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Unread 8 May 2012, 14:47   #1
Illusion
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Blocking

Why cant all alliances just agree to have a round without blocking/napping/allying etc?? then we will truly see which allys is more skilled (within theyr membercount division). And if someone tryes to ally, then the rest of the universe just gangbang, and if they cry about it we just ignore them because they brought it on themself.

PS: If especially CT agrees to a agreement like this you will grow ALOT in my eyes, because it has seemed to me that especially CT has been very pro blocking the latest rounds.
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Unread 8 May 2012, 16:28   #2
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Re: Blocking

Everyone has backdoor relations, so it can't ever happen.
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Unread 8 May 2012, 16:33   #3
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Re: Blocking

Quote:
Originally Posted by Illusion View Post
Why cant all alliances just agree to have a round without blocking/napping/allying etc??
Because there'd be no way of beating Ultores then.
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Unread 8 May 2012, 16:45   #4
Illusion
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Re: Blocking

Quote:
Originally Posted by VenoX View Post
Because there'd be no way of beating Ultores then.
Thats very much true, but atleast they would have tryed in a honourable way
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Unread 8 May 2012, 17:19   #5
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Re: Blocking

**** honour.
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Unread 8 May 2012, 18:07   #6
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Re: Blocking

Great plan. PA with the only part of interest removed. Genius.
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Unread 8 May 2012, 18:47   #7
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Re: Blocking

just complete nonsense idea. pa has, and will always have, blocks/naps/allying etc.
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Unread 8 May 2012, 20:24   #8
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Re: Blocking

My usual round end turn to throw in the magic sentence:

why not try smaller tags with maybe a bit tweaked game mechanics....

Yei!
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Unread 8 May 2012, 21:10   #9
Illusion
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Re: Blocking

Quote:
Originally Posted by Shev View Post
Great plan. PA with the only part of interest removed. Genius.
only intresting part of PA? what a ****ing redicilous thing to say.

only HCs deal with it, so how on earth can it be intresting for regular players?

i belive most players find it really annoying

what actually would be intresting is playing the game in a way that makes galaxymembers and ingal activity count for something!
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Unread 8 May 2012, 21:35   #10
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Re: Blocking

Players would find it even more annoying to play a game that's over after 3 days, because the strongest alliance is farming everyone else and they can't fight back, because in your world they're not allowed to block.
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Unread 8 May 2012, 21:41   #11
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Re: Blocking

ingal activity is VERY important. clearly you need to just play the game a bit more, rather than post on forums illusion
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Unread 8 May 2012, 21:47   #12
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Re: Blocking

Quote:
Originally Posted by Illusion View Post

what actually would be intresting is playing the game in a way that makes galaxymembers and ingal activity count for something!
That is entirely up to you and your galaxy to decide. Ingal activity is the key to top ranks and high score.

You can play like that if you choose to. No need to change anything politically
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Unread 8 May 2012, 21:51   #13
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Re: Blocking

Ult is the best alliance.
Everyone hits Ult because they are the best alliance.

No co-ordination and no block but the exact same effect
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Unread 8 May 2012, 21:55   #14
Illusion
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Re: Blocking

Quote:
Originally Posted by Reincarnate View Post
ingal activity is VERY important. clearly you need to just play the game a bit more, rather than post on forums illusion
I have only made like 10-15 posts Reincarnate! I didnt even bother to start using the forums until this round (because i thought B-Butch3r needed to be spoken against alot more than he was). And if you agree that ingal activity is important then why are you pro politics?? You obviously failed to see my point was that alot of players get very annoyed about being unable to perform and recive ingal def because of politics.
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Unread 8 May 2012, 21:58   #15
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Re: Blocking

Quote:
Originally Posted by Killeah View Post
That is entirely up to you and your galaxy to decide. Ingal activity is the key to top ranks and high score.

You can play like that if you choose to. No need to change anything politically
You know very well that is just not possible unless you are in a fort
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Unread 8 May 2012, 21:59   #16
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Re: Blocking

Quote:
Originally Posted by neroon View Post
My usual round end turn to throw in the magic sentence:

why not try smaller tags with maybe a bit tweaked game mechanics....

Yei!
Dont even start this discussion, there is allready a thread for this.
http://pirate.planetarion.com/showthread.php?t=199680
And i think ive made my thoughts pretty clear there
Lets try unlimited alliances for once, then you will have the same effect as one would want with no blocking, bigger alliances can fight "elitism"
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Unread 8 May 2012, 22:06   #17
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Re: Blocking

unlimited alliances would have the same effect as blocking: one side cowardly outnumbering theyr opponent. tho if the player base were alot bigger i would agree with you coz then we would have more than just 2 sides in the battle.
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Unread 8 May 2012, 22:31   #18
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Re: Blocking

activity is over rated
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Unread 8 May 2012, 22:31   #19
Illusion
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Re: Blocking

Quote:
Originally Posted by Mzyxptlk View Post
Players would find it even more annoying to play a game that's over after 3 days, because the strongest alliance is farming everyone else and they can't fight back, because in your world they're not allowed to block.
I see your point and i admit taking too much water over my head and not thinking it all through when posting under influence of my rage on the evil block

Tho i dont think the scenario would be anywhere near as bad as you frame it and that the ability for all galmembers to def eachother would compensate alot. This round proved blocking can also be (ab)used to farm a gal or planet more or less constantly for an entire round, thankfully it wasnt just that bad but it could be possible if a certain ally decided to get even more evil
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Last edited by Illusion; 8 May 2012 at 22:46.
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Unread 8 May 2012, 22:38   #20
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Re: Blocking

if stats were not defensive and if one alliance was not miles better than the others, would we need blocks?

imo stats are probibly the biggest contributing factor in this.
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Unread 8 May 2012, 22:52   #21
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Re: Blocking

Quote:
Originally Posted by Illusion View Post
unlimited alliances would have the same effect as blocking: one side cowardly outnumbering theyr opponent. tho if the player base were alot bigger i would agree with you coz then we would have more than just 2 sides in the battle.
If alliances got the same options you will see wich one is the most skilled.
It take good organisation skills to keep a big alliance together, and it would take a good recruitment officer to get the right members into the alliance aswell.
Planetarion is also a number games.
Everyone will be equaly threated, because everyone can recruit players.
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Unread 9 May 2012, 00:06   #22
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Re: Blocking

Has someone else got butchers login to post in this thread? Some of this stuff is actually making me think he has brain cells after all.
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Unread 9 May 2012, 01:18   #23
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Re: Blocking

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Originally Posted by Shev View Post
Has someone else got butchers login to post in this thread? Some of this stuff is actually making me think he has brain cells after all.
don't kid yourself, he just googled that speach
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Unread 9 May 2012, 01:56   #24
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Re: Blocking

Quote:
Originally Posted by Shev View Post
Has someone else got butchers login to post in this thread? Some of this stuff is actually making me think he has brain cells after all.
Being able to determined the winner(how its looking 68 ticks to go) would make me so much more smarter than the rest of these nubcakes posting in this forum....
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Unread 9 May 2012, 05:03   #25
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Re: Blocking

a round without tags where you have to rely only on your gal for defense would have my support.
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Unread 9 May 2012, 06:35   #26
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Re: Blocking

Quote:
Originally Posted by MiX View Post
a round without tags where you have to rely only on your gal for defense would have my support.
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Unread 9 May 2012, 07:12   #27
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Re: Blocking

The rounds certainly need to be reduced in length, too much stagnation occurs otherwise. Keep it short, sweet and simple.

Also the game mechanics need to be overhauled.

A suggestion would be to limit an alliances incoming to say 40% incoming fleet value against their own total fleet value. Fleets cannot be launched then at an alliance who is already maxed out at 40%, until an attacker(s) recall. This would stop the gangbang from multiple allies against 1, thus making you look elsewhere for targets.
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Unread 9 May 2012, 07:18   #28
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Re: Blocking

That may be the single worst idea I've read all year.
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Unread 9 May 2012, 07:23   #29
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Re: Blocking

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Originally Posted by Mzyxptlk View Post
That may be the single worst idea I've read all year.
Oh thats right, we have to make sure the big alliances can farm the little ones to oblivion
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Unread 9 May 2012, 07:24   #30
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Re: Blocking

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Originally Posted by Howzat View Post
The rounds certainly need to be reduced in length, too much stagnation occurs otherwise. Keep it short, sweet and simple.

Also the game mechanics need to be overhauled.

A suggestion would be to limit an alliances incoming to say 40% incoming fleet value against their own total fleet value. Fleets cannot be launched then at an alliance who is already maxed out at 40%, until an attacker(s) recall. This would stop the gangbang from multiple allies against 1, thus making you look elsewhere for targets.
I like your idea, 40% would probably be too low tho. An alliance should be able to cover 60% with top activity and MT stats (just a guess). Before making such a feature it needs to be tested well tho.
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Unread 9 May 2012, 09:27   #31
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Re: Blocking

Farmatarion!
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Unread 9 May 2012, 11:06   #32
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Re: Blocking

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Unread 9 May 2012, 11:15   #33
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Re: Blocking

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Everyone has backdoor relations, so it can't ever happen.
You're a true internet invalid warrior

That is not why it can never happen.

The reason it won't happen is because one alliance will become superior to another and need to be taking down by multiple alliances (normally the largest tag count I'd imagine)

Or one alliance pis*es off another so they want to avenge with friends etc...

It's not because of some "relations" from previous rounds blahdiblahdiblah
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Unread 9 May 2012, 11:37   #34
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Re: Blocking

This has been done before.
http://pirate.planetarion.com/showthread.php?t=177356
1up won then and I think Ultores would win now.
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Unread 9 May 2012, 11:59   #35
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Re: Blocking

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Originally Posted by Howzat View Post
Oh thats right, we have to make sure the big alliances can farm the little ones to oblivion
You know who would die to 40% incs? Little alliances. You know who would breeze right on through? Ultores.
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Unread 9 May 2012, 12:41   #36
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Re: Blocking

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You know who would die to 40% incs? Little alliances. You know who would breeze right on through? Ultores.
So make them all little alliances... 42 planet battle royales!
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Unread 9 May 2012, 13:32   #37
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Re: Blocking

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You know who would die to 40% incs? Little alliances. You know who would breeze right on through? Ultores.
Firstly this was just an idea, without going into too much detail. Capping what can be sent at an alliance would help them more than the outnumbered ganagbang that goes on now. Secondly I don't think you grasp the concept of my idea. But no need to explain, as any modification to the game usually falls upon deaf ears
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Unread 9 May 2012, 13:57   #38
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Re: Blocking

I grasped it. I am not against changes to the game, just against the ones I think are bad.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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Unread 9 May 2012, 14:21   #39
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Re: Blocking

should actually go the other way, and change the fleet setup 2 fleets for attack and 1 for def, to make roiding people easier!
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Unread 9 May 2012, 14:42   #40
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Re: Blocking

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Originally Posted by Mzyxptlk View Post
I grasped it. I am not against changes to the game, just against the ones I think are bad.
Duly noted then. I'll make sure I keep a look out for your ideas then Miss Negative
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Unread 9 May 2012, 14:45   #41
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Re: Blocking

illusion you say only good for hc the politics side actually if you want no politics go play wow or something this game is built around politics being an influential part of the system without it the game would die.

this game is about whose a good manipulator/brown noser within the hc field

its the bc and dc which basically run the effectiveness of an ally the hc just try make there jobs easier with there politics

on another note yes id like to see smaller tags and since the next round is summer round id say its a perfect round to do it since generally summer rounds mean less activity and even players taking round off for summer

so reducing taglimit to actually 50 since only 50 count to score anyway just for 1 round and see how it goes would be a good idea
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Unread 9 May 2012, 16:10   #42
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Re: Blocking

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Originally Posted by Mzyxptlk View Post
That may be the single worst idea I've read all year.
It was actually the two worst ideas I've read all year. Did you miss the first part......
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Originally Posted by Howzat View Post
The rounds certainly need to be reduced in length, too much stagnation occurs otherwise.
?
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Unread 9 May 2012, 17:06   #43
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Re: Blocking

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Originally Posted by ArcChas View Post
It was actually the two worst ideas I've read all year. Did you miss the first part......?
Oh, I disagree with that one too, just not as viciously as with the other one.

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Originally Posted by Howzat View Post
Duly noted then. I'll make sure I keep a look out for your ideas then Miss Negative
I have started 36 threads on PS over the years and written ~700 posts. I would link you a search query, but that doesn't work on these forums, so you'll have to do it yourself. I look forward to hearing your comments!
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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Unread 9 May 2012, 20:54   #44
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Re: Blocking

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Originally Posted by Howzat View Post
A suggestion would be to limit an alliances incoming to say 40% incoming fleet value against their own total fleet value. Fleets cannot be launched then at an alliance who is already maxed out at 40%, until an attacker(s) recall. This would stop the gangbang from multiple allies against 1, thus making you look elsewhere for targets.
In general i believe you shouldn't limit the ability to block against other alliances, you should limit the need for blocking (decreasing an alliance defpool is a good start for instance).

As for your suggestion, i am very much against it. As it has some very unwanted effects on a galaxy level. For instance, the possible amount of incs on fortress galaxies is far lower as the possible amount of incs on a fenced galaxy. Ofcourse there are ways to counter this, like perhaps implementing the same limitations on galaxies, but even then i foresee great possible abuse of this limitation. (think of alliances like DLR/TGV/ROCK/HA, who could build 1 or 2 fortresses for their playing members, and fill their tag with shit, idle planets without any planetary development).
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Unread 10 May 2012, 00:04   #45
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Re: Blocking

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Originally Posted by Mzyxptlk View Post
Oh, I disagree with that one too, just not as viciously as with the other one.


I have started 36 threads on PS over the years and written ~700 posts. I would link you a search query, but that doesn't work on these forums, so you'll have to do it yourself. I look forward to hearing your comments!
All shit. There you go.

Seeing as you dont care for constructive criticism, in this case neither will i.
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Unread 10 May 2012, 00:14   #46
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Re: Blocking

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Originally Posted by Influence View Post
In general i believe you shouldn't limit the ability to block against other alliances, you should limit the need for blocking (decreasing an alliance defpool is a good start for instance).

As for your suggestion, i am very much against it. As it has some very unwanted effects on a galaxy level. For instance, the possible amount of incs on fortress galaxies is far lower as the possible amount of incs on a fenced galaxy. Ofcourse there are ways to counter this, like perhaps implementing the same limitations on galaxies, but even then i foresee great possible abuse of this limitation. (think of alliances like DLR/TGV/ROCK/HA, who could build 1 or 2 fortresses for their playing members, and fill their tag with shit, idle planets without any planetary development).
Fair points made there mate, will say that my idea was just a spur of the moment past, i hadnt gone into great detail the pros and cons. Tho its definitely clear that there is much room for abuse on this setup, and unfortunately the top alliances will always find ways of exploiting flaws. Will be hard to keep these small alliances around for much longer with the current setup, as the rich get richer and the poorer get poorer (player skill wise). But who knows, im suprised after 10 years its still going
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Unread 10 May 2012, 05:31   #47
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Re: Blocking

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Originally Posted by Howzat View Post
All shit. There you go.

Seeing as you dont care for constructive criticism, in this case neither will i.
Ok, your post really hurt my feelings. But let's be honest here. I don't think you even read them. Did you?

I give reasons when ideas are non-obviously stupid. As I did in this case when you didn't understand and no one else bothered to (until Influence, just now). Your "let's make it impossible to roid good alliances but possible to roid shitty ones" idea is about as obviously stupid as "let's remove asteroids" or "let's set the bash limit to 100%" would be to anyone who's played the game for longer than a round. You'll notice that the only person who thought your idea was good was a guy who's been here for a month, and even he was very cautious about it.

Now, having a stupid idea doesn't mean you're stupid, or that he's stupid, nor that I am some kind of hyper-intelligent god-among-men, but it does mean that maybe, just maybe, you don't know what you're talking about.
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Unread 10 May 2012, 06:07   #48
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Re: Blocking

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Originally Posted by Zirikk View Post
This has been done before.
http://pirate.planetarion.com/showthread.php?t=177356
1up won then and I think Ultores would win now.

It was a very enjoyable round tho! Much better than r8-r10 that I played before it. Even with 1up making a few sneaky pnaps to several big planets of various alliances.

If we could pull of another round with similar agreements I would definitely be in favor of it.
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Unread 10 May 2012, 06:19   #49
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Re: Blocking

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Originally Posted by Mzyxptlk View Post
Ok, your post really hurt my feelings. But let's be honest here. I don't think you even read them. Did you?

I give reasons when ideas are non-obviously stupid. As I did in this case when you didn't understand and no one else bothered to (until Influence, just now). Your "let's make it impossible to roid good alliances but possible to roid shitty ones" idea is about as obviously stupid as "let's remove asteroids" or "let's set the bash limit to 100%" would be to anyone who's played the game for longer than a round. You'll notice that the only person who thought your idea was good was a guy who's been here for a month, and even he was very cautious about it.

Now, having a stupid idea doesn't mean you're stupid, or that he's stupid, nor that I am some kind of hyper-intelligent god-among-men, but it does mean that maybe, just maybe, you don't know what you're talking about.
Well if you bothered to read too, you'd notice i am anti bashing small alliances. I'm just merely suggestion an idea to help them out. Cause the more they are picked on, the quicker they will disappear. So hop off your high horse there bud.

I'm not looking for people to agree or disagree, it was an idea. So maybe, just maybe, you can learn some etiquette and not just shoot down an idea with a blatant rude call.

Will let this thread go back to the owner. If you want to continue bickering like an old greek woman, you know where to find me
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Unread 10 May 2012, 07:19   #50
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Re: Blocking

In Howzat's world all ideas should be unchallenged. That's how progress is made yo.
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