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Unread 21 Dec 2006, 04:20   #1
Makhil
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Fog of War (kind of)

What do you think if the universe was hidden at the start and would be revealed by steps:
- At the start you see only your planet
- You need to initiate your first roids to see the gal (and for the gal to see you)
- You have to elect the GC so he can research a galactic scanner that will enable you to see the cluster
- Once the cluster is visible it need to be 'pacified', meaning at least half of it has to join the cluster tag > election of a Cluster High Council with the GC of the biggest gal automatically becoming the CC
- Once it is done the whole universe is revealed and full scale wars can start, alliances can be formed.

on a side note: if a gal has no GC after tick 72, ingal attacks are authorized.
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Unread 21 Dec 2006, 08:59   #2
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Re: Fog of War (kind of)

Now thats a very interesting idea, the reason I think this is that it adds a learning curve to the game and becuase very specific actions are required it makes things along the lines of an in game tutorial easy to do.
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Unread 21 Dec 2006, 09:41   #3
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Re: Fog of War (kind of)

i like this suggestion too. but no doubt somebody will come on here and pull the suggestion to bits claiming it is restrictive to the more experienced player or something :P

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Unread 21 Dec 2006, 10:07   #4
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Re: Fog of War (kind of)

I love that idea, eta 5 ingal attacks would be awesome
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Unread 21 Dec 2006, 11:00   #5
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Re: Fog of War (kind of)

Quote:
Originally Posted by .Disc.
I love that idea, eta 5 ingal attacks would be awesome

Indeed they would, but considering the circumstances where they would be enabled, the only targets you would have would be in-gal

" ie where no GC is elected and therefore you are unable to view anything outside your galaxy "

It would make that galaxy a roiders paradise for every other planet in the universe, I doubt it would exist for very long as for sure if I was in that situation, the only course open is the exile button.

That aside and to take up the original propositions, yes they do seem an excellent way for people to be encouraged to become active, and if were implemeted alongsode the "Overview options" proposed elsewhere may indeed make people more active.

http://pirate.planetarion.com/showthread.php?t=193332
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Unread 21 Dec 2006, 11:26   #6
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Re: Fog of War (kind of)

Quote:
Originally Posted by Judge
Indeed they would, but considering the circumstances where they would be enabled, the only targets you would have would be in-gal

" ie where no GC is elected and therefore you are unable to view anything outside your galaxy "

It would make that galaxy a roiders paradise for every other planet in the universe, I doubt it would exist for very long as for sure if I was in that situation, the only course open is the exile button.

That aside and to take up the original propositions, yes they do seem an excellent way for people to be encouraged to become active, and if were implemeted alongsode the "Overview options" proposed elsewhere may indeed make people more active.

http://pirate.planetarion.com/showthread.php?t=193332

surely you would have it so that if your galaxy can;t see out, then your galaxy can;t be seen? If your cluster can't see out, your cluster can't be seen?
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Unread 21 Dec 2006, 11:30   #7
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Re: Fog of War (kind of)

Quote:
Originally Posted by Kal
surely you would have it so that if your galaxy can;t see out, then your galaxy can;t be seen? If your cluster can't see out, your cluster can't be seen?
maybe so, but that as far as i understood was not the proposal:

hmm an interesting tactic though dont elect ministers untill the galaxy has grown to a position where it can defend itself quite seriously?
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Unread 21 Dec 2006, 11:34   #8
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Re: Fog of War (kind of)

Quote:
Originally Posted by Judge
maybe so, but that as far as i understood was not the proposal:

hmm an interesting tactic though dont elect ministers untill the galaxy has grown to a position where it can defend itself quite seriously?
how would u grow though? there is a limit to what u can do through in gal attacks (and that doens;t exactly promote galaxy growth) - if you can;t see out how do u get your roids etc.
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Unread 21 Dec 2006, 11:38   #9
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Re: Fog of War (kind of)

Quote:
Originally Posted by Kal
how would u grow though? there is a limit to what u can do through in gal attacks (and that doens;t exactly promote galaxy growth) - if you can;t see out how do u get your roids etc.

I mean by inititaing roids and stocking up some reserves untill perhaps at least 50% of the galaxy has ships etc...then reveal the galaxy to the wider universe at around tick 100 or so.

It would ofc have to be a tactic taken up by the whole galaxy and agreed upon
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Unread 21 Dec 2006, 12:26   #10
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Re: Fog of War (kind of)

then you could just all initiate upto 1.5k roids(tick 450~) each etc and save res for the another 450 ticks, spend and BAM! you're all very well sized planets....
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Unread 21 Dec 2006, 12:50   #11
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Re: Fog of War (kind of)

My first question would be, what about the rankings?
If there are ppl in a gal that doesn't want to reveal itself and just grow big from raping their gal, would they show up on the rankings?
Same goes for clusters & stuff.

(btw, I like the overall suggestion, but there are some points that need to be cleared out)
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Unread 21 Dec 2006, 13:26   #12
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Re: Fog of War (kind of)

hmm maybe their score for the ranking shouldn't show until they've shown themselves
edit: even then it's kinda close as after saving res, you spend - lose all of your value, then come into clearance, and bam you grow
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Unread 21 Dec 2006, 13:37   #13
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Re: Fog of War (kind of)

Init 200 max till you can see the whole universe?
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Unread 21 Dec 2006, 13:52   #14
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Re: Fog of War (kind of)

it would make sense that things don;t show on rankings until they can be seen... that said... wouldn;t a lot of this really upset alliances?
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Unread 21 Dec 2006, 16:00   #15
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Re: Fog of War (kind of)

doubt it. not if its implemented evenly.
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Unread 21 Dec 2006, 17:53   #16
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Re: Fog of War (kind of)

would just be another step in the intel building process
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Unread 21 Dec 2006, 18:53   #17
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Re: Fog of War (kind of)

This idea is awesome. NFI how to make it better though.
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Unread 22 Dec 2006, 00:35   #18
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Re: Fog of War (kind of)

Quote:
Originally Posted by Makhil

on a side note: if a gal has no GC after tick 72, ingal attacks are authorized.
I like folk who come up with ideas top marks there... unfortunately this would bring back roid farming ingal again but keep suggesting them ideas
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Unread 22 Dec 2006, 01:57   #19
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Re: Fog of War (kind of)

Quote:
Originally Posted by horn
is there a reason why this would be an negative in itself?

if you're suggesting it would be a vacuous embellishment that needlessley complicates things/clutters the game well i'd disagree; as kal has already said, it would not only lend itself well as a "game tutorial", but it'd strenghthen the idea (and with some tweaks even the strategic case for) of cluster alliances. (which i see as a good thing)

naa, just said it would be part of the process, didn't say it was a bad idea
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Unread 22 Dec 2006, 09:02   #20
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Re: Fog of War (kind of)

what would be the consequences if for some reason a galaxy suddenly had no GC... exiled quit etc....?


would the galaxy dissapear off the radar again?
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Unread 22 Dec 2006, 10:15   #21
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Re: Fog of War (kind of)

Quote:
Originally Posted by Kal
surely you would have it so that if your galaxy can;t see out, then your galaxy can;t be seen? If your cluster can't see out, your cluster can't be seen?
When, for example, we take one of the more active soon to be top10 galaxies. They all come on irc and decide to not vote for a GC. Just xp whore off of each other the whole round and be winners at the end

I know it's an overly negative view on a great idea, but that's one of the things I'd come up with to win the galaxy rankings (and maybe the planet aswell). The idea is great for the inactive gals if the 'viewability' would work both ways. Make it easier for the inactive and competative enough for the really active. Inactive hunting would be reduced a lot this way, although we'd have to decide what to do with exiling in and out of those unseen gals.

GREAT IDEA!
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Unread 22 Dec 2006, 10:35   #22
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Re: Fog of War (kind of)

Quote:
Originally Posted by paolo
When, for example, we take one of the more active soon to be top10 galaxies. They all come on irc and decide to not vote for a GC. Just xp whore off of each other the whole round and be winners at the end
I'm not convinced they'd be able to grow fast enough to win the round by doing that from the start. And if they were doing this late round I'd suggets that once you are visible you shouldn;t be able to become invisible again.
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Unread 22 Dec 2006, 12:51   #23
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Re: Fog of War (kind of)

Quote:
Originally Posted by Kal
I'm not convinced they'd be able to grow fast enough to win the round by doing that from the start. And if they were doing this late round I'd suggets that once you are visible you shouldn;t be able to become invisible again.
It could obviously be the fog created from the creation of the golden asteroids which in turn by the last 3 weeks of the round would clear!
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Unread 22 Dec 2006, 14:44   #24
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Re: Fog of War (kind of)

I love this idea It would add a lot more interest to the game.
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Unread 5 Jan 2007, 08:41   #25
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Re: Fog of War (kind of)

think the ingall fighting partof the idea is the only downside,.. because it promotes self destrcution of that galaxy.

Alliances as they stand today may struggle abit,.. pushing more emphasis on the CLuster.
Perhaps a perticualy NAP button which dosnt allow the player to attack anyone with the same Ag in cluster, as described, in the original post,.. this might speed along the progress of that cluster emerging to the universe,



ultimatly,.. this is a good idea, that i don't see ever being introduced into the game, since it'd require alot of re-coding, and dramatic changes to the stucture of the game.
Sad but true (Kal , tell me i'm wrong if i am,...)
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Unread 5 Jan 2007, 09:03   #26
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Re: Fog of War (kind of)

this sounds very 'dawn of myth' esque - but i like it. Like many people have said though there should be stop-checks put in place that stop people abusing - for example 200 roids max sounded good (or maybe a 'top-5 players' 'in-galaxy' average of 200?).
But as Rocko pointed out... this is sadly something that will probably never be introduced due to the recoding needs :-(
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Unread 5 Jan 2007, 14:25   #27
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Re: Fog of War (kind of)

What does the fog of war actually prevent though? I see lots of "can't see out/in" comments, but what would this actually prevent/enable?

Would it prevent a casual view of a galaxy/cluster? - I'd say yes
Would it prevent a scan on a planet in the fog, even if you entered co-ords of a known planet - I'd say yes
Would it prevent and attack on a planet in the fog - I'd say no attacks could still be run, but without scans it would be dangerous.

However I'm concerned that that more organised allies could use/abuse this as they share scans and have dedicated scanners more capable of covering areas someone else might find is in the fog of war. Even to the point where they organise attacks from planet who cannot see anything and have deliberately used the fog to hide. However I don't know if this is a good/bad thing because either it won't be implemented or the size of the universe will mean that the fog will only be relatively small - even for individual players or small intel-challenged allies.
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Unread 8 Jan 2007, 05:01   #28
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Re: Fog of War (kind of)

This idea promotes less attacks.
Its cute. But will make the game a lot more boring than it is.
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