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Unread 25 May 2003, 14:18   #1
Gerbie
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Quest vs. Servers

During the start of round 9 between tick 0 and 1 3 actions had to be taken by all players. This led to a slowdown of the servers. I got anxious for one of my galmates, starting late that tick had trouble doing his quests before the first tick.

In round 9.5, thanks to a full tech tree, 6 actions can be taken. It's even worse between tick 72 and 73 when first fleets can be launched: 17(!) quests can be solved there and several players will seize the opportunity to scan other peoples planets and launch hostile fleets to make their first attack. The quests resources will be used to buy new ships/pds/scans/amps.

How well will the current server setup be able to deal with these server loads? Is it possible/desirable to make the time between tick 0 and 1 last 2 hours and the time between tick 72 and 73, 3 hours?

edit:
I have to add to this: these kind of problems will also make it more difficult for multies... I'm not sure wether fixing these problems (even if they are quite iritating) is desirable, but still the quetion stands.
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Unread 25 May 2003, 14:27   #2
isildurx
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dont make it last longer :P
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Unread 25 May 2003, 17:00   #3
Ultramar
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Unread 25 May 2003, 17:40   #4
The_Fish
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lets be fair, in tick 500 when you're 500k and got 50 roids, having been owned a lot, who cares if you missed a few quests on tick 72?
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Unread 26 May 2003, 22:35   #5
The Seal
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This might bring back some memories from the days of r4
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