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Unread 4 Oct 2005, 12:07   #201
Fluffie
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Re: Andromeda Pirates - The Succession Wars

dear lh
you know i love you
but how is he going to do anything
without drives? are there going to be special "REMAIN DOCKED TO ANKAA" missions?


(i think he prolly just forgot to add them though?)
(ah yes, he mentions 2 impulse, 1 transwarp in his post)




but still
you're approving driveless and shields-being-used-as-additional mountess ships these days
you're going soft on us, aren't cha?
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Unread 4 Oct 2005, 18:04   #202
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Re: Andromeda Pirates - The Succession Wars

Quote:
Originally Posted by rop1964
as a child, Robert Crimshaw often had great grades and easy time in most of the scientific tech contest he enter, mostly due to an uncanny ability to sense , to a certain limit, the future.. kind like premonition. though he never personnaly understood how or why.. he grew up with the gift.. never boasting about it. but many surrounding him suspect something was not right.. and often told his father.. the station chief of Omincron 4 space station.. to ask about the child uncanny ability.. Busy as he was Captain Crimshaw never notice this until Robert became old enough to enter into station fight patrol training..

Robert instructor.. a big muscular man named Howard Desautel , train the young man into flight procedure and spaceship manuvers.. Robert learn quickly.. often surprising Desautel with questions about ship systems and ship design ideas..

then came time for Robert to train on simulator.. fat first , the challenge of facing a computer was not appealing to him.. thinking it would be more interesting to pilot the real thing of redign it , rather that trying to shoot down simulation... but he complied.. he computer always coming with new and faster manuvers to take the your man at a disavantage.. But Robert was seemingly always a step ahead on the computer!!

So much so, that after 3 year of training and studying, Robert was promote 1st class, and given the rank of enseign. At age 21, he was the youngest pilot to get promote. That was noted by his father, who decided to have him go of space patrol, with a squad of 6 other fighters.. Robert found that patroling space and verifying cargo was not as fun as he thought.. until , 6 year later, while patroling.. his radio started sounding with a distress call ..

This is the destroyer attack class Rising Sun, calling all ships in the area.. mayday.. mayday.. we re under attack by 3 Heavy corvettes and 20 fighters... we request assistance.. shield are down ..

The Rising Sun.. his father s ship!!.. nothing was more important , more urgent to the young man...
his wing on his tail.. they charged as fast as their engin could carry them.. they arrive just in time to see the attack destroyer blown to bit , but not before it fired on the lead corvette and it s escort.. turn the sector of space into a giant fireball...

fulled by rage , he engage 2 fighters and soaked them in a missile barrage that blew them up.. soon after , 4 heavy cruiser arrived to the area.. forcing thethe remaing ships to retreat..

Once back on the station.. he started to inquire about ship supply , weapons , shield generators, and enlist the aid of the station engineers... he showed them holosimulation of a ship he wanted build with what the based acquired through the years of fight vs the pirated and from salvage of battle.. it would be his ship..
a destroyer leader of a new design.. The Black Dagger.

The Black Dagger would be fast , sleek and deadly.. using 2 impulse drive , colapsium armor , transwarp technology , and would be equip with th best of stealth technology available....

But Robert knew he d need a crew, ppls who would want to help him avenge his father's death
the first person to come to mind was his mentor , Lieutenant Howard Desautel.. the man seeing Robert since his graduation, and sharing the grief of a lost friend, accepted the offer.. though it would be years till the Black Dagger would be ready. Robert asked the engineer /pilot to oversee the construction of the ship while ould go to the Officer Training Academy.

After another 10 years passed, Robert returned to the Space Station, a full captain by now, and eager to let his new found determination and new tactical skills do havoc on those pirates.

Entering the the Construction Bay of the station, the first thing he saw was a huge piece of blackness.. The Black Dagger was almost finish.. maybe another week or two.. crews and technicians were moving in and out of the ship, putting What was looking up as finishing touches here and there...

"a fine ship it will be.. once it s finish... " said Desautel with a proud look on the ship.. Turning to face Robert, he suggested "Want to inspected it sir?" he offered kindly.. knowing more than guessing the young man eagerness. Robert, not looking at the lieutenant, nodded.. starting toward the ship.. slowly.. like if it would disappear if he got to close. surely, everything was as he expected.. a twin impulse drive working in concert with a transwarp drive! alot of energy to feed the weapons and shield.. the armor made of colapsium was gliming only where light shone.. like a Black diamond..

"Ship status?" asked Robert, curious to know what was still needing to be done..

"engins have been installed and tested, working at 80% efficacity atm , energy weapons installed yet but not the torpedo launchers, should be dealt with withing the next few days, ship shield working at 95% efficatity, the engineer crew excpect to get it up to 99 % in 2 days.. cloaking shield and cloaking device fully active.. full computer and scanner arrays and upgrade install, still needing a few days of adjusting.. no medical bay, engineering or scientific bay also missing.. 25 ton of supply and reload in the cargo hold, though adding a few tractor beam would be ideals.. crew is manned ..." said Desautel..

"enseign Green estimate all ships system and upgrade should be at full capacity in 72 hours, lieutenant Andrew seem annoy that she cant get comm to work long range.. something about ion radiation making the transmitters no fonctional.. scanners also seem to have suffer but at a lesser degree"

"So more tweaking need to be done, and we ll be ready to go out "Robert finished..
"is there anything that need to be adress?"
"actually sir, we do have a small problem " said Desautel , " the construction of the ship used almost all the money your father left to you.. and the station is ill equip to do the remaining work" Desautel continued..
"we aldo need a tactical officier and a helmsman, not to mention a doctor!"

"alright then.. As soon as Major Barett comes to relieve me from Station duty, we ll head for the nearest Star Forteress or planet factory to finish repair and preparation" said Robert Crimshaw.

3 days later.. Major Barrett arrived at the space station , with 10 other officers.. taking command of the station , relieving the young captain .

"Barrett to Black Dagger.. , Captain Crimshaw, how s your status ?"

"Black Dagger ready to take her leave, sir! Awaiting permission to leave and opening of bay doors" replied Crimshaw.

looking around his bridge, he was now , for the first time in year, Anxious to get on the move.. uneasiness crawling under his skin, like a black cloud about to burst..

"Space Station Omnicron 4 to Black Dagger" came a message on comm , " opening bay doors , you re clear to go"

"helm, all ahead, 2/3 impulse.. let s get moving.. " ordered Crimshaw
"heading sir?" asked Helen Pool, the young helmsan
"starbase 234" said Crimshaw, not noticing his helmsman and old flight colleague.
"aye aye sir!"
"engage full impulse once we re clear the station till we re out of the system, then jump to transwarp." said Crimshaw again.

halfway out of the system , a signal came in through the comm.
Comm Officer Darren McCabe notified with a somewhat hesitant voice the Captain.

"Sir... I m receiving a message , but it s badly garbled, look like there s lot of static .. i dont understand why sir.. "
"put it on audio.." replied Redgrave, the 1st officer
"putting on audio now , sir"

"This is xzzzcxcggg ...tion Omni ...dxgyuugyfgy are under att... dsgfgfhggogo[uhbbv .. fleet of ..... fgdtyft7oggh..
torpedoes are... gfguygguigftrs[p]ik ...too many ships are firing.. we need help... i reap...fdfgdstryggytfyp[
... omnicron 4 were under attack.. a fleet of .... fdtyo[]pju[igdlkjpop[pik.. shield are at 50%.. weapons failing.."

"sir .. we lost contact with the space station, sir. What s your orders?"
"red alert.. all weapon to charge, helm hard 180, we re going in"
from the arm comm of the captain seat..

"captain sir!, this is engineering... shield are not raising.. and the weapon array is not fully install.. we cant go.. it would be suicide!!!"

at that moment , Crimshaw letted out the biggest and loudest stream of curse he could have thought of... to the dismay of his bridge officers.

"ensign Green .. full sensor sweep.. we got to know what s going on!! engin room.. engage cloaking device!! full impulse ahead, helm hard 180 again.. let s run while we can, back to star forteress 234"

From science station :"sir shockwave class 2 imcoming.. 25 second to impact.. i cant find space station omnicron4 sir!, scanning show 12 battle cruiser and many escort ships on aheading of 124 mark 8 moving away"

"enginroom.. transwarp now.. "order Crimshaw.

as the second passed.. a vibration start overtaking the new destroyer.. then the transwarp corridor formed allowing escape from the incoming energy wave.

"let s get to base and report" said Crimshaw , his eyes having fires in them, his jaw thightly close and his fist uncounscious banging on his chair...


Black Dagger ship stats

destroyer leader class 38000

protection

colapsioum armor
cloaking shield
cloaking device
additionnal hull


offensive

particle laser x2
heavy iomd cannon x1
quantam torpedo x2
phased torpedoes x2

accessoire

deflector dish
sensor array
lateral sensor array
phased scanner
adv ship ai computer
adv ship ai computer upgrade
adv tactical computer
adv tactical computer upgrade

money left 1500
*ahem*

you need drives

FTL and Sublight please ammend
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Unread 4 Oct 2005, 18:05   #203
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Re: Andromeda Pirates - The Succession Wars

Quote:
Originally Posted by Fluffie
dear lh
you know i love you
but how is he going to do anything
without drives? are there going to be special "REMAIN DOCKED TO ANKAA" missions?


(i think he prolly just forgot to add them though?)
(ah yes, he mentions 2 impulse, 1 transwarp in his post)




but still
you're approving driveless and shields-being-used-as-additional mountess ships these days
you're going soft on us, aren't cha?
no as you will soon see
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Unread 4 Oct 2005, 18:32   #204
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Re: Andromeda Pirates - The Succession Wars

is this "provoking" you to hurt us working then?
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Unread 5 Oct 2005, 01:57   #205
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Re: Andromeda Pirates - The Succession Wars

i did amend my ship (putting the drives and shield in) though they re not without mount.. in fact.. the only thing i m not sure about (as if it need a mount or not) is the secondary hull..
that s why i ask if there was fault in the design or put suggestion about it.. as it s my 1st ship design (so bound to be flawed)

also i dont see the post about missions.. :-( can you tell me where or on what page it may be?
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Unread 5 Oct 2005, 02:16   #206
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Re: Andromeda Pirates - The Succession Wars

i ll take mission 4 .. (diplomatic escort)
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Unread 5 Oct 2005, 03:13   #207
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Re: Andromeda Pirates - The Succession Wars

just 1 question though.. are cloaking shield effective? or are they just like a cloaking device?
like i said , if there s flaw in design .. i would like to know before i leave the docks.. lol
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Unread 5 Oct 2005, 14:28   #208
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Re: Andromeda Pirates - The Succession Wars

Standard cloaking device can be fairly easily disrupted if anyone's looking for you, so it's a bit of a gamble. The cloaking shield (I think) won't stop them from knowing you're there, just makes you harder to shoot at. It's main benifit is that they won't be able to scan you / find out what your design and weapons are like.
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Unread 5 Oct 2005, 16:15   #209
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Re: Andromeda Pirates - The Succession Wars

ty kama.. so the cloaking shield is a good shield after all.. :-) ty.. as for my ship design i think it should be interesting..
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Unread 5 Oct 2005, 16:28   #210
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Re: Andromeda Pirates - The Succession Wars

aye
even if they break cloaking field, you will still have some left! hurray!
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Unread 5 Oct 2005, 16:32   #211
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Re: Andromeda Pirates - The Succession Wars

can you relook at my design see if i forgot something important.. lol.. you ll find it in page 4
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Unread 5 Oct 2005, 22:35   #212
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Re: Andromeda Pirates - The Succession Wars

Destroyer Leader - 28 000 c
1 150 tonnes hold

Shields (6):
1x Cloaking Shield (4) - 20 000 c

Weaponry (14):
2x Particle Laser (4) - 3 000 c
1x Heavy IMOD Cannon (4) - 1 500 c

External (10):
1x Deflector Dish (1) - 300 c
1x Lateral Sensor Array (3)

x2 Phased Photon Torpedo (2) - 2 000 c
2x Quantam Torpedo (2) - 2 000 c

Additional (10):
2x Drive Mount (2)

1x Colapsium Hull Armour (1) - 20 000 c
1x Additional Hull (1) - 1 000 c

1x Advanced AI [+ Upgrade] (2) - 750 c
1x Advanced Tactics Computer [+ Upgrade] (2) - 1 200 c

1x Cloaking Shield (1)

1x Phase Scanner (1) - 1 000 c
1x Lateral Sensor Array (1) - 500 c

Drives (1+2=3):
2x Impulse Drive (2) - 4 000 c
1x Trans Warp Drive (1) - 2 000 c

Hold:
3x Phased Photon Torpedo Reload - 3 000 c
3x Quantam Torpedo Reload - 3 000 c


Hmm.. Redoing your ship, it seems you have spent 1 additional mount too much...
And don't forget that you can later upgrade your ship with extra shields, weaponry and external mounts.

And according to my calculations you have spent 93 250 c, which would leave you with 6 750 c.
Maybe buy some Marines or ADCTs?

(Someone, everyone, feel free to recheck this, m'kay. Beer might make for less clear judgement.)
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Unread 6 Oct 2005, 03:07   #213
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Re: Andromeda Pirates - The Succession Wars

my suggestion is not to use all your sheild mounts for the cloaking sheild or use some additional mounts to add actual sheilds to your ship
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Unread 6 Oct 2005, 04:20   #214
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Re: Andromeda Pirates - The Succession Wars

I have checked it and although the calculations of my fluffed friend are right, he forgot to include the cloaking device and sensor array that are mentioned in post #198. Including these, would reduce the amount of leftover money to 1750 credits and increase the amount of overspent additionals to 4.

My advice to rop1964 is to strip his ship of anything he doesn't necessarily use in the roleplaying part of his (future) posts. For example, if you won't do anything that requires super powerful scanners, you might want to leave the phase scanners and lateral sensor array out. Or if you won't use the cloaking device, you may leave that one out. (Personally, I should leave out that additional hull. In my opinion it is too weak (in comparison to the phased collapsium hull) to offer any additional protection and the additional slot is probably better used for that impulse drive.)

Also, in my opinion, he would be better off changing his ship's chassis. He currently has a Destroyer Leader with 6 shield-, 14 turret-, 10 external- and 10 additional mounts for 28000 credits, whereas for 30000 (only 2000 more) he could buy a Strike Destroyer with 7S, 18T, 10E and 10A mounts and get 8 light fighters for FREE. Or he could buy a Light Cruiser which also costs 30000 credits, but has 6S, 16T, 12E and 12A mounts, which isn't a bad choice either, considering he is several additionals short.

Furthermore I think it would indeed be wise to add at least some troops to his ship. They come in handy when he wants to board another ship (or when another ship tries to board him for that matter). Another point is that his ship seems vulnerable to fighter craft and it may be helpful for him to add some form of AMD and/or AFD (choosing the Strike Destroyer chassis would provide enough turret mounts).

Finally, a few words to rop1964 on the different mounts and stuff:

Every ship comes with a number of different mounts. These are shield mounts, turret mounts, external mounts and additional mounts. (Also, every ship has 1 engine mount, although that mount is almost never mentioned, but this means that you can always put 1 at least 1 engine on your ship, without having to spend an additional mount on it.)

So what are all the different mounts for?

Shield mounts:
These are easy; you can only put shields on them.

Turret mounts:
These mounts can be used for weapons, but this only concerns weapons that are attached to the ship (like cannons and guns). So they do NOT apply to rockets, missiles, torpedoes, bombs and mines.

External mounts:
These mounts are used for all those rockets, missiles, torpedoes, bombs and mines that you're not allowed to put on turret mounts. Also, you add small fighters to your ship and they too, require external mounts. There are also a number of other random things (like a deflector dish) that can be put on an external mount.

Additional mounts:
These mounts are the trickiest. They are used for additional ship stuff like computers or holodecks or engines or armour and whatnot. However, additional mounts can also be used for other purposes; you can also decide to use them as external mounts, turret mounts or shields mounts. If, for example, you see a really cool shield, but you do not have enough shield mounts, then you can always take some additional mounts and use them as shield mounts.

Lastly, a word on the cloaking device. It isn't as good as you may think. Like it says, the cloaking device uses a lot of power and it can easily cause an engine failure. Also, while cloaked you cannot activate your shields or fire your weapons unless you decloak and when you do, it takes you a second post (turn) to activate your cloaking device again. This doesn't make the cloaking device very practical in a battle. It's only used for the roleplaying element or to enter and leave the battlefield unseen. If you have any more questions, you can always ask me or anyone else.
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Unread 6 Oct 2005, 04:31   #215
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Re: Andromeda Pirates - The Succession Wars

arent cloaking shield a full shield , like the rest of shield (energy. plasma, etc)?
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Unread 6 Oct 2005, 04:32   #216
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Re: Andromeda Pirates - The Succession Wars

Quote:
Originally Posted by AcidK
my suggestion is not to use all your sheild mounts for the cloaking sheild or use some additional mounts to add actual sheilds to your ship
The cloaking shield requires 4 shield mounts + 1 additional mount. Since he needs additional mounts and not shield mounts, there isn't much to gain by choosing different shields. As for the cloaking shield's shieldpower; it says in the description that "[...]it also incorporates the very best of energy shielding and kinetic shielding[...]" so in my opinion that makes it at least as good as energy shielding combined with kinetic shielding (a bit like phase shields if i'm correct), with the advantage that the cloaking shield prevents certain sensors from scanning your ship and also some weapons from acquiring a lock on your ship. I am not sure if these benefits warrant the rather steep price though. You might just as well buy 3 phase shields for roughly the same amount of money and mounts and maybe have more protection.
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Unread 6 Oct 2005, 04:33   #217
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Re: Andromeda Pirates - The Succession Wars

Quote:
Originally Posted by rop1964
arent cloaking shield a full shield , like the rest of shield (energy. plasma, etc)?
Yes, I believe they are.
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Unread 6 Oct 2005, 04:53   #218
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Re: Andromeda Pirates - The Succession Wars

ty for the precision Ur_quan.. here how i thought i would make my ship.. (small craft, with a good punch, hard to hit and that can take lot of punishment, that can attack fast and be very mobile)

from the i choose colapsioum armor (as it s mention to be very good overall)
from cloaking shield (again report to be very resistant and provide anti lock ability)
choose weapons that have very long range so that can do internal system damage , to capture ships without destroying them , or to incapacitate.
thought the cloaking device/cloak shield (with it s own impulse engin as a power source) might provide stealth.
keeping 1 impulse and the transwarp drive for weapon and ship engine..

so following this idea.. it gave the ship i built.. but thanks to your input, i may redisign it before actually launching.. (especially if cloaking shield are not true shield!)

any input to help me create a ship that would be fitting my original thought would be appreciate...
(stealthy, fast, hard to punish and with a good punch)

Last edited by rop1964; 6 Oct 2005 at 05:00.
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Unread 6 Oct 2005, 11:40   #219
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Re: Andromeda Pirates - The Succession Wars

by the way.. i often stay hour 12 hours + at the computer.. so if anyone like to chat.. i m easy to find.. as i ll be watching the post..
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Unread 6 Oct 2005, 13:02   #220
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Re: Andromeda Pirates - The Succession Wars

Quote:
Originally Posted by rop1964
by the way.. i often stay hour 12 hours + at the computer.. so if anyone like to chat.. i m easy to find.. as i ll be watching the post..
get mIRC (www.mirc.com), get on irc.netgamers.org and join #rpgal with the rest of us (Well... Only a few of us really)
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Unread 6 Oct 2005, 18:18   #221
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Re: Andromeda Pirates - The Succession Wars

cloaking shield is an actual shield as good as the ones mentioned - it does not allow other ships to scan the capability of your ship and it also makes it hard for weapons to lock on to you
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Unread 6 Oct 2005, 19:48   #222
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Re: Andromeda Pirates - The Succession Wars

Black Dagger new design (Need approval)

Light Cruiser - 30 000 c
2 250 tonnes hold

Shields (6):
1x Cloaking Shield (4) - 20 000 c
1x Phase shield (2) - 6000

Weaponry (16+4=20):
2x Plasma Pulse Canon (10) - 4 000 c 1 post to charge
2x Medium Ion Canon (4) - 8 000 c
1x Photon Canon (2) - 1 500 c

1x AMD III (4) - 500 c


External (12):
40x Alpha Fighter (8) - 4 000 c (drone)
1x sensor array (1)
2x Quantam torpedo (2)- 2 000


Additional (12):
4x Weaponry Mount (4)
2x Drive Mount (2)

2x Heavy Armour Plating (2) - 10 000 c

1x Sensor array (1)- 2 000 c
1x Advanced Tactics Computer [+ Upgrade] (2) - 1 200 c

1x Cloaking Shield (1) - 20 000 c


Drives (1+2=3):
2x Impulse Drive (2) - 4 000 c
1x Trans Warp Drive (1) - 2 000 c


Hold:
2x Marines - 1 000 c
1x ADCT - 1 500 c
2x reload of quantam torpedo


300 c remaining.

Last edited by rop1964; 7 Oct 2005 at 08:29.
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Unread 6 Oct 2005, 23:57   #223
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Re: Andromeda Pirates - The Succession Wars

40 fighters is only 8 mounts
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Unread 7 Oct 2005, 02:27   #224
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Re: Andromeda Pirates - The Succession Wars

That looks like a fine ship to me.

You can have 5 Alpha fighters on 1 external mount, so your fighters use only 8 external mounts, and not 10. That means you have 1 unused external mount. That is of course not a problem, but since you have some cash left you might want to use it by adding some more missiles or maybe more fighters (or more troops, but they don't use mounts). Also, I've been adding things up and it seems you have 2300 credits left and not 3500. You probably forgot to include the cost of the computer and its upgrade.

And don't worry about me nitpicking. It's got nothing to do with you. I do that to everyone, just ask Bakan.
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Unread 7 Oct 2005, 11:13   #225
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Re: Andromeda Pirates - The Succession Wars

it's us nitpicking, don't go and claim ye're the only statnazi around here boy
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Unread 7 Oct 2005, 11:21   #226
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Re: Andromeda Pirates - The Succession Wars

so.. when are we to be approve and continue the game? any idea?
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Unread 7 Oct 2005, 16:39   #227
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Re: Andromeda Pirates - The Succession Wars

Quote:
Originally Posted by Fluffie
it's us nitpicking, don't go and claim ye're the only statnazi around here boy
I'm several golden stars short of statnaziship. As I'm still a statnazi trainee, I need the credit more than you do, so shush.

Quote:
Originally Posted by rop1964
so.. when are we to be approve and continue the game? any idea?
'DMing' as it is called, usually takes place every 2 weeks, or when it is announced by our lovely, but slightly evil (or was that the other way round?) DM; Lady Hawk.
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Unread 7 Oct 2005, 18:40   #228
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Re: Andromeda Pirates - The Succession Wars

heh, k uq
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Unread 9 Oct 2005, 18:15   #229
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Re: Andromeda Pirates - The Succession Wars

Quote:
Originally Posted by Ur_Quan
I'm several golden stars short of statnaziship. As I'm still a statnazi trainee, I need the credit more than you do, so shush.



'DMing' as it is called, usually takes place every 2 weeks, or when it is announced by our lovely, but slightly evil (or was that the other way round?) DM; Lady Hawk.

well well well - guess whose going to die!!!!!

horribly .....
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Unread 9 Oct 2005, 18:18   #230
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Re: Andromeda Pirates - The Succession Wars

Stat Furher - Kama

Reich-Stat-Furher - Fluffie

Ober - Stat -Furher Trainee 1st Class - Uq
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Unread 9 Oct 2005, 18:19   #231
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Re: Andromeda Pirates - The Succession Wars

Quote:
Originally Posted by rop1964
so.. when are we to be approve and continue the game? any idea?
dming takes place every 2 weeks or so
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Unread 9 Oct 2005, 18:19   #232
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Re: Andromeda Pirates - The Succession Wars

so saying - Dming begins on Thursday
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Unread 10 Oct 2005, 16:05   #233
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Re: Andromeda Pirates - The Succession Wars

ok.. so i ll be looking up the dming , thursday.. :-) looking foward to test my ship and crew..
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Unread 12 Oct 2005, 14:55   #234
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Re: Andromeda Pirates - The Succession Wars

Fluffie swivels left and right in his ol’ but comfy captain’s chair, functioning not only as his seat, but also as the centre of the bridge. He is thinking, something clearly didn’t fit the picture here, but what?

“Something is wrong, right?”

No. 1 – “With us?”

“No, not us. The Bor.. Chrono Borg vessel, don’t you think?”

Comms – “If you mean not being hailed...”

SO – “And also not being scanned...”

No. 1 – “Then you’re about right, about something being wrong. ...I think.”

“Maybe we could... Or...”

No. 1 – “Maybe we could... what, sir?”

“No... Or... First things first. Comms, hail that police cruiser and suggest that it enters attack formation 42 Echo with us. That way we’ll take most of the fire so that they can recharge their shields some. Also ask if they can send us their blueprints so that we know what kind of ally they are. As a token of good will, send ours. Also ask that they only enter the formation and fire when we start to... Maybe also, sorry, I know, I'm clogging, also ask what happened here. A short and to the point version, if they please. And finally, ask the The Tuatha Dé Danann if they can scan that Chrono Borg vessel for us.”

Comms – “Aye aye, hailing them now.”

No. 1 – whispering – “Not firing yet?”

Helm – “Entering 42 Echo formation...”

”Weapons... Status?”

WO – “Particle Lasers charged, locked on and ready. Reflex Cannons still charging.”

EO – “Both Warp Drives still operating at optimal levels.”

“Good. Hold fire for now. Let us be bold...”

WO – “Don’t you mean bald? If we don’t return fire, they’ll burn all of our hair off before killing us.”

No. 1 – “I’d use different words, but I agree... Sir.”

“We agreed something was wrong, so lets find out. Comms, open a channel for me... Lets see if our scanning friend can notice anything wrong about them Borglings. Never dared, never won... Or something. Playing for the nicer marbles on the schoolyard... Ah nevermind. Just open the channel.”

Comms – “Eh.. Ok.. Sir..”

Fluffie puts on his gentlemen smile, looking all neat and nice and friendly and stuff, as he turns to face the view screen.

"Well hello there, Mr. Scientist. I'll cut the crapping and get straight to the point, m'kay? It appears to me that our Borgling vessel isn't really up to its normal behaviour, not threatening us and anything. I feel left out, so maybe you could scan them, like real good, and see if there's anything wrong or different? If not, maybe I'll just hail them, but I guess it's better to count our marbles before entering the playground, no?"

No. 1 - after the conversation stops - "Right. EO, dump all excess power into the shields, seeing we aren't going to fire back."

EO - "Putting extra power into shield..."

"Aye aye... Cap'n."

Fluffie grins, mocking the leadership qualities of his No. 1 in a very loving way.


Yay!

Greatness!
Ask Police Cruiser blueprints and ask them to join formation Echo 42 (so that I take most hits now while they recharge and repair a bit);
Also ask them not to fire and get them to tell me (in short) what happened prior to our (Kama and my) arriving;
Just fly around (in formation), not firing;
Instead, ask Kama to scan them REAL good;
And lastly, decide to put some extra power into the shields.
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Unread 12 Oct 2005, 15:36   #235
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Re: Andromeda Pirates - The Succession Wars

*Kama watches the action start to play out on his ever-so-wide-widescreen-viewscreen. When he abruptly rises to his feet, pausing only to consider how best to improve the Battlevision SFX and surround sound on his post-futuristic science vessel.

"What! The valiant heros rise to meet this insidious race of evildoers and how do they greet us?! Cold, uncalculated and quite without cliché!

All our data pointed to a much more methodical trait - why do they perceive us as an immediate threat. There must be more to this... Helm, continue heading, maybe we can find the cause of all this closer to the station. Are we picking up any survivor lifesigns in that wreckage?

Science, keep an eye on that warp conduit, relay the data to our friends in the research lab, I want to know a little more about it. Have the survey teams assist if necessary.

Tactical, we can't guarantee The Outsider will be covering our position from now on, I want you to analyse the Borg ship's attack rhythm, maybe you can give our evasive helms officer a heads up before it's too late.

Give me full power ahead, we won't be in the frying pan much longer.


With less waffle
Majority of power to the sublight drives, flying fast an defensively.
Attempt to get a full scan of the Borg Scout vessel now that we're closer.
Identify the other ship -: Pirate / NSR / Crimson Fist Mercenary
Study the Trans Warp Conduit - Open / Stable / Direction ?
Appease the Fluffie with shiny statistics and scan data

No waffle
Scan!
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Unread 13 Oct 2005, 13:16   #236
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Re: Andromeda Pirates - The Succession Wars

Sir.. arriving to Ankaa base, sir. Docking clearence granted! said Henry Andrews, at the Comm.
"Alright then.. lets dock and get a mission so we can resupply and upgrade the ship!" Crimshaw said..
"Redgrave, Andrews, you re with me.. time to see what s we can find here... " he continued.

15 min later, the small group arrived at the Base main Lounge, resting while scanning for something to do..
then Redegrave suggested "captain.. we re still a bit underpowered.. need some more crew and lot of reload for the torpedo launchers.. we also need a true tactical officer"

"We ll get those once we finish the mission, if we can get one, i d hate to see the Black Dagger ancored here indefinately" Crimshaw replied.. "beside i think we wont have to wait too long.. i just found something interesting"

action:
waiting for mission detail, ship refueled .
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Unread 13 Oct 2005, 13:31   #237
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Re: Andromeda Pirates - The Succession Wars

MISSION 5

GATHER INTEL


Location - Travel to CHRONO BORG SPACE
Distance - 95 Light years

To investigate a CHRONO BORG world to see if -

a) any CHRONO BORG survive
b) recover CHRONO BORG Tech
c) are they still a threat
d) can the world be colonised

Rewards - 95000c

well this mission is self explanatory

1 - Fluffie

The Outsider
Lt. Commander Fluffie
300 c

Heavy Cruiser - 50 000 c
7 000 tonnes hold

Shields (10+2=12):
4x Heavy Shield (12) - 4 000 c

Weaponry (30+4=34):
2x Reflex Cannon (20) - 20 000 c

4x Particle Laser (8) - 6 000 c

1x Anti Missile Defence II (2) - 200 c
1x Anti Fighter Defence II (4) - 500 c

External (10):
N/A

Additional (20):
2x Shield Mount (2)
4x Weapon Mount (4)
4x Drive Mount (4)

2x Heavy Armour Plating (2) - 10 000 c

1x Advanced Tactics Computer [+ Upgrade] (2) - 1 200 c

Drives (1+4=5):
2x Impulse Drive (2) - 4 000 c
2x Warp Drive (2) - 1 000 c
1x Hyper Drive (1) - 300 c

Cargo Hold:
1x ADCT - 1 500 c
2x Marine Company - 1 000 c


2 - Kama

The Tuatha Dé Danann
Science Ship Hull

Shield
Phase Shields

Turret
Photon Cannon

External
Deflector Dish
Sensor Array

Additional
Phased Colapsium Hull Armour
Advanced Science Labs
Anti Matter Drive
Trans Warp Drive

500 tonnes hold
Space Surey Team
2700 spare credits


a post for both of you


you agree the route and prepare for the jump

Jump 1 - no problems
remaining fuel - 90%

Jump 2 - no problems
remaining fuel - 80%

Jump 3 - no problems
remaining fuel - 70%

Jump 4 -
remaiming fuel - 60%


Kamas ship begins to make its way to the Space station and where the Conduit is located - as you get closer

on board fluffies ship

Comms - signal sent sir

EO - we will try

TO - we are at medium range

SO -still scanning that vessel is hard.......

No1 - hopefully we can get some information from the Uber Kama......

WO - here they come again

The police cruiser falls back somewhat allowing you to take the lead and they also begin to effect repairs

Meanwhile the Borg Vessel begins its assault on you somewhat erraticaly as a volley of Chronoton Torps are launched at you as well as the standard energy beams of thr Chrono Borg


On Kamas Ship

Helm - course laid in sir

TO - looks like the Chrono borg have taken the bait sir

No1 - now lets hope all goes ok

SO - Scanning

...
...
...

Data on the Police Cruiser its an enhanced Police Cruiser of the Crimson Fist

the chrono Borg ship is hatd but I am detecting Life signs not Chrono Borg signs also it appears that the Chrono/Time Engines are damaged or destroyed

still too far to scan the station

and the Conduit sir



TO BATTLE

Range - Medium


Enemey

Chrono Borg Scout
specs unknown

1


Your Ships

Fluffie
Forward Shield - 85%
forward port shield 85%
forward starboard shield 85%
port shield 85%
starboard shield 85%
aft port shield 85%
aft starbaord 85%
aft shield 85%

Light Hull damage
light internal damage

-5% Weapon damage
-5% Weapons lock

5 crew injured


Kama


NPC Ship

Police Cruiser

Crimson Fist - Police Cruiser

2 Shields:
Phase Shields (2)

6 Turrets:
1x Phaser V (4)
2x Phaser G (2)

2 External:
2x Photon Torpedo Lauchers (2)

4 Additional:
Colapsium Armoured Hull (1)
Advanced Tactics Computer (1)
Warp Nacelles (1)

100 tonnes hold
Anti-Matter Drive

PC1 -
Forward Shield - 70%
forward port shield 60%
forward starboard shield 60%
port shield 45%
starboard shield 45%
aft port shield 65%
aft starbaord 65%
aft shield 65%

Light hull damage
light internal damage

weapons lock -5%
weapon power -5%
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Last edited by Lady Hawk; 13 Oct 2005 at 13:56.
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Unread 13 Oct 2005, 13:35   #238
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Re: Andromeda Pirates - The Succession Wars

Quote:
Originally Posted by Fluffie
Fluffie swivels left and right in his ol’ but comfy captain’s chair, functioning not only as his seat, but also as the centre of the bridge. He is thinking, something clearly didn’t fit the picture here, but what?

“Something is wrong, right?”

No. 1 – “With us?”

“No, not us. The Bor.. Chrono Borg vessel, don’t you think?”

Comms – “If you mean not being hailed...”

SO – “And also not being scanned...”

No. 1 – “Then you’re about right, about something being wrong. ...I think.”

“Maybe we could... Or...”

No. 1 – “Maybe we could... what, sir?”

“No... Or... First things first. Comms, hail that police cruiser and suggest that it enters attack formation 42 Echo with us. That way we’ll take most of the fire so that they can recharge their shields some. Also ask if they can send us their blueprints so that we know what kind of ally they are. As a token of good will, send ours. Also ask that they only enter the formation and fire when we start to... Maybe also, sorry, I know, I'm clogging, also ask what happened here. A short and to the point version, if they please. And finally, ask the The Tuatha Dé Danann if they can scan that Chrono Borg vessel for us.”

Comms – “Aye aye, hailing them now.”

No. 1 – whispering – “Not firing yet?”

Helm – “Entering 42 Echo formation...”

”Weapons... Status?”

WO – “Particle Lasers charged, locked on and ready. Reflex Cannons still charging.”

EO – “Both Warp Drives still operating at optimal levels.”

“Good. Hold fire for now. Let us be bold...”

WO – “Don’t you mean bald? If we don’t return fire, they’ll burn all of our hair off before killing us.”

No. 1 – “I’d use different words, but I agree... Sir.”

“We agreed something was wrong, so lets find out. Comms, open a channel for me... Lets see if our scanning friend can notice anything wrong about them Borglings. Never dared, never won... Or something. Playing for the nicer marbles on the schoolyard... Ah nevermind. Just open the channel.”

Comms – “Eh.. Ok.. Sir..”

Fluffie puts on his gentlemen smile, looking all neat and nice and friendly and stuff, as he turns to face the view screen.

"Well hello there, Mr. Scientist. I'll cut the crapping and get straight to the point, m'kay? It appears to me that our Borgling vessel isn't really up to its normal behaviour, not threatening us and anything. I feel left out, so maybe you could scan them, like real good, and see if there's anything wrong or different? If not, maybe I'll just hail them, but I guess it's better to count our marbles before entering the playground, no?"

No. 1 - after the conversation stops - "Right. EO, dump all excess power into the shields, seeing we aren't going to fire back."

EO - "Putting extra power into shield..."

"Aye aye... Cap'n."

Fluffie grins, mocking the leadership qualities of his No. 1 in a very loving way.


Yay!

Greatness!
Ask Police Cruiser blueprints and ask them to join formation Echo 42 (so that I take most hits now while they recharge and repair a bit);
Also ask them not to fire and get them to tell me (in short) what happened prior to our (Kama and my) arriving;
Just fly around (in formation), not firing;
Instead, ask Kama to scan them REAL good;
And lastly, decide to put some extra power into the shields.
actions noted
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Unread 13 Oct 2005, 13:46   #239
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Re: Andromeda Pirates - The Succession Wars

Quote:
Originally Posted by J-Kama-Ka-C
*Kama watches the action start to play out on his ever-so-wide-widescreen-viewscreen. When he abruptly rises to his feet, pausing only to consider how best to improve the Battlevision SFX and surround sound on his post-futuristic science vessel.

"What! The valiant heros rise to meet this insidious race of evildoers and how do they greet us?! Cold, uncalculated and quite without cliché!

All our data pointed to a much more methodical trait - why do they perceive us as an immediate threat. There must be more to this... Helm, continue heading, maybe we can find the cause of all this closer to the station. Are we picking up any survivor lifesigns in that wreckage?

Science, keep an eye on that warp conduit, relay the data to our friends in the research lab, I want to know a little more about it. Have the survey teams assist if necessary.

Tactical, we can't guarantee The Outsider will be covering our position from now on, I want you to analyse the Borg ship's attack rhythm, maybe you can give our evasive helms officer a heads up before it's too late.

Give me full power ahead, we won't be in the frying pan much longer.


With less waffle
Majority of power to the sublight drives, flying fast an defensively.
Attempt to get a full scan of the Borg Scout vessel now that we're closer.
Identify the other ship -: Pirate / NSR / Crimson Fist Mercenary
Study the Trans Warp Conduit - Open / Stable / Direction ?
Appease the Fluffie with shiny statistics and scan data

No waffle
Scan!
Actions noted
__________________
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Its better to burn out than to fade away

THERE CAN ONLY BE ONE................
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Unread 13 Oct 2005, 14:09   #240
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Re: Andromeda Pirates - The Succession Wars

MISSION 9

BOUNTY HUNT


Last Location - Near the FRODAN SYSTEM on the boarders of SHRAAN SPACE
Distance - 100 light years

Capture/Kill - LADY HAWK - a self styled female who is particularrly ruthless and uses KYLTHIUM powerd ships

captains 3 ships

1 x Command Carrier - ?????
1 x Fast Attack Carrier - The Scythe
2 x Fast Attack Destroyers

Reward - 375000c

1 - Acid K

Name: Cid Killer (yes, the same one as before)

Ship Name: Gripstar

Ship Type: Shraanian Anchor-Class Fleet Carrier

Ship Hull: Polorised Hull Armour
Sublight Engine: Impulse Drive
FTL Engine: Linear Drive

Sheild Mounts:
1x Medium Plasma Sheilds

Turret Mounts:
1x Phased Hellbore Cannon
2x Medium Blaster Cannons
2x Light Blaster Cannon
AFD II (Additional Mount)
AMD (Additional Mount)

External Mounts:
Deflector Dish
Armoured Escape Pods
4x Cruise Missile Pods
10x Gravatic Missiles
32x Torpeado

Additional Mounts:
Advanced Ships AI
Advanced AI Upgrade
Sensor Array
Emergency Medical Hologram
Advanced Tactics Computer
Advanced Tactics Computer Upgrade
Advanced Medical Bady (ADMD)
Advanced Engineering Bay (AEB)
Hydroponics
Armoury
Holo Deck

Fighters:
40x SA-26A Thunderbolt Heavy Fighters

Troops:
5x SSS Companies
20x Infantry Companies
8x MASH Companies
2x LIC Companies

Remaining Hold:
12062 tonnes hold

Remaining Credits:
0

2 - Flapjack

Attack Corvette - c 60000 ("Phoenix rising")
8 shield mounts
20 turret mounts (0)
20 external mounts (0)
20 additional mounts (3)
1250 tonnes hold

drives:
impulse drive -2000cr +750 energy
2x anti-matter drive -2000cr -2 additional mounts +1200 energy
1x linear drive -1000cr -1 additional mount

armour:
heavy armour plating -5000cr -1 additional mount

shields:
Meta-Phasic shields -10000cr -6 shield mounts

weapons:
10x battle laser -5000cr -10 turret mounts
10x gatling laser -3000cr -5 turret mounts
2x medium pulse cannon -5000cr -8 turret mounts
AFD II -500cr -4 turret mounts
AMD III -500cr -4 turret mounts
10x gravatic missile launcher -1000cr -10 external mounts
5x photon torpedo launcher -2500cr -5 external mounts
5x light missiles -500cr -5 external mounts

additionals:
advanced tactics computer -400cr -1 additional mount
Advanced tactics computer upgrade -800cr -1 additional mount -10 tonnes

hold:
5x light missile reload -500cr -5 tonnes
2x gravatic missile reload -200cr -2 tonnes


3 - Urquan

Shipdetails:

Ship Name: The Outcast

Ship Class: Fleet Carrier

Engines:
- 3x Cold Fusion Drive
- 1x Trans Warp Drive (1 additional)

Armour/Shields:
- 1x Reinforced Hull Armour
- 1x Cloaking Shield

Weapons:
- 1x AMD III
- 1x AFD III

Launchers:
- 4x EMP Missiles (4x20 shots)
- 6x Gravatic Missiles (6x6 shots)
- 1x Armoured Escape Pods (20 tubes)

Sensors:
- 1x Sensor Array
- 1x Lateral Sensor
- 1x Phase Scanners
- 1x Deflector Dish

Fighters/Shuttles:
- 1x Assault Shuttle (Tritanium Hull, 1 Medium Shield, 2 Light Disruptor Cannon, 50 Tonnes Hold, Magnetic Grapple for holding onto Ships hulls)
- 70x Jupiter Class (1 Photon Cannon, 1 Plasma Pulse Device, 2 Phaser X, 1 AMD, 2 Fusion Bomb Launchers, 2 man crew, Ion Drive, Slipstream Drive)
- 12x Slipstream Fighter (2 Gatlin Lasers, 2 Heavy Missile Launchers, 5 Tonnes Hold, Ion Drive, Slipstream Drive)
- 20x Light Fighters Alpha Class (4 Turbo Lasers, Very Fast)

Ship Systems:
- 1x Advanced AI Ships Computer
- 1x Advanced AI Upgrade
- 1x Advanced Tactics Computer
- 1x Advanced Tactics Computer Upgrade
- 1x Command Bridge
- 1x Armoury
- 1x Advanced Engineering Bay

Troops:
- 4x Heavy Infantry
- 2x Shock Troops
- 2x Light Infantry Company
- 1x MASH
- 1x ADCT

Hold:
- Reload: 6x EMP Missiles (6x20 shots)
- Reload: 7x Gravatic Missiles (7x6 shots)
- Fuel

Jump point 1 - all aok
remaing fuel - 90%

Jump point 2 - all aok
remaing fuel - 80%

Jump point 3 - all aok
remaining fuel - 70%

jump point 4 - all aok
remaing fuel - 60%

Jump point 5 -
remaining fuel - 50%


FRODAN SYSTEM
Binary Star System

1 RED GIANT - FRODAN PRIME
1 NEUTRON STAR - FRODAN SECUNDUS

8 Planets - this system was one of the last to be colonised during the flight of the SHRAANIANS once the empire had crumbled - many survivors tried to saty near to Shraan Space others went further afield, as they thought that the C'RAASK would never follow if they went far enough -thus FRODAN was colonised - this is right on the very edge of Shraan Space, so far in fact that it features very little in Shraan history.

FRODAN I - Barren world - nearest the red giant - mined for its mineral wealth - base type V - population 2000

FRODAN II - Barren rock - 6 moons - nothing to report

FRODAN III - Jungle World - 3 moons - starbase type VI - Tech Level - Advanced - this looks like the moon of endor in the STAR WARS films only located thru out the jungle are ECO communitys that use the jungle to its full advantage - planet speciality BIO TECH. Population 1.500.000.000

FRODAN IV - Water World - 6 moons - 64 planetary rings - uninhabited save for the refineries that fuels the ships and homes of the FRODAN also on moon 5 the Ship Yards are located - they can build ships upto Cruiser Size

FRODAN V - Gas Giant - 101 moons

FRODAN VI - Ice Giant - 36 moons - 126 Planetary rings - orbits on its side

FRODAN VII - Gas Giant - 36 moons and a small asteroid field - the reamins of many mining ships are located here, all gutted - but there is a warning beacon as Brigands have made these asteroids their home from time to time

FRODAN VIII - Ice World - more of a small lump of ice and rock as opposed to a planet but it does orbit the Neutron Star

+++++WARNING+++++WARNING+++++WARNING+++++

FTL engines cannot be used within the system ot within 1 light year of the system due to Gravity Well.

Enemey Ships

2 x Scimitar Class Destroyer

40 Mounts + 1 engine mount
1000 tonnes hold


Kylthium Enhanced Heavy Armour Plating - 1 mount

K-4 Phase Shields - 2 mounts
K-4 Energy Shields - 4 mounts

2 K-5 Heavy Pulse Cannons - 16 mounts
4 K-2 Pulse Cannons - 8 mounts
6 Gatling Lasers - 3 mounts

Advanced AI Ships Computer - 1 mount
Advanced Tactics Computer - 1 mount
Advanced Engineering Bay - 2 mounts

2 Kylthium Drives - 1 mount, 1 engine mount
Hyper Drive - 1 mount

These following posts have been done in the order they were receieved - cause i am mean that way

more in a mo


Fast Attack Carrier - The Scythe
x1 Kylthium K-!% Gravometeric Defence Grid (10)

x8 K7A Gattling Laser Cannons
x4 K7 Quad Blaster Cannon (360 degree mounts)
x6 k6 Heavy Neutron Cannons
x4 Anti Missile Defences II

x120 Slipstream Fighters (N/A)
x80 Jupiter Class Fighters (N/A)
x40 Nebulae Class Fighters (N/A)
x40 Slipstream Fighters (10)
x10 FTL Scouts* (N/A)
x10 Runabouts (N/A)
x10 Gunboats (N/A)
x5 Gunboat (10)
x5 Assault Shuttles (5)
x1 Captains Boat

x1 Deflector Dish (1)
x1 Sensor Array (1)
x1 Lateral Sensor Array (3)

x1 Phased Colapsium Hull Armour (1)

x1 Command Bridge (6)

x1 Astrometrichs (4)

x1 Armoury (2)
x1 Security Stations (2)

Engines/Drives (1+9=10):
x4 Fusion Drives (4)
x4 Impulse Drives (4)
x2 Slipstream Drives (2)

Troops:
x15 SSS;
x38 Marines;
x7 ADCT

- Advanced Flight Control

55000 tonnes hold

the Scouts aboard the Carrier
FTL Scout
50 tonnes cargo hold

Shields (1+1=2):
x1 Electromagnetic Shields (2)

Weaponry (6):
x6 Neutron Cannons (6)

External (2):
x10 Alpha Class Fighters (2)

Additional (4):
x1 Shield Mount (1)
x2 Engine/Drive Mounts (2)

x1 Phased Colapsium Hull Armour (1)

Engines/Drives (1+2=3):
x1 Impulse Drive (1)
x1 Ion Drive (1)
x1 Slipstream Drive (1)


On baord AK ship

Helm - course laid in sir taking us on evasive pattern Gamma Delta

TO - Enemy ships following

No1 - those Asteroids have some long range weapons so we are still a target

WO - these rocks are a apin in the arse!!!!!!

SO - scanning sir - data will be slow due to the Asteroid field

No1 - seems help is on the way FJ ship is 1 post away and UQ is also 1 post away we just need to survive that long

Comms - signal sent sir

WC - launching now - heading toward the asteroids

FC - all ships on Holo Map sir

SO - Damn the SCYTHE is incoming - jump point will open in 3 posts..... location 1 light year from the system

your ship rocks as more energy beams hit out at your ship some miss but some hit as well - till help arrives you are out gunned.....


Flapjacks ship

Helm - course laid in sir

TO - looks like AK is holding his own has taken some hull damage - and is useing the asteroids for a game of hide and seek

SO - we could take out the Asteroid bases sir or we can take help with the Destroyers we cannot go for both

TO - the asteroid bases would probably yeald more in the way of bounty sir as they are ground based emplacements and we could then use them to our advantage even if we take just one of them

No1 - they do have some powerful weapons and I am intrigued about those shields that prevent our scans

Comms - distress signal from AK sir requesting our help....

WO - or we can have a go at a destroyer and claim our first kill

No1 - that would be good for morale sir

SO - we will be in range in 1 post (next post)

No1 - your target sir????

SO - large energy spike 1 light year out of system sir - damn its the SCYTHE she is incoming...... what the......

Sir picking up a Point Singularity opening also 1 light year out of system -

EO - the power of that must be huge only a large vessel with a massive power out put could create that.....

....
....
....

!!!!!! shit thats a Blackhole generator or at least 10 of them..... that can only be the COMMAND CARRIER


Uquans ship

No1 - well we are heading to the Asteroids then

SO - scanning this will take time as they have some kind of anti scanning field and it looks like they have stronmg shields as well

MC - they will probably have ground troops as well

TO - this is going to be tight - but i have an action plan sir

the data pad is handed to you outlaying the TO's observations

No1 - Well we have a choice of two targets

SO - looks like the other Capts have the same idea for the Asteroids

WO - but what about those Destroyers they are not going to sit around

SO - we also have the SCYTHE incomeing in 3 posts and the COMMAND CARRIER in 10 posts this is one hell of a area sir

EO - shields at maximum and popcorn for all the crew is ready sir




BATTTLE STATIONS

Range : Long
Note - Asteroid field -25 to weapons lock (35% chance of shots missing)


Enemy Ships

SD1

SD2

Asteroid 1

Asteroid 2


Your Ship

AK
forward shield 80%
forward port shield 80%
forward starboard shield 80%
port shield 90%
starboard shield 90%
aft port shield 90%
aft starboard shield 90%
aft shield 90%

light hull damage

3 Injured crew


Flapjack

UQ
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Last edited by Lady Hawk; 16 Oct 2005 at 14:56.
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Unread 13 Oct 2005, 14:14   #241
Lady Hawk
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Re: Andromeda Pirates - The Succession Wars

Quote:
Originally Posted by AcidK
Cid's eye widened as the first shots were fired upon the Gripstar, and imediatly launched out of his seat, shouting orders to his bridge crew.

Cid: Sh*t! Get us in evasive manauver! Get us out of range from those asteroids, now!
Helm: Moving us now, sir!
Cid: Launch all fighters, orders are to Scatter and Confuse! Draw their fire from the Gripstar but bomb those asteroids at the same time!
WO: Fighters are launching, sir! Orders sent!
Cid: Keep the main cannon charging, I want it ready to fire as soon as possible! All other weapons are to divert energy to the sheilds, same with the FTL drive!
WO: Hellbore Cannon charging, sire!
EO: Diverting the energy now, sir!

Cid paced towards the holomap of the asteroid belt, frowning angrily at the veiw.

Cid: Send out a warning beacon and distress signal, quick burst only. Message as follows: Ambushed by hidden asteroid defense systems, ships are active and not abandonned as previous scans indicated. Require assistance. End message.
Comms: Sending the message now, sir.
Cid: And get me a full scan of all those asteroids, I want to know what makes them tick and how we can take them down with minimal damage!
SO: Scanning now, sir.

Cid's No1 hopped up next to him, or at least next to his leg, and looked at the holomap carefully.

No1: Sir, we could send the ship behind some of the asteroids to avoid being hit, however those destroyers may be able to follow us and track us down.
Cid: If we can pull up out of range, we may be able to turn around with all three capital ships and make a proper assault. Until then we will have to avoid being hit at all.

---Summary---
Cancel all previous orders (except cannon charge)
Gripstar to use evasive manauvers
Gripstar to move away from asteroids
All fighters launch
Fighters to use Scatter and Confuse tactics to draw fire and reduce chance of being hit.
Continue charge of Hellbore Cannon (last charging post)
Divert energy from all redundant weapon systems and FTL drives towards sheild generator (recharge and re-enfocre)
Send out distress and warning signal to other captains
Full-Scan both asteroids for detailed information on them
actions noted
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Unread 13 Oct 2005, 14:33   #242
Lady Hawk
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Re: Andromeda Pirates - The Succession Wars

Quote:
Originally Posted by flapjack
Flapjack: "Helm, redirect to aid the Gripstar, but keep us well out of range of those asteroids. Engineering, status on the linear pulse? No1, analyse. Comms, radio silence from this moment on."

Helm: "Course laid out, all engines all ahead full."

Engineering: "I'm on it sir."

TO: "Fire at will sir?"

No1: "We'll have to deal with those asteroid bases later. For now we need to get to those destroyers asap."

Flapjack: "Yes Tactical, fire at will when those enemies get into range."

---Summary---
head for the Gripstar, making sure to stay out of asteroid base range.
fire at the destroyers if they come into range
charge linear pulse (2nd charge post)
actions noted
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Unread 13 Oct 2005, 16:01   #243
Lady Hawk
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Re: Andromeda Pirates - The Succession Wars

Quote:
Originally Posted by rop1964
Sir.. arriving to Ankaa base, sir. Docking clearence granted! said Henry Andrews, at the Comm.
"Alright then.. lets dock and get a mission so we can resupply and upgrade the ship!" Crimshaw said..
"Redgrave, Andrews, you re with me.. time to see what s we can find here... " he continued.

15 min later, the small group arrived at the Base main Lounge, resting while scanning for something to do..
then Redegrave suggested "captain.. we re still a bit underpowered.. need some more crew and lot of reload for the torpedo launchers.. we also need a true tactical officer"

"We ll get those once we finish the mission, if we can get one, i d hate to see the Black Dagger ancored here indefinately" Crimshaw replied.. "beside i think we wont have to wait too long.. i just found something interesting"

action:
waiting for mission detail, ship refueled .

MISSION 4

ARMED ESCORT


Location - Escort Diplomatic Ship to NSR space - the Exclusion Zone, the SPINNER SYSTEM
Distance - 1.5 light years into the ZONE

Rewards - 80000c

To escort the Diplomatic Cruiser TROTH to the SPINNER SYSTEM


Light Cruiser - 30 000 c
2 250 tonnes hold

Shields (6):
1x Cloaking Shield (4) - 20 000 c
1x Phase shield (2) - 6000

Weaponry (16+4=20):
2x Plasma Pulse Canon (10) - 4 000 c 1 post to charge
2x Medium Ion Canon (4) - 8 000 c
1x Photon Canon (2) - 1 500 c

1x AMD III (4) - 500 c


External (12):
40x Alpha Fighter (8) - 4 000 c (drone)
1x sensor array (1)
2x Quantam torpedo (2)- 2 000


Additional (12):
4x Weaponry Mount (4)
2x Drive Mount (2)

2x Heavy Armour Plating (2) - 10 000 c

1x Sensor array (1)- 2 000 c
1x Advanced Tactics Computer [+ Upgrade] (2) - 1 200 c

1x Cloaking Shield (1) - 20 000 c


Drives (1+2=3):
2x Impulse Drive (2) - 4 000 c
1x Trans Warp Drive (1) - 2 000 c


Hold:
2x Marines - 1 000 c
1x ADCT - 1 500 c
2x reload of quantam torpedo



You choose the mission and return to your ship and inform your crew - they seem quite happy as this seems to a a straight forward mission with little or no work to do other than escort a diplomatic cruiser to the SPINNER SYSTEM that lies in the EXCLUSION ZONE

your ship leaves the space station of ANKAA and soon joins up with the Dilpomatic Cruiser the TROTH which is carrying a TRADE DELEGATION to negotiate a trade treaty between 8 RIM WORLDS and the KIPIRE.

Comms - signal recieved the cruiser is following us sir and the route has been uploaded

Hrlm - course set sir

No1 - seems to be an easy assignment sir

TO - looked at the course data sir it will take us 3 jumps to get to the EXCLUSION ZONE howvever it seems that we should encounter no problems - save from brigands or outlaws sir or space pirates

SO - data indicates that there has been incresed activity in the area of jump point 2 from runabout shuttles

WO - easy targets

No1 - runabouts.... hmmm they have only a short range they must have a larger ship or base nearby

TO - no data avalable

your ship jumps...

Jump point 1
distance 20 light years
fuel left - 90%
All - ok

Jump points 2
distance 40 light years
fuel left - 80%

SO - scans indicate 5 ships incoming - all runabout ships they are at battle speed shields raised and weapons charged

No1 - damn that was quick - where did they come from????



BATTLE STATIONS

Range - Extreme

Enemy Ships

5 x Runabout Shuttle

1 Reinforced Hull
1 Heavy Shield
2 Phaser G
2 light Ion Cannon
2 Photon Cannon
2 Photon Torpedoes
Ion Drive
Transwarp Drive

RS1

RS2

RS3

RS4

RS5


Your ship

NPC Ship

Troth
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Last edited by Lady Hawk; 13 Oct 2005 at 16:09.
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Unread 13 Oct 2005, 16:10   #244
Lady Hawk
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Re: Andromeda Pirates - The Succession Wars

your ship is approved - it just needs a name
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Unread 13 Oct 2005, 16:11   #245
Lady Hawk
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Re: Andromeda Pirates - The Succession Wars

replies needed from

Hewitt
UQ
Planet Killer
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Unread 13 Oct 2005, 16:22   #246
Ur_Quan
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Re: Andromeda Pirates - The Succession Wars

Quote:
Originally Posted by Lady Hawk
replies needed from

Hewitt
UQ
Planet Killer
Sorry for being late. I'll try to do it tonight.
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Unread 13 Oct 2005, 16:26   #247
Lady Hawk
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Re: Andromeda Pirates - The Succession Wars

new chrono hull added
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Unread 13 Oct 2005, 16:31   #248
Lady Hawk
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Re: Andromeda Pirates - The Succession Wars

new drive added
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Unread 13 Oct 2005, 16:37   #249
rop1964
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Re: Andromeda Pirates - The Succession Wars

ok guys lets get ready..
Redgrave raise both shield, armed and lock weapons, charge the plasma pulse cannons, aim for shield generator and engin, keep one for boarding, destroy the others.. charge the pulse cannon and all weapons.. 1 quantom torpedo on the 4 closest runabout... activate amd III have the computer shout any missiles incoming!

get the fighter drones on stand by..

comm.. call the TROTH, tell them to move behind us they are to defend themselve and watch out back, they are not to engage activily...

green.. i want a full scan of the sector, their base or mother ship must be in the arrea .. i want a full detail of it...

Pool.. full evasive asimetric manuver.. keep them on their toes..

it s time to dance..


ACTIONS:
raise shield, charge and lock all weapons including the plasma pulse cannons, fire 1 quantom torpedoe on the 4 lead runabout

computer targeting the amd III

go into random evasive patern

tell the diplomatic cr to move behind us, they are to defend only

full scanning of the area, to locate the base and get detail of it.. and any other ships in hiding..

fighter drones on stand by

Last edited by rop1964; 13 Oct 2005 at 17:10.
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Unread 13 Oct 2005, 16:41   #250
Lady Hawk
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Re: Andromeda Pirates - The Succession Wars

new additonal added
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