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22 Apr 2004, 18:30
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#1
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Theh Muffin Man \o/
Join Date: Nov 2000
Location: On your left...., no, your other left stupid
Posts: 92
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Dynamic Eta's
As there seems to be all this talk about dynamic eta's returning (along with extra ship classes, which should help spice things up) how exactly would this all be implemented.
Will there be multiple tick attacking with reduced capping per tick as in pre-PAX combat, or will it still be single tick with the larger capping %. Also if multiple tick attacks were brought back in (and of course multiple tick defences) what would happen to prelaunching, how necessary would it be to still have it? I have enjoyed the single tick attacks, prelaunchable fleets and generic eta for all ships from PAX and PAX.5 but I am really looking forward to a return to more classic style combat, how much of a mixture between pre-PAX combat and current combat will PAXI have, and what do people think would be the best features to keep, dump, and bring back in?
And yes i know, I haven't particular made any suggestions, but I'm posting this because I'd be interested in other peoples suggestions and ideas and I'd like to discuss peoples views with them
- Superfly
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Superfly
R2: Chaos / Seal
R3: Seal
R4: Seal left to ReCon then TRT (ReBorn)
R5-8: Don't remember exact order, but, ReBorn, Silver, Legends
R9: Didn't Play
R9.5-11: FAnG Defence Genius & later HC
R12: LCH Defence Genius
R13 and beyond: Angels Genius
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22 Apr 2004, 18:35
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#2
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FAnG Battle Commander
Join Date: Feb 2004
Location: UK
Posts: 95
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Re: Dynamic Eta's
i wub you super-dooper-fly!
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Baddars
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"life isnt certain, except for those paths that we lay before our feet. Take time on this road, dont falter, you never know whether this path will be the last one you walk."
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22 Apr 2004, 18:36
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#3
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Property of merle
Join Date: Aug 2001
Location: Sunny Scotland :P
Posts: 174
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Re: Dynamic Eta's
go go 3 tick attacking again, was soo much more fun crushing your opponent and their returning fleet
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[1up]
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22 Apr 2004, 18:37
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#4
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LDK
Join Date: Apr 2004
Location: Lithuania
Posts: 4
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Re: Dynamic Eta's
Yea the old sistems was better :P
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22 Apr 2004, 18:38
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#5
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Inactive peon
Join Date: Jan 2003
Posts: 6,050
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Re: Dynamic Eta's
i say 1 tick attack 2 tick defence
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23 Apr 2004, 17:54
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#6
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PA Team
Join Date: Oct 2003
Posts: 7,449
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Re: Dynamic Eta's
if 2-3 tick attacking, then drop the cap rate back to 15% or something. do the math, you can devestate @25%/tick. also, 6 tick + 3 tick attack means sometimes you can save someone for some ticks, if not all of them. when i was helping to DC, i used to love getting enough ships to stop 2nd tick, and 3rd tick
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23 Apr 2004, 18:08
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#7
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Hamster
Join Date: Apr 2000
Location: Crewe, England
Posts: 3,606
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Re: Dynamic Eta's
I personally am more bothered about teh destruction to ships that 3 tick attrack brings back. Some of the attacks landing now can be bad enough but its often hard to lose all your ships, but times that by 3 and attacks become much more devistating. Yes for those at the top this can be great as it means you can have your block wars and really go out to destroy the other side but for the smaller players its just too much
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Wakey
PD and Suggestions Moderator
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Join our public channel at #f-crew
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23 Apr 2004, 18:12
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#8
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PA Team
Join Date: Oct 2003
Posts: 7,449
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Re: Dynamic Eta's
then you'd have to change the rate of salvage to something that can cope with that I guess. the problem is if you make it so that the smaller planets can cope setbacks of loosing most of their fleet, how can we hit the top players and get them down?
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23 Apr 2004, 22:08
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#9
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Registered User
Join Date: Mar 2004
Posts: 45
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Re: Dynamic Eta's
i'm telling ya, if tou want to stop bashing you need to force people to fight targets roughly their own size or larger. the 'you can not attack a target this small' is a good step in the right direction. Award people by higher cap% if target is larger than them and stop them from even being ablt to raid a player 1/2 thier size.
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23 Apr 2004, 22:17
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#10
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PA Team
Join Date: Oct 2003
Posts: 7,449
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Re: Dynamic Eta's
well, modifiy cap rate and modify damage? "your pilots are overconfident and lazy at hitting someone only 60% your size, damage done reduced by 10%" or something?
conversely, hitting someone 150% of your size: "your pilots understand the risk and will fight to the death, with nothing to loose - 15% increase in damage done"
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