User Name
Password

Go Back   Planetarion Forums > Planetarion Related Forums > Planetarion Suggestions
Register FAQ Members List Calendar Arcade Today's Posts

Closed Thread
Thread Tools Display Modes
Unread 11 Jan 2005, 09:53   #1
noah02
The Original Terran
 
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
noah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond repute
[Approved] Suicide

I think this might not work and everyone will slate it(well the ppl who read suggestions anyways ) and I did check for past ideas.

Would it be possible for structure Killers to be suicidal bombers?
Because why would a ship target ships then another ship just happen to pop a few rounds of at a planet and just kill 20% of there structures then run away laughing.

Being as unrealistic as that is why not have the structure killers be suicide bombers were they would still cost the same and for a frigate being an avg size ship would crash on more buildings (more frigs to blow up 20%) and battleships being a lot bigger to land and kill 20% would lose less before of there bigger size and wider area to suicide on hence why they on avg will cost a bit more as they kill more because of there size instead of there guns.

Just an idea for ppl to think and slate or adjust to there likeing.

A also expect a reply of mist coz gives good feedback on my bad ideas.
__________________
introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!

Written by Kloopy Wed Mar 16 22:06:43 2005

Retired just for a bit....

Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.

Last edited by noah02; 17 Jun 2005 at 00:47. Reason: good example
noah02 is offline  
Unread 11 Jan 2005, 12:22   #2
mist
Jolt's best friend
 
mist's Avatar
 
Join Date: Feb 2003
Posts: 2,101
mist is a name known to allmist is a name known to allmist is a name known to allmist is a name known to allmist is a name known to allmist is a name known to all
Re: Suicide

i hate arguments based on realism in a game which is blatantly unrealistiy.

that asside, it's an interesting idea. It should mean that people don't use structure killers on newbies, which would be a bonus, but will probably make them cheaper. i'm not sure what effect that will have.

-mist
__________________
<Karmulian> subtle as a kick in the nuts as always
mist is offline  
Unread 11 Jan 2005, 15:27   #3
Banned
Banned
 
Banned's Avatar
 
Join Date: Jul 2003
Location: ******
Posts: 2,326
Banned contributes so much and asks for so littleBanned contributes so much and asks for so littleBanned contributes so much and asks for so littleBanned contributes so much and asks for so littleBanned contributes so much and asks for so littleBanned contributes so much and asks for so littleBanned contributes so much and asks for so littleBanned contributes so much and asks for so littleBanned contributes so much and asks for so littleBanned contributes so much and asks for so littleBanned contributes so much and asks for so little
Re: Suicide

Making structure killers blow up when they kill something is a pretty good idea. This balances the time-cost v resource-cost issue that weighs strongly in favor of structure killers at the moment.

Last edited by Banned; 11 Jan 2005 at 16:58.
Banned is offline  
Unread 11 Jan 2005, 16:22   #4
Appocomaster
PA Team
 
Appocomaster's Avatar
 
Join Date: Oct 2003
Posts: 7,449
Appocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus would
Re: Suicide

Basically it works how pods used to? you lost the pods that capped, so likewise you loose the structure killers that kill structures.
__________________
r8-10 RaH r10.5-12 MISTU
Appocomaster is offline  
Unread 11 Jan 2005, 16:29   #5
Kal
Inactive peon
 
Kal's Avatar
 
Join Date: Jan 2003
Posts: 6,050
Kal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant future
Re: Suicide

this might be a very interesting idea
__________________
Kal

Round 6-10 NoS member-->NoS junior HC
Round 10.5 FAnG member
Round 11-15 PATeam
Round 17-30 PATeam
Round 31 ???

Check out toastmonster.com for crazy illustrations and art
Kal is offline  
Unread 11 Jan 2005, 16:31   #6
fizzyxl
SiN
 
Join Date: Oct 2004
Posts: 61
fizzyxl is an unknown quantity at this point
Re: Suicide

sounds like a good idea to me. for all the reasons above which i am not going to retype
fizzyxl is offline  
Unread 11 Jan 2005, 16:35   #7
demiGOD
the Sacred Pervert
 
demiGOD's Avatar
 
Join Date: Nov 2004
Location: San Diego, CA
Posts: 1,492
demiGOD is just really nicedemiGOD is just really nicedemiGOD is just really nicedemiGOD is just really nicedemiGOD is just really nice
Re: Suicide

PDS so structure killers wont fly back home laughing - where defense systems will only engage on structure killers, and will be built up to a certain amount depending on how many structures you have so PDS wont be abused
__________________
"....some might say, we will find a brighter day...."
-Oasis

Veneratio | Insomnia | F-Crew | Subh
demiGOD is offline  
Unread 11 Jan 2005, 16:35   #8
god113
Ex-Player
 
god113's Avatar
 
Join Date: Aug 2003
Posts: 211
god113 has a spectacular aura aboutgod113 has a spectacular aura about
Re: Suicide

This idea rocks
__________________
Catolkaa, Klayie, Umphy, NightmareKiss, Upturned, WizardFly
[WP] [FaNG] [ROCK] [NoS] [HR] [ND] [ToF] [MISTU]
god113 is offline  
Unread 11 Jan 2005, 16:55   #9
noah02
The Original Terran
 
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
noah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond repute
Re: Suicide

Quote:
Originally Posted by demiGOD
PDS so structure killers wont fly back home laughing - where defense systems will only engage on structure killers, and will be built up to a certain amount depending on how many structures you have so PDS wont be abused
PDS ?
What you on about?
This certainly aint that PDS that everyone hates
Read it proper at the top or correct me
__________________
introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!

Written by Kloopy Wed Mar 16 22:06:43 2005

Retired just for a bit....

Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
noah02 is offline  
Unread 11 Jan 2005, 17:08   #10
mist
Jolt's best friend
 
mist's Avatar
 
Join Date: Feb 2003
Posts: 2,101
mist is a name known to allmist is a name known to allmist is a name known to allmist is a name known to allmist is a name known to allmist is a name known to all
Re: Suicide

i think he's trying to oh so subtely hijack the thread towards an idea that's already been dumped

-mist
__________________
<Karmulian> subtle as a kick in the nuts as always
mist is offline  
Unread 11 Jan 2005, 17:30   #11
noah02
The Original Terran
 
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
noah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond repute
Re: Suicide

Kal can you dlete demi gods bit as it is totally irrelevant to the thread
__________________
introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!

Written by Kloopy Wed Mar 16 22:06:43 2005

Retired just for a bit....

Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
noah02 is offline  
Unread 11 Jan 2005, 17:32   #12
Tactitus
Klaatu barada nikto
 
Tactitus's Avatar
 
Join Date: Mar 2000
Location: St. Paul, Minnesota
Posts: 3,237
Tactitus spreads love and joy to the forum in the same way Jesus wouldTactitus spreads love and joy to the forum in the same way Jesus wouldTactitus spreads love and joy to the forum in the same way Jesus wouldTactitus spreads love and joy to the forum in the same way Jesus wouldTactitus spreads love and joy to the forum in the same way Jesus wouldTactitus spreads love and joy to the forum in the same way Jesus wouldTactitus spreads love and joy to the forum in the same way Jesus wouldTactitus spreads love and joy to the forum in the same way Jesus wouldTactitus spreads love and joy to the forum in the same way Jesus wouldTactitus spreads love and joy to the forum in the same way Jesus wouldTactitus spreads love and joy to the forum in the same way Jesus would
Exclamation Re: Suicide

It seems like a reasonable idea, insofar as it makes it fairly uneconomical to destroy structures if the target only has a few structures (since they're inexpensive to replace). So it's an antibashing measure.
Quote:
Originally Posted by Appocomaster
Basically it works how pods used to? you lost the pods that capped, so likewise you loose the structure killers that kill structures.
That raises another point: do empty fleets still have to travel back?

Also, do suicided structure killers generate salvage?
__________________
The Ottawa Citizen and Southam News wish to apologize for our apology to Mark Steyn, published Oct. 22. In correcting the incorrect statements about Mr. Steyn published Oct. 15, we incorrectly published the incorrect correction. We accept and regret that our original regrets were unacceptable and we apologize to Mr. Steyn for any distress caused by our previous apology.
Tactitus is offline  
Unread 11 Jan 2005, 17:53   #13
noah02
The Original Terran
 
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
noah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond repute
Re: Suicide

Depends on whether we get salvage for constructions or salvage for the ships either of them.
But not both.
__________________
introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!

Written by Kloopy Wed Mar 16 22:06:43 2005

Retired just for a bit....

Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
noah02 is offline  
Unread 11 Jan 2005, 18:37   #14
Judge
Doh!
 
Judge's Avatar
 
Join Date: Apr 2001
Location: Nemo Mortalium Omnibus Horis Sapit
Posts: 1,720
Judge is infamous around these parts
Re: Suicide

I like the idea :- mostly for the same reasons as everyone else.

Dunno about the salvage tho, perhaps only salvage is gained from the destroyed structure?

And what happens to the other SK's that cant land (due to cap) do they die killing nothing, or do they return?

Perhaps if they died (ie make the ship a one way trip type) then it will reduce bashing for the sake of it?
Judge is offline  
Unread 11 Jan 2005, 20:01   #15
Banned
Banned
 
Banned's Avatar
 
Join Date: Jul 2003
Location: ******
Posts: 2,326
Banned contributes so much and asks for so littleBanned contributes so much and asks for so littleBanned contributes so much and asks for so littleBanned contributes so much and asks for so littleBanned contributes so much and asks for so littleBanned contributes so much and asks for so littleBanned contributes so much and asks for so littleBanned contributes so much and asks for so littleBanned contributes so much and asks for so littleBanned contributes so much and asks for so littleBanned contributes so much and asks for so little
Re: Suicide

Quote:
Originally Posted by Tactitus
That raises another point: do empty fleets still have to travel back?
Empty fleets take ETA 1 to 'return' (free up).
Quote:
Also, do suicided structure killers generate salvage?
As it stands, I'd say whatever's easier to code, the amount granted would be 'trivial'. I'm for either salvage for suicided structure killers or salvage for dead structures. Preferably the latter.
Banned is offline  
Unread 12 Jan 2005, 09:18   #16
noah02
The Original Terran
 
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
noah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond repute
Re: Suicide

Quote:
Originally Posted by Banned
Empty fleets take ETA 1 to 'return' (free up).
As it stands, I'd say whatever's easier to code, the amount granted would be 'trivial'. I'm for either salvage for suicided structure killers or salvage for dead structures. Preferably the latter.
Tiz what I said
__________________
introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!

Written by Kloopy Wed Mar 16 22:06:43 2005

Retired just for a bit....

Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
noah02 is offline  
Unread 13 Jan 2005, 16:27   #17
noah02
The Original Terran
 
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
noah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond repute
Re: Suicide

Quote:
Originally Posted by Judge
I like the idea :- mostly for the same reasons as everyone else.

Dunno about the salvage tho, perhaps only salvage is gained from the destroyed structure?

And what happens to the other SK's that cant land (due to cap) do they die killing nothing, or do they return?

Perhaps if they died (ie make the ship a one way trip type) then it will reduce bashing for the sake of it?

I dont think the whole sk part of the fleet should die at all as a one way trip just the amount of ships that would cause the 20% damage should crash into the planet's contruction then the rest of the sk would be flak just like they are now.
In theory it should be easy.
But I would say salvage from the ships would be easier to do than from constructions even though I would prefer it from constructions.
__________________
introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!

Written by Kloopy Wed Mar 16 22:06:43 2005

Retired just for a bit....

Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
noah02 is offline  
Unread 15 Jan 2005, 06:49   #18
demiGOD
the Sacred Pervert
 
demiGOD's Avatar
 
Join Date: Nov 2004
Location: San Diego, CA
Posts: 1,492
demiGOD is just really nicedemiGOD is just really nicedemiGOD is just really nicedemiGOD is just really nicedemiGOD is just really nice
Re: Suicide

Quote:
Originally Posted by mist
i think he's trying to oh so subtely hijack the thread towards an idea that's already been dumped

-mist
LOL! no! not at all! all i'm saying is, the general idea to make structure killers as suicide bombers, in my point of view, is because there's a limited (or no) way of defending your structures because generally, structure killers land the target, kill a lot of structures and go back home without really losing any of them (most of the time) - now stats obviously have anti-CR/BS/FR/etc that will be against structure killers that are CR/BS/FR/etc. right? the problem is, a huge amount of structure killers being launched gives the defenders a 'spread' or 'split' attention span of his fleets against his attackers, so he ends up with a lot of ships lost + a lot of structures lost - the idea of PDS (what i was trying to imply with my post) was just to have an exclusive stats for PDS to be anti-structure killers only, that way, you dont feel like your wasting your structure killers to your target when you're fully aware that theyre gonna be destroyed anyway because theyre, you know... suicide bombers..
__________________
"....some might say, we will find a brighter day...."
-Oasis

Veneratio | Insomnia | F-Crew | Subh
demiGOD is offline  
Unread 16 Jan 2005, 14:03   #19
noah02
The Original Terran
 
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
noah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond repute
Re: [Discuss] Suicide

That clears that up thank you.
All in all most ppl like this idea kal so make it approved ppppppplease
__________________
introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!

Written by Kloopy Wed Mar 16 22:06:43 2005

Retired just for a bit....

Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
noah02 is offline  
Unread 16 Jan 2005, 15:45   #20
Proxi
Ron Burgundy
 
Proxi's Avatar
 
Join Date: Jul 2004
Location: A glass case of emotion
Posts: 632
Proxi has a brilliant futureProxi has a brilliant futureProxi has a brilliant futureProxi has a brilliant futureProxi has a brilliant futureProxi has a brilliant futureProxi has a brilliant futureProxi has a brilliant futureProxi has a brilliant futureProxi has a brilliant futureProxi has a brilliant future
Re: [Discuss] Suicide

Tis a good idea.
The more structres a planet stands to lose, the more ships requried to suicide in order to cause the damage [/slight satisfaction for the defender]
Helps towards people not bashing newbs into the ground with structure killers anymore aswell

Approve!
__________________
[/dribble]
Proxi is offline  
Unread 16 Jan 2005, 16:19   #21
Gate
;D!
 
Join Date: Nov 2004
Posts: 1,810
Gate is an inspiration to us all and we should try to be more like himGate is an inspiration to us all and we should try to be more like himGate is an inspiration to us all and we should try to be more like himGate is an inspiration to us all and we should try to be more like himGate is an inspiration to us all and we should try to be more like himGate is an inspiration to us all and we should try to be more like himGate is an inspiration to us all and we should try to be more like himGate is an inspiration to us all and we should try to be more like himGate is an inspiration to us all and we should try to be more like himGate is an inspiration to us all and we should try to be more like himGate is an inspiration to us all and we should try to be more like him
Re: [Discuss] Suicide

First impressions are that I really like this. Makes them more of a war weapon; which is how I envisaged them

Sounds good!
Gate is offline  
Unread 16 Jan 2005, 20:56   #22
hells
Ex F-Crew HC
 
hells's Avatar
 
Join Date: Jul 2003
Posts: 112
hells is an unknown quantity at this point
Re: [Discuss] Suicide

generally seems like an awsome idea, as some fooker was killing all my structures last round and i didnt liek the fact their was f all i could do tbh,

awome idea, good call dude
__________________
[F-Crew] - you know when you've been [FC]ucked

rd 12 [F-Crew] P30n
rd 13 part 1 [F-Crew] DC
rd 13 part 2 LCH DC
rd 13 part 3 [F-Crew] HC
rd 14 [F-Crew] HC
rd 15 [F-Crew] HC
rd 16 [F-Crew] P30n!
hells is offline  
Unread 16 Jan 2005, 21:14   #23
Neferti
part time ghost
 
Join Date: May 2000
Location: Grimsby
Posts: 925
Neferti is a splendid one to beholdNeferti is a splendid one to beholdNeferti is a splendid one to beholdNeferti is a splendid one to beholdNeferti is a splendid one to beholdNeferti is a splendid one to beholdNeferti is a splendid one to beholdNeferti is a splendid one to behold
Re: [Discuss] Suicide

seems pretty good to me. Structures are way too vulnerable as it is. Also of course would be nice (and make sense) to get salvage from structures. Salvage from suicided ships would be interesting. Are you saying that only enough ships will suicide to kill 20% of structures? In which case, if a bs-class structure killer attacks a planet with only 5 or 10 structures, it could be the case that you get more back in salvage than you lost the more structures you have, the less of a problem this would be (at a guess); and so again benefits smaller players(?)

Needs some extra thought i think, just a quick idea.
__________________
Is this the real life?
Is this just fantasy?
Neferti is offline  
Unread 18 Jan 2005, 00:05   #24
hells
Ex F-Crew HC
 
hells's Avatar
 
Join Date: Jul 2003
Posts: 112
hells is an unknown quantity at this point
Re: [Discuss] Suicide

post seems to of died so thought id boost it back up


approve it kal :P
__________________
[F-Crew] - you know when you've been [FC]ucked

rd 12 [F-Crew] P30n
rd 13 part 1 [F-Crew] DC
rd 13 part 2 LCH DC
rd 13 part 3 [F-Crew] HC
rd 14 [F-Crew] HC
rd 15 [F-Crew] HC
rd 16 [F-Crew] P30n!
hells is offline  
Unread 18 Jan 2005, 01:19   #25
Kal
Inactive peon
 
Kal's Avatar
 
Join Date: Jan 2003
Posts: 6,050
Kal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant future
Re: [Discuss] Suicide

need to talk to spinner about how hard it would be - also worht discussing is would it be worht whiel pods also dying when they cap?
__________________
Kal

Round 6-10 NoS member-->NoS junior HC
Round 10.5 FAnG member
Round 11-15 PATeam
Round 17-30 PATeam
Round 31 ???

Check out toastmonster.com for crazy illustrations and art
Kal is offline  
Unread 18 Jan 2005, 09:52   #26
noah02
The Original Terran
 
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
noah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond repute
Re: [Discuss] Suicide

Quote:
Originally Posted by Kal
need to talk to spinner about how hard it would be - also worht discussing is would it be worht whiel pods also dying when they cap?
noooooooooo
Even Kals hijacking my thread

We after sorting out the structure killing problem on this thread
__________________
introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!

Written by Kloopy Wed Mar 16 22:06:43 2005

Retired just for a bit....

Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
noah02 is offline  
Unread 18 Jan 2005, 09:58   #27
Kal
Inactive peon
 
Kal's Avatar
 
Join Date: Jan 2003
Posts: 6,050
Kal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant future
Re: [Discuss] Suicide

Well, i'm going to take a guess that becuase of something else I know is happening having structure killers die is probably quite hard - however if the time was put into coding it then it would obviusly mean we could do the same for other types of ships so it is worth looking at.
__________________
Kal

Round 6-10 NoS member-->NoS junior HC
Round 10.5 FAnG member
Round 11-15 PATeam
Round 17-30 PATeam
Round 31 ???

Check out toastmonster.com for crazy illustrations and art
Kal is offline  
Unread 7 Feb 2005, 11:14   #28
noah02
The Original Terran
 
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
noah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond repute
Re: [Discuss] Suicide

Quote:
Originally Posted by Kal
Well, i'm going to take a guess that becuase of something else I know is happening having structure killers die is probably quite hard - however if the time was put into coding it then it would obviusly mean we could do the same for other types of ships so it is worth looking at.
So is this a Decline or Approved?
__________________
introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!

Written by Kloopy Wed Mar 16 22:06:43 2005

Retired just for a bit....

Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
noah02 is offline  
Unread 7 Feb 2005, 12:41   #29
Kal
Inactive peon
 
Kal's Avatar
 
Join Date: Jan 2003
Posts: 6,050
Kal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant future
Re: [Discuss] Suicide

its i can't talk to spinner because he is in hospital, and when he is out of hospital he will be busy recovering and finishing round 13
__________________
Kal

Round 6-10 NoS member-->NoS junior HC
Round 10.5 FAnG member
Round 11-15 PATeam
Round 17-30 PATeam
Round 31 ???

Check out toastmonster.com for crazy illustrations and art
Kal is offline  
Unread 7 Feb 2005, 17:22   #30
Brimstone
Retired PeOn
 
Brimstone's Avatar
 
Join Date: Apr 2003
Location: Luton, UK
Posts: 175
Brimstone is a jewel in the roughBrimstone is a jewel in the roughBrimstone is a jewel in the rough
Re: [Discuss] Suicide

I like the idea of dead SK's.

The idea of anti-SK constructions (IE, PDS) could be interesting, so demigod stick it up in a seperate post. That isn't for discussion here.

Pods dying for cap i dont like the idea of though, as it just slows down growth again. The only way that could work is to make pods extra cheap/super-effective, as the loss of pods in the early stages when roiding will make roiding less effective. (instant losses without enemy ships to kill you)

Brimstone
__________________
Been there, done that, but was too skint to buy the T-Shirt
The most experienced n00b around since Round1.
Brimstone is offline  
Unread 8 Feb 2005, 03:17   #31
demiGOD
the Sacred Pervert
 
demiGOD's Avatar
 
Join Date: Nov 2004
Location: San Diego, CA
Posts: 1,492
demiGOD is just really nicedemiGOD is just really nicedemiGOD is just really nicedemiGOD is just really nicedemiGOD is just really nice
Re: [Discuss] Suicide

Quote:
Originally Posted by Brimstone
I like the idea of dead SK's.

The idea of anti-SK constructions (IE, PDS) could be interesting, so demigod stick it up in a seperate post. That isn't for discussion here.
i will - i suggest you do the same also on this part of your post:
Quote:
Pods dying for cap i dont like the idea of though, as it just slows down growth again. The only way that could work is to make pods extra cheap/super-effective, as the loss of pods in the early stages when roiding will make roiding less effective. (instant losses without enemy ships to kill you)
you dig?
__________________
"....some might say, we will find a brighter day...."
-Oasis

Veneratio | Insomnia | F-Crew | Subh
demiGOD is offline  
Unread 2 Mar 2005, 17:03   #32
noah02
The Original Terran
 
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
noah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond repute
Re: [Discuss] Suicide

Quote:
Originally Posted by Brimstone
I like the idea of dead SK's.

The idea of anti-SK constructions (IE, PDS) could be interesting, so demigod stick it up in a seperate post. That isn't for discussion here.

Brimstone
Already posted the idea

http://pirate.planetarion.com/showthread.php?t=181768

Tried my damnest to argue it then came up with this idea instead
__________________
introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!

Written by Kloopy Wed Mar 16 22:06:43 2005

Retired just for a bit....

Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
noah02 is offline  
Unread 3 Mar 2005, 01:17   #33
demiGOD
the Sacred Pervert
 
demiGOD's Avatar
 
Join Date: Nov 2004
Location: San Diego, CA
Posts: 1,492
demiGOD is just really nicedemiGOD is just really nicedemiGOD is just really nicedemiGOD is just really nicedemiGOD is just really nice
Re: [Discuss] Suicide

which is a damn good idea
__________________
"....some might say, we will find a brighter day...."
-Oasis

Veneratio | Insomnia | F-Crew | Subh
demiGOD is offline  
Unread 3 Mar 2005, 09:51   #34
Goafer LX
Registered User
 
Join Date: Nov 2004
Location: UK
Posts: 108
Goafer LX has a little shameless behaviour in the past
Re: [Discuss] Suicide

seems like good idea, but.. (i haven't read all of forum so this may have been answered)
wouldn't u lose your value when your ships explode, thus your score would go down, and the xp from the attack jus wouldn't be worth anything...
of course it would make more interesting war scenarios and it would make the game more tactical i guess...
__________________
Unity is the Greatest Strength

[INS]Goafer
Goafer LX is offline  
Unread 3 Mar 2005, 10:40   #35
noah02
The Original Terran
 
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
noah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond repute
Re: [Discuss] Suicide

Quote:
Originally Posted by Goafer LX#
seems like good idea, but.. (i haven't read all of forum so this may have been answered)
wouldn't u lose your value when your ships explode, thus your score would go down, and the xp from the attack jus wouldn't be worth anything...
of course it would make more interesting war scenarios and it would make the game more tactical i guess...

You don't get xp for structure killing
And yes your value might shorten but not very much unless you attack someone with a 100 constructions+ but then again unless your n00b bashing then your score will never go down it will just go up
Good incentive not to waste resources bashing the little guys when your roiding them.
More and more good points every post
__________________
introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!

Written by Kloopy Wed Mar 16 22:06:43 2005

Retired just for a bit....

Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
noah02 is offline  
Unread 9 Apr 2005, 14:28   #36
Ultimate Newbie
Commodore
 
Ultimate Newbie's Avatar
 
Join Date: Mar 2001
Location: Perth, Western Australia
Posts: 3,176
Ultimate Newbie is an inspiration to us all and we should try to be more like himUltimate Newbie is an inspiration to us all and we should try to be more like himUltimate Newbie is an inspiration to us all and we should try to be more like himUltimate Newbie is an inspiration to us all and we should try to be more like himUltimate Newbie is an inspiration to us all and we should try to be more like himUltimate Newbie is an inspiration to us all and we should try to be more like himUltimate Newbie is an inspiration to us all and we should try to be more like himUltimate Newbie is an inspiration to us all and we should try to be more like himUltimate Newbie is an inspiration to us all and we should try to be more like himUltimate Newbie is an inspiration to us all and we should try to be more like himUltimate Newbie is an inspiration to us all and we should try to be more like him
Re: Suicide

Quote:
Originally Posted by Tactitus
That raises another point: do empty fleets still have to travel back?

Also, do suicided structure killers generate salvage?
I would have thought the most obvious question to ask was: what determines which SK's die?

ie, if it was the last SK to kill a structure, then there is the obvious advantage of the race with the smallest SK as they would only loose a Fighter, as opposed to a battleship. or, if it is all of the SKs that contributed to the destruction of a structure (ie, it takes 10 of them to kill 1 structure), do they all die? (i would have thought so). How would multiple planet's SKs on the same target be handeled - who dies and who doesnt?
__________________
#Strategy ; #Support - Sovereign
--- --- ---
"The Cake is a Lie."
Ultimate Newbie is offline  
Unread 9 Apr 2005, 14:46   #37
noah02
The Original Terran
 
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
noah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond repute
Re: Suicide

Quote:
Originally Posted by Ultimate Newbie
I would have thought the most obvious question to ask was: what determines which SK's die?

ie, if it was the last SK to kill a structure, then there is the obvious advantage of the race with the smallest SK as they would only loose a Fighter, as opposed to a battleship. or, if it is all of the SKs that contributed to the destruction of a structure (ie, it takes 10 of them to kill 1 structure), do they all die? (i would have thought so). How would multiple planet's SKs on the same target be handeled - who dies and who doesnt?
Quote:
Originally Posted by noah02
I dont think the whole sk part of the fleet should die at all as a one way trip just the amount of ships that would cause the 20% damage should crash into the planet's contruction then the rest of the sk would be flak just like they are now.
In theory it should be easy.
But I would say salvage from the ships would be easier to do than from constructions even though I would prefer it from constructions.
__________________
introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!

Written by Kloopy Wed Mar 16 22:06:43 2005

Retired just for a bit....

Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
noah02 is offline  
Unread 9 Apr 2005, 16:17   #38
Ultimate Newbie
Commodore
 
Ultimate Newbie's Avatar
 
Join Date: Mar 2001
Location: Perth, Western Australia
Posts: 3,176
Ultimate Newbie is an inspiration to us all and we should try to be more like himUltimate Newbie is an inspiration to us all and we should try to be more like himUltimate Newbie is an inspiration to us all and we should try to be more like himUltimate Newbie is an inspiration to us all and we should try to be more like himUltimate Newbie is an inspiration to us all and we should try to be more like himUltimate Newbie is an inspiration to us all and we should try to be more like himUltimate Newbie is an inspiration to us all and we should try to be more like himUltimate Newbie is an inspiration to us all and we should try to be more like himUltimate Newbie is an inspiration to us all and we should try to be more like himUltimate Newbie is an inspiration to us all and we should try to be more like himUltimate Newbie is an inspiration to us all and we should try to be more like him
Re: Suicide

Quote:
Originally Posted by noah02
Snippet
Thx, i hadnt read that far :P
__________________
#Strategy ; #Support - Sovereign
--- --- ---
"The Cake is a Lie."
Ultimate Newbie is offline  
Unread 10 Apr 2005, 12:57   #39
Goafer LX
Registered User
 
Join Date: Nov 2004
Location: UK
Posts: 108
Goafer LX has a little shameless behaviour in the past
Re: [Discuss] Suicide

How about another type of structure killer... so that one type is cheap and easy to manufacture, but blows up when u use it
and another which is v expensive but comes back...
__________________
Unity is the Greatest Strength

[INS]Goafer
Goafer LX is offline  
Unread 20 Apr 2005, 12:48   #40
Clogg
SiNíng is a lifestyle
 
Clogg's Avatar
 
Join Date: Mar 2005
Location: Woodenshoeland
Posts: 241
Clogg is a name known to allClogg is a name known to allClogg is a name known to allClogg is a name known to allClogg is a name known to allClogg is a name known to all
Re: [Discuss] Suicide

Damn Noah02 maybe you should join the PA team, you're spamming a good idea one after another! I like this idea, or having structure killers out of the game completely, since the only encourage bashing over any other strategic use!
__________________
Cloggystyle should be one of the SiNs
Now serving the DarkLords
Clogg is offline  
Unread 20 Apr 2005, 13:26   #41
Cannon_Fodder
Registered User
 
Cannon_Fodder's Avatar
 
Join Date: Jan 2005
Posts: 3,174
Cannon_Fodder spreads love and joy to the forum in the same way Jesus wouldCannon_Fodder spreads love and joy to the forum in the same way Jesus wouldCannon_Fodder spreads love and joy to the forum in the same way Jesus wouldCannon_Fodder spreads love and joy to the forum in the same way Jesus wouldCannon_Fodder spreads love and joy to the forum in the same way Jesus wouldCannon_Fodder spreads love and joy to the forum in the same way Jesus wouldCannon_Fodder spreads love and joy to the forum in the same way Jesus wouldCannon_Fodder spreads love and joy to the forum in the same way Jesus wouldCannon_Fodder spreads love and joy to the forum in the same way Jesus wouldCannon_Fodder spreads love and joy to the forum in the same way Jesus wouldCannon_Fodder spreads love and joy to the forum in the same way Jesus would
Re: Suicide

Quote:
Originally Posted by Banned
Empty fleets take ETA 1 to 'return' (free up).
As it stands, I'd say whatever's easier to code, the amount granted would be 'trivial'. I'm for either salvage for suicided structure killers or salvage for dead structures. Preferably the latter.
Agreed with the latter, otherwise possible abuse could follow.
__________________
If one person is in delusion, they're called insane.
If many people are in delusion, it's called a religion.
Cannon_Fodder is offline  
Unread 20 Apr 2005, 14:11   #42
Ultimate Newbie
Commodore
 
Ultimate Newbie's Avatar
 
Join Date: Mar 2001
Location: Perth, Western Australia
Posts: 3,176
Ultimate Newbie is an inspiration to us all and we should try to be more like himUltimate Newbie is an inspiration to us all and we should try to be more like himUltimate Newbie is an inspiration to us all and we should try to be more like himUltimate Newbie is an inspiration to us all and we should try to be more like himUltimate Newbie is an inspiration to us all and we should try to be more like himUltimate Newbie is an inspiration to us all and we should try to be more like himUltimate Newbie is an inspiration to us all and we should try to be more like himUltimate Newbie is an inspiration to us all and we should try to be more like himUltimate Newbie is an inspiration to us all and we should try to be more like himUltimate Newbie is an inspiration to us all and we should try to be more like himUltimate Newbie is an inspiration to us all and we should try to be more like him
Re: Suicide

Quote:
Originally Posted by sniborp
Agreed with the latter, otherwise possible abuse could follow.
How? Suicided structure killers is in reference to flying into a structure, not a suicide fleet that will just be destroyed on landing.

or am i missing something now that the thread has gone over the page and i cba t og oback and look .
__________________
#Strategy ; #Support - Sovereign
--- --- ---
"The Cake is a Lie."
Ultimate Newbie is offline  
Unread 20 Apr 2005, 15:41   #43
noah02
The Original Terran
 
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
noah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond repute
Re: Suicide

Quote:
Originally Posted by Ultimate Newbie
How? Suicided structure killers is in reference to flying into a structure, not a suicide fleet that will just be destroyed on landing.

or am i missing something now that the thread has gone over the page and i cba t og oback and look .

I think you are right in what you are saying if i am understanding what you are saying that is but to put a little but more clearly.

The amount of ships it takes now to blow up 1 structure is the amount of ships that would be suicided into the planet to crash into structures in good old suicide fashion. Within reasons of the % of that can actually be destroyed of structures themselves.

Then because the ships have suicided on your planet you claim the 25% of that ships resources.
__________________
introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!

Written by Kloopy Wed Mar 16 22:06:43 2005

Retired just for a bit....

Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
noah02 is offline  
Unread 24 May 2005, 23:44   #44
cypher
U've been Moderated
 
Join Date: Sep 2001
Location: getting sex0red by pretty women
Posts: 1,510
cypher has a brilliant futurecypher has a brilliant futurecypher has a brilliant futurecypher has a brilliant futurecypher has a brilliant futurecypher has a brilliant futurecypher has a brilliant futurecypher has a brilliant futurecypher has a brilliant futurecypher has a brilliant futurecypher has a brilliant future
Re: [Discuss] Suicide

good idea tbh i do think all structure killers should die that are being sent tho, it means the game won't be fully filled with SK's only... and massive overkill on every attack people do, as SK's are a nice idea but they are used too much atm, so it's better to kill it all if people send em
__________________
Titans forever and ever.
<Forest> i fuc*ing hate password sharers, i will log into macs bros account and get scans every 2 mins
<Tempestuous> cypher just happens to be the world's cutest creature
cypher is offline  
Unread 25 May 2005, 00:01   #45
noah02
The Original Terran
 
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
noah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond repute
Re: [Discuss] Suicide

Quote:
Originally Posted by cypher
good idea tbh i do think all structure killers should die that are being sent tho, it means the game won't be fully filled with SK's only... and massive overkill on every attack people do, as SK's are a nice idea but they are used too much atm, so it's better to kill it all if people send em
Or whatever structure killers are needed to kill the structures.
No point in losing say 1k galleons if they have only 2 light factors and they kill 1.
So the amount that dies would be the amount it takes to kill that 1 structure.
__________________
introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!

Written by Kloopy Wed Mar 16 22:06:43 2005

Retired just for a bit....

Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
noah02 is offline  
Unread 27 May 2005, 03:00   #46
Troll
DLR HC
 
Join Date: Sep 2001
Posts: 179
Troll is a splendid one to beholdTroll is a splendid one to beholdTroll is a splendid one to beholdTroll is a splendid one to beholdTroll is a splendid one to beholdTroll is a splendid one to beholdTroll is a splendid one to beholdTroll is a splendid one to behold
Re: [Discuss] Suicide

i didn't read the thread but instead of suicidal ships why not call them guided missles and they can still have verying classes based on the size of the missles payload. The entire suicide thing is not very PR etc.

They could be shot down like ships and could be flaked by ships.

just a thought

time for work
Troll is offline  
Unread 18 Aug 2005, 15:02   #47
noah02
The Original Terran
 
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
noah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond repute
Re: [Discuss] Suicide

Without creating a new thread again, I still love this idea and so did everyone else when it was posted and would still like it implemented into the game.
I know armour and price has all changed to make things a lil more expensive etc... but in all honesty if you had behemoth and you sent out a bs fleet to a target you know you can take (coz its not like you are gonna hit somene you cant hit is it unless ofc your a farm) your going to make the fleet as big as you can to make it harder to defend.
__________________
introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!

Written by Kloopy Wed Mar 16 22:06:43 2005

Retired just for a bit....

Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
noah02 is offline  
Unread 18 Aug 2005, 15:05   #48
furball
Registered Awesome Person
 
furball's Avatar
 
Join Date: Jul 2002
Posts: 5,676
furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.
Re: [Discuss] Suicide

I still like it. But I don't want the same for pods.
__________________
Finally free!
furball is offline  
Unread 18 Aug 2005, 15:19   #49
noah02
The Original Terran
 
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
noah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond reputenoah02 has a reputation beyond repute
Re: [Discuss] Suicide

Quote:
Originally Posted by furball
I still like it. But I don't want the same for pods.
Yeah I told Kal to stop hijacking my thread with that lol
__________________
introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!

Written by Kloopy Wed Mar 16 22:06:43 2005

Retired just for a bit....

Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
noah02 is offline  
Unread 18 Aug 2005, 16:02   #50
Kargool
Up The Hatters!
 
Kargool's Avatar
 
Join Date: Nov 2004
Location: Kenilworth Road
Posts: 3,012
Kargool is a pillar of this Internet societyKargool is a pillar of this Internet societyKargool is a pillar of this Internet societyKargool is a pillar of this Internet societyKargool is a pillar of this Internet societyKargool is a pillar of this Internet societyKargool is a pillar of this Internet societyKargool is a pillar of this Internet societyKargool is a pillar of this Internet societyKargool is a pillar of this Internet societyKargool is a pillar of this Internet society
Re: [Discuss] Suicide

I dont like the idea. One of the reasons is that it would be less attractive to for example hit an alliance scanner. Killing constructions is important in alliance wars.
__________________
Planetarion veteran
Kargool is offline  
Closed Thread



Forum Jump


All times are GMT +1. The time now is 23:21.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©2002 - 2018