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21 Dec 2003, 16:41
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#1
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Current HrH Manijjmint
Join Date: Dec 2000
Location: Alsar System
Posts: 722
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Colonies: Alsar Secondus
We have a new planet, and new map kindly donated by ND. IB will be helping out this time, being an evil stat monkey (don't worry, I'll check his personally). All orders will please be posted in thread, with records of current status kept at the beginning of the thread and as copys on mine and IB's computers. No old powerblocks if you please, and try to refrain from all out war for at least a LITTLE while. Anyway, on with the thread.
This is mostly for new players, but old players may find it helpful as well. (To new players) Please read the info on the website, as it will be essential to you. The rules have barely been changed this time around, except for the territories stuff, check it out down the page. There are also a bunch more generals than there were before.
www.happyroidhotel.org/colonies.htm
Colonies: Alsar System is a thread-based roleplaying game where each character is a leader from one of several species that are listed on the website. You may trade, do diplomatic missions, ally and fight with other players, as well as other threats that will keep you busy.
The thread is set in a Sci-Fi universe where mankind has spread throughout the stars. The latest system to be colonised is the Alsar System, and the Terrans, along with other races have begun settling on the planets. The current one is Alsar Secondus, the second planet from the sun. Along the way they've had many difficulties, including fighting between themselves, the sinister, primative Glubs (lizards), Termi-Eron Pirate attacks and more. Expect more of the same. Now for the rules.
Everyone has a space station in orbit which launches Colony hubs to the planet. You each start with a Colony Hub which has the ability to construct your buildings.
Colonies (the large ones) are limited to 10, ever, even if captured, or destroyed. They can be called down by requestition (i.e. asking me whether you can). Each large colony may have up to 4 buildings on it.
Territories:
On the map you'll notice that areas are marked as Trillan, Terran etc. This is the civilian population of the region, and you will of course be more welcome with your own kind. Others may take exception to you ruling other species too. For ease of working, Iridanni players treat Trillan territory as friendly, Termi-Erons treat Antless as friendly. You may place colonies anywhere, but your colony will have a sphere of influence around it. This is the area you control. Violating spheres of influence may bring retaliation, or nothing, depending on what the other player chooses to do. You may only drop starting colonies on anything off the mainland in the north west.
Resources:
These are gained via the use of Nano-Trucks which produce 2 Slots a day, providing that they can tap into an area which can be processed for resources. To construct a Nano-Truck costs 5 Slots and can be built two a day. They come into the Special Non-combat catergory. New to this thread is the fact that only 40 slots can be supported by the main 'city' colony. This can be increased by 10 for each additional colony dropped in, up to a maximum of 160. These secondary colonies are more like the ones you know, self contained giant structures.
Units and Orders:
Things will only be built if there is enough slots to construct them.
Only one order per day is accepted, with ORDER LIST or similar clearly in it's subject and includes the days order of research, units and buildings.
Titans and Specials- May be limited to a certain amount. However, if they are abused, they will be removed entirely.
Starships- Now illegal. Don't even try building them.
Unit Costs-
Starter- 1 Slot
L1- 2 Slots
L2- 3 Slots
L3- 4 Slots
L4- 5 Slots
Titans and Specials- To be agreed at time of research.
Shuttles can ferry up to 10 units at a time.
Research:
You start at Level 1 research, and at that point can only research level 1 units. When PK feels you are ready to move to the next stage, you will advance to Level 2, and can build and research Level 1 or 2 units. This continues up to Level 4.
You can trade one research a week with another Commander of the same species (as long as their tech is up to that level)
Research is paid for out of Tech Points. 1 point per level- level 1- 1pt, level 2- 2pts etc. You get 10 Research Points a week.
You may invent units to research (within reason) to be used. Bear in mind you MUST use technology out of the Unit Tech lists. A unit's level is may be altered by PK, if he feels it is incorrect.
You may also research one of the available base defences.
Quick Note: Artillery must be L4 or above. This is another one that if abused, will go.
Battles:
When battles are conducted, losses will be resolved by the players, each describing their tactics, and removing units as appropriate. If one player thinks they are being treated unfairly in this way, talk to PK about it. This will go as follows:
1. Attacking player puts up an attack post
2. Defending player puts up a defending post
3. Round DMed
4. Repeat as many times as players wish.
DM's decision is final. Disputing (except where there is a genuine mistake) will cause unit removal.
Miscellaneous:
There are 50 in infantry units, 10 in vehicle units, and 5 in air units and 1 in sea units. There is 1 in a titan or special unit.
Secret Plans are allowed but only if you inform PK, and get his approval. Be sure to include a way this will add to the experience of the thread. You must put a decent post, saying how you construct it/launch it/whatever, and spend a decent amount of slots on it. Secret bases are not allowed.
NO giveing away armies if you wish to leave and start a new character. You also may not give more than 10 slots worth of units to another player each week.
Arguments WILL cause removal of units. Any time you think PK is wrong, take it up by PM or E-mail, not in the thread.
Generals for your forces will appear, who you can hire for a certain amount of slots, and they cause your troops to fight better. They will probabally have their own special vehicle as well. You'll be notifyed if one appears. Currently there is:
Ensign Xan (Terran)- Will fight only for Terran Fleet. Comes with a custom Greyhound with highly improved speed. Price: 1 Slot a day .
Pirate TerocNar (Termi-Eron)- Will fight for anyone. Comes with triple barrelled custom Proton Bazooka. Enjoys blowing things up. Price: 1 Slot a day
Overhiveman Talatar (Antless)- Will fight for the Antless (Zappa as priority). Demolitions expert. Highly skilled in the use of all weapons. Comes with his own unit of elite Blacksmith Combat Engineers. Price: 2 Slots a day
Sky Lieutenant Larranne (Trillan)- Will fight for Trillan (No Dachi has priority). Larranne is a courageous, capable and charismatic leader for any soldier; but he is himself a fighter pilot. He specialises in drawing up plans to win against massive odds, but can be a bit reckless. He is extremely loyal to the Trillan Special Corps. He flies a souped up Valour Fighter, which is faster and more manouevreable with no additional weapons.
Hiring out price: 2 Slots a day
Diplomat Guardian Nadari (Iridanii)- An excellent diplomat, and accomplished leader. He has mediated many talks and strives to find the best solution for all involved. Does not like aggresive leaders. Comes with a hand held health sapper, and a massively strong shield, given to him by the Trillans. Best used as a diplomat rather than a fighter, but he'll fight if ordered. Price: 3 Slots a day
Aquisitions Expert Sithin (Spideron)- Will fight for anyone who pays. A spy, and a good one, he is great at discovering plans and sabotage. Though he is only armed with a plasma pistol, he does have a portable holo-field, and his skills are better than his equipment. Price: 3 Slots a day
Also, YOU are a general, and can fight if you want.
The longer you have a general, the better they will become.
You start with 50 Slots and 1 Colony Hub (1 Vehicle Factory, 1 Troop Training, 1 Aircraft Factory, 1 Spaceport with 1 Shuttle, 3 Nano-trucks)
(Title) (Name) of the (Species)
Generals:
Colonies:
1. ??? in ???
Slots per Day:
Total Units:
-Units-
OF:
DF:
OV:
DV:
SpV:
SV:
BA:
FA:
ST:
BM:
SN:
Buildings and Defenses:
1. 1 Vehicle Factory, 1 Troop Training, 1 Aircraft Factory, 1 Spaceport
Research:
This isn't actually started yet, just the official thread. It'll start in a few days, to allow for any more joinings, plus questions about the rules.
__________________
I am me.
Owner of Colonies: Alsar System , Universal Operations and Inumerable Others
Hofficial HrH Spanish Hinkwisitor and Hofficial HrH Webby Manijjer of the HrH Webby
Horseman of the Psy-Apocalypse - Famine, Psychic Weapons Divison Commander and Tutor of Telenullics at the Academy of Psychics
Last edited by Planetkiller II; 31 Dec 2003 at 22:42.
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21 Dec 2003, 21:11
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#2
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The Port Royale
Join Date: Feb 2002
Location: New Zealand, Best Country In The World
Posts: 535
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Re: Colonies: Alsar Secondus
i honestly cant remember how to do register.......
__________________
[16:45] <Ur_Quan> brains?? am i missing something??
(13:17:44) (+PyRo`) Muha is a genius <3
(02:51:02) • +Siv|Risk bows before the overwhelming knowledge of Muha
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21 Dec 2003, 21:16
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#3
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Current HrH Manijjmint
Join Date: Dec 2000
Location: Alsar System
Posts: 722
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Re: Colonies: Alsar Secondus
Oops, almost forgot, here's the factions you can be:
Terrans - Fairly obvious, normal humans, however they have the best construction abilities of the races. Good at trade and diplomacy and average at both war and science.
Terran Command – The normal Terran military.
Ginn-Sai Jihad – Possessed with a religious hatred of all other species, their main purpose is attempting to destroy any and all non-terrans. They hate the Hive Banor Brood above all.
Raptor Industries Corporate – A non-military venture, this company produces most of the Terran military’s equipment, both ships and weapons. They also construct their own colonies, for purposes of research, trade and construction facilities. They are in direct competion with the Spideron Trade Command and Economic Alliance, which can cause problems. They are on friendly terms with the rest of the Terrans, and the Trillans.
Antless - Look like giant ants that stand upright (almost twice the height of Humans), hive minded but individual at the same time, brilliant at weaponry but tend to use brute force to solve simple scientific problems. Speak with x's and s's accentuated. Good at war, average at trade, science and diplomacy.
Hive Mother Brood – The largest Brood, they make up almost half of all Antless.
Imperial Guard Brood – A Brood dedicated to the protection of all Antless Queens and Kings, they are the royal guard, and would give their lives to protect their charges. Though they are few in number, they are very well trained.
Hive Banor Xenophobe Brood – The second largest Brood, the Banors have historically hated other species, the Terrans in particular. They hold the Ginn-Sai in the highest disgust, and wish to eliminate them above all else.
Trillan - Generally brilliant scientists who don't like war but they can turn their efforts in this direction. They are squid-like, but orange, with one central eye and an armoured shell. They have seven tentacles with 2 lungs in each which can take in gases and allows them to move more lightly. Excellent at science, average at trade, good at diplomacy, not to good at war.
Trillan Council – The general Trillan personel, dedicated to their research and colonization. They dislike religions of all forms, as they belive that species should be above it, and turn to technology instead.
Special Corps – The Trillan military, they are the main defence against any aggressor. They have been know to take ‘preventative measures’ too, a first for the Trillan species.
Technocratic Cult – Hatred by the other two Trillan factions, due to their religious belief in technology. They worship machines, and believe that they will deliver them from mortal life. They dislike all other forms of religion.
Spideron - Often very sneaky and good at manipulating others, always make unfair deals. Look like six legged spider with an almost human head and arms protruding from the front, covering in black fur. They have regeneration ablilities, and their vehicles often incorporate this sort of technology. Brilliant at trade, as they can often find what people need, bad at diplomacy as people don't trust them, average at war and science
Spideron Trade Command – The standard trade minded Spiderons.
Economic Alliance – Extremely trade minded, they barely even use weapons. They prefer to use economic methods to destroy their enemies. Other Spideron groups regard them with some distain, but the Trillans are on very good terms with them because of it.
Aggressive Sales Division – These guys are the military arm of the Spiderons, built for breaking into colonies and forcibly ‘selling’ people items.
__________________
I am me.
Owner of Colonies: Alsar System , Universal Operations and Inumerable Others
Hofficial HrH Spanish Hinkwisitor and Hofficial HrH Webby Manijjer of the HrH Webby
Horseman of the Psy-Apocalypse - Famine, Psychic Weapons Divison Commander and Tutor of Telenullics at the Academy of Psychics
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21 Dec 2003, 22:39
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#4
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The Port Royale
Join Date: Feb 2002
Location: New Zealand, Best Country In The World
Posts: 535
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Re: Colonies: Alsar Secondus
But How Do I Get Into The Thread
__________________
[16:45] <Ur_Quan> brains?? am i missing something??
(13:17:44) (+PyRo`) Muha is a genius <3
(02:51:02) • +Siv|Risk bows before the overwhelming knowledge of Muha
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22 Dec 2003, 01:19
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#5
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Baby Eating Capitalist
Join Date: Oct 2003
Posts: 215
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Re: Colonies: Alsar Secondus
Quote:
Originally Posted by Muha
But How Do I Get Into The Thread
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You say "oi, Mr PK, let me in your damn thread, i'll be [insert race here] and my first colony will be [insert name] located at [insert location]
__________________
I think the best way of doing good to the poor, is not making them easy in poverty, but leading or driving them out of it. In my youth I traveled much, and I observed in different countries, that the more public provisions were made for the poor, the less they provided for themselves, and of course became poorer. And, on the contrary, the less was done for them, the more they did for themselves, and became richer. - Benjamin Franklin
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22 Dec 2003, 01:59
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#6
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Moo?
Join Date: Jan 2001
Location: Under the Bridge
Posts: 420
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Re: Colonies: Alsar Secondus
oi, Mr PK, let me in your damn thread, i'll be [insert race here] and my first colony will be [insert name] located at [insert location]
__________________
Why am I short of attention?
Got a short little span of attention...
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22 Dec 2003, 02:49
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#7
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The Port Royale
Join Date: Feb 2002
Location: New Zealand, Best Country In The World
Posts: 535
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Re: Colonies: Alsar Secondus
lol wraith :-/
Oi mr PK, ill be Termi-eron(just normal i guess, there seems to be no specials for termi-eron) and my first colony will be Muhas Base #1 located at the spot i said in the other thread
__________________
[16:45] <Ur_Quan> brains?? am i missing something??
(13:17:44) (+PyRo`) Muha is a genius <3
(02:51:02) • +Siv|Risk bows before the overwhelming knowledge of Muha
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22 Dec 2003, 03:36
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#8
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Moo?
Join Date: Jan 2001
Location: Under the Bridge
Posts: 420
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Re: Colonies: Alsar Secondus
On a more setious(EEK! ) and slightly less stupid ( :nuts: ) note, I'll be Supreme Underlord CrAzYbob of the Iridanii, starting in home colony "The Asylum" located HERE
[edit] To avoid confusion with boy, I will henceforth be called Wraith [/edit]
__________________
Why am I short of attention?
Got a short little span of attention...
Last edited by Wraith[x]; 22 Dec 2003 at 04:38.
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22 Dec 2003, 04:34
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#9
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The Port Royale
Join Date: Feb 2002
Location: New Zealand, Best Country In The World
Posts: 535
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Re: Colonies: Alsar Secondus
wraith, either you have the wrong map, or the colonies page has the wrong map.........
__________________
[16:45] <Ur_Quan> brains?? am i missing something??
(13:17:44) (+PyRo`) Muha is a genius <3
(02:51:02) • +Siv|Risk bows before the overwhelming knowledge of Muha
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22 Dec 2003, 04:35
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#10
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Moo?
Join Date: Jan 2001
Location: Under the Bridge
Posts: 420
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Re: Colonies: Alsar Secondus
I'm taking it from the Alsar Secondus on the HRH Colonies page...
btw, tis just a detail
__________________
Why am I short of attention?
Got a short little span of attention...
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22 Dec 2003, 04:47
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#11
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The Port Royale
Join Date: Feb 2002
Location: New Zealand, Best Country In The World
Posts: 535
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Re: Colonies: Alsar Secondus
im looking at
http://www.happyroidhotel.org/alsarsecondB.GIF
and your map seems to be different, with island placement in different places
WHICH ONE IS WRONG
and ive refreshed the page numerous times, so its not like the old map is cached or anything
__________________
[16:45] <Ur_Quan> brains?? am i missing something??
(13:17:44) (+PyRo`) Muha is a genius <3
(02:51:02) • +Siv|Risk bows before the overwhelming knowledge of Muha
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22 Dec 2003, 10:47
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#12
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Aardvark is a funny word
Join Date: Sep 2002
Location: I'm No Nino Rota
Posts: 5,923
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Re: Colonies: Alsar Secondus
for christ's sake Muha...
you have to go in the north-west o the map. look at the north-west of the map then at wraith's map. capisce?
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22 Dec 2003, 10:59
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#13
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The Port Royale
Join Date: Feb 2002
Location: New Zealand, Best Country In The World
Posts: 535
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Re: Colonies: Alsar Secondus
well i didnt god damn know that, did i
(notice theres no ? after i, that means im not asking a question, so dont answer it)
__________________
[16:45] <Ur_Quan> brains?? am i missing something??
(13:17:44) (+PyRo`) Muha is a genius <3
(02:51:02) • +Siv|Risk bows before the overwhelming knowledge of Muha
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22 Dec 2003, 14:49
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#14
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Aardvark is a funny word
Join Date: Sep 2002
Location: I'm No Nino Rota
Posts: 5,923
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Re: Colonies: Alsar Secondus
Marketing Operations Director Phang Sei-Quals of the Aggressive Sales Division reporting in, placing myself in colony SalesC14 on the corner coast of the lower island.
Last edited by Phang; 22 Dec 2003 at 17:36.
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22 Dec 2003, 15:00
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#15
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Current HrH Manijjmint
Join Date: Dec 2000
Location: Alsar System
Posts: 722
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Re: Colonies: Alsar Secondus
Muha, you're on the map anyway, tis not a problem.
We now have
3 Trillans
3 Terrans
2 Antless (This includes Zappa, who will sign up in a minute)
2 Spiderons
1 Termi-Eron
1 Irridanii
__________________
I am me.
Owner of Colonies: Alsar System , Universal Operations and Inumerable Others
Hofficial HrH Spanish Hinkwisitor and Hofficial HrH Webby Manijjer of the HrH Webby
Horseman of the Psy-Apocalypse - Famine, Psychic Weapons Divison Commander and Tutor of Telenullics at the Academy of Psychics
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22 Dec 2003, 15:11
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#16
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Grote Boze Rocker
Join Date: Sep 2003
Posts: 726
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Re: Colonies: Alsar Secondus
CollonyPrince Zappa of the Imperial Guard Brood
Generals:
Overhiveman Talatar (Antless)- Will fight for the Antless (Zappa as priority). Demolitions expert. Highly skilled in the use of all weapons. Comes with his own unit of elite Blacksmith Combat Engineers. Price: 2 Slots a day
CollonyPrince Zappa
Colonies:
1. Hellsing in central island, Antless part
Slots per Day:
Total Units:
-Units-
OF:
DF:
OV:
DV:
SpV:
SV:
BA:
FA:
ST:
BM:
SN:
Buildings and Defenses:
1. 1 Vehicle Factory, 1 Troop Training, 1 Aircraft Factory, 1 Spaceport
Research:
__________________
Violence is not the answer, but for some reason, most people do take it as one.
I have but one wish: to see you all rot in hell before I trade this life for eternity
The truth can't hurt you, it's just like the dark, it scares you wittless, but in time you see things clear and stark
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22 Dec 2003, 15:43
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#17
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crashed computer
Join Date: Jan 2001
Posts: 2,257
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Re: Colonies: Alsar Secondus
research coordinator flapjack of the trillan council
Generals:
me
Colonies:
1. discovery 1 on the little island which is most north-west, on the north-west part, on the mountain (in trillan inhabited terrain)
Slots per Day: 6
Current slots: 50
Total Units: 4
-Units-
OF:
DF:
OV:
DV:
SpV:
SV:
BA:
FA:
ST:
BM:
SN:
Buildings and Defenses:
1. 1 Vehicle Factory, 1 Troop Training, 1 Aircraft Factory, 1 Spaceport, 1 shuttle, 3 nano trucks
Research:
__________________
IRC quotes:
<Walrus> Let's all poke him next time he appears.
<Heiro> I think that is wise, Master Walrus
<Gryffin> ungrateful wretches
<Gryffin> they should be here!
<Gryffin> so I can grace them with my presence
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22 Dec 2003, 16:03
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#18
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Moo?
Join Date: Jan 2001
Location: Under the Bridge
Posts: 420
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Re: Colonies: Alsar Secondus
__________________
Why am I short of attention?
Got a short little span of attention...
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22 Dec 2003, 16:24
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#19
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Current HrH Manijjmint
Join Date: Dec 2000
Location: Alsar System
Posts: 722
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Re: Colonies: Alsar Secondus
OK, thread starts here. Post your arrival and first day's order at your discretion.
__________________
I am me.
Owner of Colonies: Alsar System , Universal Operations and Inumerable Others
Hofficial HrH Spanish Hinkwisitor and Hofficial HrH Webby Manijjer of the HrH Webby
Horseman of the Psy-Apocalypse - Famine, Psychic Weapons Divison Commander and Tutor of Telenullics at the Academy of Psychics
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22 Dec 2003, 18:55
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#20
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Grote Boze Rocker
Join Date: Sep 2003
Posts: 726
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my liege, a message from our Queen....
Zappa: send it trough.
'CollonyPrince Zappa. during our previous endeavours in the collonywars, you have proven to be an valuable asset to our cause. It is for this reason that I am entrusting you with this mission. you are to go to the Alsarsystem, where you will ensure the safety and survival of the Antless breed. Overhiveman Talatar is there too, he explicitly asked for your pressence. meet him, treat him well, and be sure to have him fight for the right cause.'
*ponders for a while*
take us into orbit... land the Hellsing collony on friendly ground on the central island, close to the coast. Communications officer! contact Overhiveman Talatar, and ask him to join us immediatly. Give him the coordinates.
done sir...
*down at the Hellsing institute*
Talatar: Ah! CollonyPrince Zappa, how have you been? I see you've gathered yourself a few more scars!
Zappa: Yes, indeed I have Overhiveman... and now I have come to lay my scars in the servitude of our civilians here...
Talatar: as have I... what are your plans?
Zappa: soon, Talatar, but first, we must build defences, for there are terrans here... the warmongers might plan an attack upon our noble race as we speak
Talatar: I agree... I shall personaly prepare the guards!
Zappa: I trust in you.
OrderList:
10 shocktroops
2 Nano Trucks
CollonyPrince Zappa of the Imperial Guard Brood
Generals:
Overhiveman Talatar (Antless)- Will fight for the Antless (Zappa as priority). Demolitions expert. Highly skilled in the use of all weapons. Comes with his own unit of elite Blacksmith Combat Engineers. Price: 2 Slots a day
CollonyPrince Zappa
Colonies:
1. Hellsing in central island, Antless part
Slots per Day:
Total Units:
-Units-
OF: 1 elite blacksmiths
DF:
OV:
DV:
SpV: 1 shuttle
SV:
BA:
FA:
ST:
BM:
SN: 3 nano trucks
Buildings and Defenses:
1. 1 Vehicle Factory, 1 Troop Training, 1 Aircraft Factory, 1 Spaceport
Research:
Fortified walls
steel floor
conceiled Trenches
__________________
Violence is not the answer, but for some reason, most people do take it as one.
I have but one wish: to see you all rot in hell before I trade this life for eternity
The truth can't hurt you, it's just like the dark, it scares you wittless, but in time you see things clear and stark
Last edited by Zappa Tenderlea; 22 Dec 2003 at 19:16.
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22 Dec 2003, 19:14
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#21
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Registered User
Join Date: Sep 2001
Location: Word
Posts: 1,651
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Re: Colonies: Alsar Secondus
"Admiral, the Colony Pod is ready to depart. All personnel are loaded. A fighter-bomber wing is standing by to escort its descent," reported the Lieutenant, Naval Intelligence Branch. The Lieutenant stood on the gunmetal grey deck of the mighty warship Justice, in high orbit above Alsar Secundus. The Justice was a fast, heavily-armed Battlecruiser bound for the limit of it's race's territory to keep the peace by benefit of its gigantic guns. The Lieutenant stood, looking out of the perfectly transparent viewport plate at the beautiful orb of the planet below. So peaceful, so idyllic, green and blue with whisps of white cloud in its atmosphere - but all of this would change soon; the six Great Races were bound for the Alsar system once more. The silence following the Lieutenant's report grew steadily longer, and the young Intelligence Officer began to become uncomfortable. The Admiral had that effect on people...
Admiral No Dachi of the Trillan Special Corps turned around, front right tentacle held upwards in a sign of friendly acknowledgement. The Lieutenant bubbled with relief. The Admiral was known to be rather cold, even by Trillan standards, and despite being well-known for his level-head and rational thought regardless of pressure, was infamous for his zero-tolerance of incompetence among the ranks of the Special Corps; the guardians of the Trillan race. The Admiral had been one of those to pressure the Trillan Council for the Corps' creation, and had been a powerful figure in it ever since. He wanted the Special Corps to be elite, the best of all the Great Races' militaries. A mighty bastion, insumountable, defending Trillan interests from any who stood to threaten them. After a few more seconds of silence, the Admiral spoke.
"Good work, Lieutenant. Inform the Dock Controller that I shall be down and on board the Colony Pod momentarily. There is not a moment to lose, several of the other leaders have already established a foothold." Said the Admiral to the Lieutenant, who eagerly went on his way back to the bridge to inform the Dock Controller via intercom...
Admiral No Dach of the Trillan Special Corps: Orders for 22/12/03
Generals: None but himself.
Colonies:
1. The Citadel in that territory north of Badger's, on the little peninsula that sticks out of the northeast coast. Sorry to trouble you by changing race and starting location, Mr PK, sir.
Slots per Day: 6 (50 stockpiled)
Constructing (units)
2 Nano Trucks - 10 Slots
10 Courage Fighters - 10 Slots
10 Hope Bombers - 10 Slots
10 Protectors - 10 Slots
10 Unity - 10 Slots
Total Units:
-Units-
OF:
DF:
OV: 1 Peace Shuttle. I think. We normally start with one...
DV:
SpV:
SV:
BA:
FA:
ST:
BM:
SN:
Buildings and Defenses:
1. 1 Vehicle Factory, 1 Troop Training, 1 Aircraft Factory, 1 Spaceport
Research: Chance Bomber (lvl 1), Heavy Protector (lvl 1), Righteous (lvl 1) Valour Fighter (lvl 1)
__________________
`The Root of evil Avarice,
That damn'd ill-natur'd baneful Vice,
Was Slave to Prodigality,
That Noble Sin; whilst Luxury
Emply'd a Million of the Poor,
And odious Pride a Million more.'
-The Grumbling Hive: or, Knaves Turn'd Honest, Bernard Mandeville
Last edited by No Dachi; 22 Dec 2003 at 19:25.
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22 Dec 2003, 21:35
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#22
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The Port Royale
Join Date: Feb 2002
Location: New Zealand, Best Country In The World
Posts: 535
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Re: Colonies: Alsar Secondus
Pirate King Muha crash lands on the smallest island in the top left, and after surveying the area, sends his order out, then speaks with his closest aides
Muha : COMMUNICATIONS!
Communications : y-y-yes sir...
Muha : Scan for any antless or termi-eron species on the planet, we will want to allie with our brethren...
Communications : SIR!, we have discovered no other termi-eron species on the planet, however...there are Antless colonies 2 already on the planet, your ordeers?
Muha : give me a comm-link to both bases
order
Pirate King Muha of the Termi-eron
Generals:
Colonies:
1. Muhas Base #1 in The Smallest island
Slots per Day: 6
Stockpile : 50
Contstruction:
2 Nano-trucks (10)
10 Repels (10)
20 Navigators(20)
5 Galleons(5)
5 Robbers(5)
-Units-
OF:
DF:
OV: 1 Ferry(yes, i do believe we are meant to start with one)
DV:
SpV:
SV:
BA:
FA:
ST:
BM:
SN:
Buildings and Defenses:
1. 1 Vehicle Factory, 1 Troop Training, 1 Aircraft Factory, 1 Spaceport
Research:
Heavy Navigator(Level 1), Assualt(Level 1), Crook(level 1)
__________________
[16:45] <Ur_Quan> brains?? am i missing something??
(13:17:44) (+PyRo`) Muha is a genius <3
(02:51:02) • +Siv|Risk bows before the overwhelming knowledge of Muha
Last edited by Muha; 23 Dec 2003 at 00:02.
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22 Dec 2003, 21:46
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#23
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crashed computer
Join Date: Jan 2001
Posts: 2,257
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Re: Colonies: Alsar Secondus
*Flapjack stood upon the bridge of the explorer class ship that he had been assigned, the massive bulk of the ship being research equipment and a number of colony pods. A few minutes passed as the ship moved into planetary orbit where it would remain for as long as was needed to coordinate the colonisation of the planet below, an alarm sounded as the main cargo bay door of cargo bay 1 began opening to drop the main colony hub. They were perfectly on schedule and Flapjack could not stop a small grin from appearing when he noticed the other Trillan ship, The Justice, coming into orbit and dropping its own colony pod in unison with the Explorer's pod, they would descend trough the atmosphere and upon arrival be set up by the personell aboard in a few hours*
*It was only 2 hours later that Flapjack boarded his peace shuttle and went down to the newly finished colony pod to take command of the situation on the ground*
*a little later Flapjack arrived at the command center, deep within the colony pod, and began with an initial look at the situation*
Me: open a communications channel to the pod the Justice launched, try to get in direct contact with their commander but if that fails, i'll send a message over
comms: setting up comm channel, you'll have to send a message and see if they respond directly to get a direct contact sir
me: very well, send the following message: "Good day Admiral No Dachi, I'm Research coordinator Flapjack of the trillan council, it's good to see other Trillans around these parts and we would like to start off by requesting that you respond to his message as soon as possible, we would be very interested in setting up an alliance between us and believe this to be to the benefit of both of us."
research coordinator flapjack of the trillan council
Generals:
me
Colonies:
1. discovery 1 on the little island which is most north-west, on the north-west part, on the mountain (in trillan inhabited terrain)
Slots per Day: 6
Current slots: 50
Total Units: 4
-Units-
OF:
DF:
OV: 1 peace shuttle
DV:
SpV:
SV:
BA:
FA:
ST:
BM:
SN: 3 nano trucks
Buildings and Defenses:
1. 1 Vehicle Factory, 1 Troop Training, 1 Aircraft Factory, 1 Spaceport
Research to be done: Valour class fighter aircraft, Radiance class submarine and the Nano-diver non combat vehicle
Units to be constructed: 10 protector (10 slots), 2 nano trucks (10 slots), 10 courageous (10 slots), 5 wisdom (5 slots)
__________________
IRC quotes:
<Walrus> Let's all poke him next time he appears.
<Heiro> I think that is wise, Master Walrus
<Gryffin> ungrateful wretches
<Gryffin> they should be here!
<Gryffin> so I can grace them with my presence
Last edited by flapjack; 23 Dec 2003 at 20:17.
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22 Dec 2003, 22:34
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#24
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'Insanity Prevails'
Join Date: May 2001
Location: Asylum (Caught again)
Posts: 683
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Re: Colonies: Alsar Secondus
*Crazy felt his ship judder as it emerged from its long journey through hyperspace. The cold metalic ship was getting boring for him and his contingent of troops on board the large cruiser, and Crazy's flagship Gropos. As soon as the ship had finished juddering, Crazy rose from his bed, and headed towards the bridge.*
"General on deck!" A young ensign barked out, as Crazy entered the bridge. He waved down the men and women as the rose to salute and walked over to the Captain of the ship.
"Well done Captain. You've got us here in time. I know it wasn't easy and well done. I shall remember this. Is my transport ready?"
Capt: "Nearly sir. We're just loading the last of the fuel and munitions on it now. Your troops will be boarding shortly"
"Good. Comms, get me the Resiliant on"
Comms: "Aye General... the Resiliant is on."
"Ah. My good Captain. There has been a change of orders from High Command. You're being reassigned. You're new orders will be sent to you soon. I'm taking over things from now on in. How are things going?"
Capt: "Good General. We've just launched our first Colony Hub. All things are going to schedule. The Hub will be planet side within the hour."
"Good work. Crazy out."
*Crazy then turned from the bridge and marched out, heading towards the launch bay. Two of his troopers flanked him as he marched through the long ship. It would be good to get off it at last. The artifical gravity made space travel easier, but Crazy still hated it. He prefered the real gravity of a planet, with real ground under foot. Soon, there would be real ground under foot, as he turned into the launch bay, where the last of his troops were loading up into the shuttle. He followed them in, and as he did, the doors clanked shut. Moments later, the shuttle blasted from the launch bay of the cruiser and headed planetside, after the colony. As soon as the shuttle was clear, the Cruiser turned and jumped out of system, having done what it set out to do*
Leftenant General Crazyboy of the Terrans
Generals:
1: Me
Colonies:
1: Tyra (On the small island which is to the east of the two big islands and north of the small cluster of islands)
Slots Per Day: 6
Slots Stored: 30
-Units-
OF:
DF:
OV: 1 Rhino,
DV:
SpV:
SV:
BA:
FA:
ST:
DM:
SN: 3 Nano Trucks,
Buildings:
1 Troop Training, 1 Vehicle Factory, 1 Aircraft Factory, 1 Spaceport
Defences:
-
Research: (5 RP)
Fortified Walls (1), Cloaked Nano-Truck (1), Hawkeye (1), Archer (1), Mustang (1)
Orders:
2 Nano Trucks (10)
10 Defence Troopers (10)
__________________
--==THE INSANE ONE==--
Quote:
Zen Master Ellis says:
I admit defeat...
Ghetto Master Ellis says:
Heil Crazy!
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22 Dec 2003, 22:42
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#25
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The Port Royale
Join Date: Feb 2002
Location: New Zealand, Best Country In The World
Posts: 535
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Re: Colonies: Alsar Secondus
Muha sends an open comm message in every direction, as so to reach everyone
"Species of Alsar Secondus, I am Pirate King Muha of the Termi-eron, i send you greetings, and perhaps, a request, any race willing to meet for the sake of peace on this planet, should meet me on the lower left island, at the east end on the tip, i wish to make greetings and discuss a future treaty... Muha out"
Muha waits in his command chair for a confirmation message
__________________
[16:45] <Ur_Quan> brains?? am i missing something??
(13:17:44) (+PyRo`) Muha is a genius <3
(02:51:02) • +Siv|Risk bows before the overwhelming knowledge of Muha
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23 Dec 2003, 01:01
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#26
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Baby Eating Capitalist
Join Date: Oct 2003
Posts: 215
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Re: Colonies: Alsar Secondus
High Priest Insane Badger of the Order of Physics - 22/12/03
Generals: None
Colonies:
1. Enlightenment
Slots per Day: 6 (46 stockpiled)
Constructing (units)
2 Nano Trucks - 10 Slots
Total Units:
-Units-
OF:
DF:
OV: 1 Peace Shuttle.
DV:
SpV:
SV:
BA:
FA:
ST:
BM:
SN: 3 Nano Trucks
Buildings and Defenses:
1. 1 Vehicle Factory, 1 Troop Training, 1 Aircraft Factory, 1 Spaceport
Research: none
__________________
I think the best way of doing good to the poor, is not making them easy in poverty, but leading or driving them out of it. In my youth I traveled much, and I observed in different countries, that the more public provisions were made for the poor, the less they provided for themselves, and of course became poorer. And, on the contrary, the less was done for them, the more they did for themselves, and became richer. - Benjamin Franklin
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23 Dec 2003, 13:29
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#27
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Registered User
Join Date: Sep 2001
Location: Word
Posts: 1,651
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Re: Colonies: Alsar Secondus
"Admiral No Dachi, sir, a message from the Pirate King Muha of the Termi-Eron. He is requesting of all commanders that delegates are dispatched to a peace conference at..." The Admiral stopped listening as soon as he heard the words 'peace conference'. It was always the same horrible repeating pattern in Alsar System affairs. All of the leaders would land, then one would call a peace conference, then something would go wrong at the peace conference, then all the leaders would form into power blocks that would divide the planet indefinitely. However, even when he knew this, the Admiral was obliged to send a delegation anyway, if only to look like he was trying to resolve the inevitable dispute peacefully.
"Very well, Lieutenant. Send a volunteer from the ranks of the Airforce to this peace conference. Make it clear he'll be going alone and unarmed. He is to watch the other delegates carefully for any signs of potential trouble. He will apologise on my behalf for my not being there, and cite my reason for not being there as having important internal Trillan politcal matters to attend to." The Admiral replies, smoothly and methodically. He had no higher political matters to attend to, of course, but he did need a reason for not attending the conference in person.
"At once, sir. Also, you may wish to know that a High Priest of the Technocratic Cult has just landed to the south of us." The Lieutenant, a junior communicatons officer, added. No Dachi twitched the ends of his two front tentacles twice, the Trillan equivelant of nodding thoughtfully.
"Very well, I shall communicate with this Cult's leader privately from my office, here. You are dismissed." Said the Admiral, the Lieutenant saluted and then left at once, leaving Admiral No Dachi alone with his thoughts. Slowly and unwillingly, the Admiral turned to his secure and secret coms pannel on his desk and punched in a short code, sending a message secretly to the leader of the Technocratic Colony, apparently named 'Enlightenment'.
"Listen carefully, High Priest Insane Badger, I am Admiral No Dachi of the Trillan Special Corps. I have every wish that our two factions, despite a history of distrust, can get along peacefully on this planet, but be forewarned that should I deem you in any way to be threatening the wellbeing of subjects of the Trillan Council, I shall prevent you from doing so with force. That is all." The Admiral ended the transmission.
It's...on...now
__________________
`The Root of evil Avarice,
That damn'd ill-natur'd baneful Vice,
Was Slave to Prodigality,
That Noble Sin; whilst Luxury
Emply'd a Million of the Poor,
And odious Pride a Million more.'
-The Grumbling Hive: or, Knaves Turn'd Honest, Bernard Mandeville
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23 Dec 2003, 13:39
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#28
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, Mr. Fluffie
Join Date: Aug 2001
Posts: 2,273
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Re: Colonies: Alsar Secondus
Commander Fluffie of the (Fluffy) Terrans - 22/12/03
Generals: None
Colonies:
1. Alpha
Slots per Day: 6 (+4)
Stockpile: 7
Constructing (units)
2 Nano Trucks - 10 Slots
2 Rhino Shuttle - 2 slots
20 Troopers - 20 slots
Secret Plans ++ - 20 slots
Total Units:
-Units-
OF:
DF:
OV: 1 Rhino Shuttle
DV:
SpV:
SV:
BA:
FA:
ST:
BM:
SN: 3 Nano Trucks
Buildings and Defenses:
1. 1 Vehicle Factory, 1 Troop Training, 1 Aircraft Factory, 1 Spaceport
Research: none
__________________
i want to cover her body with apple pie and eat it off her
Last edited by Fluffie; 23 Dec 2003 at 13:54.
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23 Dec 2003, 13:40
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#29
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, Mr. Fluffie
Join Date: Aug 2001
Posts: 2,273
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Re: Colonies: Alsar Secondus
Commander Fluffie, obviously, has landed.
__________________
i want to cover her body with apple pie and eat it off her
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23 Dec 2003, 13:42
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#30
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, Mr. Fluffie
Join Date: Aug 2001
Posts: 2,273
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Re: Colonies: Alsar Secondus
Commander Fluffie, shortly after landing and receiving said message from Mister Muha, sends a communique that he will, unless detained, attend the peace conference.
__________________
i want to cover her body with apple pie and eat it off her
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23 Dec 2003, 16:15
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#31
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crashed computer
Join Date: Jan 2001
Posts: 2,257
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Re: Colonies: Alsar Secondus
*After recieving the message from Muha flapjack quickly made his way back to the command center, which he had just left to go get some rest*
Comms: this came in right after you left sir, you've already read the message I assume?
me: yes, i've read the message, reply with the following message: "We of the trillan research counsil look forward to this meeting, we will gladly send a reprensatative to this meeting" and what about that message to Admiral No Dachi, has he replied yet?
Comms: no sir, there hasn't been a reply from admiral No Dachi
ooc/ just to make it a little bit more clear, i've sent a message to you ND, now be a good trillan commander and respond /ooc
__________________
IRC quotes:
<Walrus> Let's all poke him next time he appears.
<Heiro> I think that is wise, Master Walrus
<Gryffin> ungrateful wretches
<Gryffin> they should be here!
<Gryffin> so I can grace them with my presence
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23 Dec 2003, 16:33
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#32
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Registered User
Join Date: Sep 2001
Location: Word
Posts: 1,651
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Re: Colonies: Alsar Secondus
Whoops, hehe, didn't see the message in the other post.
---
The junior coms officer was back, half-walking half-floating through the door in that enigmatic Trillan way before saluting the Admiral and giving his report.
"Sir," the Lieutenant began, "We have just recieved word from Planetary Scientist Flapjack, a servant of the Trillan Council, that we have not replied to an earlier message sent by him. We believe this earlier message to have been blocked those ion storms that were going on when we landed." The Lieutenant awaited the Admiral's response. After a while, the Admiral nodded.
"Very well, I shall speak with Planetary Scientist Flapjack privately. Back to your station, Lieutenant." Once more, the Lieutenant saluted and left as quickly as he had come. Admiral No Dachi punched in several numbers on his console once again and prepared to speak with the Planetary Scientist. Presently, the coms channel was open. The Admiral put on his best 'courteous expression' and spoke in a polite and friendly way. "This is Admiral No Dachi of the Special Corps, I have reason to believe that you attempted to communicate with us earlier, but it would appear that the communicé underwent interference form the planet's weather system and were blocked. I am here to safeguard servants of the Trillan Council, such as yourself, and as such no 'alliance' or other diplomatic agreeement is necessarry. I am obliged to defend you if you are attacked. I believe that is all, unless you had something else you wished to discuss."
__________________
`The Root of evil Avarice,
That damn'd ill-natur'd baneful Vice,
Was Slave to Prodigality,
That Noble Sin; whilst Luxury
Emply'd a Million of the Poor,
And odious Pride a Million more.'
-The Grumbling Hive: or, Knaves Turn'd Honest, Bernard Mandeville
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23 Dec 2003, 16:33
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#33
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Moo?
Join Date: Jan 2001
Location: Under the Bridge
Posts: 420
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Re: Colonies: Alsar Secondus
Supreme Guardian Wraith of the Iridanii
Generals: Me! \o/
Colonies:
1. The Asylum Here
Slots per Day: 6
Total Units:
-Units-
OF:
DF:
OV: 1 Microbe
DV:
SpV:
SV:
BA:
FA:
ST:
BM:
SN: 3 Nano Trucks
Buildings and Defenses:
1. 1 Vehicle Factory, 1 Troop Training, 1 Aircraft Factory, 1 Spaceport
Research:
SN - Nano-Medic (1RP)
DV - RNA (1RP)
DI - Heavy Gene Defender (1RP)
Base Defence - Lvl 1 (1RP)
6RP Remaining
Construction:
2 Nano Trucks (10)
"Sir, we're recieving a broadcast, all frequencies and all known languages. Even Welsh!"
"Must be important... on audio."
Upon hearing Muha's message, Wraith decided he would go himself to the Peace Conference. After all, he wasn't here to fight. At least, not yet...
__________________
Why am I short of attention?
Got a short little span of attention...
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23 Dec 2003, 17:00
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#34
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crashed computer
Join Date: Jan 2001
Posts: 2,257
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Re: Colonies: Alsar Secondus
*just as Flapjack floated out the door once more to try and get some sleep he was, once more, called back by the comms officer*
comms: sir, incomming transmission from admiral No Dachi, on a secure channel sir, relaying to your ready room now
me: very well, i'll be there in a moment
*flapjack quickly went into his ready room, a large video screen immediatly going on to show the current status of the colony as the com signal came in*
"Indeed that was what I was planning to discuss with you admiral, now, since we are finished apparently, I would like to take my leave, i've been up for almost 40 hours straight now and i need some rest. I look forward to meeting you at a later time and will contact you if I have anything else to offer, may life be good on you"
*with that the communications channel was closed and Flapjack finally went off to sleep, still cursing a little about the incompetence of the helm officer on his ship*
__________________
IRC quotes:
<Walrus> Let's all poke him next time he appears.
<Heiro> I think that is wise, Master Walrus
<Gryffin> ungrateful wretches
<Gryffin> they should be here!
<Gryffin> so I can grace them with my presence
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23 Dec 2003, 17:56
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#35
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Registered User
Join Date: Sep 2001
Location: Word
Posts: 1,651
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Re: Colonies: Alsar Secondus
Admiral No Dach of the Trillan Special Corps: Orders for 23/12/03
Generals: None but himself.
Colonies:
1. The Citadel in that territory north of Badger's, on the little peninsula that sticks out of the northeast coast. Sorry to trouble you by changing race and starting location, Mr PK, sir.
Slots per Day: 10 (0 stockpiled)
Constructing (units)
2 Nano Trucks - 10 Slots
Total Units:
-Units-
OF:
DF: 10 Protectors
OV: 1 Peace Shuttle. I think. We normally start with one...
DV: 10 Unity
SpV:
SV:
BA: 10 Hope Bombers
FA: 10 Courage Fighters
ST:
BM:
SN: 5 Nano Trucks
Buildings and Defenses:
1. 1 Vehicle Factory, 1 Troop Training, 1 Aircraft Factory, 1 Spaceport
Research:
__________________
`The Root of evil Avarice,
That damn'd ill-natur'd baneful Vice,
Was Slave to Prodigality,
That Noble Sin; whilst Luxury
Emply'd a Million of the Poor,
And odious Pride a Million more.'
-The Grumbling Hive: or, Knaves Turn'd Honest, Bernard Mandeville
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23 Dec 2003, 18:01
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#36
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'Insanity Prevails'
Join Date: May 2001
Location: Asylum (Caught again)
Posts: 683
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Re: Colonies: Alsar Secondus
Leftenant General Crazyboy of the Terrans
Generals:
1: Me
Colonies:
1: Tyra (On the small island which is to the east of the two big islands and north of the small cluster of islands)
Slots Per Day: 10
Slots Stored: 30
-Units-
OF:
DF: 10 Defence Troopers
OV: 1 Rhino,
DV:
SpV:
SV:
BA:
FA:
ST:
DM:
SN: 5 Nano Trucks,
Buildings:
1 Troop Training, 1 Vehicle Factory, 1 Aircraft Factory, 1 Spaceport
Defences:
-
Research: (4 RP)
Fortified Walls (1), Sensor Tower(1), Cloaked Nano-Truck (1), Hawkeye (1), Archer (1), Mustang (1),
Orders:
2 Nano Trucks (10)
5 Hawkeye (10)
10 Mustang (20)
__________________
--==THE INSANE ONE==--
Quote:
Zen Master Ellis says:
I admit defeat...
Ghetto Master Ellis says:
Heil Crazy!
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Last edited by Crazyboy; 24 Dec 2003 at 18:08.
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23 Dec 2003, 18:23
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#37
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The Port Royale
Join Date: Feb 2002
Location: New Zealand, Best Country In The World
Posts: 535
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Re: Colonies: Alsar Secondus
Pirate King Muha of the Termi-eron
Generals: me i guess...
Colonies:
1. Muhas Base #1 in The Smallest island
Slots per Day: 10
Stockpile : 0
-Units-
OF: 20 Navigators
DF:
OV: 1 Ferry(yes, i do believe we are meant to start with one)
DV:
SpV: 5 Robbers
SV:
BA: 10 Repels
FA: 5 Galleons
ST:
BM:
SN:
Nano Trucks : 5
Buildings and Defenses:
1. 1 Vehicle Factory, 1 Troop Training, 1 Aircraft Factory, 1 Spaceport
ORDER
5 * 2 = 10 slots
Construction :
2 Nano trucks (10)
Research :
Heavy Helmsman (level 1), Buccanear (level 1)
__________________
[16:45] <Ur_Quan> brains?? am i missing something??
(13:17:44) (+PyRo`) Muha is a genius <3
(02:51:02) • +Siv|Risk bows before the overwhelming knowledge of Muha
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23 Dec 2003, 18:42
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#38
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Grote Boze Rocker
Join Date: Sep 2003
Posts: 726
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CollonyPrince Zappa of the Imperial Guard Brood
Generals:
Overhiveman Talatar (Antless)- Will fight for the Antless (Zappa as priority). Demolitions expert. Highly skilled in the use of all weapons. Comes with his own unit of elite Blacksmith Combat Engineers. Price: 2 Slots a day
CollonyPrince Zappa
Colonies:
1. Hellsing in central island, Antless part
Slots per Day: 10
Total Units: 46
-Units-
OF: 1 elite blacksmiths
DF: 10 shock troops
OV:
DV:
SpV: 1 shuttle
SV:
BA:
FA:
ST:
BM:
SN: 5 nano trucks
Buildings and Defenses:
1. 1 Vehicle Factory, 1 Troop Training, 1 Aircraft Factory, 1 Spaceport
Research:
Fortified walls
steel floor
conceiled Trenches
nano borer
bio striker
heavy shock troops
wormitron
slasher
dagger
kamikaze knife
order list:
2 nano trucks
10 sword strikers
__________________
Violence is not the answer, but for some reason, most people do take it as one.
I have but one wish: to see you all rot in hell before I trade this life for eternity
The truth can't hurt you, it's just like the dark, it scares you wittless, but in time you see things clear and stark
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23 Dec 2003, 18:44
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#39
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Aardvark is a funny word
Join Date: Sep 2002
Location: I'm No Nino Rota
Posts: 5,923
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Re: Colonies: Alsar Secondus
Phang stormed off the landing platform. It had been a bad day and he wasn't so excited about this assignment. Nevertheless...he blew air through his teeth and prepared himself. First impressions were everything, and he sure as hell better not finish this morning popular with his staff. As he walked into the hub, his entourage greeted him and fell in line with his fast stride. The lieutenant who had been in charge up to his arrival greeted him with a salute and a data pad.
"Ssir...it'ss good to have you on board. We-"
"Oh, enough with your 'Ssir'. You don't have to lisp like that, it's pathetic. Now. You-" Phang pointed at another lieutenant. "Find something more useful to be doing then what you're doing now. If you can't find anything, just work harder at that. And you-" He rounded on the first lieutenant, his new deputy. "This place won't run itself. find some troublemakers and stop them doing whatever they're doing. And order THESE," he said with a glare, as he passed another pad over. "Now. What pieces of irrelevant data do you have for me next?"
"Well, sir, King Muha of the Termi-Eron has called a peace conference-"
"Oh has he now? Good. I'll go myself. Now, someone get me some intelligence on the other leaders, and if we don't have any, you bloody well better get some!"
And with that, Phang strode into his living quarters. And he laughed for a good few minutes.
Day 1 (sorry for latenessness)
Marketing Operations Director Phang Sei-Quals
Generals:none
Colonies:
1. SalesC14 on the corner coast of the lower island.
Slots per Day:
6 (50 stockpiled)
Total Units:
4
-Units-
OF:
DF:
OV: 1 Secret
DV:
SpV:
SV:
BA:
FA:
ST:
BM:
SN: 3 Nano-Trucks
Buildings and Defenses:
1. 1 Vehicle Factory, 1 Troop Training, 1 Aircraft Factory, 1 Spaceport
Research:
Assassin (1), Violent (1), Nano-Spy (1), Dominator (1), Heavy Immobiliser (1)
ORDER LIST:
2 Nano-Trucks
5 Heavy Immobilizer
10 Infiltrator
5 Spy
5 Assassin
2 Secret
3 Immobilizer
Day 2
as above, plus
ORDER LIST:
2 Nano-Trucks
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23 Dec 2003, 19:12
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#40
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crashed computer
Join Date: Jan 2001
Posts: 2,257
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Re: Colonies: Alsar Secondus
research coordinator flapjack of the trillan council
Generals:
me
Colonies:
1. discovery 1 on the little island which is most north-west, on the north-west part, on the mountain (in trillan inhabited terrain)
Slots per Day: 10
Current slots: 0
Total Units: 4
-Units-
OF:
DF: 10 protectors
OV: 1 peace shuttle
DV:
SpV:
SV:
BA: 5 hope
FA: 10 courageous
ST:
BM:
SN: 5 nano trucks
Buildings and Defenses:
1. 1 Vehicle Factory, 1 Troop Training, 1 Aircraft Factory, 1 Spaceport
Research done: Valour class fighter aircraft(1rp), Radiance class submarine(1rp), the Nano-diver non combat vehicle (1rp)
Research to be done(3rp used): Honesty fast attack vehicle (1rp), Heavy defender infantry(1rp), Harmony defensive vehicle(1rp)
Units to be constructed: 2 nano-trucks
__________________
IRC quotes:
<Walrus> Let's all poke him next time he appears.
<Heiro> I think that is wise, Master Walrus
<Gryffin> ungrateful wretches
<Gryffin> they should be here!
<Gryffin> so I can grace them with my presence
Last edited by flapjack; 23 Dec 2003 at 20:17.
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23 Dec 2003, 20:07
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#41
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Current HrH Manijjmint
Join Date: Dec 2000
Location: Alsar System
Posts: 722
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Re: Colonies: Alsar Secondus
fj: Check your order, you can build SV without a Shipyard.
Otherwise, orders complete.
__________________
I am me.
Owner of Colonies: Alsar System , Universal Operations and Inumerable Others
Hofficial HrH Spanish Hinkwisitor and Hofficial HrH Webby Manijjer of the HrH Webby
Horseman of the Psy-Apocalypse - Famine, Psychic Weapons Divison Commander and Tutor of Telenullics at the Academy of Psychics
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23 Dec 2003, 20:18
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#42
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crashed computer
Join Date: Jan 2001
Posts: 2,257
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Re: Colonies: Alsar Secondus
removed ships from orderlist, built 5 extra protectors instead
__________________
IRC quotes:
<Walrus> Let's all poke him next time he appears.
<Heiro> I think that is wise, Master Walrus
<Gryffin> ungrateful wretches
<Gryffin> they should be here!
<Gryffin> so I can grace them with my presence
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23 Dec 2003, 20:19
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#43
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Moo?
Join Date: Jan 2001
Location: Under the Bridge
Posts: 420
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Re: Colonies: Alsar Secondus
Status - Day 2
Supreme Guardian Wraith of the Iridanii
Generals: Me! \o/ (and my funky bananana )
Colonies:
1. The Asylum Here
-Units-
OF:
DF:
OV: 1 Microbe
DV:
SpV:
SV:
BA:
FA:
ST:
BM:
SN: 5 Nano Trucks
Buildings and Defenses:
1. 1 Vehicle Factory, 1 Troop Training, 1 Aircraft Factory, 1 Spaceport
Research Completed:
SN - Nano-Medic (Lvl1)
DV - RNA (Lvl1)
DI - Heavy Gene Defender (Lvl1)
Base Defence - Lvl1
Research:
Base Defence - Lvl2
4RP Remaining
Slots per Day: 10
Starting Slots: 56
Construction:
Units:
2 Nano Trucks (10)
10 RNA (20)
10 Heavy Gene Defender (20)
Slots Remaining After Construction - 6
__________________
Why am I short of attention?
Got a short little span of attention...
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24 Dec 2003, 17:39
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#44
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'Insanity Prevails'
Join Date: May 2001
Location: Asylum (Caught again)
Posts: 683
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Re: Colonies: Alsar Secondus
Leftenant General Crazyboy of the Terrans (24/12/03)
Generals:
1: Me
Colonies:
1: Tyra (On the small island which is to the east of the two big islands and north of the small cluster of islands)
Slots Per Day: 14
Slots Stored: 0
-Units-
OF:
DF: 10 Defence Troopers
OV: 1 Rhino,
DV:
SpV:
SV:
BA:
FA: 10 Mustangs
ST:
DM:
SN: 7 Nano Trucks, 5 Hawkeye
Buildings:
1 Troop Training, 1 Vehicle Factory, 1 Aircraft Factory, 1 Spaceport
Defences:
-
Research: (0 RP)
Spectre (1), Falcon (1), Owl (1), Marines (1),
Completed Research:
Fortified Walls (1), Sensor Tower (1), Cloaked Nano-Truck (1), Hawkeye (1), Archer (1), Mustang (1)
Orders:
2 Nano Trucks (10)
Sensor Tower (4)
__________________
--==THE INSANE ONE==--
Quote:
Zen Master Ellis says:
I admit defeat...
Ghetto Master Ellis says:
Heil Crazy!
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Last edited by Crazyboy; 24 Dec 2003 at 18:20.
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24 Dec 2003, 18:52
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#45
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Aardvark is a funny word
Join Date: Sep 2002
Location: I'm No Nino Rota
Posts: 5,923
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Re: Colonies: Alsar Secondus
Day 3 Orders:
2 Nano-Trucks
Research:
Fortified Wall (1), Horror (1), Terrorist (1), Sensor Tower (1), Concealed Trenches (1)
Slots per day: 14
Slots stockpiled: 4
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24 Dec 2003, 19:19
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#46
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Grote Boze Rocker
Join Date: Sep 2003
Posts: 726
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Day 3
intelligence! get me the coordinates of our Antless and Temri-Eron allies, also find out if any Spiderons are on the surface. They have endangered the peace on all previous missions, we will have to watch them this time around.
status:
CollonyPrince Zappa of the Imperial Guard Brood
Generals:
Overhiveman Talatar (Antless)- Will fight for the Antless (Zappa as priority). Demolitions expert. Highly skilled in the use of all weapons. Comes with his own unit of elite Blacksmith Combat Engineers. Price: 2 Slots a day
CollonyPrince Zappa
Colonies:
1. Hellsing in central island, Antless part
Slots per Day: 14
Total Units: 40
-Units-
OF: 1 elite blacksmiths, 10 sword strikers
DF: 10 shock troops
OV:
DV:
SpV: 1 shuttle
SV:
BA:
FA:
ST:
BM:
SN: 7 nano trucks
Buildings and Defenses:
1. 1 Vehicle Factory, 1 Troop Training, 1 Aircraft Factory, 1 Spaceport
Research:
Fortified walls
steel floor
conceiled Trenches
nano borer
bio striker
heavy shock troops
wormitron
slasher
dagger
kamikaze knife
order list:
2 nano trucks
__________________
Violence is not the answer, but for some reason, most people do take it as one.
I have but one wish: to see you all rot in hell before I trade this life for eternity
The truth can't hurt you, it's just like the dark, it scares you wittless, but in time you see things clear and stark
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24 Dec 2003, 19:22
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#47
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crashed computer
Join Date: Jan 2001
Posts: 2,257
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Re: Colonies: Alsar Secondus
research coordinator flapjack of the trillan council
Generals:
me
Colonies:
1. discovery 1 on the little island which is most north-west, on the north-west part, on the mountain (in trillan inhabited terrain)
Slots per Day: 14
Current slots: 4
Total Units: 33
-Units-
OF:
DF: 10 protectors
OV: 1 peace shuttle
DV:
SpV:
SV:
BA: 5 hope
FA: 10 courageous
ST:
BM:
SN: 7 nano trucks
Buildings and Defenses:
1. 1 Vehicle Factory, 1 Troop Training, 1 Aircraft Factory, 1 Spaceport
Research done(6rp): Valour class fighter aircraft(1rp), Radiance class submarine(1rp), the Nano-diver non combat vehicle (1rp), Honesty fast attack vehicle (1rp), Heavy defender infantry(1rp), Harmony defensive vehicle(1rp)
Units to be constructed: 2 nano-trucks
__________________
IRC quotes:
<Walrus> Let's all poke him next time he appears.
<Heiro> I think that is wise, Master Walrus
<Gryffin> ungrateful wretches
<Gryffin> they should be here!
<Gryffin> so I can grace them with my presence
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24 Dec 2003, 20:56
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#48
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Moo?
Join Date: Jan 2001
Location: Under the Bridge
Posts: 420
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Re: Colonies: Alsar Secondus
Status - Day 3
Supreme Guardian Wraith of the Iridanii
Generals: Me! \o/ (my funky banana friend got cut in half by nasty crazyboy )
Colonies:
1. The Asylum Here
-Units-
OI:
DI: 10 Heavy Gene Defender
OV: 1 Microbe
DV: 10 RNA
SpV:
SV:
BA:
FA:
ST:
BM:
SN: 7 Nano Trucks
Buildings and Defenses:
1. 1 Vehicle Factory, 1 Troop Training, 1 Aircraft Factory, 1 Spaceport
Research Completed:
SN - Nano-Medic (Lvl1)
DV - RNA (Lvl1)
DI - Heavy Gene Defender (Lvl1)
Base Defence - Lvl1, Lvl2
Research:
None
4RP Remaining
Slots per Day: 14
Slots Stockpiled: 6
Starting Slots: 20
Construction:
Units:
2 Nano Trucks (10)
2 Nano Medics (4)
3 Heavy Gene Defender (6)
Slots Remaining After Construction - 0 ( )
[ooc] Is there a limit on the number of Nano Trucks that can be bought? [/ooc]
__________________
Why am I short of attention?
Got a short little span of attention...
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24 Dec 2003, 21:29
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#49
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The Port Royale
Join Date: Feb 2002
Location: New Zealand, Best Country In The World
Posts: 535
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Re: Colonies: Alsar Secondus
yes there is, but i dont know WHAT it is
Pirate King Muha of the Termi-eron
Generals: me i guess...
Colonies:
1. Muhas Base #1 in The Smallest island
Slots per Day: 14
Stockpile : 0
-Units-
OF: 20 Navigators
DF:
OV: 1 Ferry(yes, i do believe we are meant to start with one)
DV:
SpV: 5 Robbers
SV:
BA: 10 Repels
FA: 5 Galleons
ST:
BM:
SN:
Nano Trucks : 7
Buildings and Defenses:
1. 1 Vehicle Factory, 1 Troop Training, 1 Aircraft Factory, 1 Spaceport
ORDER
7 * 2 = 14 slots
Construction :
2 Nano trucks (10)
Stockpile 4 Slots
Research :
Heavy Helmsman (level 1), Buccanear (level 1)
__________________
[16:45] <Ur_Quan> brains?? am i missing something??
(13:17:44) (+PyRo`) Muha is a genius <3
(02:51:02) • +Siv|Risk bows before the overwhelming knowledge of Muha
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24 Dec 2003, 21:30
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#50
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The Port Royale
Join Date: Feb 2002
Location: New Zealand, Best Country In The World
Posts: 535
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Re: Colonies: Alsar Secondus
Quote:
Quoted from the colonies site
These are gained via the use of Nano-Trucks which produce 2 Slots a day, providing that they can tap into an area which can be processed for resources. To construct a Nano-Truck costs 5 Slots and can be built two a day. They come into the Special Non-combat catergory.
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__________________
[16:45] <Ur_Quan> brains?? am i missing something??
(13:17:44) (+PyRo`) Muha is a genius <3
(02:51:02) • +Siv|Risk bows before the overwhelming knowledge of Muha
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