|
1 Dec 2003, 14:43
|
#1
|
X$X
Join Date: Jan 2001
Location: Location: Location!
Posts: 293
|
Roidcounts reversed
It seems that you smaller you are, the more roids you can safely have.
In my galaxy, the player who gets the most incoming is twice my value, but has less roids than me - the biggest planets can't hit me, so they go for him.
In other galaxies, I see tiny players with more roids than me, that I can't launch at because they are too small, and in the free universe there are planets with thousands of roids but hady any ships.
How can this be fixed for round 11?
__________________
R3 172:21:12 | R 4 136:8:5 | R5 30:25:12 | R6 11:5:1 | R7 40:25:17 | R8 30:1:5 | R9.5 36:10:14 | R10 1:5:9 Boldness of Helvetica
Proud to have been [YHQ] until the end of YHQ [VtS] until the end of Legion [Titans] until the end of Titans and |R6B| for Speedgames
|
|
|
1 Dec 2003, 15:15
|
#2
|
ŻŻŻŻŻŻŻŻŻ
Join Date: May 2001
Location: Sept 2057
Posts: 1,813
|
Re: Roidcounts reversed
By changing the 30% value limit?
__________________
in my sig i write down all my previous co-ords and alliance positions as if they matter because I'm not important enough to be remembered by nickname alone.
|
|
|
1 Dec 2003, 15:22
|
#3
|
Lucky
Join Date: Jul 2003
Location: -
Posts: 3,830
|
Re: Roidcounts reversed
heh
the game sux
|
|
|
1 Dec 2003, 15:55
|
#4
|
Jolt's best friend
Join Date: Feb 2003
Posts: 2,101
|
Re: Roidcounts reversed
make roids add more value?
-mist
|
|
|
1 Dec 2003, 16:18
|
#5
|
Retired
Join Date: Feb 2001
Location: The Back Porch Bar
Posts: 2,593
|
Re: Roidcounts reversed
Scrap the whole new scoring/value system as it's utter shit?
__________________
I'd rather be fishing.
Utterly useless since r3
|
|
|
1 Dec 2003, 16:50
|
#6
|
Henry Kelly
Join Date: Apr 2000
Posts: 7,374
|
Re: Roidcounts reversed
Change the cap to be relative to the total firepower of the defender as calculated by whatever stats are in use at the time.
As a side effect it would force players to have more balanced fleets.
__________________
You're now playing ketchup
|
|
|
1 Dec 2003, 17:05
|
#7
|
lolly roffle
Join Date: Nov 2001
Posts: 5,514
|
Re: Roidcounts reversed
If people are going to start being slightly more constructive than "its shit" this thread might as well be in Suggestions...
__________________
eXcessum
|
|
|
1 Dec 2003, 17:59
|
#8
|
Roidhumper
Join Date: Apr 2001
Location: Netherlands
Posts: 150
|
Re: Roidcounts reversed
Remove 30% cap and replace it with eta, cap and damage penalties when attacking small targets. This way you can still attack small players that don't target your ships at all. Adding a max value that you can send in combination with damage and cap reduction would prevent bashing.
__________________
Float like a butterfly, sting like a bee
|
|
|
1 Dec 2003, 20:05
|
#9
|
X$X
Join Date: Jan 2001
Location: Location: Location!
Posts: 293
|
Re: Roidcounts reversed
forcing balanced fleets sounds dull to me. I suggest (now this thread has movd to suggestions) dropping the 30% limit, adding an auto-runaway feature to combat (if you lose x% of your ships at base, the other 100-x% run away and take no part in combat, you can set the value of x in prefereces) and giving progressively larger negative score for attacks below 40% of your size.
__________________
R3 172:21:12 | R 4 136:8:5 | R5 30:25:12 | R6 11:5:1 | R7 40:25:17 | R8 30:1:5 | R9.5 36:10:14 | R10 1:5:9 Boldness of Helvetica
Proud to have been [YHQ] until the end of YHQ [VtS] until the end of Legion [Titans] until the end of Titans and |R6B| for Speedgames
|
|
|
1 Dec 2003, 21:32
|
#10
|
Henry Kelly
Join Date: Apr 2000
Posts: 7,374
|
Re: Roidcounts reversed
I'm still of the opinion that penalties based on losing score are ineffectual in the extreme. There needs to be some tangible punishment for hitting considerably smaller planets than yourself in the form of increased losses, slowed production speed for your planet while your fleet returns in disgrace, reduced resource mining for a similar period, something that actually disadvantages a player instead of 'score--'.
__________________
You're now playing ketchup
|
|
|
1 Dec 2003, 22:44
|
#11
|
Klaatu barada nikto
Join Date: Mar 2000
Location: St. Paul, Minnesota
Posts: 3,237
|
Re: Roidcounts reversed
Quote:
Originally Posted by Andy_r
It seems that you smaller you are, the more roids you can safely have.
|
Why is this a problem?
__________________
The Ottawa Citizen and Southam News wish to apologize for our apology to Mark Steyn, published Oct. 22. In correcting the incorrect statements about Mr. Steyn published Oct. 15, we incorrectly published the incorrect correction. We accept and regret that our original regrets were unacceptable and we apologize to Mr. Steyn for any distress caused by our previous apology.
|
|
|
2 Dec 2003, 14:15
|
#12
|
Registered User
Join Date: Sep 2000
Posts: 537
|
Re: Roidcounts reversed
I've always been opposed to restrictions on who you can attack - and still am. But, if there's going to be one, why not base it on number of roids, rather than on value? Or base it on both - i.e. you are only prevented from attacking someone if they have less than X% of your value AND less than X% of your roids. One of the most frustrating effects of the attack limitations is when someone attacks you, you get defence and kill their fleet, then are unable to attack back as their suicide has made them too small for you to attack.
And if there MUST be some sort of attacking limit make it work in both directions - if player X can't attack player Y (even in retaliation) then player Y shouldn't be able to attack player X.
__________________
Synthetic Sid
[1up]
|
|
|
2 Dec 2003, 15:07
|
#13
|
Registered User
Join Date: Nov 2003
Location: Cork
Posts: 34
|
Re: Roidcounts reversed
Quote:
I've always been opposed to restrictions on who you can attack
|
Why Sid, surely a [cough] l33t [/cough] player like yourself has no need to bash ppl just out of 72hr protection to pick up a few roids?
Quote:
And if there MUST be some sort of attacking limit make it work in both directions - if player X can't attack player Y (even in retaliation) then player Y shouldn't be able to attack player X.
|
And don't be scared of them either! I mean, you could always bring the awesome might of Fury to bear if he has more than 10 ships....
X = l33t 2mil score+ player
Y = n00b who builds Terran Fi cause he likes their names
|
|
|
2 Dec 2003, 15:24
|
#14
|
X$X
Join Date: Jan 2001
Location: Location: Location!
Posts: 293
|
Re: Roidcounts reversed
Quote:
Originally Posted by Tactitus
Why is this a problem?
|
Jealousy!
__________________
R3 172:21:12 | R 4 136:8:5 | R5 30:25:12 | R6 11:5:1 | R7 40:25:17 | R8 30:1:5 | R9.5 36:10:14 | R10 1:5:9 Boldness of Helvetica
Proud to have been [YHQ] until the end of YHQ [VtS] until the end of Legion [Titans] until the end of Titans and |R6B| for Speedgames
|
|
|
2 Dec 2003, 20:10
|
#15
|
Xenoc
Join Date: Feb 2001
Location: Great Britain
Posts: 297
|
Re: Roidcounts reversed
Quote:
Originally Posted by Tactitus
Why is this a problem?
|
Heh, quite - surely those small guys with lots of rocks are gonna catch up pretty quick?
|
|
|
3 Dec 2003, 03:47
|
#16
|
Commodore
Join Date: Mar 2001
Location: Perth, Western Australia
Posts: 3,176
|
Re: Roidcounts reversed
Quote:
Originally Posted by Andy_r
Jealousy!
|
O, beware, my lord, of jealousy!
It is the green-eyed monster, which doth mock
The meat it feeds on.
__________________
#Strategy ; #Support - Sovereign
--- --- ---
"The Cake is a Lie."
|
|
|
7 Dec 2003, 20:34
|
#17
|
Pepsi bottle
Join Date: Aug 2000
Location: 234:4:3
Posts: 440
|
Re: Roidcounts reversed
Quote:
Originally Posted by Synthetic_Sid
I've always been opposed to restrictions on who you can attack - and still am. But, if there's going to be one, why not base it on number of roids, rather than on value? Or base it on both - i.e. you are only prevented from attacking someone if they have less than X% of your value AND less than X% of your roids. One of the most frustrating effects of the attack limitations is when someone attacks you, you get defence and kill their fleet, then are unable to attack back as their suicide has made them too small for you to attack.
And if there MUST be some sort of attacking limit make it work in both directions - if player X can't attack player Y (even in retaliation) then player Y shouldn't be able to attack player X.
|
I concur
__________________
There are 10 types of people in the world... those who understand binary and those who don't.
Last edited by Chax; 7 Dec 2003 at 20:59.
|
|
|
|
All times are GMT +1. The time now is 04:35.
| |