Quote:
Originally Posted by Monroe
the game would be giving you information about how many distorters the target has for free.
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I don't think that's a serious problem. I have a solution anyway, though: allow people to choose how hard they'll try. By default, scanners would use the weakest possible scan, using only 1 amp, which also costs the least. If that doesn't work, they might choose to use 10 amps, or 20. If
that doesn't work, maybe 50 or all of them.