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11 Oct 2003, 09:46
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#1
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Lord of the Boards
Join Date: Dec 2001
Location: #furious-angels
Posts: 209
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someone care to explain... ?
I just got this Battlereport.
Two attackers sending 500 fighters and 100 / 150 battleships each. The fighters were meant to die, thats no problem, but why the Battleships arnt capping ?
Priorities for the vesuvius where ships/roids, for the olympus structures/roids
Only 7 roids got taken, 0 structures destroyed....
now im confused....
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11 Oct 2003, 10:17
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#2
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Inactive peon
Join Date: Jan 2003
Posts: 6,050
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Re: someone care to explain... ?
perhaps the capping is based on overal ship loss... not class specific loss
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11 Oct 2003, 10:25
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#3
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Lord of the Boards
Join Date: Dec 2001
Location: #furious-angels
Posts: 209
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Re: someone care to explain... ?
yah well... 13,4% of overall sent fleetscore got killed then... still doesnt explain why a) NO roids got capt ( apart from this 7...) and NO structures got destroyed although 150 olympus targeted them
Last edited by LEFF|pm; 11 Oct 2003 at 10:30.
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11 Oct 2003, 10:33
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#4
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Inactive peon
Join Date: Jan 2003
Posts: 6,050
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Re: someone care to explain... ?
i do find that with the prioriteis structures/roids i do less damage than with roids/structure.... bug?
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11 Oct 2003, 10:36
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#5
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The Face Of Evil
Join Date: Nov 2001
Location: #t&p
Posts: 684
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Re: someone care to explain... ?
http://cabeza.lockhead.net/index.php...nid=2095537793
is another example of the borked code. everyone there had at least 1 of there priorities on Structures of Factories.
__________________
"The enemy to be feared, is the one that wears the face of a friend"
Hasimir Fenring
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11 Oct 2003, 12:42
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#6
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Mr. Blobby
Join Date: Nov 2000
Location: Belgium
Posts: 8,271
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Re: someone care to explain... ?
Remember that your first priority tells what 40% of your fleet focuses on, while your second priority tells what 20% of your fleet focuses on. The remaining 40% will always be on the lookout for enemy ships to shoot, whether there are any or not.
Losing ships causes disturbance - it doesn't take all that much disturbance to stop the 20% of your fleet from doing what you told them to do with Priority 2, especially if you've sent only a small amount of ships.
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11 Oct 2003, 12:52
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#7
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Inactive peon
Join Date: Jan 2003
Posts: 6,050
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Re: someone care to explain... ?
bottom 40% is mixed not just ships - as set to ships/ships u can still kill structures.
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11 Oct 2003, 12:58
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#8
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Mr. Blobby
Join Date: Nov 2000
Location: Belgium
Posts: 8,271
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Re: someone care to explain... ?
Quote:
Originally Posted by KalVirtus
bottom 40% is mixed not just ships - as set to ships/ships u can still kill structures.
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"The remaining 40 % is always reserved for conventional combat and dog-fighting, even if there are no hostiles present."
I guess shooting structures is included in combat itself then, unlike the capturing of asteroids. Even then, with Mixed/Mixed you're already unlikely to shoot many structures, so 40% set to Mixed won't do much more either then.
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11 Oct 2003, 13:09
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#9
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used to register
Join Date: Feb 2002
Location: Netherlands
Posts: 979
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Re: someone care to explain... ?
Quote:
Originally Posted by Morden
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NO constructions lost at all? with 2500 BS? Aint that a anti-bash protection
__________________
R1: ??:?? | R2: 51:6 | R3: 37:12 | R4: 186:13 | R5: 13:17 | R6: 1:25
R7: 15:14 | R8: 34:4 / 52:10 ¤ | R9: 16:2 | R9.5: 34:6 / 41:6 ¤
R10: 2:2 | R10.5: 15:4 | R11: 28:8 | R12: 22:9
Damn, outdated and too lazy to edit, retired now
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Started playing again Still too lazy to update though
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11 Oct 2003, 13:26
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#10
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Mr. Blobby
Join Date: Nov 2000
Location: Belgium
Posts: 8,271
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Re: someone care to explain... ?
Quote:
Originally Posted by General Martok
NO constructions lost at all? with 2500 BS? Aint that a anti-bash protection
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Am I the only one clearly seeing 4 lost constructions on that report?
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11 Oct 2003, 13:52
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#11
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Inactive peon
Join Date: Jan 2003
Posts: 6,050
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Re: someone care to explain... ?
i see em...
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11 Oct 2003, 14:00
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#12
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:alpha:
Join Date: May 2002
Location: London, UK
Posts: 7,871
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Re: someone care to explain... ?
I think it takes about 500 BS to destroy a structure.
To attack structures you need the "special" ship at the end of each race's list: Olympus, Champion, Varanus and Stiletto.
The others are just horribly inefficient at destroying structures.
That's what I've gathered from seeing battle reports, anyway.
__________________
"There is no I in team, but there are two in anal fisting"
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11 Oct 2003, 15:49
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#13
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Fightin-irish for life
Join Date: Mar 2001
Location: guinness brewery
Posts: 2,177
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Re: someone care to explain... ?
Quote:
Originally Posted by Tomkat
I think it takes about 500 BS to destroy a structure.
To attack structures you need the "special" ship at the end of each race's list: Olympus, Champion, Varanus and Stiletto.
The others are just horribly inefficient at destroying structures.
That's what I've gathered from seeing battle reports, anyway.
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maybe 500 stilleto's to target 1 structure as they are fi class but i reckon the anti- bash rule is why so few structures were destroyed in that br
definatley a case of overkill
__________________
Ascendancy, now with added Irish
"In the absence of orders, find something and kill it."
-Rommel
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11 Oct 2003, 16:52
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#14
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used to register
Join Date: Feb 2002
Location: Netherlands
Posts: 979
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Re: someone care to explain... ?
Quote:
Originally Posted by Leshy
Am I the only one clearly seeing 4 lost constructions on that report?
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Oops!:eek:
Must have been blind, I only now notice those, same for the 350 claymores...
__________________
R1: ??:?? | R2: 51:6 | R3: 37:12 | R4: 186:13 | R5: 13:17 | R6: 1:25
R7: 15:14 | R8: 34:4 / 52:10 ¤ | R9: 16:2 | R9.5: 34:6 / 41:6 ¤
R10: 2:2 | R10.5: 15:4 | R11: 28:8 | R12: 22:9
Damn, outdated and too lazy to edit, retired now
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Started playing again Still too lazy to update though
Last edited by General Martok; 11 Oct 2003 at 16:53.
Reason: typo
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11 Oct 2003, 19:18
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#15
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The Face Of Evil
Join Date: Nov 2001
Location: #t&p
Posts: 684
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Re: someone care to explain... ?
Quote:
Originally Posted by Tomkat
I think it takes about 500 BS to destroy a structure.
To attack structures you need the "special" ship at the end of each race's list: Olympus, Champion, Varanus and Stiletto.
The others are just horribly inefficient at destroying structures.
That's what I've gathered from seeing battle reports, anyway.
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no because I alone killed 5 structures a few days ago with 100 Olys and a few hundred Ves, the combat code is really unstable.
__________________
"The enemy to be feared, is the one that wears the face of a friend"
Hasimir Fenring
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11 Oct 2003, 20:08
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#16
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Registered User
Join Date: Oct 2003
Location: California
Posts: 3
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Re: someone care to explain... ?
well well
2000 xan fr can destroy 3 structures
5000 zik fi can destroy 4 structures
2000 terran cr can destroy 2 structures
2500 zik fr can destroy 3 structures
1000 cat+zik bs can destroy 1 structure
all of these battles are based on mix and mix priorities
me <<<<<<<<<<<<<no understand
why do we have to set a "sux" priorities as structures/factories for?
but wait, the roids and hostile ships work well
don't believe pa coding seems theory, I believe in my eyes :/
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11 Oct 2003, 20:14
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#17
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Eclipse High Command
Join Date: Jun 2001
Location: Eclipse
Posts: 1,144
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Re: someone care to explain... ?
valid post leff ive seen the same in quiet a few battles.
I for my part figured there was something wrong with claymores.
vs normal resistance i.e, homefleet of antibs they always suck harder than terran bs. even if their costs and roid roid settings should make them equal. kinda dissapointing when you send 200 or 300 bs on someones ass and he "disturbs" you with about 150 cruisers and you get 5 roids.
Roidcapping and combattactics could have been a blast if they were balanced but now:
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We fight together,
We win together,
or we die together.
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Focht
T&P HC
Fury Exec
Eclipse CEO
Stan's muppet
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11 Oct 2003, 20:36
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#18
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Inactive peon
Join Date: Jan 2003
Posts: 6,050
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Re: someone care to explain... ?
/me ponders the existance of agility and weapon speed
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12 Oct 2003, 15:35
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#19
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used to register
Join Date: Feb 2002
Location: Netherlands
Posts: 979
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Re: someone care to explain... ?
I think it's time for some clarification by Spinner, maybe even a formula?
__________________
R1: ??:?? | R2: 51:6 | R3: 37:12 | R4: 186:13 | R5: 13:17 | R6: 1:25
R7: 15:14 | R8: 34:4 / 52:10 ¤ | R9: 16:2 | R9.5: 34:6 / 41:6 ¤
R10: 2:2 | R10.5: 15:4 | R11: 28:8 | R12: 22:9
Damn, outdated and too lazy to edit, retired now
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Started playing again Still too lazy to update though
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12 Oct 2003, 18:24
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#20
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The Face Of Evil
Join Date: Nov 2001
Location: #t&p
Posts: 684
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Re: someone care to explain... ?
Quote:
Originally Posted by General Martok
I think it's time for some clarification by Spinner, maybe even a formula?
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You assume they know the information, something Im not entirely convinced, if they knew it then how could they keep it this way? seems somewhat counter productive.
Whats the point of having tactics if they dont work as soon as you get shot.
These tactics would probably work with Initiative based combat, but with everyone firing at the same time, it cannot allow a victor.
__________________
"The enemy to be feared, is the one that wears the face of a friend"
Hasimir Fenring
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12 Oct 2003, 18:45
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#21
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:alpha:
Join Date: May 2002
Location: London, UK
Posts: 7,871
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Re: someone care to explain... ?
Quote:
Originally Posted by Morden
no because I alone killed 5 structures a few days ago with 100 Olys and a few hundred Ves, the combat code is really unstable.
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Olympus are one of the "special" ships I mentioned. That is probably why you killed so many - because they are one of the ships that is good at killing structures.
__________________
"There is no I in team, but there are two in anal fisting"
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12 Oct 2003, 20:14
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#22
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The Face Of Evil
Join Date: Nov 2001
Location: #t&p
Posts: 684
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Re: someone care to explain... ?
Quote:
Originally Posted by Tomkat
Olympus are one of the "special" ships I mentioned. That is probably why you killed so many - because they are one of the ships that is good at killing structures.
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yes and we had over 500 of them against your guy, all of them targetting structures.
coupled with well over 1000 other battleships targetting structures and the other 1400 targetting ships and mixed.
It should have killed a damn site more than it did.
__________________
"The enemy to be feared, is the one that wears the face of a friend"
Hasimir Fenring
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13 Oct 2003, 13:09
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#23
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Registered User
Join Date: Sep 2000
Posts: 537
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Re: someone care to explain... ?
I'd hazard a guess that Spinner's used his favourite trick of basing structures destroyed on ratios. Specifically ratio of (value of planet under attack)/(value of attacking fleet). And hence, because the attacking BS fleet was high value, the number of structures possible to destroy was low. Plus, of course, there'll be a cap on the % of structures that can be destroyed in a tick.
__________________
Synthetic Sid
[1up]
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13 Oct 2003, 13:50
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#24
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X$X
Join Date: Jan 2001
Location: Location: Location!
Posts: 293
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Re: someone care to explain... ?
My theory is that structure-killing isn't meant to be a worthwhile tactic until nearer the end of the round.
I'm currently seeing 1 to 2 structures killed by players of under a million in value.
By the end of the round, I expect the biggest players to be 10-20 million in value, and therefore having enough firepower to be capable if killing something in the range of 15 to 50 structures a tick.
Would you really want a higher single tick structure loss than this to be possible?
Bear in mind that the top players will be confined by the 6000 roid limit, which makes investment in masses of finance centres highly attractive to them, even though they become very pricey.
I think what Spinner intends to happen is that the top players with 6000 roids will stop going after smaller people's roids and start concentrating on gaining places by going after each other's finance centres while the rest of the universe is left alone to go after each other's roids.
__________________
R3 172:21:12 | R 4 136:8:5 | R5 30:25:12 | R6 11:5:1 | R7 40:25:17 | R8 30:1:5 | R9.5 36:10:14 | R10 1:5:9 Boldness of Helvetica
Proud to have been [YHQ] until the end of YHQ [VtS] until the end of Legion [Titans] until the end of Titans and |R6B| for Speedgames
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13 Oct 2003, 14:13
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#25
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Inactive peon
Join Date: Jan 2003
Posts: 6,050
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Re: someone care to explain... ?
interesting theory
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14 Oct 2003, 06:07
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#26
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Cabeza Coder
Join Date: Oct 2000
Posts: 212
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Re: someone care to explain... ?
Quote:
Originally Posted by KalVirtus
/me ponders the existance of agility and weapon speed
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Nope. I dont think so.
__________________
Lockhead
Developer, Solutions Architect, DevOps Engineer
lockhead.net
Quote:
Round 24 Conspiracy HC Comment at my planet
<Germania> 4.9.1
<Germania> hes our top hostile
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14 Oct 2003, 06:14
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#27
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Cabeza Coder
Join Date: Oct 2000
Posts: 212
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Re: someone care to explain... ?
But a good theory is what I think, Kal.
Sounds logical but wont happen, as in our minds we're stil all playing for ROIDS and not for killing structures.
__________________
Lockhead
Developer, Solutions Architect, DevOps Engineer
lockhead.net
Quote:
Round 24 Conspiracy HC Comment at my planet
<Germania> 4.9.1
<Germania> hes our top hostile
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14 Oct 2003, 08:00
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#28
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Ark-miner wannabe
Join Date: Dec 2001
Location: Aug 2007
Posts: 1,005
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Re: someone care to explain... ?
The max capping of numbers of structures you can kill feels as low as 5 or 10% to me.
Just a thought.
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15 Oct 2003, 08:09
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#29
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Lost the Fury... :(
Join Date: Jun 2000
Posts: 516
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Re: someone care to explain... ?
Quote:
Originally Posted by Synthetic_Sid
I'd hazard ....
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dont do it sid! run! PA's not worth it!
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27 Nov 2003, 17:01
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#30
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Registered User
Join Date: Sep 2003
Posts: 33
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Re: someone care to explain... ?
ok then
ratio destruction on these then
http://cabeza.lockhead.net/index.php...anid=112174047
why did these structures die
attacking fleets were on ships/roids
both attackers similar size with same amount/value of ships
__________________
r1: noob
r2: hirr
r3: hirr
r4: hirr
r5: hirr
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starting to see a trend?
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27 Nov 2003, 17:05
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#31
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Kralizec
Join Date: Feb 2002
Location: Leeds @ heart !!
Posts: 244
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Re: someone care to explain... ?
Quote:
Originally Posted by Masterplan
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isnt there still an element of random fire involved even with the priorities set ?
(not a response to masterplan, just a random wondering)
__________________
-Heresy- & -Kralizec-
<Killmark> you do know what race i am right?
<Ronnie> is 'gay boy' a race ?
<Killmark> ronnie
<Killmark> stfu
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27 Nov 2003, 17:17
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#32
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Evil inside
Join Date: Nov 2001
Posts: 3,631
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Re: someone care to explain... ?
I bet a cookie that the code is fu***' up.
__________________
<Germania>but you called Fury a bully, and that is terribly unfair
<Hicks>Occassionally individuals do things without Executive consent
<Dreadnought>You cant whois on Eclipse server without a registered nic, which mr ****stirrer doesnt have.
<Almeida> well i like to grow fat myself too, and when i have enough ships then i can engage in big battles
<Nantoz> Zhukov for Lord Protector!
<Jakiri> (Windows)XP was fine on release
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27 Nov 2003, 18:49
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#33
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X$X
Join Date: Jan 2001
Location: Location: Location!
Posts: 293
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Re: someone care to explain... ?
We would see these sort odd results if structural damage was being calulated on whole fleet values, not on a per-class basis, so if 95% of your fleet is alive after enemy fire, 95% of your fleet aims at structures.
In the examples where large numbers of fi are combined with small numbers of battleships, losing 10% of fi but no bs would have its effect shared over the BS too - or worse, the 10% loss could all be deducted from the big ships, letting only fi aim at structures.
__________________
R3 172:21:12 | R 4 136:8:5 | R5 30:25:12 | R6 11:5:1 | R7 40:25:17 | R8 30:1:5 | R9.5 36:10:14 | R10 1:5:9 Boldness of Helvetica
Proud to have been [YHQ] until the end of YHQ [VtS] until the end of Legion [Titans] until the end of Titans and |R6B| for Speedgames
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28 Nov 2003, 09:27
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#34
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mefs
Join Date: May 2000
Location: Luton
Posts: 334
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Re: someone care to explain... ?
Quote:
Originally Posted by Tomkat
I think it takes about 500 BS to destroy a structure.
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There is no flat figuring when it comes to Battleships -> Structures. The only ships truly capable taking on the seemingly high HP/Armour value (even I don't know the precise value) of Structures are the specific special siege ships you mentioned.
Without giving away too much, an indication of this is it would take a single figure amount of Stillettos to deal more structurable damage than any Battleship in the game (bar Olympus).
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Originally posted by HobbieRogue4
My old Wolfpack forum account was quite litterally:
Username: HobbieRogue4
Password: ****petru
I was 'angry' a lot back then. :/
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28 Nov 2003, 18:45
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#35
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Registered User
Join Date: Sep 2003
Posts: 33
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Re: someone care to explain... ?
got a new one for you
all but 750 of the claymore were on a structures/ships mission.
http://cabeza.lockhead.net/index.php...nid=1598313513
and this was all that was destroyed
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r1: noob
r2: hirr
r3: hirr
r4: hirr
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starting to see a trend?
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28 Nov 2003, 19:19
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#36
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Mr. Blobby
Join Date: Nov 2000
Location: Belgium
Posts: 8,271
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Re: someone care to explain... ?
If I'm not mistaken, there's a hardcoded percentage-based limit on how much structures can be destroyed in 1 tick.
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28 Nov 2003, 19:22
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#37
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X$X
Join Date: Jan 2001
Location: Location: Location!
Posts: 293
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Re: someone care to explain... ?
well, there's a simple way to check that....
Surface Analysis Scan
Reveals constructions on a target planet.
This scan costs 2000 of each resource.
__________________
R3 172:21:12 | R 4 136:8:5 | R5 30:25:12 | R6 11:5:1 | R7 40:25:17 | R8 30:1:5 | R9.5 36:10:14 | R10 1:5:9 Boldness of Helvetica
Proud to have been [YHQ] until the end of YHQ [VtS] until the end of Legion [Titans] until the end of Titans and |R6B| for Speedgames
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