Quest vs. Servers
During the start of round 9 between tick 0 and 1 3 actions had to be taken by all players. This led to a slowdown of the servers. I got anxious for one of my galmates, starting late that tick had trouble doing his quests before the first tick.
In round 9.5, thanks to a full tech tree, 6 actions can be taken. It's even worse between tick 72 and 73 when first fleets can be launched: 17(!) quests can be solved there and several players will seize the opportunity to scan other peoples planets and launch hostile fleets to make their first attack. The quests resources will be used to buy new ships/pds/scans/amps.
How well will the current server setup be able to deal with these server loads? Is it possible/desirable to make the time between tick 0 and 1 last 2 hours and the time between tick 72 and 73, 3 hours?
edit:
I have to add to this: these kind of problems will also make it more difficult for multies... I'm not sure wether fixing these problems (even if they are quite iritating) is desirable, but still the quetion stands.
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round 5 noob
round 6 noob
round 7 noob: rank 6.198 25:20:25 - VoC member
round 8 noob: rank 4.112 7:2:3 - TFD member
round 9 rank 941 23:1:9 - TFD HC
round 9.5 rank 860 22:7:3 - TFD HC
round 10: rank unknown (was #1 for a while) 5:2:5 - Vengeance pe0n
round 10.5: rank 683 19:10:2 - VGN member
round 11: rank 138 8:8:4 - VsN member
round 12: rank 515 - VGN 'special attack officer' -> jumped ship to Rock
round 13: rank 85: NoS
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