Me being the muppet that i am cofused Score with XP - as per Squishy's original proposition. :\
From what i understand, a change from using Value to XP to determine who you can attack will have some effects, such as;
-Squishy can attack people again
(very important
).
-High Value/low Score planets are unable to attack High Score/Low Value planets (This latter group would include the inactive, people who cannot attack well/often, and defence wh0res like me
).
High Score/Low Value players will be able to attack anyone an everyone, and have the fleet to back it up for multiple waves etc. This, i dont think is a good thing, unless Value is still a consideration in the Roid Cap - which would mean that they can attack anyone but get nothing from it. If value is still part of XP, then High Value/Low Score players will be able to attack the highest ranked players successfully, but not get any XP for it (thus cementing their poisition as low score).
Perhaps there could be a minimum and maximum cap on the XP. The effect of this would be almost segregatting the players so that there are two 'paths' to high XP - the low value/high score would have to attack each other to gain XP, whilst the High value/low score planets would have to attack each other to maximise their value to get score.
further development on that idea?