Considering that I'm enjoying CTF atm (being havoc it means I can play not-so seriously and just have fun with my gal
), how do people feel about other game types?
The first thing that springs to mind is 'bombing run', inspired by combination of PA style CTF and Bombing Run from the Unreal Tournament/Championship games.
Each gal has a 'goal', which is basically a structure with no benefits, other than being goal-like. Galaxies gain points by destroying the 'goal' of another gal. This goal then respawns at another planet some time later (reasonably quickly though).
There's some problems I do immediately see:
- Easy points from farming an inactive gal and twatting its goal. Maybe respawning the goal at the next planet that logs in? And perhaps relating points gained from destroying a goal in a similar way to XP, based upon the proportional size of attacking galaxy and defending galaxy?
- People with very few structs getting a goal and then it being unkillable. Solution is to make it destroyable regardless, if this is codable.
And I'm sure more will pop up if people with a better mind than me can give it the once over.
Also, I know this won't be popular amongst the purists, but for speedgames I think it would be another potential nice twist and could open up different styles of play and generally make the game interesting.
Opinions?