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View Poll Results: What should the alliance limit be in R16?
100 For everyone 49 13.46%
80 for the top 5, up to 100 for everyone else 73 20.05%
80 for everyone 48 13.19%
50 for everyone 134 36.81%
40 for the top 10, 50 for everyone else 54 14.84%
Other (please post it below!) 6 1.65%
Voters: 364. You may not vote on this poll

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Unread 25 Dec 2005, 23:19   #101
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Re: Alliance sizes for free round

Quote:
Originally Posted by SoulStripper
Two words..... Old School

-No alliance member limit

Now that is crappy...
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Unread 26 Dec 2005, 00:55   #102
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Re: Alliance sizes for free round

Quote:
Originally Posted by Appocomaster
Feel free to correct me, but most of the comments seem to suggest that top 4-5 alliances or so could cope with the limit being dropped to about half the size, but the mid rank alliances and some "training" alliances would suffer more as it'd break up the community and /or it's harder to get leadership material for those alliances.

This seems (to me) to point in the direction of a variable alliance limit again, like this round, but with a bigger difference in limits.
Maybe something not as extreme as 40 as the initial limit, with 110 as the upper limit after the shuffle /protection / whatever (it'll be slightly harder to work out when this should happen, as obviously the round is shorter) would be interesting to see? This might force the top allainces to either split into blocks or to play "badly" and recruit and then try and outplay everyone else with extra numbers. The lower alliances would take 2-5 days to get up to their limit, but the majority of the round would still be at "full strength", and people can be accepted right up until the end.
Well, we, as in TGV wants to lower the alliance size to 50. And we were ranked 8th
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Unread 26 Dec 2005, 01:35   #103
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Re: Alliance sizes for free round

voted other
why.. let us decide what an alliance is like instead of some hard coded crap rules there to regulate which is already flawed in any other means then trying to establish a fair game. competition doesnt allow fairness.
create a 50 player cap people will setup two alliances controlled by one master mind still beating the shit out of everybody.
the smaller an alliance gets the smaller it is for newer people to join any alliance due 'its full'
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Unread 26 Dec 2005, 01:53   #104
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Re: Alliance sizes for free round

Quote:
Originally Posted by Kargool
Well, we, as in TGV wants to lower the alliance size to 50. And we were ranked 8th
"we" or "I" ?

And why - 20 or so of "we" will be kicked out.
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Unread 26 Dec 2005, 02:01   #105
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Re: Alliance sizes for free round

Kargool, I cannot comprehend how your members want a 50 member limit. I know that VGN members won't want a 50 member limit if it means that 15/20 have to leave our PA community.


Or is there just no community in TGV? Surely this is not the case?!
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Unread 26 Dec 2005, 02:15   #106
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Re: Alliance sizes for free round

Quote:
Originally Posted by Appocomaster
This seems (to me) to point in the direction of a variable alliance limit again, like this round, but with a bigger difference in limits.
For me this sounds acceptable, I suggest 70/100 or 70/110 even.
Or perhaps even more steps
#1 - #5: 70
#6 - #10: 5 more per rank lost
-> 70, 70, 70, 70, 70, 75, 80, 85, 90, 95, 100, 100, 100

That way if you are #1 with 90 membrs and drop 10 inactives, you need to drop to #8 before you can recruit again. This just refines the 'big gap' model, having 1-5 at 70 and 6+ at 100 would almost have same effect, but make mass recruiting at low score in the start easier.

Regards,
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Unread 26 Dec 2005, 07:30   #107
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Re: Alliance sizes for free round

Quote:
Originally Posted by Appocomaster
"we" or "I" ?

And why - 20 or so of "we" will be kicked out.
None will be kicked out. There are plenty of ways to make an alliance run with 50 members.
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Unread 26 Dec 2005, 10:43   #108
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Re: Alliance sizes for free round

I know I'm doing a Maths degree, but you can't fit 70 into 50 no matter how much grease you use. That means you have 20 planets outside the alliance, and either they form a separate alliance or they're supporting the alliance in some way, surely? with scanning, etc.
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Unread 26 Dec 2005, 11:45   #109
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Re: Alliance sizes for free round

its ofc all up to PA team to decide but here are my 2 cents.

I feel the limit should stay like it is.

PA is a game that is fun cos of IRC and alliances, without that the game is no fun at all (not only my view)
The second thing ppl want is to play with friends, making the limit lower means ppl have to leave the alliance their friends are in may make em decide to quit the game.
Making alliances smaller to make sure new alliances will arrive is wrong thinking too IMO.
Ofc you will see new alliances but do you think the bigger alliances will kick out command members to make enough room in the alliance ? I doubt that.
So you see the top alliances with their command and top players and the new alliancesc with hardly a command structure AKA making the cap between alliances even bigger.

In all the discussions we had in the alliance reps channel I asked Kal many times if the goal here was to kill the alliances but never got a straight answer.
If that is the purpose of this action I feel hes killing PA in a subtal way.

Alliances and IRC ARE what PA is about without it I doubt PA will ever grow and sadly I feel it will die a slow death if these actions will be enforced.
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Unread 26 Dec 2005, 11:51   #110
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Re: Alliance sizes for free round

80 was fine this round for 1-5. Th eround was fun. Why change it?

If you MUST change it, then no lower then 70, for the reasons ace stated above.

Dont kill the game ffs
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Unread 27 Dec 2005, 03:32   #111
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Re: Alliance sizes for free round

Why can't the alliances have an unlimited number of spaces? Wouldn't this mean that ALL new players could find a home somewhere, learn the ropes, maybe stay with PA.

The PA team seems to be bending over backwards for the 'veterans' so they can play exactly how they like it. Tight knit alliances that are for the most part quite hard to gain access to.

Making the alliances limitless would surely give an incentive to the 'vets' to recruit and train players rather then relying on players who already know the game. I expect people will say this will be to much hard work or impossible to control but its is surely possible to run a 200 man alliance with a fair amount of success?
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Unread 27 Dec 2005, 03:43   #112
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Re: Alliance sizes for free round

Quote:
Originally Posted by Dovai
Why can't the alliances have an unlimited number of spaces?
Because it would be alot harder to start a new alliance since everyone would want to be in the biggest alliances. It would surely mean the death to some of the smaller alliances
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Unread 27 Dec 2005, 08:46   #113
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Re: Alliance sizes for free round

Quote:
Originally Posted by Dovai
Why can't the alliances have an unlimited number of spaces? Wouldn't this mean that ALL new players could find a home somewhere, learn the ropes, maybe stay with PA.
No idea, since when you play. But we already had what younsuggested when there was a general -1 ETA bonus on defense and no ingame alliances.
The alliances had been huge. If every alliance player of todays PA would be in an alliance like back then, we would run with 4-5 alliances maximum. And due to mergers just to stay on top, probably 2-3 alliances in the end.
A reasonably high limit prevents this and finally allows a bigger variety of allliances to exist that actually are big enough to build a community. If the limit is to low, you won't find enough command staff to sucessfully run the alliance. 'Successfully' is not necessarily a top10 spot, btw, just some basic organization, e.g. now and then a covered def call or a successful alliance raid.

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Unread 27 Dec 2005, 13:18   #114
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Re: Alliance sizes for free round

You must spread some Reputation around before giving it to are again.

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