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16 Jul 2006, 14:39
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#1
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BlueTuba
Join Date: Aug 2000
Posts: 6,339
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Cancelling orders on production
On the production screen it would be better if there was a screen asking you to confirm to cancel the order instead of having just one chance, as when you've got two orders on the go it's tremendously confusing.
Minimal effort to put in, userfriendliness ++
And yes i've just done it.
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"Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life."
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16 Jul 2006, 14:41
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#2
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Street Tramp
Join Date: Apr 2000
Location: Street Gutter
Posts: 341
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Re: Cancelling orders on production
Only noobs would do a thing like that.
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Chimney Pots.
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16 Jul 2006, 14:58
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#3
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The BOFH
Join Date: Mar 2001
Posts: 463
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Re: Cancelling orders on production
A very very simple javascript popup would be sufficient for this.
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16 Jul 2006, 15:10
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#4
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Jazz Man
Join Date: Jan 2003
Posts: 1,494
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Re: Cancelling orders on production
Quote:
Originally Posted by lokken
On the production screen it would be better if there was a screen asking you to confirm to cancel the order instead of having just one chance, as when you've got two orders on the go it's tremendously confusing.
Minimal effort to put in, userfriendliness ++
And yes i've just done it.
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Not really, its your responsibility to make sure you cancel the right one. Simply take care and read what your doing.
Even I don't make this mistake :P
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Marv
Ex ROCK HC & PA Team Head of Support.
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16 Jul 2006, 15:13
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#5
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For Crowly <3
Join Date: Aug 2003
Location: Luton, England
Posts: 1,391
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Re: Cancelling orders on production
Quote:
Originally Posted by GReaper
A very very simple javascript popup would be sufficient for this.
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tbh I think its something which would be very beneficial for the game. There are other things which have priorities of course, but this is a small hack which would be benefical for the entire player base.
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16 Jul 2006, 15:31
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#6
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BlueTuba
Join Date: Aug 2000
Posts: 6,339
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Re: Cancelling orders on production
Quote:
Originally Posted by Marv
Not really, its your responsibility to make sure you cancel the right one. Simply take care and read what your doing.
Even I don't make this mistake :P
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The fact is if a player of 5 years experience can do this, then anyone can and to just be ridiculed because "you don't make this mistake" is just pants customer service when I make a reasonable suggestion that requires no change to the game mechanics and is actually aimed at helping the game become easier to play. Whether you haven't made the error is irrelevant to making the game better.
Quote:
Originally Posted by GReaper
A very very simple javascript popup would be sufficient for this.
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Quote:
Originally Posted by Smudge
tbh I think its something which would be very beneficial for the game. There are other things which have priorities of course, but this is a small hack which would be benefical for the entire player base.
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This requires minimal effort from you (literally, minutes) because when compared to relying on reading small bits of text when you scroll down where it's difficult to discern from one order and the other, such a pop up would remove any element of doubt if you are working in a hurry.
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"Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life."
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16 Jul 2006, 15:48
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#7
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Registered Awesome Person
Join Date: Jul 2002
Posts: 5,676
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Re: Cancelling orders on production
Do it with a tickbox to achieve uniformity across the game (just like on the missions page).
Personally I'm opposed to the various types of hand-holding that have been introduced to the game, but at least do it properly....
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16 Jul 2006, 16:17
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#8
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Hi there ...
Join Date: May 2004
Posts: 481
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Re: Cancelling orders on production
i think this has been suggested several times before and i agree that it would be a good thing even if it never really happend to me before but we all know what can happen in those dark and lonely nights when you crawl out of your bed to check PA.
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#Reunion
[Ascendancy] - While you were trying, we were sleeping
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16 Jul 2006, 17:41
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#9
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Registered User
Join Date: Jan 2005
Posts: 3,174
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Re: Cancelling orders on production
I'm sorry Lok, but I must take the piss out of you.
You must have been one of three things:
1) Drunk
2) An utter utter noob
3) An idiot
There are no other options, and you've said you aren't #2, and since you said 'just' done it, with your post times at 2.39PM, I can assume you aren't drunk.
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If one person is in delusion, they're called insane.
If many people are in delusion, it's called a religion.
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16 Jul 2006, 18:22
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#10
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BlueTuba
Join Date: Aug 2000
Posts: 6,339
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Re: Cancelling orders on production
Well the fact is I got confused between 2 orders of similar ships, clicked realised i'd made an error and tried to stop my browser.
Had I had that extra second to think with a click box, it wouldn't have happened.
Yes, I made a bad error. Yes it's my fault. That doesn't mean we shouldn't improve the user interface.
So stop being a ****ing prat, and write something productive. I held my hands up in post one, to prevent shit posts like that.
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"Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life."
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16 Jul 2006, 18:29
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#11
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Registered User
Join Date: Jun 2005
Location: Finland
Posts: 360
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Re: Cancelling orders on production
This is one of those things that you think won't ever happen and when it does, you'll be so pissed off. :/
Imo, there could be a tickbox like furball suggested, because I'd probably kill myself if I was woken up in the middle of night and then half sleep and having the IQ of a goat I accidentaly cancelled a production and lost most of my precious saved resources.
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16 Jul 2006, 19:06
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#12
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Registered Awesome Person
Join Date: Jul 2002
Posts: 5,676
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Re: Cancelling orders on production
Oh, I've done it plenty of times. I've defended my targets in my sleep, sent fleets without pods, recalled the wrong fleet (which was on course for free roids) while letting the other crash and burn. I've cancelled productions and everything else that now comes with a pretty tickbox. In fact, I ticked the box and then did it anyway.
The thing is, it was my fault every time. It wasn't PA's fault.
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16 Jul 2006, 19:52
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#13
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Registered User
Join Date: Oct 2003
Location: Norway
Posts: 367
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Re: Cancelling orders on production
While we are talking about canceling production, would be nice if you could cancel some of the ships.
Say you order 1 harpy and 3 pegs. You find out, damn I dont need the harpy but the pegs I need.
Then you cancel the harpy.
And I agree with lok, canceling production wrong is very common.
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NewDawn - Soaring where angels fear to fly
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16 Jul 2006, 21:29
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#14
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BlueTuba
Join Date: Aug 2000
Posts: 6,339
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Re: Cancelling orders on production
Quote:
Originally Posted by furball
Oh, I've done it plenty of times. I've defended my targets in my sleep, sent fleets without pods, recalled the wrong fleet (which was on course for free roids) while letting the other crash and burn. I've cancelled productions and everything else that now comes with a pretty tickbox. In fact, I ticked the box and then did it anyway.
The thing is, it was my fault every time. It wasn't PA's fault.
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Quote:
Originally Posted by lokken
Yes, I made a bad error. Yes it's my fault. That doesn't mean we shouldn't improve the user interface.
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"Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life."
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16 Jul 2006, 21:35
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#15
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Registered Awesome Person
Join Date: Jul 2002
Posts: 5,676
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Re: Cancelling orders on production
Quote:
Originally Posted by lokken
Yes, I made a bad error. Yes it's my fault. That doesn't mean we shouldn't improve the user interface.
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The continual addition of hand-holding mechanisms in-game annoys me. However, I realise that not everyone shares my opinion - so I'd be perfectly happy to accept its introduction with a tickbox beside every 'cancel' option.
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Finally free!
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17 Jul 2006, 00:16
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#16
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The BOFH
Join Date: Mar 2001
Posts: 463
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Re: Cancelling orders on production
The game should prevent you from doing anything destructive/negative. Any cancellation should be confirmed, it's not as if you should be cancelling research/constructions/productions constantly.
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17 Jul 2006, 06:45
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#17
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Fightin-irish for life
Join Date: Mar 2001
Location: guinness brewery
Posts: 2,177
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Re: Cancelling orders on production
lmfao
as if noone hasnt screw somethign up by mistake at some point , for the sake of a couple of extra seconds a check box beside any cancellation be it production/research or construction would be benefical to the game
my personal favourite is pulling the free roids fleet and crashing the other 1 , probably because i've done it more than once
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Ascendancy, now with added Irish
"In the absence of orders, find something and kill it."
-Rommel
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17 Jul 2006, 07:38
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#18
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Victim of Marriage
Join Date: Oct 2005
Location: NW Indiana
Posts: 784
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Re: Cancelling orders on production
I've made the mistake of accidentally attacking the wrong planet, by mixing up the Cluster and Galaxy or Galaxy and Planet, the funny part is I made out better than if I'd have attacked the one I wanted to.
I do like the idea of the check boxes as the added measure, but if they don't do it and I happen to cancel something I don't want to, I'll continue my swearing to myself and bashing my fists on the keyboard like most people, instead of suggesting they do something so I don't make that mistake again.
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You mean there's life outside the internet...oh man I'm screwed.
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17 Jul 2006, 10:06
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#19
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Ex-Head Multihunter
Join Date: Sep 2003
Location: At home
Posts: 900
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Re: Cancelling orders on production
tbh, i hate confirmation popups. They are irritating
just pay attention to what you do
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17 Jul 2006, 13:18
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#20
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BlueTuba
Join Date: Aug 2000
Posts: 6,339
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Re: Cancelling orders on production
Quote:
Originally Posted by Remy
tbh, i hate confirmation popups. They are irritating
just pay attention to what you do
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I think the click box is better, fwiw.
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"Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life."
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18 Jul 2006, 07:42
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#21
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Registered User
Join Date: Jan 2001
Posts: 1,663
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Re: Cancelling orders on production
The silliest mistake i made was probably to report my inc with a copy/paste from the gal stat (the highlighted text becomes white). GO to IRC, comes back to gal stat a little while later, doesn't see red anymore ask defenders to recall...
Cancelling prod by ships type is a really great idea (tick boxes plz).
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<smith> You're 15 and full of shit.
<Furious_George> no, im 22
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18 Jul 2006, 09:50
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#22
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;D!
Join Date: Nov 2004
Posts: 1,810
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Re: Cancelling orders on production
I accidentally lost a huge amount of resources last round, which was frustrating. And it wasn't completely because of my own idiocy either: we had recently bought a tevion wireless mouse, which turned out to be a pile of shit. It ate batteries every few days and it constantly cut out. When it cut out, I couldn't input new orders and when it finally recovered, the cursor sometimes danced across the screen clicking things as it caught up.
On this occasion, it clicked the 'cancel order' button.
Checkboxes would be nice.
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[ND]
Kicked from Ascendancy
Proud to have been a Dark Lord Rising.
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18 Jul 2006, 10:42
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#23
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Registered User
Join Date: Nov 2005
Posts: 846
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Re: Cancelling orders on production
wireless are crap
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18 Jul 2006, 10:44
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#24
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No Alliance
Join Date: Jan 2006
Location: England
Posts: 125
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Re: Cancelling orders on production
Ouch Gate that must have been annoying, Im taking this summer round out but nxt round it would be great to just have that little bit more validation and or verification to make sure your cancelling the correct thing.
I am seriously having a hard time understanding why people have a problem with this. yes it was lokkens fault but he admitted it and came up with a solution
the solution isn't hard to implement and would benifit all players. I know it can be moronic what people do and say its an accidnet but when your producing a load of ships to catch out an attacker and you cancel the wrong one and lose 2 max caps on ur planet it could be more than a lil devistating
its that or im just a nub
gl this round guys
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18 Jul 2006, 10:54
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#25
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Hi there ...
Join Date: May 2004
Posts: 481
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Re: Cancelling orders on production
Quote:
Originally Posted by furball
The continual addition of hand-holding mechanisms in-game annoys me. However, I realise that not everyone shares my opinion - so I'd be perfectly happy to accept its introduction with a tickbox beside every 'cancel' option.
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i think this has nothing to do with hand holding mechanisms, more with a userfriendly interface. hand-holding stuff would be a suggestion to build a certain kind of ships with the resources you have stocked up when you are under attack or similar things - that would be annoying and unnecessary because it tries to guide you through the game and influence your actions.
the clickbox would just be a security mechanism for an action that you want or really dont want to do.
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#Reunion
[Ascendancy] - While you were trying, we were sleeping
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18 Jul 2006, 12:15
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#26
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Fightin-irish for life
Join Date: Mar 2001
Location: guinness brewery
Posts: 2,177
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Re: Cancelling orders on production
Quote:
Originally Posted by jupp
the clickbox would just be a security mechanism for an action that you want or really dont want to do.
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exactley the same as the cancel missions click box so the argument that your getting your hand held is mooted
__________________
Ascendancy, now with added Irish
"In the absence of orders, find something and kill it."
-Rommel
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18 Jul 2006, 19:47
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#27
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Registered Awesome Person
Join Date: Jul 2002
Posts: 5,676
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Re: Cancelling orders on production
Quote:
Originally Posted by jupp
i think this has nothing to do with hand holding mechanisms, more with a userfriendly interface. hand-holding stuff would be a suggestion to build a certain kind of ships with the resources you have stocked up when you are under attack or similar things - that would be annoying and unnecessary because it tries to guide you through the game and influence your actions.
the clickbox would just be a security mechanism for an action that you want or really dont want to do.
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Real men don't need security mechanisms.
Quote:
Originally Posted by gzambo
exactley the same as the cancel missions click box so the argument that your getting your hand held is mooted
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No it's not. My argument remains that any form of "Are you sure?" is hand-holding - and it just so happens that some of them have been introduced already, namely the cancel missions click box.
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Finally free!
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21 Jul 2006, 00:39
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#28
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.
Join Date: Mar 2004
Posts: 3,382
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Re: Cancelling orders on production
what the ****? there is absolutely no reason NOT to introduce a form of verification, i didn't read this thread all the way through apart from the first post and then the click box one as that should be it settled then. there is nothing to argue here.
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27 Jul 2006, 03:26
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#29
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Registered User
Join Date: Jan 2001
Posts: 1,663
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Re: Cancelling orders on production
speaking of cancel mission tickbox, would it be better (less wrong recall) with the following layout ?
http://img86.imageshack.us/my.php?im...yrecallmn1.gif
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<smith> You're 15 and full of shit.
<Furious_George> no, im 22
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