Improve cov ops and scanners
So I played r100 for a one off and one thing that annoyed me was cov ops and scanners. It's become more of a token feature where a few obsessives use it to get as many cov ops / quests as possible without ever having more than a cursory impact on the game. Scanners also get precious little reward for a lot of effort.
What I think would be good would be to have some extra cov op researches that you can only use once you've got to the end of the scan and cov op tech trees. Some ideas would be:
- bring back hotwire cov op to steal ships
- EMP storm to temporarily make dists useless / less effective
- a disrupt ETA cov op to knock back live fleets by ETA 1 and cause chaos with teamups or give you time to get defence
My view is putting them this far down the tech tree would make them impractical to abuse, but give scanners/cov oppers the opportunity to have more impact.
"Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life."