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Unread 16 Sep 2003, 00:30   #1
NEWSBOT3
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new Travel Time info (manual updated)

Hi,

Just received some new information on how time travel works, having investigated 1 or 2 eta 13 fleets in the universe. The system shouldnt affect too many of you, but BCs/attack planners may like to know.

For travel more than 10 clusters from your planet, for EACH 10th cluster or part thereof away from you, travel time grows by 1 tick.

There are examples of how this works on both the manual tech tree page and the missions page.

If you have any questions about travel time, or other pa aspects, please feel free to ask me, or come by #support on irc.netgamers.org

Regards,
NB3
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Unread 16 Sep 2003, 00:45   #2
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Re: new Travel Time info (manual updated)

Quote:
Originally posted by NEWSBOT3


The system shouldnt affect too many of you

I don't mean to "stir the pot" here, but why was the new travel time system put in if it doesn't affect "too many" people?

It was my understanding that the new traveltime system would be something to "regionalize" the game...now we don't even have the tried-and-true cluster set-up, which was actually something rather than what we've got now, which is practically nothing.

This should have been installed say, r3/r4, when it would have owned...
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Unread 16 Sep 2003, 11:25   #3
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Ta matey.
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Unread 16 Sep 2003, 11:30   #4
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It won't affect most of us.

It affects the low cluster people, and the high cluster people the most, but even then it isn't that big.

If someone is more than 10 clusters away, it adds on another 1 hour to your ETA.
If someone is more than 20 clusters away, it adds on another 2 hours to your ETA.
etc.


That's all.
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Unread 16 Sep 2003, 12:47   #5
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This seems to penalise people for signing up early, someone in cluster 1 will have half as many potential targets/defenders as someone in 10+

I wonder if the universe gets bigger we will see people exiling to the high clusters in order to get a time penalty for attackers?
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Unread 16 Sep 2003, 13:07   #6
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Two points/questions:

1) Does the system 'wrap around'?

i.e. If you are in C1 is your travel time to the last cluster (19 atm?) the same as if the cluster was say C-1?

2) If not this system is simply a hinderance to the people at either end of the universe and largely favours those lucky enough to be 'in the middle'.

Its tremendously optimistic to think the universe will grow enough to balance it out.
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Unread 16 Sep 2003, 13:31   #7
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From NB3's Reply on the strat board, the universe doesn't wrap, so us loyal players who signed up nice and early are put at a bit of a disadvantage
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Unread 16 Sep 2003, 14:32   #8
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What an unbelieveable stupid rule. No problem to me as I am in the middle, and can defend or attack most planets without time penalty, but for the people in c1 or c19.

And: If the universe are wrapped, noone will have any penalty with 19 clusters only.
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Unread 16 Sep 2003, 15:51   #9
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Quote:
Originally posted by SYMM
From NB3's Reply on the strat board, the universe doesn't wrap, so us loyal players who signed up nice and early are put at a bit of a disadvantage
yer, that'll show us for signing up early
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Unread 16 Sep 2003, 18:21   #10
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Quote:
Originally posted by SYMM
From NB3's Reply on the strat board, the universe doesn't wrap, so us loyal players who signed up nice and early are put at a bit of a disadvantage
ofc u might have an attack penalty for those in high clusters, on the other hand alliances prolly wont target the clusters in the ends as much since then some of their members will have a time penalty which would reduce the chance of being successful for that member. (ofc attacks could be run the way that ppl from c1-c10 attack one target gal and ppl from c10-c19 attack another target gal to avoid that problem)
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Unread 16 Sep 2003, 20:27   #11
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Once again a good idea goes into the minds of the PA creators and comes out as crap.
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Unread 16 Sep 2003, 21:10   #12
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It's not that bad. Jeez.

There are advantages and disadvantages.

Say there's a scheduled attack on your galaxy from a nasty evil battlegroup. And they decide "wait there, that gal is +1 ETA, lets go somewhere closer to home". You get to rest easy.
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Unread 17 Sep 2003, 00:49   #13
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a least ppl in c19 cant attack u with a low eta if u signed up early ..

does favour ppl ~c10 mind.
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Unread 17 Sep 2003, 15:52   #14
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Great ******* idea

"The system shouldnt affect too many of you..."


Yeah, right, it effects most of us. The further you are away from the centre of the universe, the more targets you get with hi'er ETA. Good thinking guys.
Now, if indeed the universe would wrap, i could live with it, but not the way it is now.
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Unread 17 Sep 2003, 16:12   #15
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my question to you is .... how are you geniousses going to solve this? we do have a big problem here....another thing why didnt anyone see this was going to happen in beta? you all blind?
i'm disappointed that once again you guys seems to **** up a very clever idea....
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Unread 17 Sep 2003, 16:35   #16
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This is just another example of Spinner and the rest of the creators being clueless idiots who have made the stupidest game ever which I can't believe I spent $15 on.

I doubt they could run a hotdog stand properly, let alone a online strategy game with thousands of customers...
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Unread 17 Sep 2003, 17:11   #17
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Quote:
Originally posted by Spearhead
my question to you is .... how are you geniousses going to solve this? we do have a big problem here....another thing why didnt anyone see this was going to happen in beta? you all blind?
i'm disappointed that once again you guys seems to **** up a very clever idea....

That would because they didn't HAVE localized travel times in the beta.
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Unread 17 Sep 2003, 18:53   #18
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then my next question would be, why the **** not?
one of the most important features and noone even knew about it ....nice going sorry but i'm not very happy........
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Unread 17 Sep 2003, 18:56   #19
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Quote:
Originally posted by Spearhead
then my next question would be, why the **** not?
one of the most important features and noone even knew about it ....nice going sorry but i'm not very happy........

Probably so the "big evil alliances" wouldn't have that much more information, and be able to formulate early strategies.

Could also be that, it sucks so much, there would have been endless complaining about it by 99% of the testers
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Unread 18 Sep 2003, 08:38   #20
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2 days later....Still no official expanation....are you guys running a company here or what...? I wonder sometimes what we have to do to get answers around here....when is spinner coming up with a decent alternative...i'm still waiting
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Unread 18 Sep 2003, 12:00   #21
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Quote:
Originally posted by Spearhead
are you guys running a company here or what...?

We pay for a service that they provide to us.

Seems like a company to me.
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Unread 18 Sep 2003, 13:09   #22
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ok let it be then :P
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Last edited by Spearhead; 18 Sep 2003 at 21:16.
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