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22 Feb 2009, 10:31
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#1
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CRASHING BEATS 'N FANTASY
Join Date: Mar 2001
Location: Cold Country.
Posts: 1,912
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Alliance Defense Page
I really like that page, it is greatly improving the usual work when doing defense calls. However, there is one major drawback:
When two people are editing at the same time one person overwrites the other persons changes. Since it takes quite long to load the page when there are some def calls on it, this can lead to quite annoying overwrites like marking a covered call as reported again.
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Ià! Ià! Munin F'tagn! - [*scendancy]
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22 Feb 2009, 12:08
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#2
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PA Team
Join Date: Apr 2004
Posts: 1,874
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Re: Alliance Defense Page
What "type" of updating would you like?
Having an update option per def would solve things, but be rather annoying with having to update several calls.
Checkboxes would work as well, but still leaves the option of ppl updating the same calls.
I'm not sure "locking" things down is the best way either, suspect ppl might miss the warning message about someone else updating calls and either leave things "unchanged" or start saying the system is bugged.
So what kind of "system" would be preferred (not limited to the ways i suggested)?
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Requested: 1,000 kilometres of fulcrum cable, 1 Mark 5 ECM unit, one low yield nuclear weapon.
Purpose: Surprise party for foreign dignitary
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22 Feb 2009, 21:55
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#3
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CRASHING BEATS 'N FANTASY
Join Date: Mar 2001
Location: Cold Country.
Posts: 1,912
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Re: Alliance Defense Page
Actually I have two ideas in my mind. One would be an AJAX-like system where the page polls the server in a given time amount and updates some of its contents accordingly, and also to use something AJAX based for updating single calls - the page itself is performing pretty bad at most times.
The other would be to keep the defense page as it is and add "hidden" fields for the original call data, which gets compared to the data stored in the db after being submitted. This could then work like a lot of Wiki systems do: When a conflict is detected, it caches the wanted changes, shows the conflict to the user and then leaves it to him to either proceed or cancel.
From a quick guess the first solution would be superior from user-experience, while the second seems easier to implement I guess.
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Ià! Ià! Munin F'tagn! - [*scendancy]
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23 Feb 2009, 01:17
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#4
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PA Team
Join Date: Apr 2004
Posts: 1,874
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Re: Alliance Defense Page
Quote:
Originally Posted by Heartless
Actually I have two ideas in my mind. One would be an AJAX-like system where the page polls the server in a given time amount and updates some of its contents accordingly, and also to use something AJAX based for updating single calls - the page itself is performing pretty bad at most times.
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just to see if i understand you correctly, you basically want the page/script to send the updates in "parts" so it updates a few def calls at the time?
IE 50 calls and it updates 5 calls at the time?
And yes i noticed the page loading issues when added a large amount of test data. I've only really glanced at the code yet, but I've found the places causing the "lag" and well see about fixing'em.
__________________
Requested: 1,000 kilometres of fulcrum cable, 1 Mark 5 ECM unit, one low yield nuclear weapon.
Purpose: Surprise party for foreign dignitary
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23 Feb 2009, 16:51
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#5
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CRASHING BEATS 'N FANTASY
Join Date: Mar 2001
Location: Cold Country.
Posts: 1,912
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Re: Alliance Defense Page
Quote:
Originally Posted by Cincinnatus
just to see if i understand you correctly, you basically want the page/script to send the updates in "parts" so it updates a few def calls at the time?
IE 50 calls and it updates 5 calls at the time?
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No, what I mean is that whenever I change the status of a fleet it automatically updates the database entry for that fleet in the background, as well that defense calls comment (even though there might as well just be an 'Update' button right aside the comment field for that).
Quote:
Originally Posted by Cincinnatus
And yes i noticed the page loading issues when added a large amount of test data. I've only really glanced at the code yet, but I've found the places causing the "lag" and well see about fixing'em.
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That's good news right there :-)
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Ià! Ià! Munin F'tagn! - [*scendancy]
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23 Feb 2009, 20:32
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#6
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Registered User
Join Date: Jul 2007
Location: North
Posts: 227
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Re: Alliance Defense Page
A way to get the page faster under heavy incs would also be appriciated
Takes from 1-5mins to load the page when breaching 150++++++++ defcalls
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Memento mori !
VisioN Forever!
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26 Feb 2009, 16:30
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#7
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Old Pharte
Join Date: Jan 2009
Posts: 23
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Re: Alliance Defense Page
The problem is simple: the interface is bad. Atm it retrieves all the statuses, and then posts all the statuses when you update anything. To fix this, you simply have it post to the server *only updated calls*, rather than re-posting unchanged calls. That way the only over-writes would be the ones that two people changed to different statuses, which would've happened anyway. No AJAX required.
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26 Feb 2009, 16:40
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#8
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: Alliance Defense Page
Except when two people edit the same status.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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26 Feb 2009, 17:00
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#9
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Banned
Join Date: May 2001
Location: Further to the right
Posts: 19,441
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Re: Alliance Defense Page
Quote:
Originally Posted by tobbe
A way to get the page faster under heavy incs would also be appriciated
Takes from 1-5mins to load the page when breaching 150++++++++ defcalls
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This can be really gay. Personally I like the ingame tools so much because it's easy for everyone to update info. But this completely destroys the point of it as with a lot of calls and length page load time I basically have to ask people not to update shit as they'll probably just be writing over what else is done.
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Some might ask what good is life without purpose but I'm anticipating a good lunch.
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27 Feb 2009, 18:42
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#10
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PA Team
Join Date: Apr 2004
Posts: 1,874
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Re: Alliance Defense Page
i've made some changes that should decrease the loading time of the page, there's some bits left here and there but things should have improved.
so when tomorrows incs start coming in this should hopefully be noticeable.
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Requested: 1,000 kilometres of fulcrum cable, 1 Mark 5 ECM unit, one low yield nuclear weapon.
Purpose: Surprise party for foreign dignitary
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10 Mar 2009, 04:29
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#11
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Registered User
Join Date: Jul 2007
Location: North
Posts: 227
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Re: Alliance Defense Page
Also i would like to suggest to make the line of calls set to covered green instead of red, if that is possible Would help abit.
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Memento mori !
VisioN Forever!
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10 Mar 2009, 06:29
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#12
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Ubi concordia, ibi victor
Join Date: Dec 2004
Posts: 152
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Re: Alliance Defense Page
Maybe if it was possible to "claim" a call, and while a call is claimed only that one person can edit info on it, when he is done, he can 'unclaim' it and it is again open for all to manipulate, or something to that effect?
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10 Mar 2009, 06:40
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#13
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p1mp
Join Date: Oct 2007
Location: Bristol
Posts: 178
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Re: Alliance Defense Page
Quote:
Originally Posted by Villeh
Maybe if it was possible to "claim" a call, and while a call is claimed only that one person can edit info on it, when he is done, he can 'unclaim' it and it is again open for all to manipulate, or something to that effect?
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i should imagine this system shouldnt be hard to impliment and is an excellent idea
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ReBorn-Fury- Wolfpack-1up- Newdawn-DLR- NFI-Apprime-
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10 Mar 2009, 13:49
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#14
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Commander in Briefs!
Join Date: Dec 2000
Location: UK
Posts: 783
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Re: Alliance Defense Page
I think a total overhaul of the page is needed.
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10 Mar 2009, 13:54
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#15
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break it down!
Join Date: Feb 2005
Posts: 2,087
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Re: Alliance Defense Page
Quote:
Originally Posted by MrLobster
I think a total overhaul of the page is needed.
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It isn't. It's a great system and needs maybe a few minor tweaks.
Quote:
Originally Posted by Villeh
Maybe if it was possible to "claim" a call, and while a call is claimed only that one person can edit info on it, when he is done, he can 'unclaim' it and it is again open for all to manipulate, or something to that effect?
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"claiming" would be great as it allows multiple people to DC at the same time without both doing the same calls etc.
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I put the sex in dyslexia!
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10 Mar 2009, 14:51
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#16
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Save energy: Be apathetic
Join Date: May 2008
Posts: 228
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Re: Alliance Defense Page
Quote:
Originally Posted by MrLobster
I think a total overhaul of the page is needed.
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I think not.
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Ascendancy - Land'n'Crash Inc.
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11 Mar 2009, 03:39
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#17
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Fook Yu
Join Date: Dec 2002
Location: Looked pal
Posts: 383
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Re: Alliance Defense Page
Quote:
Originally Posted by Villeh
Maybe if it was possible to "claim" a call, and while a call is claimed only that one person can edit info on it, when he is done, he can 'unclaim' it and it is again open for all to manipulate, or something to that effect?
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Either that or tick-off boxes for each defcalls, where you select which calls you would like to update when you click "update". Both should be fairly easy to code, i guess!
__________________
HEROES - It's not cheating if you admit to it
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11 Mar 2009, 06:24
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#18
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CRASHING BEATS 'N FANTASY
Join Date: Mar 2001
Location: Cold Country.
Posts: 1,912
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Re: Alliance Defense Page
Quote:
Originally Posted by HellKicker
Either that or tick-off boxes for each defcalls, where you select which calls you would like to update when you click "update". Both should be fairly easy to code, i guess!
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Does not solve the problem I described.
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Ià! Ià! Munin F'tagn! - [*scendancy]
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11 Mar 2009, 11:21
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#19
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Mind-boggling
Join Date: Dec 2006
Location: Devon, England
Posts: 1,468
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Re: Alliance Defense Page
Quote:
Originally Posted by tobbe
Also i would like to suggest to make the line of calls set to covered green instead of red, if that is possible Would help abit.
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Indeed, that would be a great feature.
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11 Mar 2009, 11:26
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#20
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CRASHING BEATS 'N FANTASY
Join Date: Mar 2001
Location: Cold Country.
Posts: 1,912
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Re: Alliance Defense Page
Quote:
Originally Posted by CBA
Indeed, that would be a great feature.
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Green would be confusing with the def fleets sent. Greying Out is used for fleets that recalled, so maybe use blue or something for calls that are covered.
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Ià! Ià! Munin F'tagn! - [*scendancy]
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11 Mar 2009, 12:16
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#21
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PA Team
Join Date: Apr 2004
Posts: 1,874
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Re: Alliance Defense Page
Quote:
Originally Posted by Heartless
Does not solve the problem I described.
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I assume the speed increases does though, at least partially, right?
Will look at getting it even faster and consider some of the stuff suggested, time permitting.
__________________
Requested: 1,000 kilometres of fulcrum cable, 1 Mark 5 ECM unit, one low yield nuclear weapon.
Purpose: Surprise party for foreign dignitary
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11 Mar 2009, 12:34
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#22
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CRASHING BEATS 'N FANTASY
Join Date: Mar 2001
Location: Cold Country.
Posts: 1,912
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Re: Alliance Defense Page
Quote:
Originally Posted by Cincinnatus
I assume the speed increases does though, at least partially, right?
Will look at getting it even faster and consider some of the stuff suggested, time permitting.
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No, the speed increase is not really helping the issue either. The page might load faster, but if I keep it opened for 10 minutes before I commit any changes then there's still a 10 minute window in which someone else might have committed changes which could then be overridden by me.
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Ià! Ià! Munin F'tagn! - [*scendancy]
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11 Mar 2009, 13:17
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#23
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PA Team
Join Date: Apr 2004
Posts: 1,874
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Re: Alliance Defense Page
Quote:
Originally Posted by Heartless
No, the speed increase is not really helping the issue either. The page might load faster, but if I keep it opened for 10 minutes before I commit any changes then there's still a 10 minute window in which someone else might have committed changes which could then be overridden by me.
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that somewhat yours (or anyone doing it) fault though, as you shouldn't really leave pages that several ppl got access to update open without updating it before committing your changes.
Only real ways around that is to "lock" either the whole page or specific entries to a single person, in which case the question is who can override that "lock".
Or we'd need a system that sent both old and new data and compared the sent old data to that stored to see if it was changed since page load and then returned a "conflict" notice.
One problem i see atm with that is that ppl don't really always pay attention to notices and they just think it got updated and complain about it randomly not updating.
__________________
Requested: 1,000 kilometres of fulcrum cable, 1 Mark 5 ECM unit, one low yield nuclear weapon.
Purpose: Surprise party for foreign dignitary
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11 Mar 2009, 13:20
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#24
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CRASHING BEATS 'N FANTASY
Join Date: Mar 2001
Location: Cold Country.
Posts: 1,912
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Re: Alliance Defense Page
A golden rule of GUI design: Prevent the user from making a mistake. Please see post #3 again.
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Ià! Ià! Munin F'tagn! - [*scendancy]
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11 Mar 2009, 14:23
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#25
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Fook Yu
Join Date: Dec 2002
Location: Looked pal
Posts: 383
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Re: Alliance Defense Page
Quote:
Originally Posted by Heartless
Does not solve the problem I described.
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It would partly solve it, close to more or less imo.
If i mod 1 call after you have modded 10, the tick-off solution would make sure that all my submitted info is ignored except for the single call i chose to mod.
__________________
HEROES - It's not cheating if you admit to it
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11 Mar 2009, 14:26
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#26
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CRASHING BEATS 'N FANTASY
Join Date: Mar 2001
Location: Cold Country.
Posts: 1,912
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Re: Alliance Defense Page
Quote:
Originally Posted by HellKicker
It would partly solve it, close to more or less imo.
If i mod 1 call after you have modded 10, the tick-off solution would make sure that all my submitted info is ignored except for the single call i chose to mod.
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Yeah but what if the other person had ticked exactly the same box? This is essentially the problem that there is, a lack of conflict resolution mechanisms.
__________________
Ià! Ià! Munin F'tagn! - [*scendancy]
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11 Mar 2009, 14:39
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#27
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idle
Join Date: May 2008
Location: Germany
Posts: 968
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Re: Alliance Defense Page
hmmm
what about checkboxes to update those calls
so u mark the calls u want to be updated only
hit update
and nothing else beeing changed atm by someone else is touched (edit: wow my english is awesome me thinks, let me rephrase, and nothing beeing changed by someone else at this moment, is touched )
(if not 2 dcs handle the same call )
__________________
m0rph3us formerly known as Bugz
"It´s not about how hard u hit, its about how hard u can get hit and still keep moving forward! How much u can take and still move forward!"
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11 Mar 2009, 23:18
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#28
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Fook Yu
Join Date: Dec 2002
Location: Looked pal
Posts: 383
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Re: Alliance Defense Page
Quote:
Originally Posted by M0RPH3US
hmmm
what about checkboxes to update those calls
so u mark the calls u want to be updated only
hit update
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Explain to me how this is different from my suggestion from yesterday?
__________________
HEROES - It's not cheating if you admit to it
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12 Mar 2009, 02:02
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#29
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Leader of the Membrivians
Join Date: Jan 2007
Location: The Netherlands
Posts: 412
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Re: Alliance Defense Page
Quote:
Originally Posted by Villeh
Maybe if it was possible to "claim" a call, and while a call is claimed only that one person can edit info on it, when he is done, he can 'unclaim' it and it is again open for all to manipulate, or something to that effect?
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Best option imo.
Covered calls: blue is a good colour
Another idea: to add the possibility to hide calls eta 6 and down, so a dc can focus on incs eta 7 and up. Oh, and also new incomings at top of page instead of below. I like that better, as when there are new calls you have to scroll down first before you see them.
Edit: Cin, good job on defence page in general.
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12 Mar 2009, 14:48
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#30
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idle
Join Date: May 2008
Location: Germany
Posts: 968
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Re: Alliance Defense Page
Quote:
Originally Posted by HellKicker
Explain to me how this is different from my suggestion from yesterday?
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fs you posted like hundred times in this thread, all 2 lines at max
tell me how someone wouldnt loose the overview of what you actually say
my explanation: i didnt read it
and i second your idea
__________________
m0rph3us formerly known as Bugz
"It´s not about how hard u hit, its about how hard u can get hit and still keep moving forward! How much u can take and still move forward!"
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24 Mar 2009, 23:25
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#31
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: Alliance Defense Page
Would it be possible to display OETA for defending fleets as well?
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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25 Mar 2009, 00:37
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#32
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PA Team
Join Date: Apr 2004
Posts: 1,874
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Re: Alliance Defense Page
Quote:
Originally Posted by Mzyxptlk
Would it be possible to display OETA for defending fleets as well?
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that might be possible yes, assuming you mean "original eta".
also, should it be displayed 2+5 or 7, as in show the prelaunch amount separate form the travel time?
__________________
Requested: 1,000 kilometres of fulcrum cable, 1 Mark 5 ECM unit, one low yield nuclear weapon.
Purpose: Surprise party for foreign dignitary
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25 Mar 2009, 01:33
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#33
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aka Duncan
Join Date: Jun 2002
Posts: 49
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Re: Alliance Defense Page
Something I would like to see introduced to the alliance defence page would be a clickable attacker's coords. or even a possible colum that would show known alliance linked to the ingame intel system, similar to the galaxy page showing intel
__________________
[Phoenix Alliance] round 1 - 4
[Wolfpack] round 7 - 10
[NewDawn] round 11 - 12, 15 - 16
[h3lls angels] round 20
[NewDawn] round 25,26,27,29
[Conspiracy] round 40
[NewDawn] round 70 - 73
[DLR] Round 30,31,33 - 39,41 - 46,49,50,74,75
Quote:
Originally Posted by Gate
He's a hick. In charge of an alliance. It's like giving the Dukes of Hazzard a tank division to control.
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25 Mar 2009, 02:11
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#34
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PA Team
Join Date: Apr 2004
Posts: 1,874
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Re: Alliance Defense Page
Quote:
Originally Posted by JDD
Something I would like to see introduced to the alliance defence page would be a clickable attacker's coords. or even a possible colum that would show known alliance linked to the ingame intel system, similar to the galaxy page showing intel
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links on the attackers coords is easy enough, intel system shouldn't be too hard either, i'm more worried about the general speed of the page with that, but will look at it.
__________________
Requested: 1,000 kilometres of fulcrum cable, 1 Mark 5 ECM unit, one low yield nuclear weapon.
Purpose: Surprise party for foreign dignitary
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25 Mar 2009, 04:59
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#35
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aka Duncan
Join Date: Jun 2002
Posts: 49
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Re: Alliance Defense Page
well, honestly i think the clickable coords for the attacker would be enough to sort the intel of it out through the ingame system. It would at least be a good step in the right direction.
__________________
[Phoenix Alliance] round 1 - 4
[Wolfpack] round 7 - 10
[NewDawn] round 11 - 12, 15 - 16
[h3lls angels] round 20
[NewDawn] round 25,26,27,29
[Conspiracy] round 40
[NewDawn] round 70 - 73
[DLR] Round 30,31,33 - 39,41 - 46,49,50,74,75
Quote:
Originally Posted by Gate
He's a hick. In charge of an alliance. It's like giving the Dukes of Hazzard a tank division to control.
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25 Mar 2009, 05:04
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#36
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PA Team
Join Date: Apr 2004
Posts: 1,874
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Re: Alliance Defense Page
Quote:
Originally Posted by JDD
well, honestly i think the clickable coords for the attacker would be enough to sort the intel of it out through the ingame system. It would at least be a good step in the right direction.
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those should be there, will see about starting to look at the other things tomorrow, or more like after 1-2 hours of sleep
__________________
Requested: 1,000 kilometres of fulcrum cable, 1 Mark 5 ECM unit, one low yield nuclear weapon.
Purpose: Surprise party for foreign dignitary
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25 Mar 2009, 05:42
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#37
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aka Duncan
Join Date: Jun 2002
Posts: 49
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Re: Alliance Defense Page
You are my hero Cin .o/
__________________
[Phoenix Alliance] round 1 - 4
[Wolfpack] round 7 - 10
[NewDawn] round 11 - 12, 15 - 16
[h3lls angels] round 20
[NewDawn] round 25,26,27,29
[Conspiracy] round 40
[NewDawn] round 70 - 73
[DLR] Round 30,31,33 - 39,41 - 46,49,50,74,75
Quote:
Originally Posted by Gate
He's a hick. In charge of an alliance. It's like giving the Dukes of Hazzard a tank division to control.
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25 Mar 2009, 10:45
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#38
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: Alliance Defense Page
Quote:
Originally Posted by Cincinnatus
that might be possible yes, assuming you mean "original eta".
also, should it be displayed 2+5 or 7, as in show the prelaunch amount separate form the travel time?
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I did, and 2+5, if at all possible.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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25 Mar 2009, 13:16
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#39
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PA Team
Join Date: Apr 2004
Posts: 1,874
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Re: Alliance Defense Page
Quote:
Originally Posted by Mzyxptlk
I did, and 2+5, if at all possible.
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should be there now
__________________
Requested: 1,000 kilometres of fulcrum cable, 1 Mark 5 ECM unit, one low yield nuclear weapon.
Purpose: Surprise party for foreign dignitary
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25 Mar 2009, 14:54
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#40
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CRASHING BEATS 'N FANTASY
Join Date: Mar 2001
Location: Cold Country.
Posts: 1,912
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Re: Alliance Defense Page
So, cin, it really is great to see you doing all that work on improving the page.
But did you also work on the most annoying bug - the overwriting each other's changes problem? I am also fine with having to discuss this in details with you first on why it is _not_ an issue on the user side. Just let me know if you need that sort of argument first.
__________________
Ià! Ià! Munin F'tagn! - [*scendancy]
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25 Mar 2009, 15:24
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#41
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: Alliance Defense Page
Thanks.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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25 Mar 2009, 15:50
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#42
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PA Team
Join Date: Apr 2004
Posts: 1,874
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Re: Alliance Defense Page
Quote:
Originally Posted by Heartless
So, cin, it really is great to see you doing all that work on improving the page.
But did you also work on the most annoying bug - the overwriting each other's changes problem? I am also fine with having to discuss this in details with you first on why it is _not_ an issue on the user side. Just let me know if you need that sort of argument first.
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Most/all of the things i've fixed/changed so far is just simple display stuff.
The overwriting issue isn't that much work either but it's a different kind of change and other things have just gotten precedence, like the issue with "ghost" fleets in the bcalc.
I'll try to look at it today, not sure if it will get added for this round though regardless of when i finish it, we'll just have to see.
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Requested: 1,000 kilometres of fulcrum cable, 1 Mark 5 ECM unit, one low yield nuclear weapon.
Purpose: Surprise party for foreign dignitary
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25 Mar 2009, 16:31
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#43
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CRASHING BEATS 'N FANTASY
Join Date: Mar 2001
Location: Cold Country.
Posts: 1,912
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Re: Alliance Defense Page
Quote:
Originally Posted by Cincinnatus
Most/all of the things i've fixed/changed so far is just simple display stuff.
The overwriting issue isn't that much work either but it's a different kind of change and other things have just gotten precedence, like the issue with "ghost" fleets in the bcalc.
I'll try to look at it today, not sure if it will get added for this round though regardless of when i finish it, we'll just have to see.
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Thanks for the feedback, if it won't get in this round no harm is done I guess. :-)
It's somewhat critical, so better go safe and give it a test phase before going live. Maybe if it's in for havoc (if there is one, should read that announcement now) so that it can get somewhat tested would be nice to have.
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Ià! Ià! Munin F'tagn! - [*scendancy]
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27 Mar 2009, 09:11
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#44
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Registered User
Join Date: Dec 2008
Posts: 31
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Re: Alliance Defense Page
what do normal memebers see if they go to defence page? was thinking DC's could write something there for the ships which are needed?
also if you got incs it would be nice if it displayed your own incoming status
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27 Mar 2009, 09:16
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#45
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PA Team
Join Date: Oct 2003
Posts: 7,449
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Re: Alliance Defense Page
Normal members just see all incomings they've reported, the statuses, matching defence fleets, and (I believe) notes of the defence. Will check though
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r8-10 RaH r10.5-12 MISTU
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2 Apr 2009, 18:39
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#46
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Registered User
Join Date: Dec 2008
Posts: 31
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Re: Alliance Defense Page
could it be put into galaxy status page? so people can see scans / notes and status of galaxy incoming. It would help newbies sooo much as they would be able to know what/were to send if they dont have irc?
also galaxy outgoing could show scans if anybody has done then in galaxy
both ideaas would help people who dont want to use irc or cant
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3 Apr 2009, 02:41
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#47
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This Space for Rent
Join Date: Jun 2007
Posts: 583
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Re: Alliance Defense Page
tobyy that would build on this idea that most everyone ignored when i posted it (which also doesn't really contribute anything to this thread since its about the alliance defense page).
keep up the good work.
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When in doubt, blame Ascendancy.
#pastats
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11 May 2009, 20:58
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#48
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[Vision]
Join Date: Jul 2001
Location: The Netherlands
Posts: 897
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Re: Alliance Defense Page
Quote:
Originally Posted by Cincinnatus
links on the attackers coords is easy enough, intel system shouldn't be too hard either, i'm more worried about the general speed of the page with that, but will look at it.
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Not sure what the current defence pages look like (since i haven't been playing for quite a while), but with the xVx tools i've experienced similar problems. More and more demands for data while keeping the same limited space, hence i moved quite some data (scans + intel + chatting) to jquery modal windows. Besides keeping more space available, it also helped me reduce the amount of data that needs to be loaded on page load, increasing the overall performance of the page.
Another thing (concerning perhaps the 'covered' call thing); the xVx tools are seperated in two pages. A "current calls" page, showing all active calls that are being handled or still need to be handled. Next to that is a history page where all closed calls (covered / recalled / whatever) are "archived". This keeps the most important page (the current calls one) relatively small in terms of data on it, helping the overall performance again. On a third page members can see all defence information that concerns them (their own gal incoming + the calls they are defending), making it easy for them to find the information they need.
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[Vision] in a lost dream, contributing to The 5th Element at present
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13 May 2009, 02:53
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#49
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Sain†s
Join Date: Feb 2009
Posts: 331
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Re: Alliance Defense Page
While we're at it, can I ask: are scans shown on the ally def page meant to be linked to incs by coords instead of planet ID? I only ask because it's somewhat disconcerting clicking on the link to an AU of a Xan attacker, only to find the scan full of Terran ships belong to someone else who previously occupied those coords. Bugfix time!
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☠ | ROCK | BowS | Sain†s
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13 May 2009, 16:28
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#50
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Sain†s
Join Date: Feb 2009
Posts: 331
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Re: Alliance Defense Page
Typical, I report an actual bug, and the thread dies.
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☠ | ROCK | BowS | Sain†s
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