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Unread 8 Oct 2003, 21:11   #1
SYMM
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Ship Combinations

I've seen so many people this round who build every shiptype, and I wonder why?
I've always been a strong believer in specilisation, but this round (no pods...) its not so important, covering everything is a good idea.
But covering the same target-classes, with multiple classes of your own seems daft to me.
I see Xans with Elaphes an Eryxs, Terrans with medusas and incubus...and well, you get the point.
My fleet consists of Sirtalis/Eryx/Viperidae/Morelia, and i plan on introducing some Varanus when i'm able to build them (haven't seen the point in getting CR/BS yet...). I'd like to hear someone who builds everything's reasoning for doing so.
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Unread 9 Oct 2003, 02:26   #2
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Re: Ship Combinations

I see specialisation still has its gains in this game as you alrdy know what most planets races are gonna build instead fo specialization now to flak your pods you specialize to hti the other guys targets liek now i shoot more at frig then anythign fi next and cruisers after that so attacking for meh is a ZIk, Xan, Cath,Terran mostly ziks and Xan. Specialization is even more important this rnd as hitting someone bigger then you and destorying alot of his ships gives you mega score
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Unread 13 Oct 2003, 12:25   #3
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Re: Ship Combinations

I specialise CR/BS, nothing else
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Unread 13 Oct 2003, 16:11   #4
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Re: Ship Combinations

As a Zik I've build FR/CR fleets to cover everything, for def and occasional attack. I also had 150 claymores (Well, I lost 113 because my internet broke and I couldn't get online to pull :/) which WERE great roiders :/
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Unread 13 Oct 2003, 16:59   #5
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Re: Ship Combinations

I can think of 4 possible reasons, none of them very convincing though.

1) The planet was late getting big ships and is in the process of changing to use the big ones.

2) The planet is trying to work out which is 'best' by trying all options

3) The planet is trying to make it's weak point less easily spotted

4) The planet is trying to minimise it's possible losses when under attack by investing equally in all 4 ship classes

I'd be interested to hear from any planet that builds more then 4 ship types if they are trying to do any of the above, but I guess those people are the ort of people who don't read the strategy fourm?
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Unread 13 Oct 2003, 22:51   #6
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Re: Ship Combinations

As a Zik, I built all of the FR and CR - targetting all 4 classes. To be honest, you don't need much else - just look for targets with those weaknesses.
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Unread 14 Oct 2003, 17:38   #7
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Re: Ship Combinations

a Sirtalis/Elpah combo would be great to attack Cathaar (coz both Xan ships target the cat ships firing at them), in the same idea a Eryx/Morelia combo would be perfect to target Zik.
Hence the choice of some Xan to build both Eryx and Elaph

the Sirtalis/Viper combo is the 3rd and last 1 class combo usable (to attack Terrans).
There is no such single class combo for a Xan/Xan attack once the BS (Nasicus) are built.
Cathaar can't use such a single class combo vs Xan either
Terrans can use Hades/Cerberus
Zik can use Rapier/Scimitar

For a Xan it is important to have Elaph and Eryx (for attack) , Sirtalis and Nasicus (for defence)
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Unread 18 Oct 2003, 01:06   #8
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Re: Ship Combinations

Quote:
Originally Posted by Makhil
a Sirtalis/Elpah combo would be great to attack Cathaar (coz both Xan ships target the cat ships firing at them),
Well, tbh sending in a class that is already heavily targeted by your defender will result in you not getting as many roids. I myself am a cathaar and i've been building alot of Templars (and advocates, paladins and a coupla Champions ofc ). Thus if you attack me with FR then your roid cap would be lower than if you sent BA, your losses would be higher, and as a final insult your units wont be able to kill my Templars very well at all - with their 'Excellent' armour etc.

So i personally dont see the point in launching a class that your defender already targets quite heavily.
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Unread 18 Oct 2003, 03:07   #9
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Re: Ship Combinations

Ships (2612 total)
Advocate 1100 Vanguard 792
Templar 500 Stalwart 220

Im focusin only on vanguard and stalwarst now because most ppl who isnt xan, got much of cruisers and battleships..

Im attacking with my cruisers only, on xan or terran..
A few times i use my stalwarts to team up with someone, and defends with my advocates.. I need a high number of advocates to fake fleets...

If i could change anything, i would change my advocates into banisher, so i could easier fake fleets..
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Unread 18 Oct 2003, 11:16   #10
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Re: Ship Combinations

Before i could build cr/bs i built 1k banshee to att/def, and they have so far stayed in tact

I then specialised in incubus/cerberus and had 500 of each plus a 150 hades, but unfortunately i forgot to pull my fleet and so lost 500 cr,. I like to attack xans and then terrans, i havent hit a cath/zik yet this round
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Unread 18 Oct 2003, 13:26   #11
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Re: Ship Combinations

All ships can indeed prove very useful, many a time I've wished I had a few FI just to sneak in... Many people either overdef (ie hundreds upen hundreds of cerbs or nasicus) against FI, or underdef (one target had hundreds of vesuvii but just 200-odd banshees!), leaving a nice, sexeh gap...
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Unread 18 Oct 2003, 16:39   #12
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Re: Ship Combinations

I dont get why any terran would build anything but CR/BS..they're so sexy it's all you need imho.
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Unread 18 Oct 2003, 20:16   #13
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Re: Ship Combinations

Quote:
Originally Posted by dabult
I dont get why any terran would build anything but CR/BS..they're so sexy it's all you need imho.
i built them on a whim at the start thinkin that i could attack/def with them for the1st week or so before i get cr/bs, but on reflection, i should have saved the resources for the cr
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Unread 20 Oct 2003, 16:35   #14
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Re: Ship Combinations

shipstats are one of the major thing thar lets r10 down :/
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Unread 20 Oct 2003, 17:21   #15
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Re: Ship Combinations

Quote:
Originally Posted by dabult
I dont get why any terran would build anything but CR/BS..they're so sexy it's all you need imho.
yea..but banshees should be built to have a fleet for fake def/att.
you don't need many of them tho.
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Unread 20 Oct 2003, 19:57   #16
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Re: Ship Combinations

I did build a small amount of Banshees..2 or 3 times..lost em all within 2 days every time aswell so cba anymore :P
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Unread 20 Oct 2003, 22:48   #17
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Re: Ship Combinations

Quote:
Originally Posted by dabult
I did build a small amount of Banshees..2 or 3 times..lost em all within 2 days every time aswell so cba anymore :P
Your not suppost to loose ships in fake fleets, you are suppost to recall them before you land
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Unread 21 Oct 2003, 01:38   #18
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Re: Ship Combinations

Quote:
Originally Posted by Eventh
Your not suppost to loose ships in fake fleets, you are suppost to recall them before you land

Oh crap..thats where i did wrong then



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Unread 24 Oct 2003, 05:20   #19
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Re: Ship Combinations

Ships (15476 total)
Dagger 4885 Scythe 756
Rapier 1656 Scimitar 3070
Gladius 2696 Broadsword 569
Claymore 104 Stiletto 1740


I started with a frig only fleet and then broads for defence. Decent targets that frigs can get by are just hard to come by and there seems to loads of frig defence around. I built a fighter fleet because there are loads of easy fighter targets (basically any cathaar). Broads - obvious enough and I basically build claymores cos I am desperate for E and it's arguably better than losing 25% changing resources and gives me a little option.

In the last 2 days I have successfully roided with every ship class and frigates are the one I struggle to get a target with most.
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Unread 24 Oct 2003, 09:16   #20
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Re: Ship Combinations

I agree, as a xan cathaars are my favourite targets
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Unread 2 Nov 2003, 17:19   #21
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Re: Ship Combinations

Oh jesus, this gets more confusing again!! No pods? HELP!! I'm too old for changes :/ What do you roid with then and how??

(I've only had this planet for like 15hours...fs)

And how does the new attack formula go?

PS. Yes, i tried to read the Manual... but i didnt find anything useful in it when i browsed it through :/
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Unread 2 Nov 2003, 23:24   #22
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Re: Ship Combinations

They kept all formuleas secret

All ships can cap roids though, unless too many of them get "disturbed" (eg fired upon). There should be a long thread about it here somewhere, too tired too look it up (sorry)
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Unread 3 Nov 2003, 18:24   #23
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Re: Ship Combinations

By having different classes of ship targetting the same class you have a wider range of tactics available to you.

Defencively you can run one set while the others stay at home, otherwise the attacker has to target 2 ship classes.

Offensively you have a wider range of targets, being Xan i find it good that i can hit planets with my CR/BS fleet or a fake CR/BS fleet made up of Sirts.
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Unread 3 Nov 2003, 20:54   #24
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Re: Ship Combinations

Ships (4174 total)
Revenant 174 Medusa 1000
Incubus 1000 Hades 750
Cerberus 1000 Vesuvius 250

Because I can't 'see' the real ship stats, I'm rarely attacking xan's.
I mostly attack terrans/caths/ziks with weak anti-cr/bs. (obviously )
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Unread 3 Nov 2003, 23:45   #25
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Re: Ship Combinations

Quote:
Originally Posted by Psi_K
Ships (4174 total)
Revenant 174 Medusa 1000
Incubus 1000 Hades 750
Cerberus 1000 Vesuvius 250

Because I can't 'see' the real ship stats, I'm rarely attacking xan's.
I mostly attack terrans/caths/ziks with weak anti-cr/bs. (obviously )
Like yourself? :P
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Unread 5 Nov 2003, 04:23   #26
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Re: Ship Combinations

Ships (7521 total)
Banshee 2458 Revenant 1060
Incubus 1640 Hades 1024
Cerberus 759 Vesuvius 400
Olympus 180

CR for first wave roiding, Incs and Hades to take out anti BS (Morelias, Broadswords, Vanguards etc). Cerberus as a xan deterrant, and great at it
BS for second wave roiding and anti BS ofcourse.
FI for fakes.
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Unread 7 Nov 2003, 15:23   #27
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Re: Ship Combinations

Quote:
Originally Posted by Benu
Oh jesus, this gets more confusing again!! No pods? HELP!! I'm too old for changes :/ What do you roid with then and how??

(I've only had this planet for like 15hours...fs)

And how does the new attack formula go?

PS. Yes, i tried to read the Manual... but i didnt find anything useful in it when i browsed it through :/
Hmmm, I'll try to be brief and as acurate as I can manage...

All ships cap roids but the amount of roid they can cap is based on ship value. Approx 120k of ships cap 1 roid using mixed/mixed tactics, 30k using roids/roids. This approximates to 30 fighters, 10 FR, 2.5 CR, 1.3 BS per roid to be capped for mixed/mixed tactics

Ships get "disturbed" if they are fired upon, although it's easier to just go on losses. Lose 20% of ships and you pretty much won't cap at all so really you wanna keep losses under 10%.

You can send approx 65% of the planet value as your fleet value before you lose cap. My rule of thumb was 500 frigs per 100k value.

Whether a fleet caps is based on losses of each class. Ie you could send 200 BS and 800 fi and lose all the fighters but the battleships still cap it you don't lose any/many.

Example:

You send 2000 random FR against a 500k value planet (you could send up to about 2500 fr) who has 700 roids and kills 150 frigs. You have enough frigs to effectively cap 200 roids with mixed/mixed so you should easily cap the 140 max.


Ppl who care about more accuracy should be kicked until they stop their silliness. If you need to know how much you cap when you send a fleet 87% their value and lose 17% of your fleet but it's so huge.... Pick softer targets, threre are loads out there.
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