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Unread 5 Feb 2007, 03:59   #1
Grog
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In game arbi

I'm using the in game alliance tools a lot this round & what i'd really like is an in game arbiter added to alliance tools.


I'm thinking a drop down menu in galaxy view with a list of the alliance tags created in game & the ability to just click, select an alliance tag & assign it to a planet. Maybe a spot to add nicknames & comments too.

You'd need intelligence officer added to the alliance member status list & you'd need to be able to adjust who can see the tags, just like you can adjust who can see the little green alliance A.

An arbiter tab in the alliance menu where you can list all the planets you have assigned to each tag & see the total roids value & score you have assigned to each tag.

This would go a long way in making it possible to run a competitive alliance without needing outside tools.
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Unread 5 Feb 2007, 04:09   #2
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Thumbs up Good idea

Gotta say from an intelligence stance it's a pretty good idea - obvious extension to the current "alliance member" tool - just not sure how much coding will be required is all

Unfortunately "A" is already used, as is "R", but maybe the other letters could be used to denote alliances ... having B C D next to planets would make it much easier for whomever to know where alliances are placed.

Suggest sticking the responsability on the current "PR officer" rank rather than adding a new rank.

I do foresee people bugging the admins for "can't we put notes in" or "how can we automatically switch tag B to tag C" and so forth - but that's for the future.

Sounds like a good plan to me - especially for small allies or allies without tech
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Unread 5 Feb 2007, 04:21   #3
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Re: In game arbi

I doubt it would be hard to code - arbiters have been around since forever, and are pretty basic. Shouldn't be that hard to incorporate in the game either, but this, I of course know nothing about. It'd definitely be a useful feature. Why hasn't it been added before?
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Unread 5 Feb 2007, 05:31   #4
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Re: In game arbi

A feature where you can access the launch/incoming history page of members would be handy too, or at least basic tallies on incoming/outgoing coords with known ally info incorporated on the same table.
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Unread 4 Jan 2009, 03:20   #5
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Re: In game arbi

:-) I remembered suggesting this & seeing as its still not available I thought I'd bump it.
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Unread 4 Jan 2009, 03:33   #6
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Re: In game arbi

I want this.
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Unread 4 Jan 2009, 04:52   #7
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Re: In game arbi

this would definitely be good for the game.
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Unread 4 Jan 2009, 05:30   #8
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Re: In game arbi

Having to have an "intel officer" to add this info is a good argument against it. Make it totally user friendly.

That being said, this is a basic function of alliance tech that after 29 rounds is STILL NOT incorporated into the game. Same with bcalcs.

Do it.
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Unread 4 Jan 2009, 11:11   #9
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Re: In game arbi

Overall pro. As regards what cochese said there's no reason everyone can't be made an "intel officer" if the alliance so wishes.
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Unread 4 Jan 2009, 15:23   #10
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Re: In game arbi

agreed
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Unread 4 Jan 2009, 17:27   #11
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Re: In game arbi

signed
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Unread 5 Jan 2009, 00:22   #12
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Re: In game arbi

lets move forward with this, it is a really good idea and agreed that it could really help out smaller alliances without the stand alone web systems that these major allies have already in place
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Unread 5 Jan 2009, 00:44   #13
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Re: In game arbi

the alliance hc's have asked for this several times in our channel, ingame tools are useless without an arby/intel tool
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Unread 7 Jan 2009, 13:56   #14
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Re: In game arbi

Agreed
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Unread 7 Jan 2009, 14:20   #15
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Re: In game arbi

Would be a very welcome addition to the ingame tools , but it could be a while before anything is done bout it so until then any ally without an arbiter will just have to use common sense for their intel gatherin
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Unread 7 Jan 2009, 16:10   #16
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Re: In game arbi

The ingame alliance tools could do with an overhaul, along with this.
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Unread 11 Jan 2009, 09:59   #17
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Re: In game arbi

Or we just do it properly and flag alliances right next to each planet, like a couple of other successful games do (f.e. Travian).
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Unread 14 Jan 2009, 16:57   #18
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Re: In game arbi

Good idea for smaller alliances.

Free bump.

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Unread 14 Jan 2009, 19:41   #19
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Re: In game arbi

as much as it seems simple, there are issues with tagging and arbiters ingame that you may not have thought about.

If you tag a planet and it moves, where you have attached your tag matters, to track a planets movement through the universe you have to attach the tag to something constant, that would be the ruler or planet name or both, if you do not then when the planet exiles you will end up with false information, this tagging would have to be individual to each alliance, essentially creating a database for each alliance that no other alliance could see, unless you are advocating that once a planet is tagged it becomes public knowledge, in which case you would have alliances false tagging to create chaos.
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Unread 14 Jan 2009, 20:37   #20
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Re: In game arbi

Quote:
Originally Posted by Mistwraith View Post
If you tag a planet and it moves, where you have attached your tag matters, to track a planets movement through the universe you have to attach the tag to something constant
User id.
Quote:
Originally Posted by Mistwraith View Post
essentially creating a database for each alliance that no other alliance could see
It would possibly be a new table, but nothing as heavy as a new database.
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Unread 15 Jan 2009, 20:40   #21
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Re: In game arbi

Ok user id could be tagged yes, i didnt think of that .
I dont see how a table would work.
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Unread 15 Jan 2009, 20:55   #22
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Re: In game arbi

I guess if a planet is tagged it is transfered into a table on another page. On that page you can then perform grouping etc, or maybe some autogrouping into a table on another page... something like that I imagine it to be.
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