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Unread 5 Jun 2006, 12:35   #1
Spritfire
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Resources allowed to have stocked.

There are limits for the gal fund and the alliance fund.

Why dont we use the same rules on planets?

Seing that the latest rounds it have become more and more popular to stockpile resources.

This stockpiling give us planets who are almost untouchable.

How can you attack someone who can build enough of any ship to basically stop an whole alliance attacking with one ship class?

So I suggest that the limits that there is on gal and alliance fund get used on planets to.

So you can only have 75mil resources stocked on your planet.
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Unread 5 Jun 2006, 12:42   #2
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Re: Resources allowed to have stocked.

lower it to 1/10 of alliefund so ppl have to calc a bit what to build
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Unread 5 Jun 2006, 12:56   #3
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Re: Resources allowed to have stocked.

And here I was thinking it would still be limited to 100 million of each like in pre-pax era ôo
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Unread 5 Jun 2006, 13:56   #4
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Re: Resources allowed to have stocked.

The limits on gal and alliance fund are there to prevent too much score being completely hidden from other allies and gals. For a planet to hide res, they would have to spend/cancel every single tick.
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Unread 5 Jun 2006, 14:03   #5
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Re: Resources allowed to have stocked.

Quote:
Originally Posted by Furyous
The limits on gal and alliance fund are there to prevent too much score being completely hidden from other allies and gals. For a planet to hide res, they would have to spend/cancel every single tick.
I know that. But that has nothing to do with the point.

The point is that with saving res you can become unhitable because basically your fleet is REAL huge. or can be with spending.

Its a war game, sitting on top saving resources so you dont get hit and can hit anyone else it just wrong. ( They can do that even tho they are big , they just fake spend their res and then attack ).

So I think something must be done.
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Unread 5 Jun 2006, 14:13   #6
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Re: Resources allowed to have stocked.

rescource saving cap would be fine by me ...

i save res myself ... but no more than 3 days worth ... but lets try putting it a different way

how about


Due to storage space at your factories .. res must be used

your factories can store only X amount, deliveries will cease until storage has been cleared
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Unread 5 Jun 2006, 14:50   #7
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Re: Resources allowed to have stocked.

Quote:
Originally Posted by Mistwraith
rescource saving cap would be fine by me ...

i save res myself ... but no more than 3 days worth ... but lets try putting it a different way

how about


Due to storage space at your factories .. res must be used

your factories can store only X amount, deliveries will cease until storage has been cleared
how about adding a few ticks to the production time with a minimum of 15 ticks maybe - that way you could never prod your way out of incomings but still stockpile and lower your value by fakespending etc ...
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Unread 5 Jun 2006, 15:47   #8
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Re: Resources allowed to have stocked.

I had a vague thought of causing huge resource stocks to lower your alertness rating to make you vulnerable to covert operations. If you have millions and millions of stashed resources, you obviously attract more mischieviousity, right? An amount of resources (say, 3 million total stocked) would lower your alertness by 1. 15 million stocks by five, 150 million by fifty. You could *still* employ the resource hoarding tactic, but it would require you to invest heavily on security centers. Does it get too complicated?

If it does, then just a crude cap is okay.

I wasn't arsed to make a new thread of this, just inserted it here. Sorry!
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Unread 5 Jun 2006, 16:00   #9
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Re: Resources allowed to have stocked.

Quote:
Originally Posted by Spritfire
How can you attack someone who can build enough of any ship to basically stop an whole alliance attacking with one ship class?

You attack him with 1 ship class and make him spend the resources then you attack him with another class. Then again you knew that already.
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Unread 5 Jun 2006, 16:02   #10
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Re: Resources allowed to have stocked.

Quote:
Originally Posted by Tietäjä
I had a vague thought of causing huge resource stocks to lower your alertness rating to make you vulnerable to covert operations. If you have millions and millions of stashed resources, you obviously attract more mischieviousity, right? An amount of resources (say, 3 million total stocked) would lower your alertness by 1. 15 million stocks by five, 150 million by fifty. You could *still* employ the resource hoarding tactic, but it would require you to invest heavily on security centers. Does it get too complicated?

If it does, then just a crude cap is okay.

I wasn't arsed to make a new thread of this, just inserted it here. Sorry!
I like this thought. This is a fair way to balance the two issues, and it allows the players to do the 'enforcing' of the balance. I would make it so there is little or no security loss until you reach around 10 million saved resources -- there are valid reasons to want to save resources, and I wouldn't want to discourage that. However once you get about the 10 million cap there would start to be a significant reduction of your security, say 5 points for every 3 million total resources saved. This would mean that a #1 engineering priority for security is negated at about 28 million total resources saved. Seems fairly reasonable to me.
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Unread 5 Jun 2006, 17:00   #11
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Re: Resources allowed to have stocked.

I think that the resource stockpiling is a tactic which makes the game more intresting, if they doon't have FA (or your Xan) it can be combated with unpredictable fleets! (and no I don't stockpile my res)
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Unread 5 Jun 2006, 17:16   #12
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Re: Resources allowed to have stocked.

Ofcourse its smart to stockpile a little, specially when you get incommings.

But when that stockpile gets so big the point of having it is complete gone.
The only reason you will need it for, is to keep your value/score lower and then fake spend/abuse it when you need to attack smaller planets to get roids.
Wich I think is wrong.
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Unread 5 Jun 2006, 18:14   #13
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Re: Resources allowed to have stocked.

The tactic of resource stockpiling is okay, but surely there some be some penalty associated with it? At the moment it's just a huge advantage to the planet.

Maybe a resource cap could be added, as well as a construction line with it. A planet could store 24 ticks worth of resources maximum, a storage construction could increase this by 12 ticks per construction. The values could easily be altered, or could be fixed numbers (makes it much harder for larger planets). A new covert operation to destroy storage constructions could also be added, forcing players to raise their security level.
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Unread 5 Jun 2006, 19:11   #14
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Re: Resources allowed to have stocked.

Quote:
Originally Posted by Anonymous Hero
A new covert operation to destroy storage constructions could also be added, forcing players to raise their security level.
They are immune to cov-ops anyways - the ones that stock. A few security centers with 1st priority usually cuts it.
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Unread 5 Jun 2006, 19:53   #15
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Re: Resources allowed to have stocked.

I kind of like the idea of limiting the amount of res a planet can have, but it does have serious negative effects on vacation mode and planets that are wrongly closed and then opened again.
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Unread 5 Jun 2006, 20:21   #16
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Re: Resources allowed to have stocked.

Why does it have a negative effect ?
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Unread 5 Jun 2006, 20:23   #17
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Re: Resources allowed to have stocked.

Quote:
Originally Posted by Kal
I kind of like the idea of limiting the amount of res a planet can have, but it does have serious negative effects on vacation mode and planets that are wrongly closed and then opened again.
1. you dont get incom during vac and 2. well the matter should be solved within the time they reach the limmit anyway
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Unread 5 Jun 2006, 20:43   #18
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Re: Resources allowed to have stocked.

Quote:
Originally Posted by robban1
1. you dont get incom during vac and 2. well the matter should be solved within the time they reach the limmit anyway
1) oops my mistake

2) depends - if they are a really big planet I'd imagine they could reach it quti easily within the 10 day appeal window
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Unread 5 Jun 2006, 21:39   #19
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Re: Resources allowed to have stocked.

Quote:
Originally Posted by Kal
1) oops my mistake

2) depends - if they are a really big planet I'd imagine they could reach it quti easily within the 10 day appeal window

Seems like it would easy enough to create an exception for closed planets, and if you go the route of not capping but penalizing security, closed planets are uneffected.
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Unread 5 Jun 2006, 23:03   #20
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Re: Resources allowed to have stocked.

I wouldn't worry much about the effect on closed (and opened or not) planets when making decisions.

However, saving up resources (at the expense of what you can do now) is a tactical move, I like that :|
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Unread 5 Jun 2006, 23:33   #21
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Re: Resources allowed to have stocked.

I support the cov op solution here. The more resources you got stacked the easier it is to steal from you because you cant keep control and check all the storage facilities.
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Unread 6 Jun 2006, 00:41   #22
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Re: Resources allowed to have stocked.

Quote:
Originally Posted by Kal
1) oops my mistake

2) depends - if they are a really big planet I'd imagine they could reach it quti easily within the 10 day appeal window

double donate to them to make up the loss 1 day then next..
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Unread 6 Jun 2006, 02:11   #23
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Re: Resources allowed to have stocked.

Quote:
Originally Posted by Spritfire
I know that. But that has nothing to do with the point.

The point is that with saving res you can become unhitable because basically your fleet is REAL huge. or can be with spending.

Its a war game, sitting on top saving resources so you dont get hit and can hit anyone else it just wrong. ( They can do that even tho they are big , they just fake spend their res and then attack ).

So I think something must be done.
Yeah I understand your point. Don't like the idea of a dead stop to resource stocking though. Perhaps make 'storage facilities' a new construction category (kind of a HCT for cons), and so those who want to stock, have to build these facilities, and also invest in security. This way, you can have stock limits that progress appropriately as the round develops, rather than have a set limit which is too large to affect the start of a round, and too small for many people at the end of a round.
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Unread 6 Jun 2006, 03:45   #24
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Re: Resources allowed to have stocked.

resource stockpiling.. bring finance centres into play again, pa crew go create a formula so that u can only stock as much res as your finance centres can accomodate... the excess of your stockpile can get taxed say, 65% same as roid output tax when u cant mine them all.... and implement that "bug" fix u coded next round plzz -
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Unread 6 Jun 2006, 08:50   #25
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Re: Resources allowed to have stocked.

Instead of posting here at the end of the round people should get some balls and attack those planets and take their rotz once they have got too many....

no rotz = no stockpiling
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