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Unread 11 Oct 2003, 09:46   #1
LEFF|pm
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someone care to explain... ?

I just got this Battlereport.

Two attackers sending 500 fighters and 100 / 150 battleships each. The fighters were meant to die, thats no problem, but why the Battleships arnt capping ?
Priorities for the vesuvius where ships/roids, for the olympus structures/roids

Only 7 roids got taken, 0 structures destroyed....


now im confused....
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Unread 11 Oct 2003, 10:17   #2
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Re: someone care to explain... ?

perhaps the capping is based on overal ship loss... not class specific loss
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Unread 11 Oct 2003, 10:25   #3
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Re: someone care to explain... ?

yah well... 13,4% of overall sent fleetscore got killed then... still doesnt explain why a) NO roids got capt ( apart from this 7...) and NO structures got destroyed although 150 olympus targeted them
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Unread 11 Oct 2003, 10:33   #4
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Re: someone care to explain... ?

i do find that with the prioriteis structures/roids i do less damage than with roids/structure.... bug?
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Unread 11 Oct 2003, 10:36   #5
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Re: someone care to explain... ?

http://cabeza.lockhead.net/index.php...nid=2095537793

is another example of the borked code. everyone there had at least 1 of there priorities on Structures of Factories.
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Unread 11 Oct 2003, 12:42   #6
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Re: someone care to explain... ?

Remember that your first priority tells what 40% of your fleet focuses on, while your second priority tells what 20% of your fleet focuses on. The remaining 40% will always be on the lookout for enemy ships to shoot, whether there are any or not.

Losing ships causes disturbance - it doesn't take all that much disturbance to stop the 20% of your fleet from doing what you told them to do with Priority 2, especially if you've sent only a small amount of ships.
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Unread 11 Oct 2003, 12:52   #7
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Re: someone care to explain... ?

bottom 40% is mixed not just ships - as set to ships/ships u can still kill structures.
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Unread 11 Oct 2003, 12:58   #8
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Re: someone care to explain... ?

Quote:
Originally Posted by KalVirtus
bottom 40% is mixed not just ships - as set to ships/ships u can still kill structures.
"The remaining 40 % is always reserved for conventional combat and dog-fighting, even if there are no hostiles present."

I guess shooting structures is included in combat itself then, unlike the capturing of asteroids. Even then, with Mixed/Mixed you're already unlikely to shoot many structures, so 40% set to Mixed won't do much more either then.
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Unread 11 Oct 2003, 13:09   #9
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Re: someone care to explain... ?

Quote:
Originally Posted by Morden
http://cabeza.lockhead.net/index.php...nid=2095537793

is another example of the borked code. everyone there had at least 1 of there priorities on Structures of Factories.
NO constructions lost at all? with 2500 BS? Aint that a anti-bash protection
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Unread 11 Oct 2003, 13:26   #10
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Re: someone care to explain... ?

Quote:
Originally Posted by General Martok
NO constructions lost at all? with 2500 BS? Aint that a anti-bash protection
Am I the only one clearly seeing 4 lost constructions on that report?
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Unread 11 Oct 2003, 13:52   #11
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Re: someone care to explain... ?

i see em...
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Unread 11 Oct 2003, 14:00   #12
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Re: someone care to explain... ?

I think it takes about 500 BS to destroy a structure.

To attack structures you need the "special" ship at the end of each race's list: Olympus, Champion, Varanus and Stiletto.

The others are just horribly inefficient at destroying structures.

That's what I've gathered from seeing battle reports, anyway.
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Unread 11 Oct 2003, 15:49   #13
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Re: someone care to explain... ?

Quote:
Originally Posted by Tomkat
I think it takes about 500 BS to destroy a structure.

To attack structures you need the "special" ship at the end of each race's list: Olympus, Champion, Varanus and Stiletto.

The others are just horribly inefficient at destroying structures.

That's what I've gathered from seeing battle reports, anyway.
maybe 500 stilleto's to target 1 structure as they are fi class but i reckon the anti- bash rule is why so few structures were destroyed in that br
definatley a case of overkill
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Unread 11 Oct 2003, 16:52   #14
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Re: someone care to explain... ?

Quote:
Originally Posted by Leshy
Am I the only one clearly seeing 4 lost constructions on that report?
Oops!:eek:
Must have been blind, I only now notice those, same for the 350 claymores...
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Unread 11 Oct 2003, 19:18   #15
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Re: someone care to explain... ?

Quote:
Originally Posted by Tomkat
I think it takes about 500 BS to destroy a structure.

To attack structures you need the "special" ship at the end of each race's list: Olympus, Champion, Varanus and Stiletto.

The others are just horribly inefficient at destroying structures.

That's what I've gathered from seeing battle reports, anyway.
no because I alone killed 5 structures a few days ago with 100 Olys and a few hundred Ves, the combat code is really unstable.
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Unread 11 Oct 2003, 20:08   #16
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Re: someone care to explain... ?

well well

2000 xan fr can destroy 3 structures
5000 zik fi can destroy 4 structures
2000 terran cr can destroy 2 structures
2500 zik fr can destroy 3 structures
1000 cat+zik bs can destroy 1 structure

all of these battles are based on mix and mix priorities

me <<<<<<<<<<<<<no understand

why do we have to set a "sux" priorities as structures/factories for?

but wait, the roids and hostile ships work well

don't believe pa coding seems theory, I believe in my eyes :/
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Unread 11 Oct 2003, 20:14   #17
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Re: someone care to explain... ?

valid post leff ive seen the same in quiet a few battles.
I for my part figured there was something wrong with claymores.
vs normal resistance i.e, homefleet of antibs they always suck harder than terran bs. even if their costs and roid roid settings should make them equal. kinda dissapointing when you send 200 or 300 bs on someones ass and he "disturbs" you with about 150 cruisers and you get 5 roids.

Roidcapping and combattactics could have been a blast if they were balanced but now:

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Unread 11 Oct 2003, 20:36   #18
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Re: someone care to explain... ?

/me ponders the existance of agility and weapon speed
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Unread 12 Oct 2003, 15:35   #19
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Re: someone care to explain... ?

I think it's time for some clarification by Spinner, maybe even a formula?
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Unread 12 Oct 2003, 18:24   #20
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Re: someone care to explain... ?

Quote:
Originally Posted by General Martok
I think it's time for some clarification by Spinner, maybe even a formula?
You assume they know the information, something Im not entirely convinced, if they knew it then how could they keep it this way? seems somewhat counter productive.

Whats the point of having tactics if they dont work as soon as you get shot.

These tactics would probably work with Initiative based combat, but with everyone firing at the same time, it cannot allow a victor.
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Unread 12 Oct 2003, 18:45   #21
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Re: someone care to explain... ?

Quote:
Originally Posted by Morden
no because I alone killed 5 structures a few days ago with 100 Olys and a few hundred Ves, the combat code is really unstable.
Olympus are one of the "special" ships I mentioned. That is probably why you killed so many - because they are one of the ships that is good at killing structures.
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Unread 12 Oct 2003, 20:14   #22
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Re: someone care to explain... ?

Quote:
Originally Posted by Tomkat
Olympus are one of the "special" ships I mentioned. That is probably why you killed so many - because they are one of the ships that is good at killing structures.
yes and we had over 500 of them against your guy, all of them targetting structures.

coupled with well over 1000 other battleships targetting structures and the other 1400 targetting ships and mixed.

It should have killed a damn site more than it did.
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Unread 13 Oct 2003, 13:09   #23
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Re: someone care to explain... ?

I'd hazard a guess that Spinner's used his favourite trick of basing structures destroyed on ratios. Specifically ratio of (value of planet under attack)/(value of attacking fleet). And hence, because the attacking BS fleet was high value, the number of structures possible to destroy was low. Plus, of course, there'll be a cap on the % of structures that can be destroyed in a tick.
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Unread 13 Oct 2003, 13:50   #24
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Re: someone care to explain... ?

My theory is that structure-killing isn't meant to be a worthwhile tactic until nearer the end of the round.

I'm currently seeing 1 to 2 structures killed by players of under a million in value.

By the end of the round, I expect the biggest players to be 10-20 million in value, and therefore having enough firepower to be capable if killing something in the range of 15 to 50 structures a tick.

Would you really want a higher single tick structure loss than this to be possible?

Bear in mind that the top players will be confined by the 6000 roid limit, which makes investment in masses of finance centres highly attractive to them, even though they become very pricey.

I think what Spinner intends to happen is that the top players with 6000 roids will stop going after smaller people's roids and start concentrating on gaining places by going after each other's finance centres while the rest of the universe is left alone to go after each other's roids.
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Unread 13 Oct 2003, 14:13   #25
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Re: someone care to explain... ?

interesting theory
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Unread 14 Oct 2003, 06:07   #26
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Re: someone care to explain... ?

Quote:
Originally Posted by KalVirtus
/me ponders the existance of agility and weapon speed
Nope. I dont think so.
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Unread 14 Oct 2003, 06:14   #27
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Re: someone care to explain... ?

But a good theory is what I think, Kal.


Sounds logical but wont happen, as in our minds we're stil all playing for ROIDS and not for killing structures.
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Unread 14 Oct 2003, 08:00   #28
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Re: someone care to explain... ?

The max capping of numbers of structures you can kill feels as low as 5 or 10% to me.
Just a thought.
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Unread 15 Oct 2003, 08:09   #29
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Re: someone care to explain... ?

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Originally Posted by Synthetic_Sid
I'd hazard ....
dont do it sid! run! PA's not worth it!
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Unread 27 Nov 2003, 17:01   #30
Masterplan
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Re: someone care to explain... ?

ok then
ratio destruction on these then
http://cabeza.lockhead.net/index.php...anid=112174047
why did these structures die
attacking fleets were on ships/roids
both attackers similar size with same amount/value of ships
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Unread 27 Nov 2003, 17:05   #31
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Re: someone care to explain... ?

Quote:
Originally Posted by Masterplan
ok then
ratio destruction on these then
http://cabeza.lockhead.net/index.php...anid=112174047
why did these structures die
attacking fleets were on ships/roids
both attackers similar size with same amount/value of ships
isnt there still an element of random fire involved even with the priorities set ?

(not a response to masterplan, just a random wondering)
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Unread 27 Nov 2003, 17:17   #32
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Re: someone care to explain... ?

I bet a cookie that the code is fu***' up.
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Unread 27 Nov 2003, 18:49   #33
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Re: someone care to explain... ?

We would see these sort odd results if structural damage was being calulated on whole fleet values, not on a per-class basis, so if 95% of your fleet is alive after enemy fire, 95% of your fleet aims at structures.

In the examples where large numbers of fi are combined with small numbers of battleships, losing 10% of fi but no bs would have its effect shared over the BS too - or worse, the 10% loss could all be deducted from the big ships, letting only fi aim at structures.
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Unread 28 Nov 2003, 09:27   #34
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Re: someone care to explain... ?

Quote:
Originally Posted by Tomkat
I think it takes about 500 BS to destroy a structure.
There is no flat figuring when it comes to Battleships -> Structures. The only ships truly capable taking on the seemingly high HP/Armour value (even I don't know the precise value) of Structures are the specific special siege ships you mentioned.

Without giving away too much, an indication of this is it would take a single figure amount of Stillettos to deal more structurable damage than any Battleship in the game (bar Olympus).
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Unread 28 Nov 2003, 18:45   #35
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Re: someone care to explain... ?

got a new one for you
all but 750 of the claymore were on a structures/ships mission.
http://cabeza.lockhead.net/index.php...nid=1598313513

and this was all that was destroyed
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Unread 28 Nov 2003, 19:19   #36
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Re: someone care to explain... ?

If I'm not mistaken, there's a hardcoded percentage-based limit on how much structures can be destroyed in 1 tick.
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Unread 28 Nov 2003, 19:22   #37
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Re: someone care to explain... ?

well, there's a simple way to check that....

Surface Analysis Scan
Reveals constructions on a target planet.
This scan costs 2000 of each resource.
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