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Unread 29 Jan 2015, 17:19   #51
Bane
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Re: R60 mid round turmoil

Quote:
Originally Posted by Wishmaster View Post
Attacking is so 2014.

Why war eachother when you can war the miningpage without making any enemies?
This is scarily true

P.s. Herro Wish o/
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Unread 29 Jan 2015, 18:00   #52
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Re: R60 mid round turmoil

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Originally Posted by Wishmaster View Post
Attacking is so 2014.

Why war eachother when you can war the miningpage without making any enemies?
Total Attack Fleets Launched: 0
Total Defence Fleets Launched: 30
Total Fleets Launched: 30

jo, u n me br0!
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Unread 30 Jan 2015, 00:48   #53
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Re: R60 mid round turmoil

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Originally Posted by [DDK]gm View Post
i think we still hold that record :/
Ct did a 23% once, it won't be broken
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Unread 30 Jan 2015, 16:54   #54
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Re: R60 mid round turmoil

oh butcher, you drove your own cattle to the axe then, or broadsword in this case... and pls tell your members to try a a little less PL... deffing like this http://prntscr.com/5ytwtj is rather a nuisance. But, I must give you a point for that you put a few more fleets on us this time, too bad so many of them died. oh, and Steel wanted me to thank you for the 4.1m each in salvage. Not forgetting the generous salvage donations from others either, we're very thankful.
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Unread 30 Jan 2015, 17:27   #55
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Re: R60 mid round turmoil

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Originally Posted by NoXiouS View Post
oh butcher, you drove your own cattle to the axe then, or broadsword in this case... and pls tell your members to try a a little less PL... deffing like this http://prntscr.com/5ytwtj is rather a nuisance. But, I must give you a point for that you put a few more fleets on us this time, too bad so many of them died. oh, and Steel wanted me to thank you for the 4.1m each in salvage. Not forgetting the generous salvage donations from others either, we're very thankful.
I recalled my fleet, there must been some server error, or a error from my phone.
Cant do much about that now eh
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Unread 30 Jan 2015, 17:39   #56
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Re: R60 mid round turmoil

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Originally Posted by BloodyButcher View Post
I recalled my fleet, there must been some server error, or a error from my phone.
Cant do much about that now eh
don't blame it on the server.
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Unread 30 Jan 2015, 18:26   #57
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Re: R60 mid round turmoil

hey i told butch theres 25 k broads he said il recal so dunno what happend ....
and as if its a proud thing to hit allies below u , in stead war the higher ones .
as useall no balss and lots a crap/hiding behind excuses .

but we getting used to it so np.
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Unread 30 Jan 2015, 19:05   #58
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Re: R60 mid round turmoil

BB knows very well why we hit bows in the first place and we've offered Rainbows a way out several times. If he didn't tell others, that's not really my problem. I'd rather send my fleets somewhere actually worth hitting, but... keeping grudges and/or not understanding when to just let go seems to be disrupting that. We are open for discussions, like always, as long as they make some sense.
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Unread 30 Jan 2015, 19:55   #59
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Re: R60 mid round turmoil

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Originally Posted by TheoDD View Post
don't blame it on the server.
Its a planetarion issue.
The fleet was ordered to be recalled from my mobile phone, alongside another fleet.
Either being the fonts/skins, or communication between them.
It is a bug, but im sure there will be quite some time before i can prove it.
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Unread 30 Jan 2015, 20:16   #60
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Re: R60 mid round turmoil

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Originally Posted by BloodyButcher View Post
I recalled my fleet, there must been some server error, or a error from my phone.
Cant do much about that now eh
lol. You're seriously going to use the classic "server error" excuse? Have you considered that it could've been your end? Sometimes with a wireless carrier, the signal coverage sometimes drops!
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Unread 30 Jan 2015, 20:23   #61
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Re: R60 mid round turmoil

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Originally Posted by Clouds View Post
lol. You're seriously going to use the classic "server error" excuse? Have you considered that it could've been your end? Sometimes with a wireless carrier, the signal coverage sometimes drops!
It did not drop.
I mistakely crash now and then, this time there was due to a font bug.
The other round people unlocked the secret to infinant resources by messing around ingame
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Unread 30 Jan 2015, 21:05   #62
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Re: R60 mid round turmoil

Did you report the bug or are you planning to abuse it?
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Unread 30 Jan 2015, 21:16   #63
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Re: R60 mid round turmoil

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Originally Posted by NoXiouS View Post
Did you report the bug or are you planning to abuse it?
I have reported it, but id still have to prove it is some error in the fonts, and screen shot it
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Unread 30 Jan 2015, 21:36   #64
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Re: R60 mid round turmoil

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Originally Posted by BloodyButcher View Post
I have reported it, but id still have to prove it is some error in the fonts, and screen shot it
Was there a 'font bug' in the line "Fleet Alpha blablabla has been recalled" or didn't you even wait for that confirmation?

If you didn't wait for that then the only bug is you.
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Unread 30 Jan 2015, 21:44   #65
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Re: R60 mid round turmoil

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Originally Posted by ChronoX View Post
Was there a 'font bug' in the line "Fleet Alpha blablabla has been recalled" or didn't you even wait for that confirmation?

If you didn't wait for that then the only bug is you.
if its pressed, and it loads, its suppose to recall your fleet
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Unread 30 Jan 2015, 21:47   #66
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Re: R60 mid round turmoil

So basically you didn't confirm if the fleet was actually recalled.
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Unread 30 Jan 2015, 21:53   #67
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Re: R60 mid round turmoil

Quote:
Originally Posted by BloodyButcher View Post
if its pressed, and it loads, its suppose to recall your fleet
If it's pressed, and something went wrong, on either end, then an error message has to be shown, which has to be loaded first. Your browser going "I'M TALKING TO THE SERVER NOW" cannot be confirmation.
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Unread 30 Jan 2015, 22:04   #68
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Re: R60 mid round turmoil

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Originally Posted by Clouds View Post
So basically you didn't confirm if the fleet was actually recalled.
I did confirm, and pressed, but some what the font showed something wrong
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Unread 30 Jan 2015, 22:13   #69
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Re: R60 mid round turmoil

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Originally Posted by Mzyxptlk View Post
If it's pressed, and something went wrong, on either end, then an error message has to be shown, which has to be loaded first. Your browser going "I'M TALKING TO THE SERVER NOW" cannot be confirmation.
No, thats not the truth.
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Unread 30 Jan 2015, 22:20   #70
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Re: R60 mid round turmoil

So there story goes:

Whatsapp: My attack partner whatsapp me, tell me its 25k broad in def, around 11:40
Whatsapp: I tell him that we will pull, i 11:47
PA: 11:47 load PA
Whatsapp: 11:51 he tells me he has pulled
PA: 11:52 i load alliance def scren, to check my def fleets
PA: 11:53 i order my fleet to recall, check both the boxes for my def fleet and for my attack fleet, but just the defence fleet is recalled.
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Unread 30 Jan 2015, 22:28   #71
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Re: R60 mid round turmoil

Quote:
Originally Posted by BloodyButcher View Post
So there story goes:

Whatsapp: My attack partner whatsapp me, tell me its 25k broad in def, around 11:40
Whatsapp: I tell him that we will pull, i 11:47
PA: 11:47 load PA
Whatsapp: 11:51 he tells me he has pulled
PA: 11:52 i load alliance def scren, to check my def fleets
PA: 11:53 i order my fleet to recall, check both the boxes for my def fleet and for my attack fleet, but just the defence fleet is recalled.
And clearly PA didn't say 'fleet x recalled' 'fleet y recalled'. but only said 'fleet x recalled'. It is known to sometimes happen that one accidently unchecks a checkbox on touchscreen interfaces, hence why PA gives you confirmation of which fleets are recalled.
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Unread 30 Jan 2015, 22:32   #72
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Re: R60 mid round turmoil

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Originally Posted by Influence View Post
And clearly PA didn't say 'fleet x recalled' 'fleet y recalled'. but only said 'fleet x recalled'. It is known to sometimes happen that one accidently unchecks a checkbox on touchscreen interfaces, hence why PA gives you confirmation of which fleets are recalled.
No trust me it was not unchecked.
I zoom in untill i only see the box almost.
There is a bug with the font
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Unread 30 Jan 2015, 22:42   #73
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Re: R60 mid round turmoil

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Originally Posted by Influence View Post
And clearly PA didn't say 'fleet x recalled' 'fleet y recalled'. but only said 'fleet x recalled'. It is known to sometimes happen that one accidently unchecks a checkbox on touchscreen interfaces, hence why PA gives you confirmation of which fleets are recalled.
Also, it's common sense to actually re-check the fleets page to confirm that it has been recalled.
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Unread 30 Jan 2015, 22:49   #74
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Re: R60 mid round turmoil

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Originally Posted by BloodyButcher View Post
No trust me it was not unchecked.
I zoom in untill i only see the box almost.
There is a bug with the font
I'm just saying that you can't just cry 'bug bug bug' when clearly PA didn't confirm back to you that the fleet was ACTUALLY recalled. So unless you tried multiple times to recall and it kept on not recalling, in which case you obviously could have proof of the bug by making screenshots, i choose to believe the truth is somewhere in the middle. Like i said, it is known to happen that with touchscreen interfaces one accidently 'clicks' a checkbox while trying to pinch/swipe in order to get to the submit button.

AFAIK PA uses default checkboxes and not any javascript based replacement for it, so accidently 'clicking' sounds a hell of a lot more likely than there being a bug with a default HTML input component.
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Unread 30 Jan 2015, 22:55   #75
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Re: R60 mid round turmoil

I've made that mistake recalling from a mobile back in r20 ish and didn't check the page.

Just notch it down to experence BB
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Unread 30 Jan 2015, 23:03   #76
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Re: R60 mid round turmoil

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Originally Posted by Paisley View Post
I've made that mistake recalling from a mobile back in r20 ish and didn't check the page.

Just notch it down to experence BB
I've made the same mistake today on my laptop, luckily it was a pod-only fleet. Unfortunately, a lot of bugs are located somewhere between the users brain and the keyboard/touchscreen, and not in any actual code :P
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Unread 30 Jan 2015, 23:14   #77
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Re: R60 mid round turmoil

No this is not a double click mistake, it is the design.
I checked it, it said it was checked by markign it as checked, pressed recall, and went on with my life.
I crash my fleet every round to my own faults, this is in the design
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Unread 31 Jan 2015, 01:03   #78
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Re: R60 mid round turmoil

This is why you need to apply common sense and check that the fleet has actually been recalled, not just assume it has.
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Unread 31 Jan 2015, 02:53   #79
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Re: R60 mid round turmoil

Time to move this past BB.

I lost roids, counsel me pa forums.
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Unread 31 Jan 2015, 03:28   #80
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Re: R60 mid round turmoil

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Originally Posted by Clouds View Post
This is why you need to apply common sense and check that the fleet has actually been recalled, not just assume it has.
Yeah, if i somehow can prove thos bug i hope they reroll the univers back to the tick it occured
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Unread 31 Jan 2015, 08:18   #81
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Re: R60 mid round turmoil

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Originally Posted by BloodyButcher View Post
Yeah, if i somehow can prove thos bug i hope they reroll the univers back to the tick it occured
If you can prove with absolute proof that it WAS a bug...


...they still won't reroll the universe back.

Not a chance in hell
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Unread 31 Jan 2015, 09:31   #82
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Re: R60 mid round turmoil

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Originally Posted by BloodyButcher View Post
No, thats not the truth.
What happens before the page reload is all client-side. It's tentative at best, since there is absolutely no control over what might've changed since the page loaded. For example, you could load the page in two different tabs, recall on the first tab, then try to recall again on the second. Before the second tab reloads, it'll look like it's really working, but the only final ultimate truth comes after your browser has communicated with the server, and then you'll see the giant honking error message.

So no, the page loading really is not the same as confirmation of success. The page loading without errors is the only real confirmation.

On a sidenote, I have no doubt that you really believe that you did tick both checkboxes. Whether you did or not, and whether there's a bug or not is not what this post is about. What I'm talking about is the fundamental nature of the web, which you were flat out wrong about in the post I first commented on.
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Unread 31 Jan 2015, 10:47   #83
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Re: R60 mid round turmoil

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On a sidenote
I'll be so bold as to call this entire page of the thread a sidenote...

I heard someone is regretting they started a war?
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Unread 31 Jan 2015, 12:03   #84
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Re: R60 mid round turmoil

Sounds like a misapprehension that p3n started a war. Deliberate co-ordination or not CT/BF/Ult and ND all hit P3n gals at once about a week ago now. P3n first struck CT then turned to ult when it was decided they were the more likely culprits.
Yeah sure P3n actually declared war but lets not pretend that hitting the ingame button is the only way wars start, or that it wasn't coming anyway.
Is P3n regretting it? Perhaps, sure aint going to well but as i say it was more or less unavoidable. Indeed it is still unavoidable, ult will kick the shit out of CT as soon as we let go and then turn round and kick the shit out of us again from a stronger position!
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Unread 31 Jan 2015, 14:57   #85
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Re: R60 mid round turmoil

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Originally Posted by [B5]Londo View Post
... Indeed it is still unavoidable, ult will kick the shit out of CT as soon as we let go and then turn round and kick the shit out of us again from a stronger position!
Seems i have to eat my words, as apparently p3n has just chickened out.
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Unread 31 Jan 2015, 15:45   #86
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Re: R60 mid round turmoil

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Originally Posted by Mzyxptlk View Post
What happens before the page reload is all client-side. It's tentative at best, since there is absolutely no control over what might've changed since the page loaded. For example, you could load the page in two different tabs, recall on the first tab, then try to recall again on the second. Before the second tab reloads, it'll look like it's really working, but the only final ultimate truth comes after your browser has communicated with the server, and then you'll see the giant honking error message.

So no, the page loading really is not the same as confirmation of success. The page loading without errors is the only real confirmation.

On a sidenote, I have no doubt that you really believe that you did tick both checkboxes. Whether you did or not, and whether there's a bug or not is not what this post is about. What I'm talking about is the fundamental nature of the web, which you were flat out wrong about in the post I first commented on.
Claiming its all on the client side is pretty funny.
Its how the browser reads and uses the planetarion page, if there is some weakness in the design wich causes glitches for android stock browsers, it should be looked into.
Ive now heard of more than just me who obviously have experinced this "issue".
Recalling/launching multiple fleets apparently dont always work.
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Unread 31 Jan 2015, 18:52   #87
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Re: R60 mid round turmoil

imo you are totally wrong.
The only ERROR here is yours alone.
You did not look at fleet page whether or not the fleet had been recalled.
So therefor the error here is yours, you could had just looked at page after it reloaded, see that the fleet was still flying and repeat your so called "actions" and successfully get it done, and clearly in this case you did not.
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Unread 31 Jan 2015, 19:04   #88
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Re: R60 mid round turmoil

I had a font error preventing me from dcing last night where do I report?
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Unread 31 Jan 2015, 19:35   #89
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Re: R60 mid round turmoil

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Originally Posted by BloodyButcher View Post
Claiming its all on the client side is pretty funny.
I explicitly distanced myself from the claim that it's all your fault. I don't give a shit if there's a bug or if you just made a mistake.

All I took issue with is your mistaken impression that all possible error scenarios can be handled client side, that is, without communicating with the Planetarion server. This is flat out wrong.
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Unread 31 Jan 2015, 19:44   #90
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Re: R60 mid round turmoil

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Originally Posted by TheoDD View Post
imo you are totally wrong.
The only ERROR here is yours alone.
You did not look at fleet page whether or not the fleet had been recalled.
So therefor the error here is yours, you could had just looked at page after it reloaded, see that the fleet was still flying and repeat your so called "actions" and successfully get it done, and clearly in this case you did not.
Im a strong supporter of do it once, and do it good.
This time i did not double check that every command i gave the web page was excuted.
Still dosnt change the fact that there look to be some issues with the fleet page, if enough people experinced it, it wouldve been looked into.
The other round Dav the cheater and his friends managed to get free resources by pressing buttons, thinking that there might be a glitch in the fleet page is natural.
And this time im 2000% sure that i didnt double mark anything
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Unread 31 Jan 2015, 19:55   #91
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Re: R60 mid round turmoil

Are people really interested in why BButcher crashed? He did, let him rationalise it how he likes!
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Unread 31 Jan 2015, 20:25   #92
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Re: R60 mid round turmoil

Quote:
Originally Posted by BloodyButcher View Post
Claiming its all on the client side is pretty funny.
Its how the browser reads and uses the planetarion page, if there is some weakness in the design wich causes glitches for android stock browsers, it should be looked into.
Ive now heard of more than just me who obviously have experinced this "issue".
Recalling/launching multiple fleets apparently dont always work.
And like i said, considering PA doesn't use any non-standard input controls for recalling, i severely doubt it is a design issue. I personally have never seen an issue where standard checkbox values were posted incorrectly on androids stock browser, and considering PA gives you proper feedback on your actions where fleetmovement is concerned there is some level where you are at least responsible yourself.

Does that mean it is impossible that there is an issue with the fleetpage and mobile interfaces? Ofc not. However, until I have seen proper proof of this issue I do not feel a rollback, or any type of restitution on your end is in order.
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Unread 31 Jan 2015, 20:27   #93
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Re: R60 mid round turmoil

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Originally Posted by [B5]Londo View Post
Are people really interested in why BButcher crashed? He did, let him rationalise it how he likes!
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Unread 1 Feb 2015, 05:50   #94
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Re: R60 mid round turmoil

Thread derailed!
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Unread 1 Feb 2015, 06:39   #95
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Re: R60 mid round turmoil

Thanks for the headsup of p2nguins & Ultores' ceasefire by the way, [B5]Londo. Unfortunately you deleted your post too late. It gave us time to prepare our fleets for p2nguins incoming.
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Unread 1 Feb 2015, 09:47   #96
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Re: R60 mid round turmoil

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Thanks for the headsup of p2nguins & Ultores' ceasefire by the way, [B5]Londo. Unfortunately you deleted your post too late. It gave us time to prepare our fleets for p2nguins incoming.
So nr 5 is solo fighting nr 1 alone after nr 1 saw a discussion btwn two people about strats (that was posted to pastebin to ask other HCs what they thought of that direction) and joined a gang bang on the lower ... nr 3 former nr 1 is taking number 4 on after having a hard time with nr 2 ... nr 2 (soon nr 1) is doing god knows what (avoiding the limelight, as ct would typically) ...

Arcs gal is winning again

at least somethings dont change amirite?

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Unread 1 Feb 2015, 10:15   #97
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Re: R60 mid round turmoil

Just to keep things correct/true as there seems to be quite some chatter from those with little knowledge of p3ng this round here is an overview:

- p3ng hit by bf nd ult ct oddr for unknown reasoning
- p3ng nap Vikings faceless apprime
- ct inc drops away as not wanting to be seen as part of a block. Real reason for their inc to drop is deemed as being "let p3n and ult keep busy while we get the lead"
- later bf drop out under the premise of not wanting to block people too hard. Seems as though it was more of a " if we leave the party early perhaps everyone forgets we ever came ". However soon turns out its because Sevenseas was roided by ult in clouds gal.
- nd offer agreement from souls but this is rejected by p3ng
- continuation of war with ult and nd
- nd get caught out by bad pastebin usage, another offer from nd to hit bf/ct dependent on needs.
- nd inc drops as they are angry with agar3s not allowing his gal to be hit.
- p3ng and ult war for a few more days. P3ng can't land due to leaked raids and good def from ult however stagnant on both sides overall.
- p3ng decide enough is enough as the party is now becoming a festival and there is too much to clean up before mom and dad get home
- p3ng now gal raiding and open to political offers.
- bf apparently think it's all about them and seem quite touchy if you attack a single planet. No doubt we will all have to read inflated attack stats from the last 73 ticks showing 4000 incoming fleets sent from a 60 man tag which was warring ult up until last night.
- nd ct will also show similar stats with p3ng sending 4010 fleets at 3 planets.
- potential new wars on the horizon
- Londo seen as a liability by all


Happy to share logs / screenshots of all of the above if required.
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Unread 1 Feb 2015, 10:59   #98
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Re: R60 mid round turmoil

CT are the victims
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Unread 1 Feb 2015, 11:37   #99
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Re: R60 mid round turmoil

Although it is true that I was not pleased with Ultores hitting my galaxy, this was not the reason why Black Flag decided to ease down on p2nguins. Please remember that we only hit a p2nguins fort once (I have checked our attacks page history on our webbie), so you can hardly call it blocking.

Without going into too much details in public, we felt that if we were to continue hitting p2nguins forts, it would make it an unfair fight in the p2nguins / Ultores war.

When we learned that Ultores and p2guins had ceasedfired, it was quite obvious that p2nguins would try and recoup their roids from elsewhere. My initial thought was they would try and p-target ND for "easy roids", but it seems they did galraid (a BF fort + individual BF targets).

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Unread 1 Feb 2015, 12:36   #100
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Re: R60 mid round turmoil

With the fact HR has more roids on average than ND, what roids would there be to go after in ND? pretty sure that the ones in ND that still have roids are in fairly protected galaxies, either through fencing or being in forts of other allies.

Clearly p3n was gonna galraid on some fat non-ultores forts. And considering creating a rift with CT seems iffy at best with expectations of a war between CT and Ult, obviously that was gonna be a BF fort.
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