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Unread 1 Sep 2014, 16:53   #1
BloodyButcher
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Public planet tags.

Id like to see whats Peoples opinion on the idea of having your alliance publicly known, stated right next to planet/ruler name.
As the univers has gotten smaller, and incs are self Reporting, the idea of putting time into a intel Department in each alliance is less important.
The small tag limits have from my point of view been a catostrophic for planetarion, and now certain alliance have perhaps 70-80 players outside tag, or as spies in other alliances.
Each round ive been HCing lately its been very common for me to go around to the other alliances trading intel early on to fill up Our coord database With alliance and nicks.
For me this is a stupid, but neccesary task for my alliance to function, and for us to Reach the goals we set for ourself.
Having alliances coords listed Public in game would make it easier for smaller alliances/New alliances to get going in this game, and perhaps it would rule out the need of doing "unethical" Things as posting other alliances phone numbers/coord list Public when youve manage to plant a e-spy in them.
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Unread 1 Sep 2014, 17:07   #2
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Re: Public planet tags.

Quote:
Originally Posted by BloodyButcher View Post
Id like to see whats Peoples opinion on the idea of having your alliance publicly known, stated right next to planet/ruler name.
As the univers has gotten smaller, and incs are self Reporting, the idea of putting time into a intel Department in each alliance is less important.
The small tag limits have from my point of view been a catostrophic for planetarion, and now certain alliance have perhaps 70-80 players outside tag, or as spies in other alliances.
Each round ive been HCing lately its been very common for me to go around to the other alliances trading intel early on to fill up Our coord database With alliance and nicks.
For me this is a stupid, but neccesary task for my alliance to function, and for us to Reach the goals we set for ourself.
Having alliances coords listed Public in game would make it easier for smaller alliances/New alliances to get going in this game, and perhaps it would rule out the need of doing "unethical" Things as posting other alliances phone numbers/coord list Public when youve manage to plant a e-spy in them.
I fully support this idea!

This would make round easier as i can quickly see who is without tag and in general is free roids. It will also make it a lot easier to target a given alliance, and will let us stop doing a important part of PA which is to try and gather and update intel trying to get an advantage.

I am fully for us to be handed everything that require a tad of effort. And on top of that it makes targetting either tagless planets or smaller tags for various reasons a lot easier. ( for example finding HEROES at tick start) will be a lot easier.

Idea sounds like a win win situation for me!
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Unread 1 Sep 2014, 22:30   #3
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Re: Public planet tags.

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Originally Posted by Motti View Post
I fully support this idea!

I am fully for us to be handed everything that require a tad of effort. And on top of that it makes targetting either tagless planets or smaller tags for various reasons a lot easier. ( for example finding HEROES at tick start) will be a lot easier.

Idea sounds like a win win situation for me!
Not like HEROES are hard to find, seeing how most if not all write their r/p names in CAPS expressing HEROES in 1 way or the other.


On another side note: I fully support this to be a very shitty idea!
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Unread 1 Sep 2014, 17:08   #4
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Re: Public planet tags.

NO this just makes it easier for alliances to get bashed from the start there re some alliances who are known for having bad defence culture and if the whole uni has them mapped from the start its gunna suck for them. Also there are alliances that have built somewhat of a reputation and are disliked/envied by majority of the community and what you are suggesting will just stick a target on them from tick 1
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Unread 1 Sep 2014, 17:09   #5
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Re: Public planet tags.

In conclusion i am COMPLETELY unable to see any way at all this could be abused.

WIN WIN SITUATION
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Unread 1 Sep 2014, 17:31   #6
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Re: Public planet tags.

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Originally Posted by snoops^ View Post
NO this just makes it easier for alliances to get bashed from the start there re some alliances who are known for having bad defence culture and if the whole uni has them mapped from the start its gunna suck for them. Also there are alliances that have built somewhat of a reputation and are disliked/envied by majority of the community and what you are suggesting will just stick a target on them from tick 1
Well it will easier to retall and do some payback.
No top allies would want to land in a fight With a alliance who has a "bad def culture", as they are less likely to be in a good spot in the run it. Targetting that alliance will only give u enemies.
There are more to PA than just "easy" roids
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Unread 1 Sep 2014, 22:45   #7
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Re: Public planet tags.

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Originally Posted by BloodyButcher View Post
Well it will easier to retall and do some payback.
No top allies would want to land in a fight With a alliance who has a "bad def culture", as they are less likely to be in a good spot in the run it. Targetting that alliance will only give u enemies.
There are more to PA than just "easy" roids
i have no clue what you're saying here...top alliances wont go for easy roids?
wtf game are you playing here pal
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Unread 2 Sep 2014, 08:58   #8
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Re: Public planet tags.

Awful idea and only limits the game further
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Unread 5 Sep 2014, 15:52   #9
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Re: Public planet tags.

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Originally Posted by BloodyButcher View Post
There are more to PA than just "easy" roids
You might want to tell everyone else that...? I see every major alliance hitting 2:8 with huge waves time and time again, eventho there are no planets in the big allies in that gal. CT, BF, ND, and p3ng has all hit that gal several times this round, and allies like rainbows has done so once. So i would assume you are dead wrong? There is ONLY "easy" roids to PA. If you're not parttaking in the "easy roids" race, you belong to a group of 10% of the pa players and that makes you a minority and your general unsupported statements void.

Implementing a basher friendly machanism to prevent 1 or 2 people from spreading phone numbers is so far out there that i don't know what to say.
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Unread 1 Sep 2014, 17:10   #10
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Re: Public planet tags.

And also as Motti has so eloquently put it those who are tagless also become easy marks early on, these planets tend to be new players and if everyone knows they don't have an alliance they are not going to have a good experience.
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Unread 1 Sep 2014, 17:32   #11
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Re: Public planet tags.

and this would help the alliance with "bad def culture" get all the needed intel to hit the oppurtunist early on, as they seem to be the same ones with "bad intel kulture
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Unread 1 Sep 2014, 17:38   #12
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Re: Public planet tags.

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Originally Posted by BloodyButcher View Post
and this would help the alliance with "bad def culture" get all the needed intel to hit the oppurtunist early on, as they seem to be the same ones with "bad intel kulture
Can you clarify to which alliance you are refering?
I.e. which alliance(s) has/have a "bad def culture" and "bad intel kulture"?
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Unread 1 Sep 2014, 18:16   #13
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Re: Public planet tags.

might as well remove the need for scanners and let pa make a battlecalc whenever attacking fleets are faced with defense. This way everyone has time for everything else you can do in pa, like randomly setting population, init roids and ofc sending up to 3 slots to do something.
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Unread 1 Sep 2014, 18:29   #14
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Re: Public planet tags.

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Originally Posted by Bram View Post
Can you clarify to which alliance you are refering?
I.e. which alliance(s) has/have a "bad def culture" and "bad intel culture"?
I got no Clue, im just makign assumptions, gotta ask snoops
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Unread 1 Sep 2014, 19:58   #15
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Re: Public planet tags.

for me, gathering intel is one of the most fun parts about this game. And while you may fully rely on coord trading for political favours, I personally tend to do very little of it. I definitely never traded my own alliances coords outside of a NAP. Coord trading is a political favour mostly, often even the first step into diplomacy all together. As usually you don't trade (a lot of) intel with an alliance you plan to target for a prolonged period of time.
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Unread 1 Sep 2014, 22:29   #16
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Re: Public planet tags.

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Originally Posted by Influence View Post
for me, gathering intel is one of the most fun parts about this game. And while you may fully rely on coord trading for political favours, I personally tend to do very little of it. I definitely never traded my own alliances coords outside of a NAP. Coord trading is a political favour mostly, often even the first step into diplomacy all together. As usually you don't trade (a lot of) intel with an alliance you plan to target for a prolonged period of time.
Who are you planning to target for a prolonged period at pt24?
The univers is so small these days, its not like its hard at all gathering coords.
I usualy fill up my alliance within the first week.
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Unread 2 Sep 2014, 22:07   #17
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Re: Public planet tags.

After tick 300, intel is widely known, but limited to people in alliances. It is only a secret for people who aren't in an established alliance. Making this information public after it's become known by the part of the universe that matters doesn't hurt anyone, and helps newbies. How about making each planet's intel public ~200 ticks after it joins a tag? This preserves the early round uncertainty while giving allianceless players a chance to see the universe for what it really is. Win/win?
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Unread 3 Sep 2014, 17:22   #18
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Re: Public planet tags.

After 200 ticks would work aswell, not as how i would like it, but atleast it will give small allies or New players the chance to see what alliances are attacking them in the early parts of the round.
We had Public tags back in r2-r3, and i think it was quite funny hitting the alliances that had hit me back, and it was quite easy to find a retall list.
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Unread 5 Sep 2014, 10:28   #19
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Re: Public planet tags.

how about the addition of a scan that reveals such information about a planet
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Unread 5 Sep 2014, 10:30   #20
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Re: Public planet tags.

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how about the addition of a scan that reveals such information about a planet
which information? ammount of hostiles? as that you can manually check through alliance intel. or what tag they have? as that you can check through trading intel, doing news or jumpgates.
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Unread 5 Sep 2014, 11:03   #21
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Re: Public planet tags.

and how do solo planets trade intel? un allied planets dont have access to input intel
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Unread 6 Sep 2014, 22:49   #22
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Re: Public planet tags.

in a smaller universe where players struggle to find something to do on such a boring game as PA, where every attempt to play the game with a different approach gets hammered by "some" people with no imagination whatsoever, you came along with yet another useless idea..

the idea is ment to help smaller tags/allianceless players right? Wrong.. even a 10 player tag only needs a dedicated scanner to gather intel. It may be a boring job but hell its something useful and all his mates will thank him for it. Allianceless/new player dont need free intel, they need a bloody alliance! PA is ment to be played within a group, smaller or bigger, for the win or not, as long as u have fun.. u have absolutely no chance of success playing alone, and there's not enough intel that can save you.

Why not create some kind of apprentice alliance, supported by PATeam or by anyone interested in playing that role? I know there is and has been lots of allys playing that role, but im talking about something more intuitive, a place all self-identified new players can be sent to learn the basic rules of playing the game within a group..
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Unread 7 Sep 2014, 12:32   #23
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Re: Public planet tags.

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Originally Posted by Confraria View Post
in a smaller universe where players struggle to find something to do on such a boring game as PA, where every attempt to play the game with a different approach gets hammered by "some" people with no imagination whatsoever, you came along with yet another useless idea..

the idea is ment to help smaller tags/allianceless players right? Wrong.. even a 10 player tag only needs a dedicated scanner to gather intel. It may be a boring job but hell its something useful and all his mates will thank him for it. Allianceless/new player dont need free intel, they need a bloody alliance! PA is ment to be played within a group, smaller or bigger, for the win or not, as long as u have fun.. u have absolutely no chance of success playing alone, and there's not enough intel that can save you.

Why not create some kind of apprentice alliance, supported by PATeam or by anyone interested in playing that role? I know there is and has been lots of allys playing that role, but im talking about something more intuitive, a place all self-identified new players can be sent to learn the basic rules of playing the game within a group..
I dont see why this idea is useless tbh.
Atleast it would be moved closer to a game where you dont have to use IRC and have fancy tools to gather intel.
My first experince going to "war" some alliance was looking up their planets using the ingame tag system that was avaible back in r2-3, and launch my fleet at them.

PA and alliance security quickly shifted during the early rounds, suddently it alliances started setting up their own servers because of little trust in the netgamer IRC OPs.
Wthen when PaX came with "random" gals alliance set up their own "def channels" where people could report incommings of their gal mates who all were using fake nicks to hide their Identity.

Most alliances had relay bots in every other alliance out there, it was pretty normal and accepted back then.

PA is changing all the time, how people play the game and what tools are avaible ingame will be the deciding factor how people run their alliances, big or small.
I think its just something we have to embrace, if this game is gonna continue on running in the future there has to be change to what you need to play it actively.
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Unread 7 Sep 2014, 21:15   #24
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Re: Public planet tags.

I dont see the relation about ur idea and not using IRC.. you dont need it to gather intel, the majority of gals post a members list with nick/ally/phone number on the overview, you only need to check their def fleets to map other ally mates. I started playing on r3 but honestly i dont remember that much about those days, too many alcohol, drugs and not enough sleep, but i had no problems with intel back then i just chose a fat target and hit it, who cared about who he was? The game changed alot since then and i dont think IRC is its main problem, probably 99% of current players love to use it..
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Unread 7 Sep 2014, 23:28   #25
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Re: Public planet tags.

IRC is actually the most important thing to keep this game alive for so long
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Unread 8 Sep 2014, 12:52   #26
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Re: Public planet tags.

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IRC is actually the most important thing to keep this game alive for so long
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Unread 8 Sep 2014, 14:57   #27
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Re: Public planet tags.

IRC is the only reason i still play! All the pals i've made over the years, being able to play with (or against), hang out and chat with them is what keeps me coming back. I'm sure many others feel the same.
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