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Unread 19 Nov 2014, 16:58   #1
Caj
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XP is broken. fix it

http://kia.cthq.net/index.php?p=viewplanet&x=1&y=4&z=4

a guy doesnt play all round (edit: A guy logs in only to build constructions/research.....), then. lands 3 attacks escorted by fellow huehue dudes..

and caps 60k+ xp and goes from rank 655 to rank 6.

XP is definitely broken. fix it now.
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Last edited by Caj; 19 Nov 2014 at 17:44.
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Unread 19 Nov 2014, 17:05   #2
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Re: XP is broken. fix it

Agreed.
I love the xp part of this game, but the balance is gone.
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Unread 19 Nov 2014, 17:17   #3
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Re: XP is broken. fix it

Haters gonna hate
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Unread 19 Nov 2014, 17:21   #4
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Re: XP is broken. fix it

xp aint broken, stats is..
with real stats not roidswap ST then it wouldnt have been so many xp planets(myself included)
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Unread 19 Nov 2014, 17:23   #5
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Re: XP is broken. fix it

Bullshit, the guy has lots of const/res.. so he was playing the round... isnt his first loggin
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Unread 19 Nov 2014, 17:23   #6
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Re: XP is broken. fix it

Shouldn't this be filed under the 'mil centres' thread?
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Unread 19 Nov 2014, 17:31   #7
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Re: XP is broken. fix it

How he have 150 mcs without playing all round?

Its strategy... if you cant understand...

Last round we did 3 lands for 45k xp... this round we did a new record, 61k!

People ****ed the fakeattcks and the mcs to avoid our amazing lands... but nothing can stop us!

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Unread 19 Nov 2014, 17:40   #8
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Re: XP is broken. fix it

yeh ok playing lazily all round :P
ie not attacking/defending

still it all seems a bit ridiculous don't you think :P

def overpowered
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Unread 19 Nov 2014, 17:49   #9
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Re: XP is broken. fix it

If you think its easy to do that... try do the same.
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Unread 19 Nov 2014, 17:53   #10
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Re: XP is broken. fix it

VALUE IS BROKEN.

a war game cant allow some1 end a round losing zero ships.

war means ships or ppl get killed, u cant point a single war were a side have zero loses.
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Unread 19 Nov 2014, 17:57   #11
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Re: XP is broken. fix it

we can show how many fleets he sent already before this. plus, donated a lot of resources for other gal m8s from alliance.

a pure and obvious strategy
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Last edited by Joseph; 19 Nov 2014 at 18:03.
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Unread 19 Nov 2014, 18:04   #12
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Re: XP is broken. fix it

Quote:
Originally Posted by Joseph View Post
VALUE IS BROKEN.

a war game cant allow some1 end a round losing zero ships.

war means ships or ppl get killed, u cant point a single war were a side have zero loses.
I totaly agree wth you Joseph.


Without Xp only people who dont have a life can win. You cant do a litle crash and all your chances to top are over.

I already saw a game die because of that, the brazilian game was a PA clone and die because nobady have time anymore to stay wakeup all nights doing Dcs.
People have their lifes to care... if game dont change will die soon too.

Xp is a way to play and still have your life.... playing for TOP

The game is the same for everyone, and with Xp is more fair because will not be the same nerds without life who will win everytime.
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Unread 19 Nov 2014, 18:22   #13
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Re: XP is broken. fix it

Quote:
Originally Posted by RaUlZiToS
I totaly agree wth you Joseph.


Without Xp only people who dont have a life can win. You cant do a litle crash and all your chances to top are over.
It doesn't require much effort to not crash your fleet
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Unread 19 Nov 2014, 18:41   #14
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Re: XP is broken. fix it

Quote:
Originally Posted by eksero View Post
It doesn't require much effort to not crash your fleet
For people who dont have a life out PA, yes.
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Unread 19 Nov 2014, 19:50   #15
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Re: XP is broken. fix it

Quote:
Originally Posted by RaUlZiToS
For people who dont have a life out PA, yes.
How exactly? You login twice a day, once to launch attack, once to check if you can land or not, hardly requires much time!
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Unread 19 Nov 2014, 19:51   #16
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Re: XP is broken. fix it

Quote:
Originally Posted by Joseph View Post
we can show how many fleets he sent already before this
From Universe -> Launches:
Code:
Fleet-launches for Kid Bengala OF Nice try (1:4:4)
Time	Mission	X:Y:Z
Wed Oct 22 03:00:08 2014	Attack	Hidden

Sat Oct 25 02:00:03 2014	Attack	Hidden

Sun Oct 26 02:00:07 2014	Attack	Hidden
Sun Oct 26 03:00:07 2014	Attack	Hidden
Sun Oct 26 15:00:06 2014	Defend	Hidden

Tue Oct 28 03:00:03 2014	Attack	Hidden
Tue Oct 28 04:00:04 2014	Attack	Hidden

Thu Oct 30 04:00:11 2014	Attack	Hidden
Thu Oct 30 05:00:05 2014	Attack	Hidden

Sun Nov 2 04:00:05 2014	Attack	Hidden
Sun Nov 2 04:00:04 2014	Attack	Hidden
Sun Nov 2 04:00:04 2014	Attack	Hidden

Wed Nov 5 03:00:08 2014	Attack	Hidden

Fri Nov 7 07:00:10 2014	Attack	Hidden
Fri Nov 7 07:00:18 2014	Attack	Hidden

Sat Nov 8 06:00:08 2014	Attack	Hidden
Sat Nov 8 06:00:16 2014	Attack	Hidden

Sun Nov 9 05:00:15 2014	Attack	Hidden
Sun Nov 9 05:00:12 2014	Attack	Hidden

Mon Nov 10 05:00:13 2014	Attack	Hidden
Mon Nov 10 05:00:13 2014	Attack	Hidden

Tue Nov 11 07:00:04 2014	Attack	Hidden
Tue Nov 11 07:00:08 2014	Attack	Hidden

Wed Nov 12 06:00:06 2014	Attack	Hidden
Wed Nov 12 06:00:08 2014	Attack	Hidden
Wed Nov 12 06:00:11 2014	Attack	Hidden

Thu Nov 13 05:00:03 2014	Attack	Hidden
Thu Nov 13 06:00:03 2014	Attack	Hidden

Fri Nov 14 06:00:08 2014	Attack	Hidden
Fri Nov 14 06:00:10 2014	Attack	Hidden

Sat Nov 15 05:00:08 2014	Attack	Hidden
Sat Nov 15 05:00:09 2014	Attack	Hidden
Sat Nov 15 05:00:11 2014	Attack	Hidden

Tue Nov 18 08:00:08 2014	Attack	Hidden
Tue Nov 18 08:00:15 2014	Attack	Hidden
Tue Nov 18 08:00:16 2014	Attack	Hidden
Total Attacks: 35
Total Defences: 1
Total Launches: 36
That's without the 3 attack fleet from Today.
So: 17 days of launching a fleet out of 28 days of playing.


Looking at the top 100 of fleet launches:
  • most fleets launched by a planet: 175
  • average fleets launched by the top100 of fleets launches: 115


I'm not trying to make a point, only supplying the data (which some may find useful and others may find it useless).
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Unread 19 Nov 2014, 21:34   #17
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Re: XP is broken. fix it

****ed up thing happens in ****ed up round. News at 11.
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Unread 19 Nov 2014, 22:12   #18
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Re: XP is broken. fix it

Quote:
Originally Posted by eksero View Post
How exactly? You login twice a day, once to launch attack, once to check if you can land or not, hardly requires much time!
thats why u always manage to do exactly what u do, end in good ranks not crashing a single ship...

in anyyyyy other war game ppl use to lose ships in war. this one u can end a round losing zero construction and ships. kinda lame...

and the worst about value playing, u attack only small targets, not a single emotion entire round. just init roids and be lame pointing xp as broken.

play like a robot, never losing cell phone signal before landing tick, and never crashing then. or any other reason that i always see ppl wondering after crashing.
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Unread 19 Nov 2014, 22:18   #19
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Re: XP is broken. fix it

and we do have a player who sent 137 fleets out. no escort, and nothing to do with this strat.

so u can choice what to blame now.
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Unread 19 Nov 2014, 23:14   #20
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Re: XP is broken. fix it

Game should first decide what is the purpose of XP. Today the purpose is to get a huge score boost by value planets on lands before the spent of resources or by xp whores.
If this is to be removed in the following rounds, it is better to remove XP entirely than turn it just into a random small score added after each land.
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Unread 19 Nov 2014, 23:35   #21
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Re: XP is broken. fix it

The original intention of xp was create a portion of score which could not be lost. This was supposedly to protect "casual players" from being farmed back to almost zero.

One secondary (desirable) consequence was to encourage players to stop attacking the very small planets for easy (but now less xp valuable) roids.

However, as with all changes, there was an unintended consequence - in this case that it became possible to get massive (unlimited) xp gains by various methods - most of which involved keeping ones value artificially low.

A small (but growing) minority of players now think that this is a "good" way to play - without considering the effect it has on the "ordinary" players who make an effort for seven weeks only to see latestarters (and others) sail past them with a handful of easy (or escorted) lands.

(Obviously this "fault" has been exascerbated this round by the ridiculous stats which allow so many undefendable landings - and by the "unspoken agreement" of the top xp players to not build any ships with which to defend against each other ).
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Unread 19 Nov 2014, 23:40   #22
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Re: XP is broken. fix it

Quote:
Originally Posted by ArcChas View Post
(Obviously this "fault" has been exascerbated this round by the ridiculous stats which allow so many undefendable landings - and by the "unspoken agreement" of the top xp players to not build any ships with which to defend against each other ).
Yeah, I instructed all the xans in my gal to build Pegasus, but they didn`t follow it. =/

Anyway, your history points that there should be a cap to XP.
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Unread 19 Nov 2014, 23:44   #23
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Re: XP is broken. fix it

Hehe. I agree that the stats are so poor that Xan actually has no def against serious (Xan) Fi incs - but I'm really referring to the lack of enough Spectres even to stop the huge numbers of fakes which were landing earlier in the round.
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Unread 20 Nov 2014, 01:02   #24
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Re: XP is broken. fix it

So you think is better to the game this old play style, where every round all top player was in the same 3 gals, and who are not in this gals dont have any chances.
You say escorts are bad, but what you say about full allys playing only to suport one gal?

We are not in that gals, we are not in that groups...So i cant win? We should do like the all others and only suport some pro value player to win?
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Unread 20 Nov 2014, 03:12   #25
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Re: XP is broken. fix it

Yes! I am saying that it's better to play the game "old style".

As for "winning" - in a game with (formerly) many thousands of players the vast majority of players can't expect to win (for example, I've played for 61 rounds now and never won) but they can expect to be able to play on a "level playing field".

(As to your reference to the same small group of players filling the top galaxies in previous rounds, I'm not saying that there aren't other causes of inequality in the game but we are discussing this particular issue in this thread).
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Unread 20 Nov 2014, 09:23   #26
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Re: XP is broken. fix it

Haha this discussion is funny, so by people that argue that XP is fine.. image a game with only xp players? almost no fleets and no real wars to be motivated.. XP players canīt really lose score cause they donīt really have anything to lose.. then what is the point.. if we were to decide that we wanted to dethrone the top 2 XP players... we canīt actually do that, cause they have no fleets worth much.. so an FC wonīt work...

XP is fundamentally flawed.. its counter productive to the way this game is played.. and is an insult to anyway who actually plays the game and puts effort into it... iīm so tired of people who try to explain that XP as good thing.. please come with a compelling argument that it is... iīve yet to hear one... XP does not inspire war.. its counter productive to it as it encourages you to build a small fleet and sit around and hope that the larger players that actually put time and effort into it has a fleet flaw and can exploit it... its insane... i vote remove XP or nerf it by at least 50%...
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Unread 20 Nov 2014, 11:58   #27
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Re: XP is broken. fix it

so attila, imho the main reason u poiting to remove xp is so dumb that i will not even answer it.
the game is all about value and xp, some play for value, they like to be usefull sending def fleets, and hey like ppl thanking a lot about the wonderfull def they sent. EMOSSS

a war game need ships to get killed, no matter what....
the value way of play is broken, and if u dont want to win a shit arc, just let who want try it. go play naptarion and be one more playing for the next 60 rounds again.
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Unread 20 Nov 2014, 13:18   #28
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Re: XP is broken. fix it

Quote:
Originally Posted by Joseph View Post
so attila, imho the main reason u poiting to remove xp is so dumb that i will not even answer it.
the game is all about value and xp, some play for value, they like to be usefull sending def fleets, and hey like ppl thanking a lot about the wonderfull def they sent. EMOSSS

a war game need ships to get killed, no matter what....
the value way of play is broken, and if u dont want to win a shit arc, just let who want try it. go play naptarion and be one more playing for the next 60 rounds again.
And XP does this how? your pointing at willingly crashing most of once fleet just cause your fleet doesn't really matter to get a score boost, which by the way is a permanent score boost that no one can do anything about it... yes that sounds like a brilliant way to play a game like this... bravo Joseph...
XP is an awesome way to play a war game without really doing anything...

As for not losing any ships when playing value... mmm iīm sure your right there... oh wait, not really. Plenty of people sacrifice some value for roids.. people crash.. and people get fleet catched... FCing is even an integral part of the game.. its how you de-throne someone from the top ranks... This is now not possible with the current XP mongering. Steal their roids... it does NOTHING... Kill their fleet... IT DOES NOTHING.. so Joseph how is this even remotely anything but a bad way to play...
maybe your having fun with it? the rest of the people who play and put effort into it.. doesn't.

as for your remark about being EMO... how about you grow up?

However i do agree it would be nice to see more ships blow up... i do not think XP is the way to go, however to encourage this..
Just a small thought.. how about making a round with all target for every ship.. but having different ships be more effective at certain targets.. make the ships cheap and increase income or something for large and fun wars? might be something?
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Unread 20 Nov 2014, 13:22   #29
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Re: XP is broken. fix it

XP is bad for the game when it's overpowered, as clearly this round it is. Last round it was not overpowered (merely strong, and only when you got a lot of escorts) and next round it won't be either. Everyone chill out.
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Unread 20 Nov 2014, 13:54   #30
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Re: XP is broken. fix it

XP play should never be awarded so that its possible to win just with XP...
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Unread 20 Nov 2014, 14:37   #31
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Re: XP is broken. fix it

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Originally Posted by Mzyxptlk View Post
XP is bad for the game when it's overpowered, as clearly this round it is. Last round it was not overpowered (merely strong, and only when you got a lot of escorts) and next round it won't be either. Everyone chill out.
Did they change the XP that much?
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Unread 20 Nov 2014, 15:01   #32
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Re: XP is broken. fix it

So what, the Brazillians has finaly managed to find a way how they can play to get good planet rankings.
Who cares, most of the action in hard coded alliance PA shoud happend inside your alliance.
So what if XP whores win all the top3 planets?
Atleast i will be happy to finaly see real team players win planet ranks for a change.
I did no see any crying when Innuendo, while mostly being a farm tag for the other allies, managed to get Wishmaster into #1 planet.
Most of those that win planet is usualy only a team player for their gal, or themself.
I think its about time PA gets some more controlled chaos, it would make it a hell lot more interesting with the current game mechanicsm.
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Unread 20 Nov 2014, 15:46   #33
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Re: XP is broken. fix it

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Originally Posted by BloodyButcher View Post
Did they change the XP that much?
They changed the stats.
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Unread 20 Nov 2014, 16:41   #34
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Re: XP is broken. fix it

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Originally Posted by Mzyxptlk View Post
They changed the stats.
Sounds like this is the most shocking discovery to PA in recent years.
They are changing the stats between rounds!
Lets all put our great minds together to find out the goldylock zone for XP.
They will basicly never be able to find a solution to XP and mil centers if they are gonna change the stats all the time. Stats are usualy the last things they set for each round, if they aint gonna change this about rounds like this WILL happend.

PA is splitted when it comes to what stats to run.
TheoDD has been one of the biggest contributers to what stats we are having today, offensive.
Cant we just all blame it on him?
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Unread 20 Nov 2014, 16:58   #35
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Re: XP is broken. fix it

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Originally Posted by BloodyButcher View Post
Sounds like this is the most shocking discovery to PA in recent years.
They are changing the stats between rounds!
Lets all put our great minds together to find out the goldylock zone for XP.
They will basicly never be able to find a solution to XP and mil centers if they are gonna change the stats all the time. Stats are usualy the last things they set for each round, if they aint gonna change this about rounds like this WILL happend.

PA is splitted when it comes to what stats to run.
TheoDD has been one of the biggest contributers to what stats we are having today, offensive.
Cant we just all blame it on him?
http://beta.planetarion.com/history/...?id=4&round=46

wouldn't call my set offensive
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Unread 20 Nov 2014, 18:12   #36
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Re: XP is broken. fix it

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Originally Posted by BloodyButcher View Post
Sounds like this is the most shocking discovery to PA in recent years.
They are changing the stats between rounds!
It was your question, man. If you think the answer is so obvious, why ask?
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Unread 20 Nov 2014, 19:38   #37
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Re: XP is broken. fix it

This thread is like too damn funny!!!

'OH NO THEY MADE A NEW WAY TO WIN PA THAT MEANS THAT WE CANT SIT IN OUR IVORY TOWERS ANYMORE AND MAY HAVE TO ACTUALLY TRY'

There is nothing with the idea that XP can win PA. It is a strategical choice that has as many negatives as it does positives.

At signups when you are making your planet and stats are just finalised everyone is in the same position. Bitcher has as much chance of winning as eksero does. From tick 1 a combination of competence, time tactical and strategical nous and luck come into play and the better players move away from the average ones.

XP is a strategical choice. Those doing it chose to play the game that way. Because YOU DIDNT choose it DOES NOT make it wrong or broken or unfair or whatever. If anything it just makes you stupid for not choosing it.

When Joseph and his team looked at the stats for the first time they saw an oppurtunity to take the strategical path of XP. YOU on the other hand did what you have done for the past 40 rounds and went for value. You didnt 'consider' anything, you just lazily repicked what you have always done and now it is biting you in the ass. YOU had the oppurtunity to play this way and achieve those ranks and XP gains YOU CHOSE not to.

Now on the topic of having an 'agreement' to land on each other for more XP do any of you have evidence of this? As far as im corcerned if there is an 'agreement' in place not to defend or build defence against each other and intentionally land/allow ppl to land then that is farming and against the rules of PA. Those planets would then be closed and we'd move on. Now as far as im aware we are 850 ticks in and they are all open so how much of this 'agreement' is true seems dubious to me as im sure something that blatant would have been dealt with by our MH team.

Regarding them landing via escorts on big value planets for monster XP, why are you guys not defending against them?? If you are not bothering to cover for fakes/escorts then you are as bad as their 'agreement'. If you have CHOSEN NOT to build the Amps/Research to I scan/build the required anti ships to combat them/been online to DC your incommings/setup your galaxy properly to combat their threat then that is YOU doing it wrong, not them. Be aware that killing a few of them outright for moderate losses would put a stop to a lot of their 'escorts'. The fact that most of you have double or triple their value just shows how bad your planets if you cant stop some guy ranked 600th!!!

I for one say congratulations to Joesphand his crew for bringing a new dimension, new politics and a new way to play the game to PA. It was long overneeded. Please ignore all the doomsayers and those with the rose tinted specs chatting about 3 ticks of attacks and whatever other crap that was phased out long ago. More ways to win is better than no ways to win in my eyes. Time to up your game lazy 'l33t' players.

Now that all said going said if PA team deems MCs too be too OP in current form then may a i suggest you do to them what you did to FCs (which were OP for value), cap them. Decide what the biggest accumulator is acceptable to make XP a winning strategy but not a pwning strategy then cap MCs at 60-100 and set the top accumlator and carry on.

PS. And before you mention it BItcher, No, raising the tag limit wouldnt solve this issue!!!
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Unread 20 Nov 2014, 20:04   #38
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Re: XP is broken. fix it

Kaiba, you keep repeating this point that there are no such thing as bad stats because they are the same for everyone. It's ridiculous and we'd all be better off if you stopped blathering on about it. You seem completely unable to understand that there is a difference between evaluating the statistics from the point of view of someone who wants to win the game and from the point of view of someone who wants to make a good game to play.

Caj clearly has a good point; if very good strategy in your game is to not actually play the game then there is something seriously wrong with the mechanics. Logging in to build MCs doesn't count as playing the game btw.
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Unread 20 Nov 2014, 20:48   #39
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Re: XP is broken. fix it

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Kaiba, you keep repeating this point that there are no such thing as bad stats because they are the same for everyone. It's ridiculous and we'd all be better off if you stopped blathering on about it. You seem completely unable to understand that there is a difference between evaluating the statistics from the point of view of someone who wants to win the game and from the point of view of someone who wants to make a good game to play.

Caj clearly has a good point; if very good strategy in your game is to not actually play the game then there is something seriously wrong with the mechanics. Logging in to build MCs doesn't count as playing the game btw.
A) at no point did I mention anything in that regard about the stats. Simply stating that everyone starts the ssameis true. The Brazilians haven't hacked the game, they are playing it better than all of you as the game currently stands. Stop being bitter. THat is the blathering not me. Get a tissue and cry away cos you can't do it/didn't think of it. Those playing better than you can keep on laughing.

B) who are you to say someone logging in and doing something to progress their planet isn't playing??

They aren't playing like you but they are still playing and from the score ranks (really all that matters at tick 1176) they have played better than you. Better use of their time via strategical and tactical competence to maximise there rank via the legal mechanics currently available to all intthe game. Again get a tissue and cry away!!
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Unread 20 Nov 2014, 21:38   #40
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Re: XP is broken. fix it

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Logging in to build MCs doesn't count as playing the game btw.
Why, because you disagree with it?

I've been "playing" PA that way for years
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Unread 20 Nov 2014, 21:39   #41
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Re: XP is broken. fix it

The point of those complaining is that the game wasn't supposed to be played like that and that the current xp engine is a misconception.
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Unread 20 Nov 2014, 21:52   #42
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Re: XP is broken. fix it

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The point of those complaining is that the game wasn't supposed to be played like that and that the current xp engine is a misconception.
I'm sure a lot of games weren't supposed to be played as they are nowadays. Doesn't mean there is something wrong just means the game has evolved
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Unread 20 Nov 2014, 22:03   #43
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Re: XP is broken. fix it

That's up to the game to decide. At leastI got the impression Apoc feels awkward when he talks with not familiar ppl in eorc.
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Unread 20 Nov 2014, 23:26   #44
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Re: XP is broken. fix it

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The point of those complaining is that the game wasn't supposed to be played like that and that the current xp engine is a misconception.
by design, PA wasn't supposed to have alliances either, however, they formed anyhow and the game evolved with them.
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Unread 20 Nov 2014, 23:38   #45
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Re: XP is broken. fix it

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A) at no point did I mention anything in that regard about the stats. Simply stating that everyone starts the ssameis true. The Brazilians haven't hacked the game, they are playing it better than all of you as the game currently stands. Stop being bitter. THat is the blathering not me. Get a tissue and cry away cos you can't do it/didn't think of it. Those playing better than you can keep on laughing.
it's a fact, but it's not the great insight that you seem to think it is. It has no absolutely no bearing on whether the game mechanics are good or not. Seriously, how can you not understand that something which is relevant from the point of view of someone trying to win a game is not relevant to someone trying to design a game?

The game designer tries to make a game which is FUN and INTERESTING to play. You seem to think that this strategy is some masterstroke of tactical planning - it really isn't, it's just incredibly boring. Seriously, think about the game you are describing - "Yeh man, i've got this great game. You log in twice a day, press some buttons and don't otherwise interact with anything or anyone. Do that for 2 months and then start attacking people. Sounds Awesome right?".

Quote:
B) who are you to say someone logging in and doing something to progress their planet isn't playing??

They aren't playing like you but they are still playing and from the score ranks (really all that matters at tick 1176) they have played better than you. Better use of their time via strategical and tactical competence to maximise there rank via the legal mechanics currently available to all intthe game. Again get a tissue and cry away!!
This is complete rubbish again. The score ranks are not all that matter. As in the vast majority of games, people define their own goals and measure success against whether they achieve them - could be winning a personal vendetta, could be seeing how well they can do without building a single ship, could be winning top planet/gal/alliance, could be getting the most value. My personal performance this round (pretty good actually) has absolutely nothing to do with my criticism of the way XP works.

It seems like for you all that matters is "winning" whatever that means. Fine, but stop trying to claim that it is all that matters. The vast majority of people playing this game do not share such a one-dimensional view (or they would have quit by now; most people in the universe can't win by now).
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Unread 20 Nov 2014, 23:40   #46
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Re: XP is broken. fix it

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Why, because you disagree with it?

I've been "playing" PA that way for years
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I'm sure a lot of games weren't supposed to be played as they are nowadays. Doesn't mean there is something wrong just means the game has evolved
It does when that evolution leads to boring gameplay. Look at literally every sport/game ever - the people in charge of the rules of the game adapt them to lead to fun, interesting play (for both players and spectators).
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Unread 21 Nov 2014, 01:48   #47
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Re: XP is broken. fix it

Its funny how in some other games, when players use features in interesting (possibly unintended) ways, the devs and players embrace it rather than nerf-bat the shit out of it, or complain about it.

Food for thought.
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Unread 21 Nov 2014, 02:43   #48
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Re: XP is broken. fix it

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Its funny how in some other games, when players use features in interesting (possibly unintended) ways, the devs and players embrace it rather than nerf-bat the shit out of it, or complain about it.

Food for thought.
Tbh, I don't think that argument is true. From my experience this applies only to minor features, like the sniping techniques in CS or the jumping techniques in Quake but whenever one way of play, a build, skill, etc affected the balance of a game on a level that the only way to compete with it was adopting it, the first players to come with the tactic were praised by the community idd but the tactic was nerfed.

I predict the gap between the top XP player to the next value player will be way bigger than last round. Imo the fairest move would be to adopt those points that are used for nothing in the ally ranking to planet raking as they seem to be a mix of everything that is important to play the game.
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Unread 21 Nov 2014, 09:27   #49
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Re: XP is broken. fix it

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Originally Posted by Cochese View Post
Its funny how in some other games, when players use features in interesting (possibly unintended) ways, the devs and players embrace it rather than nerf-bat the shit out of it, or complain about it.

Food for thought.
It really isn't - there is nothing interesting about doing nothing for 2 months.
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Unread 21 Nov 2014, 10:13   #50
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Re: XP is broken. fix it

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It really isn't - there is nothing interesting about doing nothing for 2 months.
The planet the OP was complaining about certainly did not do nothing for 2 months, nor did he have no interaction with others. Just because you think that he must have been bored, or would be bored yourself with his style of play doesn't mean he was. Fact of the matter is, the oldskool value style play this game has had requires a lot of time from someone, be it yourself or the one who picks your targets/arranges your def/calcs your attacks. However, a lot of the people on here seem to be complaining because someone found a way to achieve high rankings without putting in all that time and are now annoyed that they did, whilst a simple glance over the stats page could have showed them an offensive playstyle would have fit this rounds stats (especially with the unlimited number of MC's). The top XP players adapted to this perfectly, but as you can see from 'HueHue Faceless' alliance rank you see that it doesn't work alliance wide.

Don't get me wrong, I am not saying XP isn't flawed atm, claiming it is broken is one step too far tho. At best it is overpowered because the shipstats are so horridly offensive, just like valueplay has been overpowered for at least 56 rounds. As such i think the introduction of MC's has been a good one, however, this round shows that it probably needs a limit on the amount you can build, or a stricter limit to the amount of XP you can get from one attack. The problem lies in the fact that it will be impossible to find a balance in this as the effectiveness of XP is so closely related to the nature of the shipstats. IE, offensive stats, like this round, should have a lower limit than defensive stats for things to be balanced.
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