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Unread 1 May 2007, 19:05   #1
Jackie
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Cooperative Attack Option

This is about the problem that someone who is completely emped and piggy on your wave, still caps roids.

example:

Planet 1 attacks with 100k value on CRuisers.
Planet 2 attacks with 200k value on FIghters.
Planet 2's ships all get emped and planet 1 makes a full cap.
Planet 2 will still get the most roids out of this attack even though he is completely stunned. If someone is teaming up there is no problem, but if its piggying by someone you dont know, its just messed up.

My suggestion:
Cooperative attack option button.

When you and someone from your galaxy or alliance or any friend are doing an attack together, you can BOTH select this option, which makes sure that the roids are shared on landing.

If you attack solo and get piggied and that piggy gets completely emped, he wont get roids unless the Cooperative attack button is selected by BOTH players.
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Unread 1 May 2007, 21:06   #2
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Re: Cooperative Attack Option

yawn, you only moan cause it happened to you today..

Its been a problem for rounds, they claim its a feature.

Shit happens.

If someone gets emp'd out it does mean they have sent a different class usually. It does also **** cathaars over even more. for example someone sends alot of escorting ships. 1 pod knowing that it gets emp'd doesnt die.

means you can almost roid outside your pod class with others on caths
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Unread 1 May 2007, 21:55   #3
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Re: Cooperative Attack Option

Quote:
Originally Posted by Jackie
This is about the problem that someone who is completely emped and piggy on your wave, still caps roids.
Quote:
Originally Posted by TheManual
-Bug Fix. EMP/Killed Ships now do not fight when they Frozen or Killed during combat.
I was under the impression that they had fixed this?
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Unread 2 May 2007, 02:02   #4
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Re: Cooperative Attack Option

Quote:
Originally Posted by Benneh
It does also **** cathaars over even more. for example someone sends alot of escorting ships. 1 pod knowing that it gets emp'd doesnt die.
I'm not sure that it works like that; the same number of roids will be capped (presumably by the other attacker), which is then divided between the attacker who is firing on the roids and the attacker who was stunned, resulting in the same numbers of roids lost (for the cath), but roids distributed "unequally" in the usual proportional fashion. Its generally this part of the combat engine that receives the most criticism for being "unfair", not the fact that the planet is loosing roids to a player that really shouldnt be getting them.
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Unread 2 May 2007, 06:20   #5
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Re: Cooperative Attack Option

yeah but the increased attacking possibilitys, eg outside of pod classes for team ups..
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Unread 3 May 2007, 04:31   #6
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Re: Cooperative Attack Option

i love that idea jackie, nice post!
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Unread 3 May 2007, 11:07   #7
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Re: Cooperative Attack Option

If still possible, the underlying issue here is of course the question "why is it at all possible for emp'ed roiders to sometimes still cap roids?", to which the answer of course is "It shouldn't be".
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Unread 3 May 2007, 11:28   #8
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Re: Cooperative Attack Option

I think the PA team might have gotten caught up in making the next round as bug free as possible that they've forgotten this one. Expect a bugfree round 22!!

*cough*
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Unread 3 May 2007, 13:31   #9
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Re: Cooperative Attack Option

to be honest, i think when u got piggies on a planet all ships that arent in the same ally (or perhap havent used the option kargool detailed above) should fight each other aswell as the defending planet. Mite make morning calcs a bit more interesting
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Unread 5 May 2007, 02:05   #10
Shyne
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Re: Cooperative Attack Option

Indeed, EMPd ships capturing roids is a joke, not a feature.
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Unread 5 May 2007, 08:51   #11
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Re: Cooperative Attack Option

Quote:
Originally Posted by Mzyxptlk
If still possible, the underlying issue here is of course the question "why is it at all possible for emp'ed roiders to sometimes still cap roids?", to which the answer of course is "It shouldn't be".
It's becuase roid capping takes place after the rest of combat and is based simply on the number of ships that survive.

now I could come up with a psuedo science reason... "The astropods roid teleportation engine is specially shieled to withstand the damage form EMP weapons allowing the ships to teleport roids even when the ship is disabled."
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Unread 5 May 2007, 10:21   #12
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Re: Cooperative Attack Option

Quote:
Originally Posted by Kal
It's becuase roid capping takes place after the rest of combat and is based simply on the number of ships that survive.

now I could come up with a psuedo science reason... "The astropods roid teleportation engine is specially shieled to withstand the damage form EMP weapons allowing the ships to teleport roids even when the ship is disabled."

Now I could come up with a general reason.
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Unread 5 May 2007, 10:42   #13
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Re: Cooperative Attack Option

Quote:
Originally Posted by Kal
It's becuase roid capping takes place after the rest of combat and is based simply on the number of ships that survive.
This never used to be the case. Mainly because it makes EMPing defence 100% useless if it cannot prevent the capture of asteroids. Pursuing this kind of coding in the combat engine is extremely poor - why not just define pods capping are those who are not killed, not stunned and are attacking (thus, stolen pods dont cap).

Surely, its not *that* hard, considering that EMPed pods never used to capture roids.

Where did you get that information from anyway? It would seem to be a very major change to the game dynamic (ie, rooting Caths) which would surely warrant its own announcement?
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Unread 5 May 2007, 10:50   #14
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Re: Cooperative Attack Option

Sovereign is entirely correct. You make the Cathaar race a liability if you keep it this way.
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Unread 5 May 2007, 11:01   #15
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Re: Cooperative Attack Option

Quote:
Originally Posted by Ultimate Newbie
This never used to be the case. Mainly because it makes EMPing defence 100% useless if it cannot prevent the capture of asteroids. Pursuing this kind of coding in the combat engine is extremely poor - why not just define pods capping are those who are not killed, not stunned and are attacking (thus, stolen pods dont cap).

Surely, its not *that* hard, considering that EMPed pods never used to capture roids.

Where did you get that information from anyway? It would seem to be a very major change to the game dynamic (ie, rooting Caths) which would surely warrant its own announcement?
you misunderstand - if all pods are emped before they "fire" at the roids then no roids are capped.

Its two stages: fireing on the roids - think of it as "marking for teleportation" and then the second stage which is capping - "teleportation".

So if you have multiple attacks and half the pods are emped it means everyone with pods left still cap roids based on the surviving pods. This is how it has been since EMP was brought back into the game.
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Unread 5 May 2007, 14:37   #16
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Re: Cooperative Attack Option

Quote:
Originally Posted by Kal
This is how it has been since EMP was brought back into the game.
Irrelevant. I'm not interested in how it has been in the last x rounds , I'm interested in how it should be. Surely roids should be divided amongst only those fleets with pods still able to fire, rather than amongst all fleets that may or may not have had pods in them at one point.?
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Unread 5 May 2007, 21:38   #17
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Re: Cooperative Attack Option

I landed an attack today which also highlights FLAWS in the roiding calculations.

Two of us are landing the same tick, I have full CO fleet (capable of a maxcap), other guy has 3 pods, some odd fi and co worth about the same as my fleet.

Result?

I cap 30 roids out of a possible 95 or so, he caps 6.

This also highlights a chance to cheat - you can get a friend to send a fleet to 'piggy' incoming fleets and reduce their cap.
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