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Unread 23 Sep 2007, 14:26   #1
-=10us=-
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Join Date: Jun 2007
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Ships in production

when you jgp or news scan your target for defence and find out he's getting no defence, your target could be having ships in production that would be finished when you land. there is no real way to discover this hidden production.

you could planet scan to see how much resources the planets has left and what could be spent on production of new ships, but those resources could also be donated, or spent on constructions or scans. so you have no real clue if your running into a newly produced defence fleet once you land.

i think by adding a feauture to the game that will tell you about your targets ships in production this would add a great deal of extra tactics to the game!

attackers could decide to recall if they would see the target's having ship in production and thus saving its fleet (and the targets succesully defended his roids). defending planets have an extra signal to send out: hey look im building extra ships, so you better recall. this would benefit both sides (attacking and defending).

this could be implemented in two ways:

1. make the ship production visible
add an entry into the plants news, like: tick 520 ship production order, factory reports order 123412 to be finished in tick 525.

so by newsscaning a target you could find out about a planets ship production.

or make a cov operation to find out about the targets ships in production, like: send agents to spy on a planets ship production.

2. make the ship production attackable.

like the hacking science database cov op, there should be some sort of disrupting or sabotaging a planets ship production. it would not destroy ships in production, it would only set back the production time and thus prolonging the estimated delivery tick.

how about it?
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