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Unread 26 May 2008, 13:20   #1
Cervantes
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Mil scans

Please bring back mil scans
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Unread 26 May 2008, 13:21   #2
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Re: Mil scans

Yes!
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Unread 26 May 2008, 13:50   #3
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Re: Mil scans

gotta love milscans. i want them back

But do look at different aspects of the game affected by this.

Disorters will be useless, unless the inc-scan is replaced by milscan, so that the attacked planet only can do milscan.

Xan lose a tactic without disorters and have less abilities to use their cloaked feature, and if scanners are allowed to milscan the xan cloaked feature is totally disabled!! which brings us back to what is the future for xans.

if you bring back milscans, you basically need to give xans their initiative back or they are useless. UNLESS the milscan replaces the incscan. even then, the xans needs a compensation.
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Unread 26 May 2008, 14:26   #4
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Re: Mil scans

Oh dear lord.
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Unread 26 May 2008, 17:12   #5
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Re: Mil scans

NO

makes the game too easy, makes defence too easy
and weakens xan, who are not too strong anyhow

i think its nice that the target planet has to be online to see whcih ships hit him/her and that xan still stays cloaked

and in the days back, xans have been pretty useless after milscans came up (not totally useles, before u start flaming me)
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Unread 26 May 2008, 18:14   #6
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Re: Mil scans

I'm massively anti-mil scans. Not for any damage they might do to xan (let's face it if you've played pa recently and haven't figured out xans sometimes send pod only fleets you deserve to be shot) but rather for the fact they make the other races next to impossible to fake with (as it's already hard enough to do so with multi-targetting).
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Unread 26 May 2008, 20:02   #7
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Re: Mil scans

i'm not for mil scans (for reasons already stated) but i fail to see how they would make xans any weaker. if you can't balance your fleets to show the same numbers, its your own fault for being an idiot. if you sent 2,000 visible ships, just put 2,000 visible ships + whatever else into the other two fleets and whatever you want at base. its not hard to still fake, unless you're just that stupid and then you probably shouldn't be playing PA anyway.
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Unread 26 May 2008, 20:59   #8
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Re: Mil scans

Last I checked, mil scans show fleet contents, names, destination, mission, eta (though I might be wrong). They're not the same as incoming scans.
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Unread 27 May 2008, 06:42   #9
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Re: Mil scans

the last round we had mil scans (R19) they showed an exact number and what ships they were in each fleet ("fleet contents"). the fleet names, destination, mission, eta were not included. cloaked ships were shown on the scans iirc.

mil scans helped xan (and in a way zik/etd i guess) more than other races imo, because xans could make 2 pod only fleets with a 3rd pod + ships fleet and it only meant that you could tell that 2 fleets were fakes - not which one was fake. it also worked for fake defense because you could put 1 cloaked ship into a fleet and have a 2nd fleet with the actual ships (no pods) in it. other races actually had to mix and match ships until the numbers matched if they wanted to fake.
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Unread 27 May 2008, 07:20   #10
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Re: Mil scans

Quote:
Originally Posted by Fatrick
Yes!
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Unread 27 May 2008, 08:01   #11
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Re: Mil scans

oh **** me.

Didn't we all agree after round 19 that milscans made the game far too easy?
If milscans come back you might aswell just send an automated mail to your target including the ships you're sending in the fleet each time you're attacking.

Everybody that has read my posts will probably know I'm a big fan of the xan race, but it's not just xan that will suffer from this. Zik will be hurting too.
I've always enjoyed getting random number zik incs and trying to figure out wtf he was sending, with milscans there is no need to figure stuff out though :/

Alot of cunning plans people might think of will never be done caus they know they'll be milscanned & lose the element of suprise.

so basicly:
milscans = no no no no no no no no no no...
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Unread 27 May 2008, 08:05   #12
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Re: Mil scans

Quote:
Originally Posted by HaNzI
Distorters will be useless
Dists being useless in a round with milscans????
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Unread 27 May 2008, 14:35   #13
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Re: Mil scans

for someone that started in r20 pls explain what milscans are?
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Unread 27 May 2008, 14:40   #14
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Re: Mil scans

Gives information from player that is scanned.

Exact data of his/her fleets, heading where with what eta and what exact units are in them. Basicly the scanner sees your military/fleets page.
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Unread 27 May 2008, 14:43   #15
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Re: Mil scans

can't say that i like it much, always liked that xans and ziks could send fleets that **** you over.
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Unread 27 May 2008, 15:13   #16
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Re: Mil scans

Quote:
Originally Posted by Ave
Gives information from player that is scanned.

Exact data of his/her fleets, heading where with what eta and what exact units are in them. Basicly the scanner sees your military/fleets page.
didnt they just show what ships were in what fleet? not even with fleet names on them. i dont remember their being any eta or where their heading on them.

EDIT: pretty much what Zaejii said up abit.
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Unread 27 May 2008, 15:15   #17
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Re: Mil scans

Those were old, pre-pax, mil scans if I remember correctly. R19 milscans were different, no co-ords info etc.
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Unread 27 May 2008, 15:38   #18
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Re: Mil scans

Pre-pax mil scans were the ones that showed fleet eta/composition/destination. Couldn't name your fleets then iirc....

Last time i used mil scans was rd9 o_O
Didn't play rd19.
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Unread 27 May 2008, 23:54   #19
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Re: Mil scans

Quote:
Originally Posted by Colt
Pre-pax mil scans were the ones that showed fleet eta/composition/destination. Couldn't name your fleets then iirc....

Last time i used mil scans was rd9 o_O
Didn't play rd19.
Just to clear things:P Straight from manual....

"Round 19 Changes: (...)
-Military Scans are reintroduced, as a 96 tick research on the end of the scan tree. They show ALL fleets (though not their current names, locations or missions)."

well i d like this kinda scan back more fun.
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Unread 28 May 2008, 03:32   #20
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Re: Mil scans

the only real 'big' advantage mil scans gave was that you could essentially use those to guess what was sent as an attack to anyone that either didn't have incoming scans, or wasn't on to give them. for the people that built fleets with mil scans in mind and arranged them thus it wasn't a problem. with the players that built fleets and divided them up without using any strategy, however, it was easy to distinguish which fleet was being attacked with.

keep in mind that it didn't make faking any harder than what it is now. it actually made it more strategic and tricky. but with multi targetting (which is being discussed here):
Quote:
Originally Posted by Mzyxptlk
Further, as Gate pointed out, defence in a multi targetting environment can accidentially fire at fakes, discouraging outthinking your opponent.
so with that in mind, i'm definitely not in favour of adding mil scans back to make things much easier to deal with incomings while multi targetting is in the game. its already hard enough to fake with multi targetting that if mil scans were put back in that you'd effectively lose that aspect of the game.
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