guy 50% weaker than you!?

you and kenny may be exception, but not all of the top players have that attitude. they play to get roids even if it mean getting only score from the stolen roids only..

while i can say i did landed bigger guys with my cr fleet last round.. not many of the higher players are so daring.. otherwise why would i feel the need to defend the weaker guys if bashing was as rare as many says..

i say many dont want to admit they bash, cause it would be admitting they got no skill, only alliance support in defense and gal def when they were attack..

many alliances will choose a galaxy according to their members average and ability to land attack.. and that s fine.. but some other will not push for the ethics and give a green light for any attack, no matter the eventual bash.

that s what f-crew fight out, bashing, and the teaching of new guys about the game. we were proud to have had guys like parsley, jonny, and cm in, as well as many others.. they would had been left out by the elite xvx , exilition or 1 up. but we took them in and showed them the ropes.. and what it is to land a non bashing attack.. but because we take the new players in, we dont have the higher alliances success.. but our members are shown the way to behave. and if they dont , they re kicked out.

but that s another thing, which is not related to the thread.
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Unread 22 Jan 2008, 21:01   #30
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Re: Something has Got to Give

I think I remember a time. It was not so long ago, if my memory serves me correctly. We were all on zero roids! Yes! I see it clearly now!


edit: go play sims and wear organic clothing now plz
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Unread 22 Jan 2008, 21:37   #31
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Re: Something has Got to Give

Rop, you are generalizing way too much. And how in the first place could these "top 100" planets always attack "ideal" targets when considerable amount of planets above them are often from their own ally or from napped ally etc. Universe is quite small and there are only limited amount of targets available and many alliances try to (at least to some extent) avoid hitting their "own" galaxies too often.(this reduces amount of targets even more)
Also in most alliances where I have been, TP times are often everything else than regular so if you aren't ready to sit several hours waiting you are often too late to get the best ones. If you are reasonably big and miss targetpick you often have following options:
a)Take a little bit "worse" target (you are evil basher.....)
b)Don't attack at all (you are inactive shit and don't support your alliance.....)
c)Find a solo target (you are soloing asshole and don't support your alliance....)

One more thing, multitargetting. I don't know if I was the only one that felt that calcing took a lot more time last round than before because it was very difficult to just glance at the scans and say what was going to happen. Most of the times calc also indicated that your attack was going to be a disaster.( I played xan btw) Especially against very large targets teaming-up was essential and isn't it bashing as well? So often you had to try to find a target that most likely would run his fleet so that you most likely wouldn't die or you had to team-up and bash someone little bit bigger.

I think I finished 56th last round (mostly because people hardly ever attacked me) and during the round I had several very good xp-landings but very often I also had to attack targets smaller than me. It is often very difficult to find a "perfect" target and it's much more easy to just quickly take a little bit worse target from your alliance attacks. This way you also make it harder for target galaxy to get things covered and as a result it helps your alliance.
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Unread 23 Jan 2008, 05:31   #32
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Re: Something has Got to Give

Quote:
Originally Posted by ^Miksu^
Rop, you are generalizing way too much. And how in the first place could these "top 100" planets always attack "ideal" targets when considerable amount of planets above them are often from their own ally or from napped ally etc. Universe is quite small and there are only limited amount of targets available and many alliances try to (at least to some extent) avoid hitting their "own" galaxies too often.(this reduces amount of targets even more)
Also in most alliances where I have been, TP times are often everything else than regular so if you aren't ready to sit several hours waiting you are often too late to get the best ones. If you are reasonably big and miss targetpick you often have following options:
a)Take a little bit "worse" target (you are evil basher.....)
b)Don't attack at all (you are inactive shit and don't support your alliance.....)
c)Find a solo target (you are soloing asshole and don't support your alliance....)

One more thing, multitargetting. I don't know if I was the only one that felt that calcing took a lot more time last round than before because it was very difficult to just glance at the scans and say what was going to happen. Most of the times calc also indicated that your attack was going to be a disaster.( I played xan btw) Especially against very large targets teaming-up was essential and isn't it bashing as well? So often you had to try to find a target that most likely would run his fleet so that you most likely wouldn't die or you had to team-up and bash someone little bit bigger.

I think I finished 56th last round (mostly because people hardly ever attacked me) and during the round I had several very good xp-landings but very often I also had to attack targets smaller than me. It is often very difficult to find a "perfect" target and it's much more easy to just quickly take a little bit worse target from your alliance attacks. This way you also make it harder for target galaxy to get things covered and as a result it helps your alliance.

of course i m generalising.. but fact is.. while i was dcing , i saw many planet , both ingal and in alliance, getting roids by planes way bigger than themselves. i m not saying 1-2-3 landing in a round against a lower planet is bad, but constant attack is to be avoid..
i did choose to avoid attacking rather than bashing, it s my choice, and i live with it..
personally, if i have a choice between attacking a lower planet for roids or skipping, i ll skip cause i believe in fairplay..

i dont say all big planets are bad.. i say many should show restraint if the choice is raiding a defenseless planet (value wise) or going after a bigger planet.

dont get me wrong here though.. as i said.. i understand that top planets in the 200or better rank dont find a bigger target all the time.. that bashing will keep happening no matter what.. i agree to get raided.. but not all the time by bigger planets, and same applies to many of the lower rank planets as well..

i consider bashing when my target is below 70% of my value.. and i try to avoid attacking anyone under 90% of my value, but those are my own criteria. and i know many would think i m crazy to limit myself in this way..

that s 1 reason i stopped playing.. cause i was to dishearted to see bashing going on.. even though i made great friends in many alliances.
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Unread 23 Jan 2008, 06:18   #33
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Re: Something has Got to Give

Your all missing the point...
why are there any top planets period...as soon as someone starts to get ahead they should be roided...but nerd dont think like that
Im also here to whine at the vagina BCs who auth 4-6 waves on a planet under 350 roids...your pretty much...ghey...

*looks at his 12 inc fleets and 344 roids* double even triple wouldnt make much sense...4 waves on 340...your puss, while people have 1k...so puss
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Unread 23 Jan 2008, 10:36   #34
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Re: Something has Got to Give

multitargetting forces team ups on bigger planets, you cant take them solo anymore, unless you have 100% attack fleet
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Unread 23 Jan 2008, 16:57   #35
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Re: Something has Got to Give

Quote:
Originally Posted by Digiscent
Your all missing the point...
why are there any top planets period...as soon as someone starts to get ahead they should be roided...but nerd dont think like that
Im also here to whine at the vagina BCs who auth 4-6 waves on a planet under 350 roids...your pretty much...ghey...

*looks at his 12 inc fleets and 344 roids* double even triple wouldnt make much sense...4 waves on 340...your puss, while people have 1k...so puss
You're 'puss' for whining about it so much...so puss. But seriously you didn't even realize terrans had high armor (and were subsequently unable to realize what that meant for gameplay) so it's tough for me to take this thread as an intelligent suggestion as opposed to a childish complaint.
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Unread 23 Jan 2008, 20:47   #36
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Re: Something has Got to Give

like im gonna waste my time memorizing stats, i feel sorry for the people who do...the game is simple...attack people with roids...check my stats loser, I will never memorize a stats sheet, i look at it for 2mins when i targ pick.
theres nothing intelligent about the post...im telling "you" nerds to grow some balls.
Ill whine every time i get 13 inc fleets on 344 roids.
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Unread 23 Jan 2008, 20:52   #37
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Re: Something has Got to Give

Worst anything ever.
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